GM Dak - War for the Crown 2

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 1: Songbird

Pics / Maps / Loot & Notes

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12th of Pharast, 4718


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Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia is at a loss for words at the magical nature of the...what exactly? Safe house? Nobles' hideaway? As the number of keys begins to grow, she nominates Bimble to be the custodian of all the keys and other weird trinkets the party finds in the place. She also suggests locking up the crystal ball cabinet again, just in case someone or something else beats them in finding the rectangular piece likely needed to make it operational.

She nods when the gnome suggests moving to the next room. Falcata at the ready, she moves to the door and tries to open it only after Marcus has done his thing: checking for traps and the like.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"That's a good idea" Sara agrees about locking up the cabinet until they have the other piece. Then will follow Capricia once they are ready to enter the next room. "A dining room, bedroom, bunk house, and bath... wonder what it next."


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Maybe it's some sort of communication device between the noble and the bartender?" Rossana suggests as they move on.

As we have a door in the master bedroom and one in the bunk room, I believe we're heading for the southern door in the master bedroom.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

SDOP:

Marcus-Perception (Traps): 1d20 + 7 ⇒ (2) + 7 = 9
Marcus-Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29
Marcus-Perception (Listen): 1d20 + 7 ⇒ (16) + 7 = 23

Marcus looks things over, then gives Capricia the all clear. Opening the door it leads into a hallway, much like the other doors you've opened.

SDOP:

Marcus-Perception (Traps): 1d20 + 7 ⇒ (9) + 7 = 16
Marcus-Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
Marcus-Perception (Listen): 1d20 + 7 ⇒ (6) + 7 = 13

Marcus checks this door as well and not finding anything lets Capricia proceed ahead. In this lit room, stacked wooden crates cover the southern wall, and more crates occupy the northwestern corner. Wooden shelves fill much of the eastern half of the room, each tier filled with dust-coated bottles, crockery, and glass jars. There is a brass and glass plate on the wall near the western door.

Based on the rough sizes of the rooms you assume the western door connects back to where you started and confirm that is the case.

Bimble quickly gives the room a look over for magic and can't detect anything. Sara goes to work using her magic to quickly search the room.

Perception: 1d20 + 6 - 5 ⇒ (4) + 6 - 5 = 5

However with so many crates of stuff, most of it old and worthless, it is hard to pick out the good from the bad. A more thorough look may be required.

Added tags to make it easier to reference the rooms. Currently B2 and B4 are lit, the other two are not.


Inactive

I can't really see anything on the map except B1 where Bimble is apparently standing. Doesn't matter that much to me, though.

"Oh dear, so we seem to have ended up in a loop, in some place with no entrance or exit."

Bimble thinks on what they've seen so far. "So . . . here's my theory. We all received some old Senate badges, right? Suppose they're infused with some sort of teleportation magic. Magics that might trigger when, say, one of us is wounded, like Capricia. As a result, we vanish into this private space that happens to be well-stocked with food and drink to ride out the storm. There's the very luxurious Senator's quarters, and also beds for all the aides. Storage rooms filled with whatever nonsense you might want in an extended stay."

Bimble holds up a finger. "In that case, what else does this place need? One? A way to see the outside world. That strange divination device could allow one to scry on the Senate Floor or some other place." He holds up a second finger. "Two? A way to get out of here when it's safe to do so. There's a strong conjuration aura by that bookshelf, quite possibly the kind that might teleport you back, if we knew how to use it."

"So if my theory is right, it's just a matter of getting these devices active again, so we can teleport out of here, and also make sure it's safe to leave before doing so. Perhaps we can split up and each carefully search a room for things of interest. Even better if we can get all these magical lights on."

Does anyone here like escape rooms? I love them! If possible, Bimble will go around pushing switches to see if he can get 3 or 4 rooms lit, instead of two.

Also, all of this is speculative BS, so it's entirely possible I'm wrong and we just find a secret door to walk out.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Taking some time to go through the rooms and flick the switches it is a bit of a confusing mess. The rooms all turn on and off different lights in other rooms aside from where the panel is located.

List of which switch activates which rooms:

Switch: B1 Activates: B2 and B3
Switch: B2 Activates: B3
Switch: B3 Activates: B2 and B4
Switch: B4 Activates: B1 and B2


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"So this could be a literal safe house, then," Rossana says, a bit excited at the thought. Seeing Bimble's idea of getting all the lights on, Rossana assists.

