Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Oh yes, I noticed the original thread and was waiting to hear from the individual characters recruitment. Will go have a look and probably submit something!

1d100 ⇒ 19

Aw... :P I think it's fine that our buffer got it, anyway ;)


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

yes, I expect you taking damage from a failed reflex save is less bad than Gage getting mind controlled, but then... Gage has crap combat abilities...


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Yes I can happily upgrade somebody's cloak or make a new one. Just lmk.

Oxnard, the recruitment looks really interesting and my schedule has been freeing up some but I still need to carefully weigh whether or not I can apply. Let me know if you decide on Discord as that would be a big plus for me. I'd be happy to show you around one of my Discord games if you want to get a sense for how things work there. Here's a brief list of my pros and cons of Discord compared to Paizo:

Pros:
1. I've never seen Discord go down but Paizo crashes semi-regularly for unpredictable lengths of time.
2. Discord is far less clunky and buggy overall. Posts don't get eaten nearly as easily as they do on Paizo.
3. You can get phone notifications from Discord. I play too many Discord games for that to work but it's handy for those in a small enough number of games.
4. Discord has a mobile app that makes it REALLY easy to post from phone on a bathroom break, etc.
5. The rolling and other syntax are much easier on discord. I could just type "d20+8 perception" instead of "perception: 1d20 + 8 ⇒ (18) + 8 = 26"
6. No 1hr edit window on posts!

Cons:
1. Discord doesn't have a built-in alias function so if you want different photos for different servers you have to use a workaround.
2. Most of the PBP community we are connected to is on Paizo. There is a vibrant PBP PF community on Discord but I'm not well connected to them.


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

So, improving my headband is costly, since it gives bonuses to two abilities. Even if Rubius does it, it's still 15k, which means he'll take 15 days, and we don't have time for that - also because you guys might want Rubius to do something for you.

So I guess I'll keep the money for a future chance to improve.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

you can ask for one of the two abilities and then the other. using the rules for custom items:
4k for a +2 headband, (1.5x4k=6k) +6k to add a second +2 for a total of 10k
16k for a +4 headband, +6k to add a second +2 or +24k to add a second +4

So, it seems like you have a +2wis/cha headband based on your char sheet. That thing should be worth 10k. the next step up would be either +4/+2 wis/cha or +2/+4 wis/cha and that would cost 16k+6k for 22k. the upgrade should be 6k rather than 15k to get the full +4/+4
The next step would be 9k to get it to +4/+4 tho...

Anyway, 6 days of crafting fits into Rubius's 10 days. Though I'd still like for Thurgrom to at least get from +1 resistance on his cloak to +2. Actually, 1k->9k is +8k value for 4k crafting cost.

@Thurgrom! HEY THURGROM! want a +3 on all your saves instead of +1 from that cloak-hood thing? After all those unlucky rolls vs fear I bet you do. Please consider it! It also stacks with heroism! xD
er, GM willing... @GM? does Rubius have the knowhow to upgrade that super special item? :3

Unrelated: @GM: can I get a rod of Encouraging Spell? Or do you think that its absence on this list is on purpose?
(Kind of like how you can't get a rod of Still spell. Obviously gesturing with the rod to avoid gesturing would be counterproductive. In the case of Encouraging Spell, it has some peculiar prereqs: diplomacy 6 ranks & 13 Cha)


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

I can put in X days of work on a project then finish it next time we get downtime. I just can't try to do two projects at once is all.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.
Gage G wrote:

@Thurgrom! HEY THURGROM! want a +3 on all your saves instead of +1 from that cloak-hood thing? After all those unlucky rolls vs fear I bet you do. Please consider it! It also stacks with heroism! xD

er, GM willing... @GM? does Rubius have the know-how to upgrade that super special item? :3

I would, good sir. But Thurgrom is willing to go without if other dwarves need better items. I mean, Thurgrom know wields the Storm Dwarf equivalent of Excalibur. I feel like the mynrughdaer really can't complain about any 'lack' of swag or cool magical items.


