Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Forgot! I had bless so +1 to hit, making it a 20. Did the blow hit?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

it did not- you could theorize from hitting flat footed on 18 and missing on 20 once he acted that he has a 22 AC once he got his dex back.


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

And here is the earth Kineticist weakness. 2/3 BaB doesn’t cut it. Look forward to lvl7 when he can get another element to target Touch AC

Hit: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 3d6 + 8 ⇒ (6, 2, 4) + 8 = 20

Another shot, another miss. Kragg moved up closer. He’d need to close into close combat to foanknthe troll. Otherwise a ranged duel was a losing proposition.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round One
Thurgrom, momentarily overwhelmed by the troll's ferocious attack, shakes off the pain and swings his dwarven axe to attack, yet te troll's hard skin deflected the strike.
Dwarven Axe (w/Bless): 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Round Two
Never deterred, the mynrughdaer pressed his attack, sinking his dwarven axe deep within the troll's shoulder.
Dwarven Axe (w/Bless): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Dmg.: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

With a furrowed brow Vargas chants again, but this time he calls upon the powers of darkness to cloud the trolls mind and attack his fellows.

Casting murderous command on the normal troll Will DC14


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Thurgrom were you attacking the normal troll, right? That clawed you?


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.
Oxnard Kettlebeak wrote:
Thurgrom were you attacking the normal troll, right? That clawed you?

Yes.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Thurgrom hits the troll, but it regenerate some of the damage To clarify- the ranger troll has the better AC, 18 is a hit on the regular troll[/oc]

Round 2

Ungebrochen attempts the Acid splash again.
Touch: 1d20 + 1 ⇒ (20) + 1 = 21
Acid damage: 1d3 ⇒ 1
Success! This round the regular troll will not regenerate.

Kragg again misses the ranger troll.

Vargas spell forces the Troll to save
Will save: 1d20 + 3 ⇒ (19) + 3 = 22 But the troll shakes it off.

The troll hound bites at Thurgrom
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 6 ⇒ (7) + 6 = 13
A nasty bite!
The troll hound gets a free trip-
Trip attempt: 1d20 + 8 ⇒ (10) + 8 = 18
And Thurgrom goes down!
[ooc]Thurgrom will also need to save against disease

Even from the ground, Thurgrom's next attack strikes true against the troll, tearing away it's flesh!

1. Troll Ranger 24
2. Ungebrochen 18
3. Kragg 17
4. Vargas 14
5. Trollhound 12
6. Durnim 10
7/8. Thurgrom & Rubius 9
9. Troll 7

Troll Ranger- damage done 24
Troll- 30

Kragg- 28/54
Thurgrom- 23/61, prone, pending save vs. disease

Pending Durnim and Rubius for round 2 before the troll & troll ranger go


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

"We gotta focus on one at a time!" Rubius calls out. Then he fits words to actions, focuses his boe against giants, and fires at the regular troll while encouraging Tawny "Get 'im, boy!"

Attack: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32+4 dex +3 Bab + 1 weapon focus +1 mwk -2 Rapid shot +2 volley fire +2 Divine favor +2 bane
Attack: 1d20 + 7 + 2 + 2 + 2 ⇒ (16) + 7 + 2 + 2 + 2 = 29
Dam: 1d8 + 2 + 2 + 2d6 ⇒ (3) + 2 + 2 + (5, 6) = 18
Dam: 1d8 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + (1, 4) = 14

Handle animal: 1d20 + 4 ⇒ (1) + 4 = 5

But Tawny isn't interested in fighting the nasty trolls.

The elemental strikes out at the troll.

Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Dam: 1d4 ⇒ 2

Well at least Rubius rolled ok this round...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
Rubius' arrows find their home, and the troll looks incredibly damaged, it's sickly green blood spilling about.

1. Troll Ranger 24
2. Ungebrochen 18
3. Kragg 17
4. Vargas 14
5. Trollhound 12
6. Durnim 10
7/8. Thurgrom & Rubius 9
9. Troll 7

Troll Ranger- damage done 24
Troll- 60

Kragg- 28/54
Thurgrom- 23/61, prone, pending save vs. disease

Durnim you here?


