[PFS]GM Dennis - #7-27 Beyond Azlant Ridge (high tier) (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

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Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Although the city of Nantambu is hot, the interior of Sharrowsmith’s Exports is cool and dim. Aya Allahe gestures to a sideboard of iced drinks and jungle fruits as she settles in behind her tidy desk. “Please, refresh yourselves, for I’m about to ask you to journey far from the comforts of civilization.” The only other person in the room is a half-elf named Fola Barun, who has curly hair and dark skin painted with delicate designs. Fola stands behind a massive oak table, meticulously adding details to a half-finished map.

Allahe’s brow wrinkles over her golden eyes, hinting at her worry. “North of Bloodcove is the mountainous Terwa Uplands and a scarp called Azlant Ridge. For more than six years, Pathfinder archeologists at Azlant Ridge have been excavating an Azlanti outpost of vital historical significance; it’s perhaps the only Azlanti outpost on the Mwangi coast.” Allahe pauses. “Fola, you mentioned to me before that you wanted to learn how Pathfinder agents begin a mission. Why don’t you hold off on that map for a few minutes and listen?”

The half-elf carefully sets her cartography aside and strides over behind the desk. Allahe nods approvingly and continues, “My good friend, Juliet Dias, leads the expedition
at Azlant Ridge. During their first year, the expedition was beset by a horde of ape-men,
but was saved by the timely intervention of a group of Pathfinder agents. The site has been
mostly quiet ever since—Juliet provides monthly reports. Archeology is a slow and careful science, as Juliet is keen to remind me. Not all Pathfinders are reckless thrill-seekers.”
Allahe flashes a conspiratorial smile.

Fola Barun speaks up. “Juliet Dias’s monthly correspondence is a week overdue. Her last missive described a strange light emanating from somewhere deeper in the Terwa Uplands, and her intense curiosity about it.” She slides a folded letter across the desk.

Aya adds, “I fear for my friend. Go to Azlant Ridge and seek out Juliet Dias. If she has met danger, please assist her. If my fears prove true, and Juliet is injured or worse, please ensure that the Pathfinder archeologists under her supervision are safe and continuing their valuable work, and then bring Juliet back to me. I have a riverboat to Bloodcove ready to depart, and I’ll provide you directions from Bloodcove to Azlant Ridge. Although I ask that you hurry, it is important that you ask whatever questions you may have before departing.”

Any questions? The letter is in the Maps & Handouts deck (linked at the top, and in my tagline as BAR).

----

Some things you might know already:

Knowledge (history) DC 15:
Several millennia ago, the western Mwangi expanse was a contested battleground between the declining serpentfolk empire and the cyclopes of Ghol-Gan. Although the Azlanti were not generally allies of Ghol-Gan, they had the insidious serpentfolk as a common enemy.

Knowledge (history) DC 20:
The Ghol-Gan cyclopes were renowned astronomers and worshiped celestial bodies.

Knowledge (history) DC 25:
If the Azlant Ridge site is indeed 10,000 years old, as believed, then it would have been established just as the Ghol-Gan empire was slipping into its own decline, exhausted after long centuries of fighting the serpentfolk. The cyclopes would likely have welcomed Azlanti aid against their old enemies.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty is a short well tanned Garundi man with some sort ridiculously heavy and complicated looking crossbow handing from his back.

His well worn boots and backpack are clearly those of a seasoned adventurer and his increasingly thinning hair betrays his age as well.

Bolty asks bluntly "Ain't Bloodcove an Aspis den?"

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"Unfortunately, yes, and given that Bloodcove is the nearest settlement to Azlant Ridge, the Aspis may very well be involved. Keep an eye out for their meddling."

Liberty's Edge

LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

A tall, blonde, clean-cut Ulfen man speaks quietly in a low baritone.

"Well, if the Aspis are about, even more reason for us to hasten to our compatriots' sides. We should depart at once!"

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok taps his lips thoughtfully before addressing Aya Allahe. Your friend Juliet Dias, noted Ape people attacked them, did she happen to note their race or offer a further description? Could they be responsible for her disappearance? Has there been any interference from the Aspis consortium regarding the dig? How long is the journey from Bloodcove to Azlant Ridge?