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I'll have to look at that specific metabolic and see if there's a reason it shouldn't be a rod gage.

And for the record-- I will allow the +1 Resistance on the cloak of fangs (plus howling helm combo) to be enchanted to a higher resistance bonus and keep the other effects-- I see no reason it shouldn't be possible, we'll just have to do the math on it.


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HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

I like that ruling. Let’s cloaks be used! So many fun ones out there that are never touched due to the need for cloaks of resistance


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NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

This ruling I've seen being used by several GMs, and I totally approve. There's a whole bunch of cool special weapons that never get used because they're only +1 enhancement, even if their other perks rock.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

@Rubius: let me know if you don't use up all 10 days. Gage wants an Efficient Quiver, which I think only takes a day since half price is 900gp, right?

edit: I just double checked. It's per 1000 in the base price actually. not the craft price. Oops ^^;
Anyway, lemme know if you have 2 spare days to craft. Otherwise I'll just spend the extra 900 gp xD

assuming that there isn't time for it:
3k for a lesser encouraging rod
1800 for efficient quiver
12gp for another 20 arrows even though I have plenty
and
8k for the +4 cloak so Gage can have will saves above 4 <3
leave me with ~2k for other stuff... HMmmmmm maybe an extend rod is in order if Rubius can craft that quiver...

edit2: @Rubius: Actually, I should be getting phantom steed soon and I don't know when my next chance to get that extend rod is, so please just mark me down for 2 of those 10 days of crafting ^^;
I have 11.82 gold left over after all that, plus 5gp from character creation. Also I don't really need the extra arrows....So lemme know if you need a few gp to do a thing xD


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

2 days of crafting spent on Gage!


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

yay!
I'll add those things to my spoiler now then:

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73/83-10 HP

20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

3/3Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 27/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (2/2/day) Dimension Door, Wall of Sound
. 3rd (4/4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (5/5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7/7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Getting excited about the 13 kingdoms game! Looks like we'll have a full roster to select from, though it wouldn't hurt to have extras so kings can be selective. At this point, I'm genuinely unsure which of my characters I would most like to play.


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

I was going to apply, but honestly, the prospect of being 3rd level for ages is not much of a thrill for me right now.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Don't look at it as just being level 3. Think of it this way:

https://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-y our-expectations-2

For power, level 3 is already heads and tails above what the average person can accomplish. And as counselors in a kingdom, it's really like being a lvl 15 NPC gestalt with lvl 3 PC. :)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Oh- I don't intend leveling to take more real world time than it normally does; I just intend to advance the game calender faster with many months where no "adventuring" happens and we just roll off Kingdom turns in a way that doesn't always happen in some games.

(Like this one where we've gone from 3rd to almost 11th in just under a year of in character time)

Of course, leveling in PbP does take quite a while even at normal speed.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

I'll have to go look back on 2 things, but maybe someone could jog my memory:

1.: Did anything come of the Were-Rat attack during the social event we attended? Where the entrance tunnels investigated/sealed?
I mean, it was not a random attack - if we're all marching to war it would be good to know they are not coming back for more when only the weakest members of society are left in Gold Peak.

2.: What did we do with the Leader of the Dark Ones Company? The one we apprehended when HE tried to free Nim? I mean, he was contracted by the Stormies...I just don't quite remember how we resolved that part.

3.: Regarding point 1, I would feel saver if Lady Hail decided to come hide here and defend our home - we kinda didn't resolve that, really. If you'd rather she just swore to not hold a grudge and vanish into the sunset, that is fine too - also...was she really with child? Or just made that up?


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

If she's hanging out like Snow White (read: with dwarves), then she'd probably have a baby bump by now...


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Good points, Dvalin! It seems we have been lax in wrapping up loose ends. A bad thing to be right before leaving for war...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No- nothing more came of the were rats; you sealed one entrance, but that was all- surely there are more in the tunnels.

