A long legacy of fire (Inactive)

Game Master Nevynxxx

Pathfinder V1 Legacy of Fire


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Male Sylph Transmuter 1 | Current Map

Shiiru pushes through the cactii, making his way toward Rombard. He moves gingerly, looking left and right as he does.

First Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Perception + Alertness: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14

Taaso follows close behind on his heals, easily avoiding the cactii

Taaso Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

So just post one rounds worth of actions and rolls for now, right?


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Round 1

”So that is the goat we are looking for, yes? Well let us get it and return it!” Nasir goes running toward Rombard.

Acrobatics: 1d20 - 3 ⇒ (18) - 3 = 15


Could you make another acrobatics roll for each of those three please....


Male Sylph Transmuter 1 | Current Map

Second Acrobatics Shiiru: 1d20 + 3 ⇒ (13) + 3 = 16
Second Acrobatics Taaso: 1d20 + 2 ⇒ (13) + 2 = 15

I think that's what you're asking for. Or were you asking us for all three rounds of Acrobatics?


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Acrobatics Round 2: 1d20 - 3 ⇒ (14) - 3 = 11
Acrobatics Round 3: 1d20 - 3 ⇒ (6) - 3 = 3


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9

Fulk gets most of the way through before shanking himself on a cactus. "Ouch!"


There will be three rounds of checks. For each check, roll twice and take the lowest result. I plan to take it a round at a time.

So Shiiru, Taaso, and Fulk succeed and Nassir takes 1 point of damage so far.

Sorry if that wasn't clear.


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Coming out of the forest of cactus covered in tiny little spines, Nasir grunts and starts picking them off of his skin. ”Ow, blasted cactus. Shhh......quiet goat. It’s alright, we’re here to take you back.”

Nasir knows he wont be any good with the animal, so he pulls out his greataxe and readies himself to any danger.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Nasir Al’Issaf wrote:
Coming out of the forest of cactus covered in tiny little spines, Nasir grunts and starts picking them off of his skin. ”Ow, blasted cactus. Shhh......quiet goat. It’s alright, we’re here to take you back.”

You're not there yet.... I need the checks for everyone else, unless you are staying on the other side of the cacti...


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

My bad! I misunderstood, I thought the three checks was us taking the three rounds to move our characters across the cactus.


Shiiru, Nasir and Faulk have begun to move through. I'm waiting on Amori, Thom, and Viridi. If you are moving I need the dual roll acrobatics check, if you are staying where you are, tell me.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Sorry all for the MIA, back in action. Full force.

Thomdril begins to move forward with the rest of the group

Acrobatics 1a: 1d20 + 5 ⇒ (1) + 5 = 6
Acrobatics 1b: 1d20 + 5 ⇒ (2) + 5 = 7

Acrobatics 2a: 1d20 + 5 ⇒ (14) + 5 = 19
Acrobatics 2b: 1d20 + 5 ⇒ (4) + 5 = 9

Acrobatics 3a: 1d20 + 5 ⇒ (4) + 5 = 9
Acrobatics 3b: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Yay! I’ll roll my other two rounds also.

Acrobatics Round 2a: 1d20 - 3 ⇒ (3) - 3 = 0
Acrobactics Round 2b: 1d20 - 3 ⇒ (2) - 3 = -1 I am obviously very good at acrobatics.

Acrobatics Round 3a: 1d20 - 3 ⇒ (15) - 3 = 12
Acrobatics Round 3b: 1d20 - 3 ⇒ (19) - 3 = 16


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Round 2:
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Round 3:
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

"Oww! Oww! Blasted cactus!" Fulk yelps as he repeatedly manages to get spines embedded in his flesh.


I'm still waiting for a post from Amori and Viridi. If I don't get those by the end of the day I'll move on.


As we've spent so much time awaiting, I'm going to roll the remaining checks to speed things up. Sorry about that. I'm going to assume that animal comanions are too small to worry about the effect though.

Round 1
Amori: 1d20 + 2 ⇒ (12) + 2 = 14
Amori: 1d20 + 2 ⇒ (15) + 2 = 17
Viridi: 1d20 + 1 ⇒ (3) + 1 = 4
Viridi: 1d20 + 1 ⇒ (4) + 1 = 5
Round 2
Amori: 1d20 + 2 ⇒ (1) + 2 = 3
Amori: 1d20 + 2 ⇒ (2) + 2 = 4
Shiiru: 1d20 + 3 ⇒ (8) + 3 = 11
Shiiru: 1d20 + 3 ⇒ (2) + 3 = 5
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Round 3
Amori: 1d20 + 2 ⇒ (8) + 2 = 10
Amori: 1d20 + 2 ⇒ (2) + 2 = 4
Shiiru: 1d20 + 3 ⇒ (3) + 3 = 6
Shiiru: 1d20 + 3 ⇒ (1) + 3 = 4
Viridi: 1d20 + 1 ⇒ (9) + 1 = 10
Viridi: 1d20 + 1 ⇒ (8) + 1 = 9

As you pass into the cactus field, the feeling of dread you have been enduring intensifies. This is not helped by a series of comical, if somewhat painful coincidences. Faulk steps on a twig which snaps with a loud "crunch" making Amori jump, and collide with a cactus. As she swears and steps back, she bumps into Nasir, pushing him ninto the tree behind him. Taaso manages to wrap himself around Siiru's legs just enough to cause her to trip into the spines, and Thom, narrowly missing Shiiru's fall, turns around, stands on a fallen cactus branch, and it slams up into his face. Viridi, grining at the issues the others are facing, walks right into a cactus she has somehow not seen.

