Destiny's Call (Inactive)

Game Master Nightfiend

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Inner Sea Map.
Caliphas City Map
The Quarterfaux Archives
Flanagan’s Grain and Grog
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Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

How interesting that the Mummification process seems like it was based off of Sokushinbutsu mummies that Buddhist Monks used to turn themselves into (though it's been outlawed a long time ago). "The More You Know".


Because most everyone has been by The Quarterfaux Archives (Museum & Library) and The Binder (Library), I have added them to the Caliphas City Map.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Summarizing the meeting so far. Will update as needed. This is much easier than going back through posts, Also useful to see if you haven't yet responded to one of these in gameplay yet:

Quarterfaux Archives: Reward for investigating put out by owner.
Tiasar - highly interested
Ileum - assumed to be highly interested
Caro - somewhat interested
Berta - proposed using it as a test of group compatibility
Haddek -
Sustos -

Slaver's headquarters: Hopefully free Berta's family
Berta - definitely going
Caro - highly interested, already agreed to go
Haddek -
Sustos -
Tiasar -
Ileum -

Locket in the Sewers: Haddek's job
Haddek - definitely going
Berta - will go in exchange for Haddek's help with slavers
Caro - somewhat interested
Sustos -
Tiasar -
Ileum -


Thanks for taking care of the tokens Caro. I received a message from Ileum that stated because of work he has been distracted a bit. He said he should have a post up possibly today sometime.

I just got caught up with everything thus fare and I have to say that it was an enjoyable read. Keep up the amazing RP! )

Edit: I also wanted to add that these adventure hooks, most of them anyway, where designed to be set a little deeper than most. A more personal investment you might say, in order to get things going. In the future, I intend to continue to provide multiple adventure options with hooks that are a little more forgiving.


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True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

UPDATE: Summarizing the meeting so far. Will update as needed. This is much easier than going back through posts, Also useful to see if you haven't yet responded to one of these in gameplay yet:

Quarterfaux Archives: Reward for investigating put out by owner.
Tiasar - highly interested
Ileum - highly interested
Berta - proposed using it as a test of group compatibility
Caro - agreed using it as a test of group compatibility
Haddek - agreed using it as a test of group compatibility
Sustos - interested as a place of research

Slaver's headquarters: Hopefully free Berta's family
Berta - definitely going
Caro - highly interested, agreed to go
Haddek - highly interested, agreed to go
Sustos - highly interested, wants to go
Tiasar -
Ileum - highly interested, wants to go

Locket in the Sewers: Haddek's job
Haddek - definitely going
Berta - will go in exchange for Haddek's help with slavers
Caro - somewhat interested; not sure yet how it fits in her interests
Sustos - highly interested more for potentially killing vamps than anything
Tiasar -
Ileum -


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

For purposes of Caro's meeting minutes, Tiasar is withholding interest in the other missions until he sees how the Quarterfaux Archives goes.

As far as campaign progression goes, Tiasar is still waiting on the return of a certain individual so he will continue his scroll crafting and may brush up on the common lore of the Quarterfaux Archives, but is otherwise ready to fast-forward to the mission.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Ah those notes were just to help everyone keep track of who had said what. They're pretty much null and void now that we're headed to the Archives.

I'm pretty much ready too, unless something weird comes up in one of my two current conversations.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

5sp subtracted.

Tiasar will craft two scrolls of color spray in anticipating of combat. Crafting price has been subtracted and the items are added.

Ready to go!


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro still worked last night, and pre-payed for the next two days so no cash subtracted :P
In the morning, while gathering her gear she puts one of the greenish daggers into her new spring loaded wrist sheath on her right arm. She also prepares an extract of heightened awareness and leaves her other extract slot unfilled so that she can prepare one as needed later.

Since Spud's been so nice lately in reference to Sustos and Randle he deserves a smile and a kiss blown to him as she leaves the tavern.


Spud gets a giant smile on his face in response to the blown kiss. You almost see the man blush.

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Berta will go ahead and pay for another week, just to cover her bases. -3.5 sp.