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

With Thurgrom down in such a dangerous place, Vargas again tried to distract the troll, chanting and focusing upon his target.

Casting Murderous Command DC14 upon the troll


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Fort. Save: 1d20 + 6 ⇒ (8) + 6 = 14


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Round 2

Durnim moves forward and rages against the troll ranger.

Move forward

Buff: Shield of Faith round 3 of 10, AC 22
Rage 1 of 12

Giant Sticker: 1d20 + 8 + 3 + 2 ⇒ (6) + 8 + 3 + 2 = 19
if hit, Piercing damage: 2d6 + 10 + 4 + 3 ⇒ (2, 2) + 10 + 4 + 3 = 21

Had a business trip


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2

Vargas tries his magic again
Will save: 1d20 + 3 ⇒ (13) + 3 = 16

Durnim moves up and slashes, striking the troll and chopping it clean in two! With the acid damage, this one stops moving altogether. . .

Round 3
The troll ranger's wounds begin to close.
He drops the bow and rushes forward, biting at Durnim.
Bite: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Ungebrochen steps up behind Thurgrom, and casts Enlarge Person to try to even the score on size.

1. Troll Ranger 24
2. Ungebrochen 18
3. Kragg 17
4. Vargas 14
5. Trollhound 12
6. Durnim 10
7/8. Thurgrom & Rubius 9

Troll Ranger- damage done 19

Kragg- 28/54
Thurgrom- 23/61, prone
Durnim- 36/51

That will bring up the party for round 3


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Said I moved last round but forgot to move on map. This turn moving into close combat. Waiting for flank before attacking

Hit Troll ranger: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage: 3d6 + 6 ⇒ (6, 4, 6) + 6 = 22

Moving up as quick as he could, Kragg formed a pick and tried to bring it down onto the troll.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Round 3

51 HP -15 +1 DR/- = 37 HP

Durnim grits his teeth at the bite of the troll and counterattacks in a wild rage.

Buff: Shield of Faith round 4 of 10, AC 22
Rage 2 of 12

Giant Sticker: 1d20 + 8 + 3 + 2 ⇒ (18) + 8 + 3 + 2 = 31
if hit, Piercing damage: 2d6 + 10 + 4 + 3 ⇒ (2, 4) + 10 + 4 + 3 = 23


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3
This time, Kragg's attack has the power and aim to penetrate and damage the Troll ranger.

The Troll hound snarls and snaps at Kragg for hurting its master.
Bite: 1d20 + 8 ⇒ (14) + 8 = 22
Trip: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d10 + 6 ⇒ (3) + 6 = 9 reduced to 6 from DR
A nasty bite, but not effective to trip! DC 14 save vs disease

Durnim swings his massive giant sticker and connects!

1. Troll Ranger 24
2. Ungebrochen 18
3. Kragg 17
4. Vargas 14
5. Trollhound 12
6. Durnim 10
7/8. Thurgrom & Rubius 9

Troll Ranger- damage done 76

Kragg- 22/54 pending save vs. disease
Thurgrom- 23/61, prone
Durnim- 3/51

Waiting on Vargas/Rubius/Thurgrom for round 3


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round 3
Fighting through the pain, Thurgrom's perspective changes as a now-familiar spell is cast on the dwarf. Snarling with deadly delight, the mynrughdaer swing his dwarven axe at the more even-leveled troll.
Dwarven Waraxe (enlarged): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 OMG! DM Ruling!


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

AC24, so a miss. Nobody took the ring +2 so I took it

Fort If needed though: 1d20 + 8 ⇒ (10) + 8 = 18


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No crit fumble; and apologies I missed the higher AC.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Seeing the continued mauling Vargas utters a curse before Durni almost gives up his hearts blood. He moves in hoping he can stem it before the trolling menaces finish the job.

