GM Dak - War for the Crown 2

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 1: Songbird

Pics / Maps / Loot & Notes

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12th of Pharast, 4718


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Well, at least the floor didn't fall out from under it. Can't be too bad," Rossana says. Then she hops on into the room, crouching dramatically as she lands and waits a moment, her tail swishing a little at the display.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rossana hops into the room either unconcerned about a potential trap or simply for the excitement of taking risks. Either way, once inside the room nothing happens.

Will bot Marcus since he noted he would be away

With the concern of a potential trap Marcus takes a look around at the floor.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Like Otavio, he doesn't see any signs of actual danger. Apparently, whatever Bimble is detecting must not be dangerous.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

A surprised yelp from Sara, imagining all the potential horrors about to hit their own noblewoman... but nothing. "Hmmm..."

"So get the little raven statue? What does it do?"


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Dun, dun DUN!" Rossana straightens with a grin. "All good. Do you recognize any of these texts, Bimble?" she asks, moving over to one of the bookcases.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio vents his nerves by exhaling deeply once it's clear that Rossana's isn't about to be torn apart by a magical trap. "Okay, so far so good. Now, let's refrain from opening anything that might be locked? Perhaps we can avoid being blown right into Pharasma's embrace."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Looking through the display cases without touching anything this chamber houses numerous antiquities, most claimed from lands conquered or visited by the Armies of Exploration—orc scarificators, Kellid war drums, a ceremonial Brevan scabbard—all broken and faded from time. The items stored include dwarven mining equipment, a stone-and-gem chunk from an elven aiudara gateway, the bone totem of an Isgeri shaman, a silver statue in the shape of a raven and even an inert technological gadget from distant Numeria.

Finding things that may be of value you locate within the shelves assorted cultural trophies you think would be worth 500 gp, weighing 10 pounds. Along with these items is the single magical item, that the group finds to be a figurine of wondrous power (silver raven).

Let me know if you plan to take anything now or leave it for the time being


Inactive

"The Silver Raven is magnificent, it can transform into a raven that will obey its owner. It's the centerpiece of this room, though all of these items must have some value."

Bimble is going to go for the Silver Raven, at least for the sake of admiring it, and hope it doesn't set off some sort of trap.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio won't stop Bimble but nonetheless feels the need to voice his concern. "Be careful, Master Gnome. I feel bad saying this to someone obviously many times my age and intelligence, but this room "


Inactive

Bimble will pause at Otavio's instruction. "Okay, we can wait. Let's explore some other rooms first."

Bimble points to the door heading further eastward. "How about that one?"


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia accompanies Marcus to the door Bimble pointed out. She stands guard while he does his usual trap-seeking.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Sara picks up the wayward head, bounces it her upturned hand and says "We can try throwing it at the display case. The trap might be in touching the case itself instead of the floor. But later."

She stuffs the head under her arm. Never know when you might need to throw something. And follows the others.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

As you prepare to check the eastern door you suddenly hear Martella's voice in your heads again. “Out of the senate. Stavian’s soldiers still pursuing. Fighting throughout the entire senate building. Wherever you are, keep your heads down!”

Feel free to reply if you like

SDOP:
Marcus-Perception (Traps): 1d20 + 7 ⇒ (5) + 7 = 12
Marcus-Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26
Marcus-Perception (Listen): 1d20 + 7 ⇒ (15) + 7 = 22

Marcus checks the door not finding any threats Capricia swings it open. A fearsome winged beast poses ferociously in the southeastern corner of this square room. Two wolves stand in similar poses in the northern corners, while an immense coiled serpent poises itself in the southwestern corner, ready to strike. A small elephant stands in the center of the room, its head drooping far too low, and the top of its neck torn open. Thick cords of rope hoist avian creatures of every size along the ceiling, with an impressive eagle-like creature taking up the most space above. Another door exits to the north.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana glances up unconsciously as the voice enters her head. "Still stuck in some kind of...safe house? Safe for now, though."

"A weapons gallery, a banquet gallery, a trophy gallery, and now an animal gallery," Rossana comments, studying one of the wolf statues. "Maybe this noble was a collector of sorts."