K History+guidance: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"How strong of a presence does the Aspis have in Bloodcove? Do they control the town or just have influence there? How likely are we to be attacked by the Bloodcove guard?"

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Kn. History+Guidance: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

A young blonde-haired woman, her hair flowing over her shoulders and light blue cloak, steps forward. Around her neck she wears a simple but elegantly gold-trimmed wooden symbol of a screeching hawk and on her back is strapped a bow and a quiver of arrows. Her eyes twinkle like diamonds in the sunlight and the shadow that the sun casts behind her bears wide angelic wings that don't physically exist on her body.

As if her appearance wasn't breathtaking enough, when she opens her mouth to speak it sounds is as if a finely tuned harp was being strung with every word. "Greetings all, the name's Pethwen. It is a true pleasure to meet you. I have recently undertaken some study in preparation for this mission and can let you know what I've learned.

"Several millennia ago, the western Mwangi expanse was a contested battleground between the declining serpentfolk empire and the cyclopes of Ghol-Gan. Although the Azlanti were not generally allies of Ghol-Gan, they had the insidious serpentfolk as a common enemy. The Ghol-Gan cyclopes were renowned astronomers and worshiped celestial bodies."

She then pauses for a moment as she considers what she had learned in conjunction with the details of the briefing. "This light that Juliet reported, you don't suppose it could somehow be of Celestial origins?" The thought brings an excited smile to the aasimar's face.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"Well, let's see. The Aspis control of Bloodcove is significant, but it is far enough from Azlant Ridge that you're not likely to be bothered by city forces. We have not had any reports of Aspis meddling yet, just something to be on guard about."

"As for the light, I know nothing more than Juliet put in her note. However, there is a large ivory sphere at Azlant Ridge that started glowing six years ago, when an Abyss-touched monster attacked that site. It ceased glowing once the monster was defeated, and hasn’t activated since. Perhaps the glow Juliet reported was a similar phenomenon at a different site.”

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

A finely dressed doll is sitting in the room, much to everyone's confusion. Eventually it looks up and greets the room. "Hello everyone. I am Molly. Please don't be disturbed by my appearance, I assure you I am here to help in any way I can."

Knowledge History: 1d20 + 3 ⇒ (4) + 3 = 7
Yes indeed, I actually have 2 ranks in it. :3

"Oh, I am afraid I have not been to Mwangi often.. Or if I have I don't remember it." She looks at her dress. "Would this be appropriate attire?"

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

“The terrain between Bloodcove and Azlant Ridge is dense jungle, so bear that in mind. Once you get there, though, the area around Azlant Ridge is mountainous and mostly above the jungle canopy. Creatures such as snakes and monkeys are common, including the violent charau-ka ape-men. There aren’t any communities nearby; Azlant Ridge is quite remote.”

Liberty's Edge

LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

"Maybe those Charau-ka where the ape enemies Juliet was referring to..." Cap' muses.

"Still, sounds like we should be prepared for hot, muggy weather! Any maps of the area, guidebooks? Proper planning and preparation prevents poor performance, after all!" he beams.

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

Molly Daily Preparation:

Molly will enter her seance. This will be her hour that she will channel the Archmage spirit.
Chosen Archmage Spells: Cantrip - Ray of Frost. 1st - Magic Missile. 2nd - Glitterdust.

Full Spell List
Cantrip/Knacks - Ray of Frost, Ghost Sound, Haunted Fey Aspect, Daze, Grave Words, Stabilize.
1st - Magic Missile, Oneiric Horror, Calm Spirit, Ill Omen, Murderous Command.
2nd - Glitterdust.


Anyone who partakes in the seance to help Molly channel the Spirit of the Archmage may receive a bonus of +2 to their Spell Damage. The buff lasts 24 hours.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phodlon doesn't have any damage spells currently memorized, but will join in for the experience.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Fola provides you a map of the region, and Aya will outfit you with the gear you need to traverse the jungle. Fast forwarding, but feel free to do any pre-trip purchasing or preparations you'd like.

