Seltyiel

Tiasar Soseshtian's page

86 posts. Alias of CampinCarl9127.


Full Name

Tiasar Soseshtian

Race

Elf Wizard 1 | HP 8/8 | AC 14/13/11 | Initiative +5 | Perception +0 (+2 with familiar) | Speed 30 ft. | CMB -1 (+2 to escape grapple) | CMD 12 (+2 vs grapple) | Saving Throws F +1, R +3, W +2 |

Classes/Levels

Light Crossbow +3 (1d8) | Spell Availability 1st: 2/3

Gender

Male

Size

Medium

Age

99

Alignment

N

Deity

Nethys, Alseta

Languages

Common, Elven, Draconic, Infernal, Abyssal, Celestial, Sylvan

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Tiasar Soseshtian

Statistics:
Male Wizard (Infernal Binder) 1
N Medium Humanoid (Elf)
Init +5; Senses Perception +0 (+2 with familiar); low-light vision
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DEFENSE
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 dex)
hp 8
Fort +1, Ref +3, Will +2
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OFFENSE
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Speed 30 ft.

Melee Dagger -1 (1d4-1)

Ranged Light Crossbow +3 (1d8)
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STATISTICS
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Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12
Base Atk +0; CMB -1 (+2 to escape grapple); CMD 12 (+2 vs grapple)
Traits Balancer's Banishing, Tireless Logic, Warrior of Old
Drawbacks Sheltered
Feats Scribe Scroll, Spell Focus (conjuration), Augment Summoning
Skills (8 points; 2 wizard, 4 INT, 2 background)
ACP -0
(1) Appraise +11
(0) Escape Artist* +5
(1) Knowledge (Arcana) +8
(1) Knowledge (Local) +8
(1) Knowledge (Nature) +8
(1) Knowledge (Planar) +11
(1) Knowledge (Religion) +8
(1) Linguistics +8
(0) Perception +0 (+2 with familiar)
(0) Sense Motive +0 (+2 with familiar)
(1) Spellcraft +8 (+2 to identify magic items)
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Spellcraft to identify magic items (race)
+2 Escape Artist (race)
+3 Knowledge (Planar) (class)
+2 Perception (familiar)
+2 Sense Motive (familiar)
+3 Appraise (familiar)
Languages Common, Elven, Draconic, Infernal, Abyssal, Celestial, Sylvan

Special Abilities:

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SPECIAL ABILITIES
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Slender Elves often appear unnaturally thin by other races’ standards. Elves with this trait gain a +2 racial bonus on Escape Artist checks, on combat maneuver checks to escape a grapple, and to CMD against grapples.

Illustrious Urbanite (conjuration) City elves have a remarkable ability to combine magic harmoniously with their surroundings. They gain Spell Focus with conjuration, illusion, or transmutation spells as a bonus feat. When casting spells of this school, the elves can choose to have the spell leave undamaged any building or structure that would normally be affected.

Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Arcane Focus Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.

Low-Light Vision Elves can see twice as far as humans in conditions of dim light.

Balancer's Banishing As long as you remain neutral, whenever you cast a spell that would send an outsider with the chaotic, evil, good, or lawful subtype back to its home plane, the spell's saving throw DC increases by 1.

Tireless Logic Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.

Warrior of Old As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on initiative checks.

Sheltered Brought up in courtly environments and knowing little of violence, you have trouble getting accustomed to it. Whenever you have less than half your maximum hit points, you are shaken.

Arcane Bond Morde

Opposition Schools: Enchantment, Necromancy A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. For example, a wizard with evocation as an opposition school must expend two of his available 3rd-level spell slots to prepare a fireball. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. A universalist wizard can prepare spells from any school without restriction.

Conjuration School (Infernal Binder) The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. An infernal binder can summon and bind devils to do her bidding. If she makes a single mistake in the binding, she opens herself to an eternity of torment.

Summoner's Charm Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell.

Planar Knowledge As an infernal binder, you gain a +3 bonus on Knowledge (planes) checks.

Assume Control At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster’s level. If you know the summoned creature’s name, you receive a +2 circumstance bonus on the check. If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round). This does not increase the duration of the original summoning. The original summoning caster can attempt to regain control of the summoned creature as a standard action by making a caster level check against your caster level + 10. When your control ends, the creature reverts to the control of its summoner.

