GM Dennis |
Before you spend resources, I advise you to review the treasure you've found so far. Otherwise, remove blindness/deafness or remove curse (though that one requires a CL check).
phosdlon |
Question: if it is blindness per the spell, could a dispel magic possible cancel it if the roll is high enough?
Also, Phosdlon can channel a little, and cast CLW/CMW if the targets are adjacent and/or call out and I can find them. Just options to factor in. Bolty does more damage with his attacks and Cap is our only melee, so...
GM Dennis |
Dispel magic won't do it, but lucky for you, you found all sorts of interesting things in these ruins.
Haunted Molly |
She retrieves the mask from her inventory, then orders the elf, "Hold still." Molly then places the mask on Pholsdon.
If I didn't grab it I run back to where it is then take it.
GM Dennis |
The moment the mask hits Phosdlon's face, his vision is restored! Please make a Will save, Phosdlon, to see if the mask retains its magic.
GM Dennis |
Last call for preparations you want to make. You have about 10 minutes left, and have the door breaking timed down to the minute. Any minute or longer buffs are fine. Let me know what else you're doing.
phosdlon |
Will save: 1d20 + 10 ⇒ (15) + 10 = 25
I gain +2 vs. ench. if that changes anything. Phosdlon will re-new his Good Blessing before we starts. Each use is a standard action and lasts 1 min.
GM Dennis |
Re-examination of the mask after Phosdlon's recovery indicates that it has not lost any of its magical potency. 25 is plenty.
-----
On another note, I apparently failed a Linguistics check: there is some treasure in this room that I missed.
A small, golden token of the sun on a gold chain rests near the panels, next to a black sphere filled with twinkling stars..
GM Dennis |
Initiative:
Phosdlon: 1d20 + 3 ⇒ (18) + 3 = 21
Bolty: 1d20 + 9 ⇒ (13) + 9 = 22
Pethwen: 1d20 + 5 ⇒ (16) + 5 = 21
Haunted Molly: 1d20 + 5 ⇒ (16) + 5 = 21
Petrok: 1d20 + 2 ⇒ (4) + 2 = 6 +4 w/HA
Cap: 1d20 + 3 ⇒ (4) + 3 = 7
?: 1d20 + 9 ⇒ (14) + 9 = 23
With a final blow, the enormous iron golem smashes through the stone doors. Framed in the doorway is a gargantuan black-and-red serpent with three tails and six eyes. A gloating telepathic cry exudes from the creature: Foolish, mindless machine! Now you are the prisoner, and I am finally free!
With a dazzling flash, the two creatures change places: the golem in the smaller room and the serpentine fiend outside of it. As the serpent begins to uncoil, the golem lunges forward and grasps the fiend by its head. The two titans are in a temporary stalemate; the golem cannot release its hold or the fiend will escape, and the fiend cannot break the golem’s grip. Behind the titan, just below the crack in the wall, lie two stone discs. One is outlined in pale purple fire, while the other glows with brilliant daylight.
The creature’s tails, the only part unrestrained, look like they can reach 15ft. Like the golem, the beast is gargantuan. Medium or smaller creatures can move freely through its space, though doing so would provoke attacks of opportunity.
For every 5 by which you beat the DC you may ask another question.
------
Initiative!
Whole party may act.
Pethwen |
Pethwen raises up her right hand, holding it palm outwards in front of her, revealing a tattoo of her god's holy symbol, a hawk letting out a loud cry. Muttering a few words in the language of the angels, the cleric's palm seems to glow for a moment before she reaches out and quickly touches each of her companions and then herself with her hand. She then moves into the room, trying to keep out of reach of the tails, hoping to get in position to place her disc into one of the slots when the time came.
Protection from Evil (Communal). 1 minute duration each
GM Dennis |
Here's a reminder that anyone who drank from the fountain (everyone but Petrok, I believe) receives a +24 insight bonus on Escape Artist checks and on combat maneuver checks made to escape a grapple, and to its CMD to avoid being grappled (I inadvertently listed the low-tier bonus earlier). The +2 deflection bonus from protection from evil will also apply to your CMD (though it won't stack with a ring of protection).
phosdlon |
As mentioned earlier, Phosdlon had activated is GOOD Blessing just before. It lasts 1 minuite. Not sure how many rounds remain.