Cure Light on Durnim: 1d8 + 5 ⇒ (4) + 5 = 9


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

When did Durnim take another 34 damage? Is the 3/51 a typo? Should be 37/51 HP, right?


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius tries again to urge Tawny forward

Handle animal: 1d20 + 5 ⇒ (11) + 5 = 16

This time, Tawny moves forward, though he can't attack yet in the crowded space. Rubius sidesteps and fires at the wounded troll.

Attack: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
Attack: 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22
Dam: 1d8 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + (2, 4) = 15
Dam: 1d8 + 2 + 2 + 2d6 ⇒ (2) + 2 + 2 + (2, 4) = 12

Elemental slam: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Dam: 1d4 ⇒ 3
I don't think that hits so no burn.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3

Vargas heals Durnim Yes, the digit after the 3 got deleted somehow- he took 15 which put him to 37 after DR so +9 is 46

Thurgrom misses.

Rubius two arrows fell the ranger troll, and with the loss of it's Dex & the bonus for prone the elemental touches it just in time for it's burn to end the creature's life.

Knowing there are a dozen more trolls inside, Ungebrochen decides two masive companions are better than one, and casts Enlarge Person on Durnim.

1. Ungebrochen 18
2. Kragg 17
3. Vargas 14
4. Trollhound 12
5. Durnim 10
6/6. Thurgrom & Rubius 9

Kragg- 28/54 pending save vs. disease
Thurgrom- 23/61, prone
Durnim- 46/51

That brings up the party again with Kragg/Vargas before the hound gets to act-- it seems to be fighting on unless anyone has a way to calm it.


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Turning to the hound, Kragg sent a stone arrow flying towards it.

Hit: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 3d6 + 8 ⇒ (1, 3, 2) + 8 = 14


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Vargas reaches to his belt, concentrating on staying behind the line of combat. With the wand procured and ready he reaches out and taps Thurgrom. "These guards are vicious, I hope no reinforcements are on the way for them."

Cure Light Wounds wand on Thurgrom: 1d8 + 1 ⇒ (7) + 1 = 8


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4
Kragg easily hits the hound.

Vargas heals Thurgrom.

The trollhound steps back and bites at Durnim, some of the wounds Kragg did closing.
bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
trip: 1d20 + 8 ⇒ (10) + 8 = 18
A hit, but a fail to trip.

Con save vs. disease: 1d20 + 7 ⇒ (3) + 7 = 10
Durnim doesn't feel so good. . . is that thing rabid? it seems to be. . .

1. Ungebrochen 18
2. Kragg 17
3. Vargas 14
4. Trollhound 12
5. Durnim 10
6/6. Thurgrom & Rubius 9

Kragg- 28/54
Thurgrom- 31/61
Durnim- 36/51

Trollhound-11

The whole party can act again now Dunim/Thurgrom/Rubius at the end of round 4 and then the top of round 5.


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Hit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 3d6 + 8 ⇒ (4, 2, 6) + 8 = 20

”Just die already!” Kragg growled impatiently. There were Dwarves they needed to save!


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius moves to cross the river and join his allies. Double move.

Tawny moves around to flank the trollhound with Kragg and bites at it!

Attack, risky: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13
Dam: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

The fire elemental also strikes at the creature.

Slam: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Dam: 1d4 ⇒ 4plus burn

Burn:

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round 4
A point of positive energy spreads over Thurgrom's body, making the mynrughdaer give a silent thanks. The storm dwarf noble continues his attack.
Dwarven Waraxe (enlarged): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Dmg.: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14 That's more like it!

Round 5
Thurgrom is resolute in felling the troll.
Dwarven Waraxe (enlarged): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Dmg.: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Whoa! Two MAX rolls in a row!


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Durnim AC is at 22 from shield of faith. Think that’s a miss.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I apologize, this is NOT my week for reading people's AC correctly.

Round 4
The elemental slams the hound, dealing fire damage to suppress it's regeneration.

Thurgrom's mighty chop cleaves the thing in two, and you are left standing outside a lair you know has another dozen trolls lurking within.

