| Shiiru |
Shiiru pushes through the cactii, making his way toward Rombard. He moves gingerly, looking left and right as he does.
First Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Perception + Alertness: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Taaso follows close behind on his heals, easily avoiding the cactii
Taaso Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
So just post one rounds worth of actions and rolls for now, right?
| Nasir Al’Issaf |
Round 1
”So that is the goat we are looking for, yes? Well let us get it and return it!” Nasir goes running toward Rombard.
Acrobatics: 1d20 - 3 ⇒ (18) - 3 = 15
| Shiiru |
Second Acrobatics Shiiru: 1d20 + 3 ⇒ (13) + 3 = 16
Second Acrobatics Taaso: 1d20 + 2 ⇒ (13) + 2 = 15
I think that's what you're asking for. Or were you asking us for all three rounds of Acrobatics?
| Fulk the Red |
Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
Fulk gets most of the way through before shanking himself on a cactus. "Ouch!"
| Nasir Al’Issaf |
Coming out of the forest of cactus covered in tiny little spines, Nasir grunts and starts picking them off of his skin. ”Ow, blasted cactus. Shhh......quiet goat. It’s alright, we’re here to take you back.”
Nasir knows he wont be any good with the animal, so he pulls out his greataxe and readies himself to any danger.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
| Montgomery Hall |
Coming out of the forest of cactus covered in tiny little spines, Nasir grunts and starts picking them off of his skin. ”Ow, blasted cactus. Shhh......quiet goat. It’s alright, we’re here to take you back.”
You're not there yet.... I need the checks for everyone else, unless you are staying on the other side of the cacti...
| Nasir Al’Issaf |
My bad! I misunderstood, I thought the three checks was us taking the three rounds to move our characters across the cactus.
| Thomdril Merrilin |
Sorry all for the MIA, back in action. Full force.
Thomdril begins to move forward with the rest of the group
Acrobatics 1a: 1d20 + 5 ⇒ (1) + 5 = 6
Acrobatics 1b: 1d20 + 5 ⇒ (2) + 5 = 7
Acrobatics 2a: 1d20 + 5 ⇒ (14) + 5 = 19
Acrobatics 2b: 1d20 + 5 ⇒ (4) + 5 = 9
Acrobatics 3a: 1d20 + 5 ⇒ (4) + 5 = 9
Acrobatics 3b: 1d20 + 5 ⇒ (12) + 5 = 17
| Nasir Al’Issaf |
Yay! I’ll roll my other two rounds also.
Acrobatics Round 2a: 1d20 - 3 ⇒ (3) - 3 = 0
Acrobactics Round 2b: 1d20 - 3 ⇒ (2) - 3 = -1 I am obviously very good at acrobatics.
Acrobatics Round 3a: 1d20 - 3 ⇒ (15) - 3 = 12
Acrobatics Round 3b: 1d20 - 3 ⇒ (19) - 3 = 16
| Fulk the Red |
Round 2:
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
Round 3:
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
"Oww! Oww! Blasted cactus!" Fulk yelps as he repeatedly manages to get spines embedded in his flesh.
| Montgomery Hall |
As we've spent so much time awaiting, I'm going to roll the remaining checks to speed things up. Sorry about that. I'm going to assume that animal comanions are too small to worry about the effect though.