She has no purchases to make at this time.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Was just looking at the slides and noticed that where you are tracking food and water you still have me down as 0/0. I bought 3 trail rations and a waterskin during downtime shopping just because the 0/0 was embarrassing lol.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Unfortunately trail rations are too heavy and would put me at a medium load.

It's fine, I'll just starve.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

I'll share if we find ourselves stranded in the wilderness. Actually the first purchase I'm saving up for is a ring of sustenance for the ability to craft while everyone else sleeps, and at that point I'll let you have ALL my food :D

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Not saying I'm willing to become a pack mule or anything, but Berta can handle a few more pounds. Purchase your rations and Berta will carry them for you. :)


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

It's probably not an issue for now since we're in the city, but I can carry some for you too if we hit the road, depending on what my load looks like at that point.


Caro Martisova wrote:
Was just looking at the slides and noticed that where you are tracking food and water you still have me down as 0/0. I bought 3 trail rations and a waterskin during downtime shopping just because the 0/0 was embarrassing lol.

I will update that when I get home tonight.

So, off topic question. Was everyone able to view the video I posted in the slide?


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Haven't had a chance to yet, I am going to be rather busy the rest of the evening.

A group name? That is something to ponder...


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1
GM Nightfiend wrote:
“What is the name of your group?”

I have never understood the convention of having a group need to have a name, but it does seem to be a staple in most games I've played.

In any case, I guess we need to pick one, even if it's temporary. Caro doesn't care at all what they are called, as long as it isn't ridiculously silly or arrogant, so she wouldn't have a suggestion if asked. Names and titles are of very little importance to her other than to be able to identify things in her studies and notes. She has always tended to name animals and other things by their role or job.

GM Nightfiend wrote:
Was everyone able to view the video I posted in the slide?

Yes it was viewable for me. I liked it. It added more of a mood to the introduction then just written word would.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4
GM Nightfiend wrote:


So, off topic question. Was everyone able to view the video I posted in the slide?

Yes, I like it. Really helps with setting the mood.


Haddek Balmont wrote:
GM Nightfiend wrote:


So, off topic question. Was everyone able to view the video I posted in the slide?
Yes, I like it. Really helps with setting the mood.

Awesome, I was wondering if it was accessible or not. I will work on adding intro video's to campaign objectives when I can. Its an interesting option that I have someone else helping with.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

About the group's name, if someone else doesn't pipe up with one Haddek will probably just give the guards the name of his (currently one-man) mercenary outfit. Of course the rest of the group might not like it, and we can come up with an actual name later, but he'll take any opportunity to get some good word of mouth for his new business.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Oh cool. Every time I think you're done you just show another level of effort put into this game.

As for a name, I can't really think of anything that's not horribly cheesy. The Destined? Diverse Dungeon Delvers? Adventurers^3 (adventurers cubed)?


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Since none of us really know each other yet, we could just temporarily go with The Strangers until we find something that fits us. I'm not against using Haddek's outfit either, especially as Caro wouldn't mind working with him as a private contractor in the future depending on how all this goes :P


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1
Sustos the Guardian wrote:
"Uhhh, The... Wayfaring, Strangers?"

Sustos with the win! Kudos to him for just stepping up.


Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

I'm not seeing a video anywhere?


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Its in my profile header just below my name.


Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

That's great!

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

I did see it! Love it.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Reading back through to see if I missed anything I noticed many of you described yourselves now that you are in your gear. I feel like I should do the same.

Whereas Caro is usually in plain clothes with a leather top, a long coat, gloves, with multiple pouches tools and blades on her belt...

she now is wearing plain clothes with a leather top, a long coat, gloves, with multiple pouches tools and blades on her belt...and carrying a spear!

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

You jest, but I feel like if I saw someone I knew walking around with a spear all of a sudden, I'd certainly take notice! :P


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

I know, I just felt left out because everyone had cool weapons or armor to describe and Caro is wearing the same clothes she wears in the tavern. It's not as impressive as Berta or Sustos all decked out

I that as I shop for gear I'll start flavoring it all with fluff descriptions, just as skins not changing any stats. Use a cleaver instead of a dagger, a bone saw instead of a scythe, get a coat that looks like a leather surgeon's jacket, etc. Maybe some goggles instead of my glasses.