-----

After days of exhausting jungle travel, Azlant Ridge finally emerges above the canopy, as a series of thin switchback trails climb ever higher out of the jungle. Near the top, a dilapidated camp comes into view. The camp is surrounded by a wooden palisade wall forming a semicircle that both starts and ends at an imposing cliff face looming hundreds of feet above the camp. A gatehouse towers over the palisade, guarding a wooden gate. Near this gate is a large gap of splintered wood, as though some enormous creature recently smashed its way through the wall.

”Um, that’s far enough!” a nervous voice calls out to you from the guard-tower. ”Who are you, and what do you want?” Looking up, you can see a scholarly half-elf with a very worried expression on his face.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

We are friends of Aya Allahe. Sent here to check on the expedition and the welfare of Juliet Dias. And who might you be? Petrok says while studying the breached gate and area surrounding it. perception: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

"Fellow Pathfinfers, friend! How fare things inside? We're here to help, please let us enter!" Pethwen adds, her musical voice ringing loudly into the air like a trumpet.

Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"Oh, yes, ok. Just a moment, and I'll open the gate for your." The nervous man disappears from sight, reappearing a few moments later as he opens the gate. "Come in, come in." He nervously glances out behind you before swiftly closing the gate and barring it from the inside (despite the presence of a large hole in the wall not far away). "My name is Vadlin Whent. I'm an archeologist here, though right now I'm on guard duty. I better get back up there. Um. You should probably go talk to Happ Volz in the camp area over there. He's in charge right now."

Liberty's Edge

LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

Happ? What happened to Juliet? Cap' muses silently.

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

"Why thank you ever so kindly sir." Molly gives a curtsy and then gestures to her companions. "Shall we pay the captain a visit?", before she scampers towards the tent at a high speed like an enthusiastic child. Every now and then her body twitches or seems to shamble but it doesn't impede her movement.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty takes part as well.

Bolty nods quietly to the guard/archaeologist.

Bolty grins at Molly "Common Molly, after we gets things straightened out here maybe we'll grab a drink."

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok nods at the man and follows his companions in silence through the gates

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

When you arrive at what is clearly the camp area, you find a red-haired, round-faced man packing up some extra tents, as if preparing to leave. Nearby, six other scholarly-types perform similar work, seemingly preparing supplies to leave. "Oh, hello" the man says when he spots you. "My name's Happ. How can I help you?"

I've added a map of the site to the Maps & Handouts slides.

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Pethwhen greets Happ with a wide smile, the sun glinting off her startling blue eyes. "Greetings! My name is Pethwen and we've been sent by Aya Allahe. We hear that your expedition's leader, Juliet Dias, has gone missing and we're here to find her. It seems you're getting ready to leave? Please, the work here is important. Can we convince you to stay, at least until we've completed our investigations? Is there a particular reason you've decide to leave in such a hurry?"

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"When we found out what this place is...what the light means...well,it seemed like the wisest course. This place," Happ says, waving at the cliff-side, "is an arms repository, placed here by the ancient Azlanti. Huge cold iron golems are stored within as some sort of defense station. Six years ago, this camp was attacked by a horde of ape-men, led by an enormous four-armed gorilla. One of the Azlanti monoliths activated to defeat the gorilla champion and drive off the horde, with help from a team of Pathfinders. How exactly it was activated was a mystery, but the site's had only sporadic trouble with the ape-men since.

”That brings us to the present.” He pauses for a moment to wipe his brow. ”A few weeks ago, a steady white light appeared in the Terwa Uplands. Juliet Dias and six archeologists went to investigate. They haven’t returned, though the light appeared to be only a few days away. Meanwhile, those of us that remained here focused our research on the ivory sphere you see over there.” Happ points to the huge ivory sphere, excavated at the Western edge of the camp. ”Through careful study, we’ve determined that its glow doesn’t just indicate danger—it indicates powerful fiendish activity. When a fiend is near, the sphere activates an Azlanti monolith to seek and destroy the fiend. Of course, this made us quite worried about Juliet and the rest, but none of us are qualified to go trek up after her.”