"Great Goddess, Yuelral, please empower by bow."
Swift action to use SACRED WEAPON(su): using the +1 bonus to give my bow the Frost (+1) ability. My weapon is now a +1 darkwood longbow with Frost(+1d6 Cold) and "Good"(+1d6 vs. Evil) using Durable arrows.
ranged #1 vs. Serpent: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
possible Piercing vs. Serpent: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
possible Cold vs. Serpent: 1d6 ⇒ 4
possible Good(?) vs. Serpent: 1d6 ⇒ 6
ranged #2 vs. Serpent: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21
possible Piercing vs. Serpent: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
possible Cold vs. Serpent: 1d6 ⇒ 3
possible Good(?) vs. Serpent: 1d6 ⇒ 1
Applying Point-Blank, Precise, and Rapid Shot feats.
Bleh.
GM Dennis |
Good blessing rounds remaining: 1d10 ⇒ 7
Phosdlon's arrows bounce harmlessly off the creature's thick scales.
Haunted Molly |
Knowledge Planes: 1d20 + 7 ⇒ (1) + 7 = 8
Molly has no clue what this thing is. She decides to test its resistances, drawing her alchemical ice and focusing on it.
Ray of Frost vs Touch: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d3 + 6 ⇒ (1) + 6 = 7
GM Dennis |
Molly steps up to where she can peak around the doorframe, including an alchemical focus as she targets the creature. As the freezing energy leaves her hand, however, the runes adorning the creature's scales flare for a moment and Molly's ray strikes Petrok instead!
Haunted Molly |
"Oh no! Sorry Petrok!" She panics for a moment. "We CANNOT use magic against this thing!"
Cpt Absalom |
If no one minds, since I'm going to get up close and personal with this thing, I'm going to sport the Aegis. Using martial flexibility for the Resisting Grappler feat
Before charging in to attack the creature, the Captain speaks to the group - "Someone grab those other discs, see if we can do something with the 4 of them on this wall here - if they weren't dangerous to it, it wouldn't have taken them! Also, what the heck is this thing!". With that, he rushes over, and slams the creature with his shield.
Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 3d6 + 10 ⇒ (5, 5, 6) + 10 = 26
GM Dennis |
AoO (Tail slap) vs. Cap: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Grab: 1d20 + 32 ⇒ (19) + 32 = 51
AoO happens 15ft out.
The creature smashes a tail into Cap as he rushes in, but is unable to grab ahold of the brawler, just leaving itself open to his smash (though it seems to do less damage than Cap might have hoped).
Cpt Absalom |
HP: 49/64
Cap takes the opportunity to smash his shield against the tail again as it tries to grab him.
AoO: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 3d6 + 10 ⇒ (5, 5, 2) + 10 = 22
Bolty |
Not entirely sure what's going on with the giant creatures Bolty takes up position in the doorway and fires his crossbow at the serpent.
point blank, deadly aim: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
damage: 1d8 + 11 + 1d8 + 11 ⇒ (7) + 11 + (6) + 11 = 35
"I'll help cover!" shouts Bolty.
Cpt Absalom |
Cap yells back "We need those discs!"
GM Dennis |
Bolty's bolts ricochet harmlessly off the creature's thick scales.
Petrok may act.
Petrok Kaznikh |
Sorry for the wait people had a very ill wife.
knowledge planes: 1d20 + 7 ⇒ (8) + 7 = 15
Petrok steps back away from the creature in awe (5ft' step) and takes a deep breathe and then, cast fly upon himself.
GM Dennis |
So to hear that. Hope she feels better soon.
The creature lashes out at Captain Absalom with all three of its scaly tails.
Tail slap 1: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d8 + 4 ⇒ (4, 6) + 4 = 14
Grab: 1d20 + 32 ⇒ (3) + 32 = 35 Provokes, due to your feat.
Tail slap 2: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Grab: 1d20 + 32 ⇒ (20) + 32 = 52
Tail slap 3: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Grab: 1d20 + 32 ⇒ (14) + 32 = 46
Two of the tails connect with the brawler, but neither is able to grasp him, thanks to the magic of the fountain.