Her eyes drift to the elephant. "Seems someone damaged the elephant just like the single mannequin in the other room. A connection, maybe?" Curious, Rossana will try and get into a spot to see if there are circles around the damaged area.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"Circles, circles, everywhere." Sara hums, while waiting for Bimble to tell them that it is safe. Then she'll wander around the exhibits with Rossana.


Inactive

Bimble detects magic as usual. This should go into the SDOP or perhaps post-DOP.
Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

"Glad they're still safe--I was sure it'd be a massacre."


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio shakes his head at the sight of the poor elephant. Not only was it stuffed after being killed, no, but it also had to be vandalized as well. "Clinging to past victories like this ought to be seen as a sign of mental incontinence, the involuntary act of leaking dignity and respect. If one or more of these poor creatures turn to live as we enter, I'll be sure to find out who lived here and spill the worst possible wine I can find on his or her grave. Life is not to be made a mockery of ..."

Apparently, something hit a nerve.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Sara looks to Otavio, eyes a little wide in surprise. "That was... beautiful." Other than that, the normally babbling brook of a baker is speechless.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah probably a good idea to add Detect Magic in as a common thing :P

As Bimble scans the room for magic he finds three aura's. One each on the wolves in the northern corner and a final one on the eagle like creature hanging from the ceiling. He notes the aura's are a moderate transmutation aura.


Inactive

"So I'm not sure what the magic is, but those two wolves and the eagle have transmutation magic auras. So they might transform into something. With the way this place has been, it could be something aggressive. To be safe, we could just try a different door like the one north from here."


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio tries to hold back a smile but fails to do so. Sara's kind words manage to touch both his heart and his vanity. "Words of wisdom, master Bimble. That way we might avoid personal suffering and the need to destroy what little dignity these creatures still possess."

Back into the room we came from and then up ... north?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just as a point of clarification is Rossana and Sara in the room checking out the elephant or do we want to assume Bimble did his scan before they entered?


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:
Sara Nole wrote:
"Circles, circles, everywhere." Sara hums, while waiting for Bimble to tell them that it is safe. Then she'll wander around the exhibits with Rossana.

Sara waited, humming until bimble checked as seen above.


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia briefly considers replying to Martella's voice but figures she has little to report at this time. Like Sara, she takes note of Octavio's musings. If they hadn't referred to incontinence, then Capricia might've agree they were beautiful, but....

The fighter keeps her sword at the ready, just in case Bimble's right about the wolves being dangerous.

Might as well ready an action to attack if they do.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana sighs as she looks toward the neck, but decides that Bimble was most likely right and doesn't climb on its back. "So to the north, then?"

Rossana has entered the room to the center, though.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After a brief look inside Rossana steps back out and follows the others on Bimble's suggestion to the north.

Marcus moves up to the door and looks it over.

SDOP:

Marcus-Perception (Traps): 1d20 + 7 ⇒ (6) + 7 = 13
Marcus-Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12
Marcus-Perception (Listen): 1d20 + 7 ⇒ (11) + 7 = 18

Not finding anything Capricia pushes it open. On the other side is a hallway that runs east to west. However with no light on Capricia she can only see a few feet before it ends in darkness.

Eventually when you get light out there you see three other doors on the southern wall, two correspond with the rooms you've already explored and you would assume the last would go to the one room to the west still unopened. There is a door on the northern wall, directly across from the furthest west southern wall door. Then the hall branches off to the south at both ends ending at doors after ten feet.


Inactive

"Another hallway. This place is so large!" Bimble suggests they try the last door on the southern wall that leads to an unexplored room. Moved my token to where I have in mind. Party moves together, of course.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Sara follows quickly... "Don't forget we want to go back to... look at that Raven, sometime." she reminds Bimble, but follows quickly, also eager to find at way out. Sunlight will be nice.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"This place is kind of big for a safe house," Rossana comments as she follows.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

SDOP:
Marcus-Perception (Traps): 1d20 + 7 ⇒ (10) + 7 = 17
Marcus-Disable Device: 1d20 + 9 ⇒ (2) + 9 = 11
Marcus-Perception (Listen): 1d20 + 7 ⇒ (12) + 7 = 19

Checking the door, Marcus gives the all clear, Capricia goes to open the door. Intricate banners hang motionless against a wooden pillar in the center of this room. Wooden racks line the south and west walls, each bearing up a unique banner of its own. Two additional banner racks lie on the floor in the northeastern corner of the room, their flags pulled away and inked with dozens of circles. One other door exits this room to the east, likely back into the wax statue room.