Round 1
Amori: 1d20 + 2 ⇒ (12) + 2 = 14
Amori: 1d20 + 2 ⇒ (15) + 2 = 17
Viridi: 1d20 + 1 ⇒ (3) + 1 = 4
Viridi: 1d20 + 1 ⇒ (4) + 1 = 5
Round 2
Amori: 1d20 + 2 ⇒ (1) + 2 = 3
Amori: 1d20 + 2 ⇒ (2) + 2 = 4
Shiiru: 1d20 + 3 ⇒ (8) + 3 = 11
Shiiru: 1d20 + 3 ⇒ (2) + 3 = 5
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Round 3
Amori: 1d20 + 2 ⇒ (8) + 2 = 10
Amori: 1d20 + 2 ⇒ (2) + 2 = 4
Shiiru: 1d20 + 3 ⇒ (3) + 3 = 6
Shiiru: 1d20 + 3 ⇒ (1) + 3 = 4
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Viridi: 1d20 + 1 ⇒ (8) + 1 = 9
As you pass into the cactus field, the feeling of dread you have been enduring intensifies. This is not helped by a series of comical, if somewhat painful coincidences. Faulk steps on a twig which snaps with a loud "crunch" making Amori jump, and collide with a cactus. As she swears and steps back, she bumps into Nasir, pushing him ninto the tree behind him. Taaso manages to wrap himself around Siiru's legs just enough to cause her to trip into the spines, and Thom, narrowly missing Shiiru's fall, turns around, stands on a fallen cactus branch, and it slams up into his face. Viridi, grining at the issues the others are facing, walks right into a cactus she has somehow not seen.
With a seires of curses that turns the air blue though, you make it to the other side, and have the goat within reach. It's at this point that you notice that Dashki hasn't followed. "I'm just going to wait here until you get that goat back through....." she shouts, a grin creeping across his face.
Everyone has taken 3 points of damage, except Shiiru and Faulk who have taken 2. The map has been updated.
Amori: 1d20 + 7 ⇒ (5) + 7 = 12
Faulk: 1d20 + 6 ⇒ (10) + 6 = 16
Nasir: 1d20 + 4 ⇒ (13) + 4 = 17
Thomdril: 1d20 + 4 ⇒ (2) + 4 = 6+1 for traps
Viridi: 1d20 + 7 ⇒ (14) + 7 = 21
Shiiru: 1d20 + 1 ⇒ (14) + 1 = 15
You emerge on a thin strip of open land at the edge of a 15-footwide ravine. A casual glance down the edge reveals a huge multi-armed, ickedly barbed cactus dominating the ground 10 feet below the ledge, almost directly below where the sad little goat Rombard has been lazily tied to a scrub bush. He’s covered with cactus quills.
| Nasir Al’Issaf |
”Nobody get too close to that edge here,” Nasir shouts staring off of the edge at the large cactus looming under them, ”It would not be well for anyone.”
Nasir stands close to the goat near the edge, preparing himself for any trouble by pulling his greataxe out, he’ll make sure that no one else gets too close to the edge and fall victim to any Pugwampis jokes.
If anyone successfully calms the goat down he’ll help start taking the spines out of the goat, but if not he knows that he wont be much help calming them down.
| Shiiru |
Shiiru bends down to pick up Taaso and examine her for any cactus spines. Finally he laughs setting her down, "Of course you'd make it out fine," he says, starting to pull the spines from his arms. "I'm no good in that respect, Nasir. Only animal I can stand is Taaso." As if she understood, Taaso sits down at Shiiru's feet and makes a rumbly purr.
Shiiru finally looks around, "Where are the Pugwampis?" he wonders aloud.
Perception+Alertness: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
| Fulk the Red |
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Suspicious, Fulk looks around, but he doesn't see anything except more cacti. More hateful cacti.
| Nasir Al’Issaf |
”Here let me help untie it,” Nasir speaks to Viridi. ”You are very good animals do you know that? Are you sure you did not grow up here in the wilderness?”.
Letting out a low chuckle, Nasir beings untying the notes of the rope. Since we arent in immediate danger yet, I’m assuming if it requires a roll I can take 10 on it?.
Once the ropes are untied, Nasir, hoists the goat on his back.
Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Strength: 1d20 + 2 ⇒ (15) + 2 = 17 If its more of a grapple than its an additional +1
| Viridi of Absalom |
Viridi shrugs. "I just learned how to take care of pets from Mom and Dad. Gotta treat 'em with a little kindness and understanding. Works wonders."
Noticing that the party is still smarting from the cacti, Viridi releases a burst of healing power. The goat's injuries start to heal.
Channel Positive Energy: 1d6 ⇒ 3
| Shiiru |
Shiiru shakes his head, "I don't see anything else around here. Maybe there are no Pugwampis." He looks back to see Dashki sitting safely behind the cactii and scowls.
| Nasir Al’Issaf |
”Lets see if we can get these ropes off you goat. I do not see anything either Shiiru, maybe we are in the clear, yes?”