Kragg- 28/54
Thurgrom- 31/61
Durnim- 46/51


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius calls out in an urgent, hushed tone. "Now what! Do we make defenses and hope they're dumb enough to charge them? Or do we try to sneak in? Either way, our only chance is to fight them in a chokepoint."


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Kragg was already hard at work making fortifications. ”We can’t win if they surround us. Khazuk can go in though to free the prisoners while we distract them here.”


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending party decision on how to proceed


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Decision seems to be agreed that Kragg makes fortifications and we try to lure the trolls out to us. I guess that's optimistic that they won't slaughter the dwarves while we're in there. I'm unsure of the exact disposition of the fortifications but I've got three bear traps and a shovel so I'll do what I can to help. We need to hurry though.


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

That we do. But 12 trolls can slaughter us if we don’t use terrain...


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

While the preparations are quickly made to defend the entrance Vargas continues to draw heavily upon his wand of curing. "If there is another exit near we could be stuck in a pincer." he notes while working.

Cure light wounds on Durnim: 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds on Kragg x4: 4d8 + 4 ⇒ (3, 1, 3, 1) + 4 = 12
Cure light wounds on Thurgrom: 6d8 + 6 ⇒ (4, 7, 7, 5, 6, 6) + 6 = 41

Multiroll for speed. As Thurgrom was healed after the first 5, the last would be on Kragg again for a total 18 heal on Kragg.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Round 5 - and I'm back for a week

51 HP -15 +1 DR/- = 37 HP +7 healing = 42 HP

Durnim refocuses from his battle rage. He thanks Vargas for the healing and positions himself in the bottleneck of their fortifications.

Buff: Shield of Faith round 6 of 10, AC 22
Rage 2 of 12. Rage recovery round 2 of 4 and fatigued.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

The looming mynrughdaer turns to address the oracle. "Thank you again, Vargas."


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Ok, added a new slide to show the tunnel where the trolls are- if you want to position yourselves where you will start and put markers for your defenses/traps down-- you can tell two more trolls are near the entrance currently


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Maybe some fortifications to fire from behind and traps in the gaps? What do you think, Kragg?


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

Yup! Sorry, came back from drill and still getting caught up. “You can move up to 5 pounds per kineticist level of rocks, loose earth, sand, clay, and other similar materials up to 15 feet as a move action. You can search earthen and stone areas from a distance as if using the sift cantrip.” So I can move 25lbs of rocks each round up to 15ft every 6 seconds. 250lbs each minute! For building this adhoc fortifications...

Masonry: 1d20 + 10 ⇒ (10) + 10 = 20

Looking for a Wall like what we had vs the orcs in the tunnels. Only with a ditch right in front of our wall. That way we can stand on the wall and shoot the trolls while they would need to climb to get to us. The ditch would just increase the climb DC. What kind of wall could he make given the time available?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

That depends how much time you want to spend, and whether the trolls inside notice which you won't know. The enlarge person spells ares up for about 4 and a half more minutes as well, so it depends whether you want to move quick to maintain buffs or slow down. The earth is also swampy here, so not super conducive to construction.


Wounds (0) HP (39) Burn (1) Nonlethal (0) Temp (4) Buffer (0/1)

True. But... Stubborness!


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Vargas listens into the cave to see if he can get a sense of the noise the trolls are making and what they are up to.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Assuming enough sound is going on inside to cover a spell cast he speaks up. "A small further chance may be I could crawl in there and see if my two remaining spells can cause an argument amongst the trolls by attempting violence. They would heal but it may still take a combatant or two away from when we declare ourselves ready."


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

How many rounds has it been? Durnim is recovering from his rage fatigue.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

Vargas used 11 rounds healing prior which would overlap with rage cooldown and Kragg building...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Combat took 4 rounds, +11 rounds healing so the Enlarge persons cast in round 0 and 3, so those spells have 35 and 38 rounds remaining.

How much more time do you want to spend?


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Thurgrom, enlarged, takes commands from his fellow dwarves on what he should quickly build before the spell ends.

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