-----
Initiative!
Whole party may act.
Cpt Absalom |
HP: 28/64
Martial Flexibility swapping Resisting Grappler for Combat Expertise, Fighting Defensively. AC = 30. CMD vs Grapple = 58
Cap continues to attack the creature, focusing more on defense than previously.
Attack 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage 1: 3d6 + 11 ⇒ (4, 3, 3) + 11 = 21
Attack 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage 2: 3d6 + 11 ⇒ (6, 6, 2) + 11 = 25
Attack 3: 1d20 + 2 ⇒ (15) + 2 = 17
Damage 3: 3d6 + 11 ⇒ (5, 4, 6) + 11 = 26
At this point I'm just hoping for a 20
As he is doing so, he calls out through gritted teeth "I could also use some healing, too, if someone has a chance. This thing is very hard to hit, and hits very hard."
Pethwen |
Pethwen obliges, chanelling positive energy to heal Cap. "Petrok, are you planning on getting both discs? Let me know if you want any help in there!" As she speaks, she moves along the wall, taking up position underneath the hole marked VOID.
Heal: 2d6 ⇒ (6, 2) = 8
Haunted Molly |
With my bonus to CMD, the big bad would only need to roll an 8 to grab Molly. Does not make me a very good candidate unless someone else wants to provoke and then we pray it does not have Combat Reflexes.
Molly stands by the doorway and draws her wand of Cure Light Wounds, as she is not certain she can be of much other help during this battle.
Ready Action UMD: 1d20 + 14 ⇒ (7) + 14 = 21
phosdlon |
Phosdlon fires an arrow, drop his longbow, and draw his elven curved blade as he moves into the room...
ranged vs. Red: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
possible Piercing damage vs. Red: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
possible Good damage (if Evil) vs. Red: 1d6 ⇒ 1
possible Cold damage vs. Red: 1d6 ⇒ 2
Applying Point-Blank and Precise Shot feats. Using +1 darkwood longbow with Good Blessing and Frost properties.
Cpt Absalom |
If Bolty happens to draw the ire of this creature on the way over...
GM Dennis |
Caps blows glance harmlessly off the creature, as does Phosdlon's arrow.
AoO (Tail slap) vs Phosdlon: 1d20 + 17 ⇒ (1) + 17 = 18 The creature has 15ft reach
AoO (Tail slap) vs. Bolty: 1d20 + 17 ⇒ (4) + 17 = 21 Each tail seems to be capable of taking it's own AoO.
The beast's tails slap opportunistically at both Phosdlon and Bolty, but both of them (Bolty aided by Cap's ability) are able to avoid the attacks.
Petrok may act.
Cpt Absalom |
1 person marked this as a favorite. |
Two can play the ~30 AC game...
Petrok Kaznikh |
Petrok realizing that somehow his companion Captain Absalom, was managing to avoid the worst of the beast blows... knew that there was some kind of divine or mystical effect aiding his stalwart brother in arms. He quickly inventoried what it might be and then snapped his fingers in revelation, of coarse the fountain! They all took a drink and I refused! That’s why I’m so vulnerable against this other worldly monster! without hesitation Petrok takes off down the hall towards the fountain .. flying down the hallway in reckless abandon . As he leaves he shouts to Pethwen, I’ll be back in a moment , to help gather the disk! Need to get a drink first! Petrok has a grin on his face as he skims down the hall his feet several inches off the ground. GM I intend to return as soon as I get a drink from the fountain. I am currently flying 120’ per round with a double move. Please let me know which round I return to the scene of combat.
GM Dennis |
Petrok flies off toward the fountain and the crack in the wall, intent on drinking its waters. I moved you 120ft on the map. You'll get there and be able to drink next round, then can begin your return the following round.
GM Dennis |
The beast thrashes, trying to escape the iron golem's grip, and lashes out at the Pathfinders within reach.