(The were-rats came from the Between Lands, aka underdark or darklands- much too large a scope to deal with than you have had or have time for).

Still waiting for your answer on what you do with Lady Hail at this point.


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

I think we agreed on knowing her approach at the very least, check how much reasonable she wants to be. After all, we could have just killed her - and she seems to have restrained her lethality as well.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)
Tramontane wrote:
I think we agreed on knowing her approach at the very least, check how much reasonable she wants to be. After all, we could have just killed her - and she seems to have restrained her lethality as well.

+1


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Agreed.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage votes we set her free if she wishes/wished it or bringing her with us if she agrees to help defend our homeland :3

Gage, however, has wis 5 and wouldn't consider the possibility of betrayal. Which is part of why he became a wandering bard....

Anyway, any other votes? :D
Possibly depending on confirmation of her being honest when we spared her life (that she's pregnant)?
Gage won't worry about salient details like that ;P


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

sooo, are each of these houses going to be one army or something?
Or several armies that tend to stick together?
'cause depending on the size of the armies we can conjure... well...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

You won't know the final plans till the council, but it seems that to avoid having an opposing force move to combine with another that they will be split into 6 separate forces initially.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

A few ideas here.

(1) We can hook up with one of the main forces doing the assault on the giants. Go for the King and save him, out of fear that if we don't then the prince might assassinate him.

(2) Gather intel on the Frost Dwarves. Find out exactly why they oppose Gold Peak. Perhaps we could head over there and try and find a way to flip them to our side?

For #2, what do we know about the conflict between the Frost Dwarves and the Storm Dwarf leadership of our city?


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

@Lady Hail, I did post here in discussion - we were already forwarded back by that point so in-game seemed unfitting, as depending on our initial talk with her, she may be dead(we have good sense motive...if she would come after us, we can still end her) or at some random place in the world(if she is not taking us up on our offer and not seeking revenge, she'll likely leave to somewhere else).

So only IF she is truthful about not going to try and work against us, AND she agrees to come with us, would she end up in Gold Peak. So i figured I should not assume her presence with us after we returned.

@Frost Dwarves: I get that they are an opposed Kingdom.
But as I am a Frost Dwarf myself, I do know that they happen to have the Giant Hatred Trait, as well as Defensive Training against Giants.
Yet they line up flanked by Fire Giants to their left, and Hill Giants to their right. To help the Giants kill other Dwarves.

I think there must be more to this than simple opposition - I could buy that if they stand back to see who wins, then march in to take out whoever remains bloodied on the field of battle.
But if they actually join forces with the Giants...their fluff says they bear a deep connection to the gods. We have an Avatar of the Goddess of Murder on our side - I do hope that is not connected. If they align with their mortal enemies to take us out because they know something about Nim we don't, then we'll have to question if we're on the right side here...


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I vote we help save the king from assassination. Especially since not-Bhaal is on our side, it would be good to safeguard against things like that. Can't anyone use Sending or similar to contact the enemy dwarves? Maybe their king was capture too, and they're like us trying to save their glorious leader?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

On the Frost Dwarves:
Queen Cig Nashara rules the Frost Dwarves of the lower pass. Never friends to the dwarves of the Golden Peak, for generations there had been no war between the cloud and frost dwarf kingdoms. Yet something has enticed Queen Cig to join with a hated foe in the fire giants, and strike against the Gold Peak. Rumor is, the two mismatched allies made peace through mutual enemies, and that King Nechezzar dealt with a frost giant problem for the frost dwarves, in exchange freeing them to join the great battle which culminated in the capture of King Nimbus.

You also know that Queen Cig Nashara is very ambitious, cruel, and beautiful.

Also, keep in mind that Frost Dwarves alignment entry is "usually CE" whereas Cloud and Storm dwarves are on the other end of that coin.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

So on average, they enjoy causing destruction and pain. Good to know.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

One thing that might be worth it, is convincing them to betray their giant allies in the middle of the battle. That could quite well turn the tide of battle for us if timed correctly. The trick is finding the right leverage or benefit for the CE frost dwarves to do this.