If B2 and B4 are lit at the start, then flipping the switches in B1 and B4 will get all the rooms lit.

With the area fully lit for everyone, Rossana will search the storage room, specifically for keys, secret doors, and/or something to go into the crystal ball. "We might check the bookshelf to see if it moves or opens like a door. Maybe there's a hidden switch like the ones on the walls."

Perception: 1d20 ⇒ 18
The badges wouldn't happen to be the exact size for the slot in the crystal ball, would they?


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia helps Rossana search the storeroom.

Perception Check (aid another?): 1d20 + 6 ⇒ (11) + 6 = 17


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"The gold key opens something, I wonder what." with Rossana and Capricia searching the store room, Sara moves back in the luxurious bedroom, concentrating on the bookshelfs. Reading the titles, flipping through the books for notes like in the scroll.

perception: 1d20 + 6 ⇒ (8) + 6 = 14


Inactive

"Nice work, Rossana," says Bimble as she gets all the lights on.

Bimble searches the bathroom. Someone had to do it. He takes his time.
Perception Take 20: 20 + 9 = 29


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Ah... flubbed my thinking role, Sara will also take her time, taking 20 if possible, totaling 26. Thank you Bimble.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

So what have we found so far that we have not used? A gold key, a wand of create food and water, a spoon of gruel making, a hand mirror and a frayed brush, oh and the scroll case (with the note telling us to search the bed. What else? The crystal ball with the piece missing, the light switches, the conjuration magic in the bedroom... our badges...


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

The spare key the note pointed to that may or may not be the same as the gold key.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

A routine check of the chamber reveals changes of clothes, condiments, pickled vegetables, preserved delicacies, salted meats, and a well-stocked toolkit. The room is obviously a storage area. While all the foodstuff here has long since rotted, the toolkit is well stocked and in excellent shape, counting as a masterwork tool for Craft checks related to carpentry, metalworking, or stonework.

The stack of boxes to the south takes 30 minutes for one person to rearrange into something less hectic. Doing so reveals a beautiful fresco painted on the southern wall, depicting Galitian Maramaxus, hero of the Fourth Army of Exploration, battling the dwarves of the Five Kings Mountains. A brass plate identifies the fresco as “Noble Galitian Maramaxus, hero of the Fourth Army of Exploration, champion of Taldor.”

After sorting through the crates you find a few things of worth or utility, including three daggers, two longswords, a halberd, a masterwork rapier, 12 masterwork darts, and a masterwork suit of studded leather armor.

Sara heads back into the master bedroom and gives it a more in depth look. Looking through the various books on the shelf, she eventually finds a collection of false books near the area Bimble identified as having a magical aura. Moving the false books aside she finds a circular, coin-sized niche on the wall behind the shelf, but it connects to no obvious mechanisms. Additionally, there is a small, curved piece of rectangular glass sitting on the shelf.

Bimble doesn't find anything of interest in the bathroom, but he is very thorough in his search.

No the senate aide badges are not the same size as the missing piece of the crystal ball.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"There seems to be some expensive equipment in the storage room for the more combat trained," Rossana informs the others as she enters the noble's quarters. "Oh, a piece of glass. Wonder if that's the missing piece to the crystal ball."

Will attempt to insert the piece into the ball and see what happens.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rossana takes the piece of glass that Sara found and inserts it into the crystal ball. As she holds the ball, now complete and smooth, she gets a vision of the recently discovered fresco in the storage room. It almost looks like one part of the freso is a little bit lighter than the rest, but it is really hard to tell which piece specifically with the lights glaring down on the painting.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"I think this is pointing toward a clue. Flip the switch in the bedroom real quick," Rossana says. Once the light is out in the storage room, Rossana tries to memorize the location of the glowing piece.