He nervously glances at the hole in the palisade. ”Two days ago, another of those monoliths activated, smashing its way through our camp and plodding off toward the light. Several of my people immediately fled for Bloodcove, but I’m not willing to just abandon this site so quickly. We’ve spent the last few days covering and preserving our dig, so that hopefully it can be reopened someday. We’re going to set out first thing tomorrow.”

Liberty's Edge

LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

"It sounds like Juliet and her team might be in trouble. We should go after them!"

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

"Yes, we should head out as soon as we can." Pethwen agrees and congratulates Happ on his diligence in ensuring that the dig site is left covered and well preserved. "You've done well! Is there anything here at the site you recommend we should inspect before we head out after Juliet and her team?"

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok ponders all that Happ has offered and in his slow low methodical growl of a voice responds, Would you allow us to briefly inspect the ivory sphere? We may want to spend the night here before setting out tomorrow.

If allowed to inspect the sphere Petrok cast Heightened awareness and guidance before examination of the object. Is it knowledge planes..History?Perception?

possible rolls:
history: 1d20 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9planes: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22perception: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"Of course, feel free to examine whatever you'd like, and you're welcome to stay here for the night."

Happ leads you over to the sphere, clearly more in his element as he tells you about the dig. A precise and professional terraced dig site surrounds what appears to be a half-sphere of a smooth, almost mirror-like white material resembling polished ivory. A large sheet of rolled canvas is near the sphere, as the archeologists intend to cover it before they depart. "Six years ago, this sphere began to glow just before an abyss-touched champion attacked the camp. We suspect it is some sort of ancient Azlanti warning system, and we're fairly sure it's connected to the golems in the cliff. It hasn't glowed since, though I worry that the light Juliet went to investigate is something similar." Petrok, all of this seems consistent with what you know.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok advises his group to stay the night and leave in the morning as it's most likely a one or two day trip according to Happ's description of the mysterious light. I hate to say it but Juliet has been missing for a while now...another day most likely won't make a difference. However, we'll need all our energy and all the daylight we can manage in order to travel both quickly and safely. Let's stay the night and start fresh our search in the morning.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Agreed. I will take either first or last watch."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty spits and nods before asking "Anything else weird going on? Signs of Aspis or Giant apes nearby?"

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

"Not that I've seen. I think Juliet was working on a report to the Society when she left, which you're welcome to look over. It's still in her tent, along with some other supplies. I'd appreciate it if you'd deliver them to her when you--"

Voltz is interrupted by a screech and a crash as ape-men start pouring in through the breach in the wall, along with swarms of smaller monkeys!

GM Screen:

Initiative:
Phosdlon: 1d20 + 3 ⇒ (1) + 3 = 4
Bolty: 1d20 + 9 ⇒ (8) + 9 = 17
Pethwen: 1d20 + 5 ⇒ (12) + 5 = 17
Haunted Molly: 1d20 + 5 ⇒ (20) + 5 = 25
Petrok: 1d20 + 2 ⇒ (20) + 2 = 22 +4 w/HA
Cap: 1d20 + 3 ⇒ (13) + 3 = 16
Red Charau-ka: 1d20 + 1 ⇒ (14) + 1 = 15
Blue Charau-ka: 1d20 + 1 ⇒ (11) + 1 = 12
Green Charau-ka: 1d20 + 1 ⇒ (3) + 1 = 4
Purple Charau-ka: 1d20 + 1 ⇒ (9) + 1 = 10
Orange Charau-ka: 1d20 + 1 ⇒ (3) + 1 = 4
Yellow Charau-ka: 1d20 + 1 ⇒ (15) + 1 = 16
White Monkey Swarm: 1d20 + 7 ⇒ (12) + 7 = 19
Pink Monkey Swarm: 1d20 + 7 ⇒ (7) + 7 = 14

-----

What are those ape-people?! Knowledge (local):
DC 12:
Spoiler:
These are Charau-ka, small humanoid creatures with the charau-ka subtype. They are known for their powerful shrieks and tendancy to fling things at their opponents with deadly accuracy.