Spells:

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Spells
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0th (at will)
Detect Magic
Read Magic
Acid Splash

1st (3/day)
Grease
Summon Monster 1 (Prepared)
Identify
Color Spray (Prepared)
Silent Image
Feather Fall (Prepared)
Infernal Healing

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current Load Carried 26 lb.

Money 31 GP 9 SP 0 CP
Dagger (2gp) (1 lb.)
Light Crossbow (35gp) (4 lb.)
-Bolts x10 (1gp) (1 lb.)
Silken Ceremonial Armor (30gp) (8 lb.)
Spell Component Pouch (5gp) (2 lb.)
Backpack (2gp) (2 lb.)
-Spellbook, Travelling (1 lb.)
-Inkpen (1sp)
-Ink Vial (8gp)
-Journal (10gp) (1 lb.)
-Trail Rations (5sp) (1 lb.)
-Waterskin (1gp) (4 lb.)
-Acid Flask (10gp) (1 lb.)

Scroll of Color Spray x2 (25gp)
Scroll of Grease (12.5gp)
Scroll of Identify (12.5gp)
Scroll of Silent Image (12.5gp)
Scroll of Infernal Healing x2 (25gp)
Scroll of Summon Monster 1 x2 (25gp)

Kothar Soseshtian's Journal (2/5)

Background:
Kyonin, the spiritual home of the elves, has existed for millennium. It is well known that before Earthfall, the elves foresaw the destruction of the Starstone and the coming Age of Darkness. They were forced to abandoned their ancient home, retreating from Golarian with the Sovyrian Stone to the mysterious realm of Sovyrian. They left behind them little more than legends and fantastical ruined cities. But what is less known is that some elves remained on Golarion. Some stayed as stewards of their former homes and ancient cities, too bound by honor to desert their posts. Some stayed out of a loyalty for Golarion, seeing the other humanoid races as friends and allies that could not be abandoned in their time of need. Some stayed believing that they could survive the cataclysmic event or believed that the seers were wrong, sheer stubbornness preventing their escape. Vesryn Soseshtian stayed to guide those who refused to leave. A powerful and respected elder, he believed that if the elves who remained ended up surviving the fall of the Starstone, they would need to be united and strong in order to survive the fallout.

Earthfall came to pass, and although the remaining elves were not instantly swept from existence, the challenge of surviving in the Age of Darkness was immense. Vesryn held many of the scattered elves together, ready to fight this strange and dark new world with races marching up from the dirt and the sky blotted out. There was never happiness or peace. But with the guidance of Vesryn, there was survival, and a sense of belonging otherwise missing in the absence of the rest of the elves.

Eras passed. The elves and their hampered numbers never grew or flourished, their long life spans and frugal procreating leading them to simply endure. They were a small and close-knit community that were lead by different generations of the Soseshtian family through the eras. The struggles were immeasurable and the fate of the leftover elves was always precarious. But as the Soseshtian family endured, so did they. For a time.

In 2497 AR, the greatest threat to the elves since Earthfall itself came to Kyonin. The nascent demon lord Treerazer, who had been wandering Golarion since the Age of Darkness after being banished in response to his failed usurp of Cyth-V'sug. He had been tormenting Golarion, but when he learned of the exodus of the elves and the power of the Sovyrian Stone, he concocted a plan to obtain it and use its power to regain access to the Abyss. He began searching Kyonin and leaving a trail of death in his wake. The elves learned of Treerazer's presence and made preparations to flee Kyonin to safer lands. But when the current leader, Verinias Soseshtian, become aware of Treerazer's plans for the Sovyrian Stone, he rallied the elves to fight and protect their precious artifact and their only link to their brothers and sisters.

For nearly fifteen years the elves fought against Treerazer and his army of minions. Time and time again the two sides clashed, the elves too weak to kill the demon lord but too smart to throw their lives away, using strategic attacks to slow and hamper Treerazer's efforts without outright confronting the creature in the open. Treerazer grew more and more frustrated with the irksome elves, and in 2511 AR he devised a plot to follow the elves back to where they called home. He was successful and discovered the city of Iadara, where most of the leftover elves resided. The next day he came with all of his minions and marched on Iadara. The forest was a sea of elven blood. The only survivor of the Iadara Massacre was Verinias Soseshtian.