Tail slap vs. Cap: 1d20 + 17 ⇒ (9) + 17 = 26
Tail slap vs. Cap: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Grab: 1d20 + 32 ⇒ (19) + 32 = 51
Cap blocks the first blow with his shield but in doing so leaves himself open to the second. He's just able to slip out before the beast can squeeze him, though, remaining free. Meanwhile, the creature's third tail slaps at Phosdlon.
Tail slap vs. Phosdlon: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d8 + 4 ⇒ (7, 2) + 4 = 13
Grab: 1d20 + 32 ⇒ (13) + 32 = 45
Again the blow lands, but again the fountain's magic prevents Phosdlon from being grabbed.
-----
Initiative!
Whole party may act.
phosdlon |
Phosdlon takes a 5' step forward, uses 1 fervor to change Hold Person into CMW to heal himself (does not provoke)...
CMW to self: 2d8 + 6 ⇒ (7, 8) + 6 = 21
...then uses Sacred Weapon to give another +1 to his +1 Cold Iron Elven Curved Blade and attacks...
melee vs. Red: 1d20 + 8 ⇒ (19) + 8 = 27
possible Slashing damage vs. Red: 1d10 + 3 ⇒ (1) + 3 = 4
Not sure what bonuses are floating around right now.
That is a Critical Threat, but I think I need a 30 anyways.
@Capt. trying to get next to you for healing.
GM Dennis |
Phosdlon takes a mighty swing, nearly to the extent of his abilities. Still, the blade slides harmlessly off the creature's scales. Not enough to hit, I'm afraid.
Petrok Kaznikh |
Petrok flies into the chamber with water and fountain and skids to a halting stop. He stoops over and quickly cups a handful of water bringing it to his mouth.
Haunted Molly |
Molly is still waiting to be of some use, but isn't certain how she can help the situation. Delay. Sorry everyone :(
GM Dennis |
Molly waits as Petrok flies down the hallway, mere yards from where Bolty stands on the other side of the wall. He passes the crack that was the source of so much strife and to the fountain, where he quickly imbibes the magic water.
Bolty, Pethwen, Cap, and Molly (delay) may act.
GM Dennis |
Bolty picks up the brightly glowing disc in one hand. When he reaches down to pick up the second one he finds it impossible to lift, as if its weight had suddenly increased a thousand-fold.
Pethwen |
Pethwen again calls on Ketephys to provide healing to her brave companions. "Bolty, how is it going in there with the discs? Do you need any aid?"
Channel Heal: 2d6 ⇒ (5, 1) = 6 4/6 remaining
Cpt Absalom |
HP: 34/64
Cap shouts "Yeah, through the crack sounds good." Cap shifts into total defense in front of this tailed menace.
AC: 33
Haunted Molly |
Molly moves up to just inside the doorway, but out of reach of the tails, then calls out to the Captain. "If you need patching up, shift my way."
Ready Action: UMD Magic Wand Cure Light Wounds: 1d20 + 14 ⇒ (19) + 14 = 33
This is essentially going to be my turn each round.
GM Dennis |
Cap tries to keep the creature occupied while his teammates variously develop a plan and try to keep him upright.
The creature continues its assault on the only two Pathfinders in reach.
Tail slap vs. Cap: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d8 + 4 ⇒ (5, 4) + 4 = 13
Grab: 1d20 + 32 ⇒ (10) + 32 = 42
Constrict (if grab successful): 2d8 + 4 ⇒ (7, 3) + 4 = 14
Its first attack is easily deflected by Cap's shield.
Tail slap vs. Phosdlon: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d8 + 4 ⇒ (2, 5) + 4 = 11
Grab: 1d20 + 32 ⇒ (17) + 32 = 49
Constrict (if grab successful): 2d8 + 4 ⇒ (5, 3) + 4 = 12
The second tail, aimed at Phosdlon, is much more successfull. It strikes the warpriest, wrapping quickly around him and squeezing, hard. 23 total damage.
Tail slap vs. Cap: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Grab: 1d20 + 32 ⇒ (6) + 32 = 38
Constrict (if grab successful): 2d8 + 4 ⇒ (1, 2) + 4 = 7
Having successfully grabbed Phosdlon already, the beast once again assaults Cap, and once again is rebuffed by his shield.
-----
Initiative!
Whole party may act.