Dex to untie Ropes: 1d20 + 1 ⇒ (11) + 1 = 12
| Montgomery Hall |
As Nasir goes to untie the ropes, the goat gets the wrong idea, it bucks, and rushes around, without any sort of plan, but inadvertently wrapping the ropes around Nassir.
Could I have a balance check please Nasir, remember two rolls and take the lowest. DC15, failure results in you falling into the ravine onto the cactus....taking1d6 + 2 ⇒ (2) + 2 = 4 points of damage....
| Nasir Al’Issaf |
Acrobatics: 1d20 - 3 ⇒ (12) - 3 = 9
Acrobatics: 1d20 - 3 ⇒ (4) - 3 = 1
”WOAH! What are you doing?!,” Nasir shouts at the goat as it starts bucking around him. ”Stop that! You’re gonna....AHHHH. Ow. Stupid goat.
Does anyone have a rope, I am not sure I can climb up this cliff in my armor.”
| Shiiru |
Shiiru jumps, startled at Nasir's fall. "Are you okay?" He turns to the others, "I didn't bring a rope, did you?" He looks back trying to find a safe way down to where Nasir is.
| Fulk the Red |
"Sure." Fulk says, before assisting Viridi in tying off the rope.
| Shiiru |
Shiiru steps up to grab hold of the rope and attempt to help Nasir up.
Strength: 1d20 ⇒ 14
Strength: 1d20 ⇒ 12
| Nasir Al’Issaf |
”Thank you my friends!” Nasir shouts from the ravine, chuckling to himself, ”I am quiet embarrassed!”
He grasps the rope with a grunt and begins pulling himself up.
Climb: 1d20 - 2 ⇒ (7) - 2 = 5
Climb: 1d20 - 2 ⇒ (4) - 2 = 2
Well not with a roll like that. Hahaha.
| Fulk the Red |
Strength: 1d20 + 2 ⇒ (19) + 2 = 21
Strength: 1d20 + 2 ⇒ (20) + 2 = 22
Fulk gives a mighty heave on the rope as well.
| Shiiru |
Thomdrill Strength 1: 1d20 ⇒ 6
Thomdrill Strength 2: 1d20 ⇒ 9
Amori Strength 1: 1d20 ⇒ 13
Amori Strength 2: 1d20 ⇒ 2
| Nasir Al’Issaf |
Landing back on the cactus Nasir lets out another pained grunt. ”Good try, I think I may see if there is another way out other than climbing up this blasted cliff side.”
Nasir then looks to the left and right to see if he can find another way out of the canyon and back up to his friends.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
| Shiiru |
Shiiru looks around, "Let's just try again," he says, grabbing the rope to suit his words.
Str: 1d20 ⇒ 15
Str: 1d20 ⇒ 11
| Nasir Al’Issaf |
”I thank you Shiiru!”. Nasir grabs the rope and beings pulling himself up again.
Climb: 1d20 - 2 ⇒ (5) - 2 = 3
Climb: 1d20 - 2 ⇒ (12) - 2 = 10
| Montgomery Hall |
Sorry for the delay, hectic weekend!
As Shiiru takes the time to help Nasir, suddenly there is a commotion from by one of the rocks.
The goat screams and a small creature, little more than a foot tall flies at it with a dagger.
Amori init: 1d20 + 2 ⇒ (18) + 2 = 20
Faulk init: 1d20 + 3 ⇒ (16) + 3 = 19
Nasir init: 1d20 + 1 ⇒ (6) + 1 = 7
Thomdril init: 1d20 + 3 ⇒ (10) + 3 = 13
Viridi init: 1d20 + 1 ⇒ (6) + 1 = 7
Shiiru init: 1d20 + 3 ⇒ (12) + 3 = 15
Pugwampi init: 1d20 + 5 ⇒ (15) + 5 = 20
The Pugwampi has acted. Please act for Thom and Amori as they don't seem to be around.