With a seires of curses that turns the air blue though, you make it to the other side, and have the goat within reach. It's at this point that you notice that Dashki hasn't followed. "I'm just going to wait here until you get that goat back through....." she shouts, a grin creeping across his face.

Everyone has taken 3 points of damage, except Shiiru and Faulk who have taken 2. The map has been updated.

GM:
1d20 + 17 ⇒ (16) + 17 = 33
Amori: 1d20 + 7 ⇒ (5) + 7 = 12
Faulk: 1d20 + 6 ⇒ (10) + 6 = 16
Nasir: 1d20 + 4 ⇒ (13) + 4 = 17
Thomdril: 1d20 + 4 ⇒ (2) + 4 = 6+1 for traps
Viridi: 1d20 + 7 ⇒ (14) + 7 = 21
Shiiru: 1d20 + 1 ⇒ (14) + 1 = 15

You emerge on a thin strip of open land at the edge of a 15-footwide ravine. A casual glance down the edge reveals a huge multi-armed, ickedly barbed cactus dominating the ground 10 feet below the ledge, almost directly below where the sad little goat Rombard has been lazily tied to a scrub bush. He’s covered with cactus quills.


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”Nobody get too close to that edge here,” Nasir shouts staring off of the edge at the large cactus looming under them, ”It would not be well for anyone.”

Nasir stands close to the goat near the edge, preparing himself for any trouble by pulling his greataxe out, he’ll make sure that no one else gets too close to the edge and fall victim to any Pugwampis jokes.

If anyone successfully calms the goat down he’ll help start taking the spines out of the goat, but if not he knows that he wont be much help calming them down.


Male Sylph Transmuter 1 | Current Map

Shiiru bends down to pick up Taaso and examine her for any cactus spines. Finally he laughs setting her down, "Of course you'd make it out fine," he says, starting to pull the spines from his arms. "I'm no good in that respect, Nasir. Only animal I can stand is Taaso." As if she understood, Taaso sits down at Shiiru's feet and makes a rumbly purr.

Shiiru finally looks around, "Where are the Pugwampis?" he wonders aloud.

Perception+Alertness: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Viridi starts trying to calm the goat down.

Handle Animal: 1d20 + 8 ⇒ (20) + 8 = 28


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Suspicious, Fulk looks around, but he doesn't see anything except more cacti. More hateful cacti.


Viridi of Absalom wrote:

Viridi starts trying to calm the goat down.

[dice=Handle Animal]1d20+8

Could I have another roll please?


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Handle Animal: 1d20 + 8 ⇒ (15) + 8 = 23


You don't notice anything, those of you looking specifically.

Viridi does though manage to calm the goat. It's still tied, but at least now it's not braying in fear.

For any action you need to roll a D20, please make the roll twice and take the lowest result until I let you know otherwise.


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”Here let me help untie it,” Nasir speaks to Viridi. ”You are very good animals do you know that? Are you sure you did not grow up here in the wilderness?”.

Letting out a low chuckle, Nasir beings untying the notes of the rope. Since we arent in immediate danger yet, I’m assuming if it requires a roll I can take 10 on it?.

Once the ropes are untied, Nasir, hoists the goat on his back.

Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Strength: 1d20 + 2 ⇒ (15) + 2 = 17 If its more of a grapple than its an additional +1


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Viridi shrugs. "I just learned how to take care of pets from Mom and Dad. Gotta treat 'em with a little kindness and understanding. Works wonders."

Noticing that the party is still smarting from the cacti, Viridi releases a burst of healing power. The goat's injuries start to heal.

Channel Positive Energy: 1d6 ⇒ 3


Male Sylph Transmuter 1 | Current Map

Shiiru shakes his head, "I don't see anything else around here. Maybe there are no Pugwampis." He looks back to see Dashki sitting safely behind the cactii and scowls.


Nasir Al’Issaf wrote:
Letting out a low chuckle, Nasir beings untying the notes of the rope. Since we arent in immediate danger yet, I’m assuming if it requires a roll I can take 10 on it?.

Bad assumption.... could you role an escape artist, or straight dex check to untie the rope please?


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”Lets see if we can get these ropes off you goat. I do not see anything either Shiiru, maybe we are in the clear, yes?”

Dex to untie Ropes: 1d20 + 1 ⇒ (11) + 1 = 12


As Nasir goes to untie the ropes, the goat gets the wrong idea, it bucks, and rushes around, without any sort of plan, but inadvertently wrapping the ropes around Nassir.