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia nods and does as Rossana instructs.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

When Capricia flips the switch in the master bedroom the lights in the storage room and the dining room go out. As soon as the light goes out in the dining room, and before Rossana can see in her vision, her vision ends and the crystal ball no longer seems to function in the dark.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana enchants her dagger once more with light, and, should it not work, has someone go for the switch in the storage room. "This seems needlessly complicated. Why have such a puzzle to get out of the secret base?"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hitting the switch in the storage turns on the lights in the dinning room while turning off the lights in the bunk room. As soon as the lights go on in the dinning room and Rossana places her hands on the crystal ball she sees the vision again. This time she clearly sees that a small gem in the pommel of Maramaxus sword is lit up in her vision of the fresco. However, anyone looking at the painting (with Darkvision since the lights are off) does not see the portion of the fresco lit up.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio's night:
"Just the one drink, please." The request seemed simple enough and so the bartender uncorked the bottle of brandy. However, as he started to bring the bottle's mouth to the glass a hand mottled with scars and ink stains reached over the counter. Before the bartender knew it, the customer had tugged the bottle away from him. "I made a promise to myself, you see, that I wouldn't have two."

Otavio left the bewildered bartender behind together with four pieces of silver and a part of his dignity and fled into the crowd armed with his one drink. Theoretically, Otavio knew he was sticking to his promise - for now. Technically, no sane person would pick his side in this matter unless that person happened to be a rather persistent contrarian. Enough thinking, you got a job to do!

A simple enough job, or so the woman had told him. "Have a drink and then recite some poetry to a particular group of young gentlemen. Be sure to stick it to them that having a male reproductive organ doesn't mean you ought to act like one - that nobility is found in doing what's right, no matter how hard." Otavio's ensuing chuckle had resulted in her giving him a harsh look. "This isn't a game. Do this. Take this opportunity to make a name for yourself and do what's right. The Gods know Taldor needs change. Be a part of this change!" Perhaps the woman's harsh tone was more so the fact his breath smelled of alcohol, alcohol that had caused him to miss the meeting she had invited him to. Those eyes, they were alight with the same disappointment she had shown him. "I apologize, my lady. You can count on me, so I swear."

And a promise is a promise. Equal parts ambition and anxiety drove him to the group of gentlemen. Being part of their booked entertainment, Otavio only had to show up and do what he did best: put a vulgar twist on great literary and so, preach the profane. The gentlemen roared with laughter as the poet spun a tale of a man chased by his own failures, failures either inspired or caused by the rather unfortunate proportions of his manliness, bestowed upon him after a foolish prayer. And truly, had he asked for so much? Sons! All he wanted was one son, two sons, a never-ending amount of sons to come rolling out of the women he slept with! To be the man who could, a man only capable of bringing forth men! In the end, his folly was shown mercy by the realization he had been blessed all along. Blessed, with a daughter. Poetry or propaganda? On a night like this, does the distinction even matter?

Apparently, it does. What happened next made Otavio feel like the Gods were punishing him for breaking his word. After all, he had failed to stick to the spirit of his promise. Everywhere people died, people who had taken the side of the princess and people who happened to be unfortunate enough to be here tonight. The tide of violence knew no innocents and Otavio fended off blade and dagger with a silver platter and a broken bottle of brandy.

And just like that, it was over. He was gone, somewhere else. Otavio blinks, trying to discern what's real and what's not. "Am I dead?", he asks the darkness. "Oh Gods, am I dead?! This sinner begs forgiveness, only after the fact, t'is true, but surely that means something nonetheless!" Yet no one answered. Otavio makes an attempt to scramble to his feet and realizes all his possessions are still there: an old sword with a battered and worn-down hilt and a dented buckler plus his emergency kit, a leather satchel containing a flask of alchemist fire, a pair of sunrods and a small holy symbol of Cayden in the form of a flask which just so happens to contain some 'holy water'.

Otavio will light one of the sunrods if and when he finds a solid surface. If he can't find one after taking a few steps, he'll use the flat of his blade.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"Excellent!" Sara exclaims to Rossana's discovery with the ball. "Hmmm... a gem, I wonder if it can be removed or pressed. The bookcase has a small circular niche in the wall. I wonder... "

Once they turn the lights back on she'll go look at the pommel of the sword in the fresco, based on Rossana's directions.


Inactive

"Well, I guess my wild theories were pretty wrong!" says Bimble. "Who would've thought that orb would be used inside this place?"

Bimble spends some time memorizing spells while the others go through the long process of organizing the storage room.

Memorizing Grease, Read Magic

When it comes to the lights, Bimble coordinates to have people press B1, B2, and B3 to turn on the light in the Storage Room while leaving everything else the same.