For every 5 by which you beat the DC, you may ask another question.

Why so many monkeys!? Knowledge (nature):
DC 12:
Spoiler:
This is a monkey swarm, composed of tiny-sized monkeys. As other swarms of tiny creatures, they are subject to weapon damage, but take half damage from any non-bludgeoning weapons. You know that these monkeys tend to be more coordinated and do more damage than most swarms of similar toughness.

For every 5 by which you beat the DC you may ask another question about monkey swarms.

-----

Initiative!

  • Haunted Molly
  • Petrok
  • ?
  • Bolty
  • Pethwen
  • Cap
  • ?
  • Phosdlon
  • ?

    Haunted Molly and Petrok may act.

    Terrain Note: The dig site around the sphere is terraced. Moving from one layer to the next is difficult terrain. The sphere is large enough to provide cover and impede movement.

  • Dark Archive

    male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
    special:
    touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
    Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

    Petrok is only mildly surprised at the sudden attack..his heightened awareness allowed him supernatural awareness of his surroundings. He immediately calls on the spirits surrounding him to summon a conflagration of fire and destruction. Petrok cast fireball centering it at the left corner of the yellow monkey which should catch every enemy within' it's 20' radius DC:16 reflex (swarms take 50% more damage from area effect evocation spells)
    The Spirits of the jungle do not accept your rampaging! Be gone or be destroyed! Petrok points his finger and a small globe of fire grows enormous as it travels towards the horde finally exploding in a cacophony of sound and light. fireball dmg: 6d6 ⇒ (1, 2, 3, 3, 1, 4) = 14 Petrok then ascends the hill a little drawing his falchion as he climbs the terrace.

    knowledge nature: 1d20 + 5 ⇒ (3) + 5 = 8

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Reflex Saves:

    Red Reflex DC 16: 1d20 + 4 ⇒ (11) + 4 = 15
    Blue Reflex DC 16: 1d20 + 4 ⇒ (11) + 4 = 15
    Green Reflex DC 16: 1d20 + 4 ⇒ (17) + 4 = 21 Half -> 7.
    Purple Reflex DC 16: 1d20 + 4 ⇒ (9) + 4 = 13
    Orange Reflex DC 16: 1d20 + 4 ⇒ (15) + 4 = 19 Half -> 7.
    Yellow Reflex DC 16: 1d20 + 4 ⇒ (12) + 4 = 16 Half -> 7.

    White swarm Relfex DC 16: 1d20 + 8 ⇒ (7) + 8 = 15 1.5x -> 21.
    Pink swarm Relfex DC 16: 1d20 + 8 ⇒ (10) + 8 = 18 Half, then 1.5x -> 10.

    Petrok's quick reactions allow him to catch all of the enemies in his blaze of fire, leaving all of them damaged, but still standing.

    Haunted Molly may act.

    Grand Lodge

    N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
    Party Buffs:
    Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

    Know Local: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
    Know Nature: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
    Molly puts on her glasses from the Archmage Molly set and looks over the ape men.
    "Ah yes, these are Charau-ka, small humanoid creatures with the charau-ka subtype. They are known for their powerful shrieks and tendancy to fling things at their opponents with deadly accuracy, really quite fascinating. Also, look out!"
    Special Attack and Defense

    Molly Will then follow up with Magic Missile and target Yellow, Red, and Blue.
    Yellow Magic Missile: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8
    Red Magic Missile: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9
    Blue Magic Missile: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8

    Petrok, did you partake in Molly's Seance? If so, your fireball does 2 additional damage to each target.

    Dark Archive

    male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
    special:
    touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
    Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil
    haunted molly wrote:
    Petrok, did you partake in Molly's Seance? If so, your fireball does 2 additional damage to each target.

    I really didn't indicate whether I did or not...as GM myself I would never assume a character took part in a ritual without specifying so I'm going to go with no Petrok didn't (he probably wasn't present when you had it because Petrok lives to commune and delve with spirits of all things living and dead...it's kinda of a Shaman thing). From this point forward though every Seance you have Petrok will be an eager participant in! He wouldn't miss communing with any spirit givin the chance!