Could I have a balance check please Nasir, remember two rolls and take the lowest. DC15, failure results in you falling into the ravine onto the cactus....taking1d6 + 2 ⇒ (2) + 2 = 4 points of damage....


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Acrobatics: 1d20 - 3 ⇒ (12) - 3 = 9

Acrobatics: 1d20 - 3 ⇒ (4) - 3 = 1

”WOAH! What are you doing?!,” Nasir shouts at the goat as it starts bucking around him. ”Stop that! You’re gonna....AHHHH. Ow. Stupid goat.

Does anyone have a rope, I am not sure I can climb up this cliff in my armor.”


As Nasir gets his legs taken from under him, and crashes into the arms of the huge cacti below, the goat settles a little and begins chewing some grass.

From beyond the cacti line you hear a quickly stifled guffaw. "Is he always that delicate?" shouts Dashki.


Male Sylph Transmuter 1 | Current Map

Shiiru jumps, startled at Nasir's fall. "Are you okay?" He turns to the others, "I didn't bring a rope, did you?" He looks back trying to find a safe way down to where Nasir is.


The sides are sheer, but they will be fairly trivial to climb... they will require climb checks though....


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Viridi fishes out a length of rope from her backpack. "I've got this!"

"Someone wanna help me secure it?"


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

"Sure." Fulk says, before assisting Viridi in tying off the rope.


I need a DC10 Climb check from Nasir, with Fulk making a dex check (to secure the rope), and Viridi (and anyone else who wants to try) making a strength check to assist.

All of those are DC10, and all fall foul of the roll twice, take the lowest result effect.


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Strength: 1d20 + 1 ⇒ (4) + 1 = 5
Strength: 1d20 + 1 ⇒ (19) + 1 = 20


Male Sylph Transmuter 1 | Current Map

Shiiru steps up to grab hold of the rope and attempt to help Nasir up.

Strength: 1d20 ⇒ 14
Strength: 1d20 ⇒ 12


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”Thank you my friends!” Nasir shouts from the ravine, chuckling to himself, ”I am quiet embarrassed!”

He grasps the rope with a grunt and begins pulling himself up.

Climb: 1d20 - 2 ⇒ (7) - 2 = 5
Climb: 1d20 - 2 ⇒ (4) - 2 = 2

Well not with a roll like that. Hahaha.


It's not impossible, you've got a successful aid. another two of those and you're home and dry...


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Strength: 1d20 + 2 ⇒ (19) + 2 = 21
Strength: 1d20 + 2 ⇒ (20) + 2 = 22

Fulk gives a mighty heave on the rope as well.


One more Aid coming from anywhere?


Male Sylph Transmuter 1 | Current Map

Thomdrill Strength 1: 1d20 ⇒ 6
Thomdrill Strength 2: 1d20 ⇒ 9

Amori Strength 1: 1d20 ⇒ 13
Amori Strength 2: 1d20 ⇒ 2


As Nasir pulls himself up, both Thom and Amori Slip on the sandy ground and fall prone, as must as Fulk And Shiiru take up the slack, Nassir is dumped unceremoniously back into the crevasse. This time though, he doesn't take any damage.


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Viridi secures the rope and tries to help again.

Strength?: 1d20 + 1 ⇒ (12) + 1 = 13
Strength?: 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Landing back on the cactus Nasir lets out another pained grunt. ”Good try, I think I may see if there is another way out other than climbing up this blasted cliff side.”

Nasir then looks to the left and right to see if he can find another way out of the canyon and back up to his friends.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


At some point, yes, you must. But you can't see how far a walk that would take you, or how easy it would be.

The goat bleats, and Dashki gets past his mirth. "Come on. Are you rescuing the goat or what?"


Male Sylph Transmuter 1 | Current Map

Shiiru looks around, "Let's just try again," he says, grabbing the rope to suit his words.

Str: 1d20 ⇒ 15
Str: 1d20 ⇒ 11


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”I thank you Shiiru!”. Nasir grabs the rope and beings pulling himself up again.

Climb: 1d20 - 2 ⇒ (5) - 2 = 3
Climb: 1d20 - 2 ⇒ (12) - 2 = 10


Sorry for the delay, hectic weekend!

As Shiiru takes the time to help Nasir, suddenly there is a commotion from by one of the rocks.

The goat screams and a small creature, little more than a foot tall flies at it with a dagger.

Amori init: 1d20 + 2 ⇒ (18) + 2 = 20
Faulk init: 1d20 + 3 ⇒ (16) + 3 = 19
Nasir init: 1d20 + 1 ⇒ (6) + 1 = 7
Thomdril init: 1d20 + 3 ⇒ (10) + 3 = 13
Viridi init: 1d20 + 1 ⇒ (6) + 1 = 7
Shiiru init: 1d20 + 3 ⇒ (12) + 3 = 15

Pugwampi init: 1d20 + 5 ⇒ (15) + 5 = 20

GM:
1d20 + 3 ⇒ (15) + 3 = 18 Rombard HP: 4

The Pugwampi has acted. Please act for Thom and Amori as they don't seem to be around.

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