Verinias was devastated. What few elves remained were scattered in the wind, and it was his own rallying cry that brought about the death of so many. He wandered the forests of Kyonin for decades in a deep well of depression. It wasn't until he saw two elves being slaughtered by Treerazer's minions that he snapped out of his stupor. He could wander the forest forever pitying himself, but that would do the elves no good. Treerazer still needed to be dealt with, as his access to the Sovyrian Stone would be a threat to all of Golarion. Verinias decided to use the power of the artifact against him. After millennium of separation, he traveled to Sovyrian and confronted the elves who still yet lived. For years he convinced, begged, and threatened the elves to do something about Treerazer. Eventually his work paid off, and in 2632 AR the elves returned to Golarion with a fury, driving back Treerazer into the Tanglebriar and reclaiming their lost homeland.

A millennium has passed since the return of the elves. The Soseshtian bloodline still persists, with Kothar Soseshtian as the sole inheritor in the Age of Lost Omens. He grew up as an exemplar of the elves, training in both their way of magic and blade to become an eldritch knight of significant renown. He fell in love with a wild elven druid named Amaera who showed him the mysteries and wonder of the forests of Kyonin. They were happy for decades and he sired a son who he named Tiasar. But when traveling in southern Kyonin they came upon some of the devastation of Treerazer, and Kathar felt a deep pang of guilt. It was his blood, his ancestors who failed to rid Golarion of such a monster. And he was blessed with great power, but used it for nothing but selfish desired.

Amaera tried to turn him away from his foolish quest, but he would not be swayed. Furious at his stubbornness she left him, taking their child with him. Kathar was saddened at the loss but knew it was for the best because of what he planned to challenge. He sought after and pleaded with the silver dragon Baelesti for help. Baelesti had always been protective of the elven race and had a deep-seated hatred for Treerazer, but feared to confront the creature alone. Together they battled the nascent demon lord, but even their power combined was not enough. Kathar was slain and Baelesti escaped with grievous wounds. The silver dragon went into seclusion and hasn't been seen since.

Tiasar was still young when his father left. He had nothing to remember his father by except his arcane studies and his old spellbook. Amaera pushed Tiasar to further his magical education and put his foolish father behind him. Although he did spend the rest of his adolescence in Iadara with his nose in books, he could not get the thought of his father being slain by Treerazer out of his head. As his father and many of his ancestors, he became obsessed with the demon lord and how he may rid Golarion of the creature once and for all.

Tiasar focused his studies on outsiders and the planes, searching for any weakness the creature may have. He knew that death would not stop such a monstrosity, and conventional methods of confrontation may not be enough. But even upon finishing his education he still had no answer to the questions he sought. Once he scoured the libraries and probed the mind of every elder willing to talk to him, he realized the answer could not be found within Kyonin. He must expand his search. Perhaps it would take decades, centuries, but he would travel Golarion and maybe beyond to gain the power needed to confront Treerazer.

Appearance and Personality:
Tiasar is a tall, thin elf with silver hair, pale skin, and sky blue eyes. His hair is neatly parted to either side, most of it tucked behind his ears. His appearance is immaculate and he has a certain softness about him, giving the impression of somebody who's not used to hardship.

Tiasar is pragmatic scholar who is immensely interested in the Great Beyond. He believes in seeing things from all available perspectives, sometimes forgetting to have one of his own. He has a faint detachment from society and more often than not takes a "logical" approach to situations rather than a "good" approach.

He is used to spending more times with books than people and occasionally he goes into an almost trance-like state of deep thought when thinking about something. He has the lofty ideal that no problem can be solved without magic, even using magic for everyday convenience such as lifting a drink to his mouth or flipping the page of a book. That combined with his cultural ignorance can make him distant from humanity, but he is always willing to learn and understand more.

Journal:
Tiasar keeps record of all his adventures in his journal. The entirety of Tiasar's journal is written in elven.