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The Charau-ka have Thrown-Weapon Mastery and a Shrieking Frenzy ability that gives them the effects of haste for a few rounds.

    Haunted Molly unleashes a flurry of magic missiles, taking down two of the creatures red and blue are down.

    One of the swarms of monkeys rush forward, engulfing Haunted Molly and Phosdlon.

    Swarm damage: 2d6 ⇒ (1, 1) = 2 DC 14 Fort save at the beginning of your turn (if the swarm still lives) or be distracted (nauseated) for the round.

    -----

    Initiative!

  • Haunted Molly
  • Petrok
  • White swarm Badly damaged.
  • Bolty
  • Pethwen
  • Cap
  • ?
  • Phosdlon
  • ?

    Bolty, Pethwen, and Cap may act.

  • Grand Lodge

    Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

    Bolty unholsters his ridiculous crossbow contraption, takes a step foraward, pausing a moment to aim for a soft spot on the green monkey while simultaneously loading a pair of bolts.

    Between breaths, Boly fires.

    deadly Aim, PBS: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
    damage: 1d8 + 9 + 4 + 1d8 + 9 + 4 ⇒ (5) + 9 + 4 + (5) + 9 + 4 = 36

    Liberty's Edge

    Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

    "Ha! Swarms of monkeys, tiny ones at that. What exciting sport this should provide. Fight well and true, my companions!" Pethwen's voice rings out with the lilting twang of a finely played lute, as she draws her bow and steps back a little away from the rest of the group.

    Inspire Courage: +2 Attack and Damage to all.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Bolty calmly unslings his weapon, showing no signs of concern as he steadies himself and fires. His bolts fly true, catching the creature squarely and pinning its lifeless corpse against the shattered palisade. Green is way down.

    Cpt. Absalom may act.

    Grand Lodge

    Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

    After loosing the pair of Bolts Bolty's stoicness breaks as a grin creeps across his face. "Got one"

    Liberty's Edge

    LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

    Captain Absalom quickly assesses the situation and determines the best manner to deal with a swarm of these types of creatures. Martial Flexibility for Rat Catcher feat.

    He then bashes the swarm of monkeys currently accosting Molly and Phosdlon with his shield. Brawler's Flurry with my Shield

    Attack Roll 1: 1d20 + 14 ⇒ (16) + 14 = 30
    Damage: 1d10 + 9 ⇒ (8) + 9 = 17

    Attack Roll 2: 1d20 + 14 ⇒ (1) + 14 = 15
    Damage: 1d10 + 9 ⇒ (1) + 9 = 10

    Attack Roll 3: 1d20 + 9 ⇒ (14) + 9 = 23
    Damage: 1d10 + 9 ⇒ (9) + 9 = 18

    If the first or second attack would have downed white:

    Spoiler:

    The subsequent attacks would go at yellow or yellow/purple before returning as part of that flurry, respectively. If so, the attacks would be as follows:

    - If 1st attack downs white: 2nd attack is on yellow, Attack Roll would have been at a -5, and the 3rd would be at purple, at a -6. (So AC 10/ and 17, respectively).

    - If 2nd attack downs white: 3rd attack is at yellow, Attack Roll would have been at a -5, for an 18.


    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Captain absalom, bashes the monkey swarm currently accosting Molly and Phosdlon, scattering the creatures and sending them fleeing back into the jungle. He then launches his shield at Yellow, which manages to get its arms up just in time to block the shield. Unfortunately for it, this causes the shield to ricochet into its purple ally, downing the creature, before spinning back around to Captain Absalom! White swarm and purple charau-ka are down!

    The yellow creature, incensed at Captain Absalom's hurled attack, begins to shriek maniacally! It rushes forward and hurls a stone at the brawler!

    Thrown rock, Shrieking Frenzy, Point-Blank Shot, range penalty: 1d20 + 5 + 1 + 1 - 2 ⇒ (1) + 5 + 1 + 1 - 2 = 6
    Damage, Point-Blank Shot: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

    The attack is about as effective as you would expect a hurled stone to be against someone expertly wielding a shield.