Bimble checks for magic in the room and doesn't find any.

INT - Circles DC 13:

After seeing all the different circles and notations you still have no idea what they mean but you identify the work of someone with a brilliant, if untrained, mathematical mind.

Know. History DC11:

The banners in this room belong to old regiments of the Taldan Phalanx, various baronies, and a few foreign allies. Most of the banners here belong to disbanded regiments and have little value beyond the historic purpose they still serve. Beyond their historical notability, the banners serve no purpose other than another pompous display of Taldan military supremacy.


Inactive

Int Check: 1d20 + 4 ⇒ (2) + 4 = 6
K. History auto-succeeds

"These are very old banners of the Taldan Phalanx, along with various baronies and even some foreign allies. Mostly disbanded regiments, mind you."

Bimble starts browsing the banners. "You know, with what is happening today, it seems like we may need an appropriate symbol--one that can remind Taldor of its great history and promote unity. Because if we don't do something about it, the Emperor will tear Taldor apart. And if the Senate survives, it will need to bring Taldor back together. A banner of some historical significance might be an appropriate symbol to send such a message."

Full disclosure--Bimble is taking the Flagbearer feat at Level 3. I was struggling to figure out what flag Bimble would actually carry, but now that we're in a room full of banners . . . it seems like there's an opportunity to create whatever historical banner we want! If anyone has clever ideas, I'm game. If not, I'll make something up myself at some point in this thread.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Int: 1d20 + 1 ⇒ (10) + 1 = 11

"So many houses. And yet, so few are still around," Rossana comments, looking a bit saddened at that. "But to have yet another gallery of sorts. Who would have owned such an extensive assortment of goods, yet leave so much behind at the end?"


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

int check: 1d20 + 1 ⇒ (6) + 1 = 7

Sara thinks hard on the circles but draws another blank. Instead she moves to Bimble to talk about banners "Yes! But it also needs to pull away for history, away from being suffocated by it like it seems we have been for so long. Something to say we need came from greatness but need to move forward as well."


Inactive

Taking some storyline liberties here and borrowing from King Arthur (and Rossana's suggestion). Stop me if this fails.

"Yes, I think you're right, Sara. We should be inspired by these banners, but we need to also rise above them."

Bimble picks out a flag with the silhouette of a graceful woman holding out a sword as a gift. "The banner of House Delfine, an ancient house that has since passed. House Delfile traces its lineage to the Lady of the Lake, a powerful enchantress who it is said gifted a mighty sword to Taldaris. The first Grand Prince used that sword and the forces of Oppara to carve out an empire, one that would become Taldor."

"Sadly, it seems our current Grand Prince has lost his way. The sword has now turned on its own people." Bimble casts a bit of magic, and the image changes. Prestidigitation. The lady silhouette now wields the sword, which is now a bit more slender--more like the rapier that is one of the Princess's signature items. "Perhaps it is time for the Lady to take back the sword."


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"All these circles...could they be someone's attempt at complex mathematical equations perhaps?"

Intelligence Check: 1d20 + 1 ⇒ (17) + 1 = 18


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"If it's something to do with math, then maybe they're estimating the value of each room?"


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"I like it!" Sara nods, eyes alight in the possibilities "Princess Eutropia is our hope, our riposte against tyranny!" she shrugged at her own words, knowing it was weak but wanting to put some fencing terms in if the rapier was to be a highlight. She should have paid more attention to her lessons.

"Math? How are circles math?" poor Sara had very few lessons in regards to mathematics.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio listens to what's being discussed and weighs the merits of all that's being said. "I suppose so, Capricia, but math and its derivatives aren't exactly my forte. And, ha, for someone obsessed with circles, these rooms are awfully square to be going round about."