Now, the best way I can think of is to offer Prince Nim's hand in marriage to the beautiful frost dwarf queen. But doing this would mean an alliance between an evil-murder-prince and an evil queen. Uniting them would probably cause more problems than it would solve!


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Lol that's so wicked XD
Thing is I don't have it clear that she would accept.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

You'd also have to convince the Prince on that.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Lots of options so we probably need to start nailing some things down to avoid analysis paralysis. I'm going to initiate a conversation with Lady Hail and see if we can pin that down. Hopefully that's ok.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

looks good to me. Sounds like she might be recruitable. Though that depends on how much she likes hanging out with dwarves...


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

She could be our Snow-white XD


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Only with magical powers! And scary! xD


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

I'm content to have Thurgrom work the several weeks in the forges, producing weaponry for the upcoming push. Having been gone for so long from Goldpeak, the mynrughdaer did not have the time to reestablish those familiar noble connections.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Oxnard Kettlebeak wrote:
Basically, she won't agree to fight, but will take apartments in Gold Peak or at the vineyard and remain behind.

All good, not trying to push her into the line of duty. She has already shown she is good with self-defense, even if she was stripped of items. Nothing more is asked, that she defend herself, her child, and the safety of her home IF enemies come knocking, rather than join the first attackers to wipe Gold Peak off the maps.

@Team: We may also want to consider the option of using one or 2 of the elemental armies to even the odds.
We had some people holding multiple ones, maybe this would be a good time to consider using them? Not saying we have to, but we should at least consider it.
A surprise army of earth elementals coming straight up from the ground would ruin some opponents day...just saying.

Finally: we are 13k XP short of Level 11 - maybe we could get in some skirmishing before the front lines clash? Some Recon/Commando/Sabotage mission, maybe?
(I know that one is meta, but I finally get Spellstrike, my familiar gets my full HP, and my weapon is auto-flaming - it's a great step forward for me :P )


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Skycaptain is in fact not just an honorary title- they fly on Pegasus, Hippogriff, and Griffon mounts that House Wrenwrain raises/trains- but in the last battle (the one where the King was captured) they were effectively destroyed, so the current Skycaptains are the one remaining one + new recruits.

Gale Festivus, the Last Skycaptain started off the campaign for those of you who remember the initial scenario.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Still, they are here, and probably not truly combat ready.

But what they could do is extract a deep strike team that manages to secure a target of importance. Especially if ground-based Anti-Air gets distracted by sudden Elementals.

I doubt the enemy was so kind as to bring our King to the battle, probably holding him securely in some cell somewhere - but we could try and e.g. abduct the Frost Dwarf Queen or something. Fast in, have elementals assault, then get Skyrecruits to loudly sing Fortunate Son while they extract us into the sunset.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.
Dvalin Fafnirson wrote:
I doubt the enemy was so kind as to bring our King to the battle, probably holding him securely in some cell somewhere - but we could try and e.g. abduct the Frost Dwarf Queen or something. Fast in, have elementals assault, then get Skyrecruits to loudly sing Fortunate Son while they extract us into the sunset.

[standing ovation]


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage also gets a bunch of nice things at 11th...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

So, if you guys are planning to march with the Stormhammers/Nim's forces there's not necessarily a need for us to play out the war session unless there are other things you want to push for.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Sounds good to me xD
Also, if we summon elemental armies, those would last the whole... Zoomed out battle thing, yeah?
I think that's the only thing we haven't 100% committed to yet :3


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No- when you summon an army, it lasts 1 say:

referenced here


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

One day, got it :3


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Well, here is our strength then. We have the ability to summon an army for 1 day that nobody knows about! Which means that our goal should be to punch as deep as possible into the front lines as possible, and *then* summon our army. Preferably when we have the King in sight.

Here's my question: how long does it take to summon our army?

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