    Meanwhile, the other swarm of monkeys rush forward and engulf Bolty as he begins to reload, biting and clawing at the ace.

    Swarm damage vs. Bolty: 2d6 ⇒ (3, 5) = 8
    DC 14 Fort save vs. Distraction if they're still on you when your turn rolls around.

    -----

    Initiative!

  • Haunted Molly
  • Petrok
  • White swarm
  • Bolty
  • Pethwen
  • Cap
  • Yellow Badly damaged.
  • Red
  • Pink swarm
  • Blue
  • Purple
  • Phosdlon
  • Green
  • Orange

    Phosdlon may act.

  • Grand Lodge

    M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

    Phosdlon concentrates for a brief moment, then quickly fires two arrows at one of the Charau-ka....

    Activating Sacred Weapon(swift) to grant +1 and Frost to my +1 Darkwood longbow, then using Rapid Shot Feat.

    ranged vs. Orange: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21
    possible Piercing damage vs. Orange: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
    possible Cold damage vs. Orange: 1d6 ⇒ 5

    ranged vs. Orange: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21
    possible Piercing vs. Orange: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
    possible Cold vs. Orange: 1d6 ⇒ 2

    Using tablet until Friday. Posting is a pain. Also, Phosdlon has the Treerazer's Band Trait if/when it matters. Almost forgot, I am using Durable Arrows.

    Liberty's Edge

    Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

    Not sure that the +2 from Inspire Courage has been added to Cpt. Absalom or phosdlon's rolls?

    Grand Lodge

    M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

    Oppsss...yes I did, sorry

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
    Pethwen wrote:
    Not sure that the +2 from Inspire Courage has been added to Cpt. Absalom or phosdlon's rolls?

    I'm not sure on Cpt. Absalom's but it can't make a nat-1 hit, and the other two attacks took down their targets anyway, so the extra damage wouldn't have changed the results.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Phosdlon's first arrow strikes true, halting the forward momentum of the rear creature and eliciting a howl of pain. The second arrow follows closely, spinning the creature around and leaving it rimed with frost and unmoving on the ground. Orange is down.

    Initiative!

  • Haunted Molly
  • Petrok
  • White swarm
  • Bolty Fort save vs. Distraction.
  • Pethwen
  • Cap
  • Yellow Badly damaged.
  • Red
  • Pink swarm
  • Blue
  • Purple
  • Phosdlon
  • Green
  • Orange

    With Orange down, the rest of the party is up. Haunted Molly, Petrok, Bolty, Pethwen, and Cpt. Absalom may act. Bolty, I need a DC 14 Fortitude save vs. Distraction, please.

  • Liberty's Edge

    LG Male Human Brawler (Shield Champion) 6 | HP 64/64 | AC 25 T 14 FF 21 | CMB +15, CMD 29 | F: +10, R: +9, W: +5 | Init: +3 | Perc: +10, SM: +5 | Speed 40ft | Ranged: Shield +10/+5, Melee: Shield +14/+9, Unarmed +12 | Martial Flexibility 6/6, Knockout (DC 19) 1/1 | Active c.: None

    I did add it - the extra +2 compensated for the flurry penalty. So that last hit was aaaaall Pethwen!

    Cap spins with his shield, stepping up to bash the monkeys attacking Bolty.

    Attack 1: 1d20 + 14 ⇒ (6) + 14 = 20
    Damage 1: 1d10 + 9 ⇒ (9) + 9 = 18

    Attack 2: 1d20 + 14 ⇒ (12) + 14 = 26
    Damage 3: 1d10 + 9 ⇒ (2) + 9 = 11

    Attack 3: 1d20 + 9 ⇒ (17) + 9 = 26
    Damage 3: 1d10 + 9 ⇒ (1) + 9 = 10

    In Case of Premature Simian Cessation of Hostilities:

    Attacks on Yellow, which is in range of Point-Blank Shot and in the 1st increment - so that attack roll would be an 11/6 respectively, for two 23s!

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