Bimble will also look at the sword pommel and detect magic!


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Looking at the gem on the fresco itself it is simply a part of the painting and does not detect as magical.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Try to see if it will come out," Rossana says, taking her dagger to the spot and trying to pry it out or in. "Or maybe we need to find a real gem just like this one in here."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rossana tries to pry out the gem, but realizes it is in fact painted on the fresco and not an actual gem.


Male CN Human (Ulfen) Slayer (sniper, stygian slayer) 2 | HP 19/19 | AC 15 T 13 FF 12 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, SM: +7 | Speed 30ft | Active conditions: None.

This place exemplifies exactly what's wrong with the nobility - who would spend so much time creating something so complicated? Only those who have the time to do it.

Much more adept at figuring out people than puzzles, Marcus stays with the group, looking around in each room that they come to and helping as directed. He keeps a particular eye out for a ranged weapon of some sort, and asks the group to do the same.

"I know we're trying to get out and all, but I'm afraid of trouble arising. If it does, I'll be much better suited to help if I have a ranged weapon - my bow is sadly sitting at home. Please keep an eye out if you would."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Otavio:
A few moments after begging forgivness you hear a voice in the darkness "Hello? Is someone else there?" Moments later there are more voices that join in "Yes, I'm here." Then another "What in the nine hells...."

Eventually you light a sunrod and see several other people in a hallway; 3 men and one woman all dressed in their finest and obviously members of the upper class. They cover their eyes a moment to the light and then look to you with questioning eyes.

As you take in your surrounding you find that you are in a hallway that leads north and south then turns to the east at the northern and southern ends. There are two doors in the western wall and one to the south.


Inactive

"We do need some sort of coin-sized object for that niche hidden in the bookshelf, so maybe it's connected to this gem. But since it's just painted on, maybe that's just a red herring. Maybe there's some hidden mechanism here, or maybe we need to shine a light on this spot too."

Bimble tries pushing on the spot where the gem is, or seeing of the spot slides or something of the like. He also encourages Rossana to light the spot up with a Light spell.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Pushing, prodding and using all manner of cantrips on the painted gem doesn't seem to have an apparent effect, at least not one you can see looking directly a the fresco.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

"Maybe we need to put a pommel against the niche?" Rossana ventures. Taking one of the longswords and the masterwork rapier, she presses the pommel of each against the niche in the bookcase.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"Or maybe we need to do something to the pommel when the lights are out, since it only shines in the dark? Oh that is a good idea about the sword's Rossana." Sara exclaims and wonders... she'll also go look to see if there are anything in the whiskey bottles they found, swish them around to see if anything is in them.

Then if nothing, she'll go back to look at the paintings in the dinning room. "Bimble you said these had to do with Galitian Maramaxus as well, did you not? I wonder if they have anything in them that would be a clue..."

Once Rossana is done with the rapier, she may ask to keep it for now, since she is unarmed at the moment, other than a liquid blade bottle.


Inactive

"Yes, these paintings depict the same era," agrees Bimble. He will look at them for any resemblance, perhaps a gem or pommel.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rossana tries touching the pommel of different swords against the coin sized niche but nothing seems to happen. Looking back at the paintings in the dining room you see a similar style longsword in the drawings but none of them have a gem in the pommel like in the fresco.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Maybe we need to make the fresco like the ball? Rossana contemplates. Casting her small cantrip once more, Rossana transfers the small firefly's light from her dagger to the gem's spot on the fresco.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

Do any of the longswords or rapiers, or any of the weapons they found have a gem like in the pictures?


Inactive

Bimble checks out the divination orb again to see if he can understand what it is, now that it is functional. He looks into it while detecting magic also. He also checks out whether the conjuration aura has changed now that they've been messing around with the fresco.

Detect magic

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22 +2 if it's a K. Arcana check.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio:
The inebriated poet squints his eyes at the group of fancy lads and their token lady. They aren't wearing black, meaning that the odds of them being members of the assassins he had witnessed only moments earlier were slim. This causes Otavio to relax and his shoulders, raised as he felt threatened, now drop. He lowers the sunrod and asks,"Are all of you ok? Do you know where we are?"

It is only then that he realizes he is still holding the silver platter as if it were a shield.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rossana continues to work on the fresco but her attempts to manuever the light from her spell onto the fresco don't appear to have an effect.