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

I had to giggle because for whatever reason, when I read "bonesaw," the only thing going through my head was "BONEsaw is read-EEEEE!!"


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Did we see Caro drink a mutagen? This seems rather extreme and I'd rather not color spray a party member in the face if I'm just reading the situation poorly.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro did not drink a mutagen. She was just waiting in the hallway for Haddek to check the third door. A mutagen wouldn't have this kind of an effect anyways.

By the way, you never posted what you drank this morning so I had to search all the way back to yesterday morning to find the fruit ale >:(


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Ok, I just wanted to make sure that you weren't taking a more intense rokeplaying take on the mutagen change and risk blasting you unconscious for it.

And it was originally tea, but he did sip the fruity ale to be polite :P


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

You can try to blast me unconscious, fruity man! See where that gets ya.
oops wrong tab

BTW, best game ever. Most GMs just take a character over in a situation like this. I love that Nightfiend just gave me some details and is letting me run with it.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Lol Great job RPing the change. It's also kind of funny that our first fight as a group is against a member of our group. :)


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

You guys are being all kinds of nice with the hugs. Honestly if I was you guys I'd just beat me unconscious with non-lethal damage at this point

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

I think the boards ate another of my posts.

Anyway, I'll level with you. I was absolutely going to say "knock 'em into next Tuesday and we'll heal them when they wake up," but I felt super bad about it so I went with the grapple instead. Apparently Berta has a knack for wrasslin'.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Yeah that was an impressive grapple lol. Must be the low center of gravity :P
I'm gonna brainstorm here since I can't in the other tab. I don't think anyone has any spells to help, so the only options I see are tie us up and take us outside, or knock us out and see if we're free of it when we wake up.

Either one may or may not work, and who knows if either of them will require another save afterwards....

Just my thoughts.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4
Caro Martisova wrote:
Honestly if I was you guys I'd just beat me unconscious with non-lethal damage at this point

I won't deny Haddek thought about it after you almost 1-hit him. >(

lol it was stupid of me to tackle you like that, I'm just lucky it worked out (maybe)


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Had to revisit the grapple rules since it's been a hot minute since I've been grappled. Based on what it looks like the plan is, I also just looked these up, gonna put them here for reference so we don't have to look it up later.

Rope wrote:
Hempen: The DC to escape hemp rope bonds is equal to 20 + the CMB of the creature that tied the bonds. Ropes do not need to make a check every round to maintain the pin. If the DC to escape is higher than 20 + the tying creatures CMB, the tied up creature cannot escape from the bonds, even with a natural 20 on the check. This rope has 2 hit points and can be burst with a DC 23 Strength check.
Tie Up wrote:
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Knocking you out means we would have to heal you though, and those are valuable resources ;)


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Yeah this is kinda a rough situation.
- Grappling to tie up gives AoO and now we have to heal the non-affected
- Beating down with non-lethal means we have to heal the affected
- Using Color Spray to make unconscious is little to no healing but uses 1/3 of your spell slots

Any way around it it's either come back tomorrow after recovering and planning for the fog, or continue today after using some form of resources due to the fact that Ileum and I had crappy save rolls :P


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

It's alright, I've prepared multiple scrolls of color spray. And you know what takes up just as much resources? Being too stingy with my spells and making us burn through all our healing. Better to walk back with no arcane spells and full hp rather than no divine spells and half hp.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Agreed. I didn't know you had scrolls on hand, that changes the whole dynamic. I've been curious this whole time if knocking someone out would break them free from the effect, hopefully Ileum fails his save and we can find out.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Scribe scroll is an extremely important part of the wizard class, especially at low levels. One of the reasons I'm not a particularly avid fan of PFS.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Aww...you took Ileum out way too fast. I was looking forward to flanking with my mist-touched buddy.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Honesty the only reason I didn't color spray Caro immediately was because I was concerned about ruining a colorful attempt at roleplay.

Next time I'll listen to my instincts and immediately turn on the friendly fire :)

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