He can't help but grin when the sage gnome gets done by his race's penchant for obsessing. "We should bring it along and if, the good Gods willing, we meet up again with the Princess we can propose the idea to her?"


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"It must be so chaotic out there right now. Especially as word spreads through the city."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Enjoying the back and forth, just wanted to chime in so you didn't think I forgot about you. Just waiting until you actually need me (ie you go somewhere). No rush though.


Male CN Human (Ulfen) Slayer (sniper, stygian slayer) 2 | HP 19/19 | AC 15 T 13 FF 12 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, SM: +7 | Speed 30ft | Active conditions: None.

Though still going about his duty to his companions, Marcus's attention has been mostly in his own head. He's so unsure of how he found himself in this place, mixed up in the very politics (and the dangers that come along with them) that he has for so long tried to avoid.

"I'm not sure Bimble," he says, surprising himself. "Are you sure that today isn't a sign that we should tear it all down? Tear down the things that have led us to where we are today? When you really think about it, was our history really that much more grand than our present? Perhaps for some, but not for people like us. I'm not saying that we may need to rely on history to rally some people in this obvious moment of need—I guess I just want to be careful that we don't fall back into old ideas too quickly, because I'm not sure those old ideas were that good in the first place."

Marcus looks around, a bit surprised that all the thoughts circling in his head came out all of a sudden, and worried that he's said too much.


Inactive

"Math was never my strong suit, it's why I prefer writing!"

Holding the redesigned flag, the historian looks a little hurt by Marcus's challenge. "It's a mistake to look on what's happening today as a sign of the history of Taldor. Taldan civilization, Taldan culture, Taldan opera! If we tear it all down, what's left will be chaos, barbarians, savages!" The old man shudders at the thought. He is a "Taldan Patriot" according to his traits, after all.

"But you're right, most people don't get a fair chance to experience it. There was a time when I tried to be a composer. The gnomes in Wispil liked it well enough, but I was never taken seriously in Oppara. Still, the answer is not to tear it down--it's to help more people experience it. Commoners, demi-humans, and non-humans alike. You're one of the most well-known chefs in Oppara. And you are appreciated because you contribute to the greatness of Taldan culture! Can you imagine a famous chef succeeding in the frozen north? Impossible. But in Oppara, you are valued."

Bimble starts heading back to the room with the displays. "We can keep talking, but I have an idea for getting that raven safely." Standing just outside, Bimble casts a spell. "Fetch me that silver raven!" he says to apparently no one in particular. Unseen servant.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

GM:

3d6 ⇒ (4, 2, 3) = 9

Bimble heads toward the display room casting a spell and giving a command. He waits a moment you see the display case with the silver raven inside begin to open then you hear a zzizzt sound from the floor in the room and the display case promptly clangs shut.


Inactive

"Whoops! I guess that didn't quite work." Bimble sees if he recognizes the electric sounding effect and if the energy field is still active.

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Detect Magic.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Seeing things in action Bimble identifies the spell as a modified version of Shocking Grasp. The floor doesn't seem to currently have any residual electrical charge.


Inactive

"Well, on the bright side, the electric field seems to have dissipated. Maybe Marcus can use his skills safely now to open the display case? There must be a way to unlock it. I can keep an eye out for magic and warn you if it starts up again."


Male CN Human (Ulfen) Slayer (sniper, stygian slayer) 2 | HP 19/19 | AC 15 T 13 FF 12 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, SM: +7 | Speed 30ft | Active conditions: None.

Marcus nods at Bimble and approaches, pulling out a set of tools. He tries to find the right way to disable the trap.

Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Try it again!" Capricia urges Bimble. "Perhaps that trap takes a few moments to reset!"


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Electricity does not go well with my fur. It takes forever to reign it all back in afterward," Rossana states, watching the trick.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Sara looks worried as she waits to see if Marcus gets fried. He has such strong ideals and opinions, she would hate to see them leaking out of his ears.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

GM:
1d20 + 7 ⇒ (20) + 7 = 27

Marcus checks the room, now knowing that opening the case seems to trigger the trap. He finds the mechanism on the case and traces it back to the device that fires the trap. He fiddles with the mechanisms for a time but he isn't confident he rendered the trap disabled.

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