When Bimble goes back to look through the crystal ball he sees a different spot on the fresco lit up, this time one of dwarves beard rings.

Bimble:
The magic of the orb is consistant with what it had been before, an aura of divination magic. It's apparent that the orb allows you to divine important aspects of the fresco, but you aren't sure to what end. The only thing you know is that Rossana saw one place and after messing with that place you have now seen a different place.

@Sara No, no other pommel gems that you can find anywhere.

Otavio:
The others all nod their heads. One of the men leans against the eastern wall across from you and notes "I think we are all ok. Though no, I don't know where we are." He looks about for a moment when before continuing "You know I heard rumors that there were secret...."

Before he finishes his sentence the wall behind him seems to move as if coming to life. The torso of a humanoid figure with jagged claws extends outward from the wall, its features patterned with the texture of the structure around it. The ghastly claws reach out from the wall and grab the man by the throat ripping it open as blood splatters across the ground.

The woman screams in horror and the other man grabs hold of the door he is next to and swings it open as he shouts out "In here hurry!"

You rush into the room with the others to hide from whatever horror is lurking in the wall in the outside hallway. Everyone tries to cram near the center of the room avoiding touching the walls while staring at the sealed door in horror.


Male CG Human (Taldan) Ranger (Dandy) 3 | | HP: 34/34 | AC: 21 (14 Tch, 18 Fl) | CMB: +6, CMD: 20 | F: +6, R: +6, W: +2 | Init: +4 | Perc: +8, SM: +9 | Speed 20ft | Lion's Roar: 1/1 | Spells: 1st 0/0 | Active conditions: 4 temp HP, +2 fort/will, -2 reflex | Appearance - click here

Otavio:
Otavio feels how his heart is beating like an absolute mad man and, with some panic in his eyes, surveys the room they fled into. He finally manages to drop the silver platter and draws his sword and buckler, adopting a defensive stance just in case the wall horror feels like snacking on the poet. "Good Gods, are we stuck in a nightmare?! Ok, stick together and no matter what, don't split up. Whoever sent us here surely will be coming for us soon."

Right? Right. Otavio doesn't believe it, but by the Gods, he so wants to.


Inactive

"Hey, another spot on the fresco has lit up! One of the dwarves' beard rings! I'm going to keep looking at this. Someone try touching or lighting up that spot, and I'll tell you if anything changes here."


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana moves to the indicated spot and presses her hand against the rings. "Maybe everyone sees something different?"


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia looks wholly baffled. She keeps her falcata at the ready and stands guard in case all this crazy finagling actually opens some hidden portal or the like.


Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2 | HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 | 1st 5/5 spells 2nd 2/2| 13/13 performances
Conditions:

"Beard rings! Oh, what all did we do to the gem?" Sara frets, thinking of the pressing, shining, prying, and all the rest, and wonders which one of them caused the success.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Bimble relates the info to the others for them to press the next piece, eventually seeing 6 lit spots in total, one after another. Upon touching the final spot the fresco splits open, revealing a hidden compartment beyond. A small bag lies inside the niche, holding 20 magically charged gold coins, each bearing the Voritas family crest, the same crest that is on your senate aide badges.


Inactive

"Nice work!" says Bimble enthusiastically as he creaks his way back to the coins. "Wonder that these fit in the slot in the bookshelf."

Bimble will be also study the magic auras. Detect magic.


Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Seeing the coins, Rossana picks them up and splits fifteen among the group, three for each. "Might want to leave more in case we end up here again without our stuff. If these even work." More than a bit curious, Rossana heads to the bookshelf and promptly pushes one into the niche.


Male CN Human (Ulfen) Slayer (sniper, stygian slayer) 2 | HP 19/19 | AC 15 T 13 FF 12 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, SM: +7 | Speed 30ft | Active conditions: None.

Marcus shakes his head, impressed, and a smile creeps onto his face.

"Well done all - I never could have figured that out. Perhaps we'll escape here yet."


Female Human Swashbuckler (Rondelero) 5 | hp 44/44 NL (0) | AC 22, t 16, ff 17 | CMD 21 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia nods her agreement with Marcus's words. You get the impression she's more used to solving problems with the falcata she wields....

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