| Nerrot Ergaval |
Nerrot's masterful display of ship knowledge getting overlooked completely, the small halfling gives the woman a suspicious glance, but after a second smiles. Well is she'snot paying attention to me then maybe I can just sign and hang out in teh crow's nest or something. He takes a second to time his move, but as soon as the woman's not actively looking at the document, he moves in and puts his name on the list.
After a second though, his conscience or maybe kanpo hanging off the back of his shirt, gets the better of him and he pipes up. "Well, What kind of repairs are we talking about? I can handle sails, rigging, and some basic woodworking such as tarring or maybe planking, but I'm not very good at the heavier stuff."
| GM_Starson |
The captain smiles as each person puts their name to the contract.
Aye Chef, your more than welcome to meet him on the morn if ya wish, though It'll be the quartermaster that works ya first.
She sips and smiles at Nerrot.
Got lots of repairs, and can handle most of it with our own crew... but a few things will be tricker to get, and that's where you'll come in. But those things can wait until the morn. For now, drink, eat, and be merry.
At Lorqinor's suggestion of seeing the ship, she shakes her head and winks conspiratorially.
Ship isn't here right now, I have it moored someplace safe for the night. Like i said, you can chat with the crew in the morning about what can be done.
| Nerrot Ergaval |
Nerrot gives a nod at the captain's comments, "W'll at least she's sti' seawo'thy! Don't saund ta bad!" Nerrot then picks up a very mild drink and sips it while making sure to get some food into his recently liquids-only tummy.
He then takes a few vegetables and chops them up before setting his little and somewhat heavy friend on them to chow down. Turning to the rest of the group his lifts his glass. "'ell, t'en t'ere's not'ing else ta da! 'et's enjoy t'a last day o' t'a Rum Panch tanight t'en!"
| Mort Gloomhallow |
"You better believe it. I'll be back here in the morning." Well, morning.. ish. Mort hops up and heads in to town with whoever else has a head for a party and wenching.
"Chef! Get on our here with us, and bring that fancy trophy, stein of yours. We'll put it to good use.." Everyone loves a winner!
Yvonne Crownsilver
|
Yvonne scratches her head. The ship broken. Curse of the Sea Banshee..I'm a priestess not a carpenter
She turns to Mort. "Aye Mort I'll have a few rounds of grog with you!"
| Ivan the Artillerist |
"Vell if ziss is vat I must do to get zee loot..." Ivan mutters as he signs.
| GM_Starson |
Sorry for the radio silence guys, moving is hell and I still don't have my home computer setup, so access is limited. Hopefully I'll be back up to speed soon.
As everyone filters down to the bar, some nursing hangovers, they see the Captain again, her hat tipped back as she looks over ship blueprints with several other folks who can only be other crew members. She spots them and waves them over.
Hope your ready for some work crew.
She nods to another woman who stands next to her.
This is Iulia, my quartermaster. You'll be taking duties from her today.
The quarter master goes back to the group as the captain returns to talking with her crew. It's easy to hear that she's talking to them about replacement parts to pick up, rope, wood, ect.
The quarter master is a Raven-haired and foul-tempered beauty, that much is for certain.
While she has a lot of chellish traits, the tattoos on her body are Geb.
Alright fresh meat. Captain says your our bruisers and to save ya for the special missions. So, I got ya special mission.
She sets a sack down on the table that clinks obviously. Anyone who looks inside can see it's filled with gold pieces, about 250 of them.
When that bastard snowfeather tried to mutiny, he rammed the ship into a rock, and it destroyed the masthead. We need a new one... bad enough luck we don't have a jinx-eater on crew anymore, we ain't sailing without a proper carved masthead. So that's your job, find someone to carve us a masthead that'll make the captain happy, and get them to carve us one. This is all the gold I can spare. It needs to be good, but we can't do more than this, so if this won't do it, it's your job to figure it out. Any questions?
Hartha’s Headstones is a shop up the way with a skilled sculpture who runs it. Mostly likely would be the best person to ask.
| Ivan the Artillerist |
K(local): 1d20 + 1 ⇒ (7) + 1 = 8
K(local): 1d20 + 1 ⇒ (14) + 1 = 15
"I sink I recall walking by a sculpter's shop as i shtumbled to bed last night, Should be just up zee vay a bit." Ivan says to the party.
| Mort Gloomhallow |
K Local DC10: 1d20 + 4 ⇒ (17) + 4 = 21
Mort gives Lulia a slow up and down look "Hey there. I'm Mort. Nice tats." He smiles and heads off with the others.
K Local DC10: 1d20 + 4 ⇒ (17) + 4 = 21
"Ya, saw the same place. Hopefully we can make this work." Mort turns to ask the Captain one last question "How much leeway we got to get this done? We comin' back here in the future? A little arm twistin' ok?"
| GM_Starson |
The captain waves dismissively at Mort.
Just don't have the guards breathing down my back, I don't care what you do.
The quartermaster grunts in agreement.
Making it hard to come by here again would be inconvenient. It's a good port. Try not to ruin that unless you have a damn good explanation.
| Mort Gloomhallow |
"Aye aye Captain." Nods Mort, heading out to visit the sculptor down the way. "Let's get this busy work done sooner than later. The sooner its done the sooner we get to being richer right?"
Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15
| Ivan the Artillerist |
"Yes yes *ahem* eye eye Captain" Ivan says as he salutes and follows the crew into town.
| GM_Starson |
The team moves swiftly to hartha's shop, the morning sun lighting up Lilywhite rather beautifully.
Soon enough, they arrive. This small square building has no sign advertising its name or type of business, but the door and support posts are heavily carved with images of gravestones, religious symbols, sea
monsters, and sailing ships.
Siting out front of the shop is a rather burly dwarf woman who stands on a stool chiseling at a large wooden beam. In a deep alto, she sings while she works.
As the team approaches, she slows the song and gives them a smile.
Well met strangers. What can I do for you?
| Nerrot Ergaval |
| 1 person marked this as a favorite. |
Bleary eyed from the headache pounding in his head, Nerrot, squints a few times trying bring the captain into focus and the ship plans as well. Eyes constantly readjusting he listens to Iulia's requests, before giving the woman a warm smile and asking, "Anyt'ing I can't 'elp wit' on refittin' t'e s'ip? T'at sounds more up my alley t'an tryin' te get some'ne te do somet'in' wit'out causin' problems..."
Getting shooed out the door it becomes apparent what the halfling had really been trying to do when the bright morning light hits Nerrot's eyes and garners a cry of pain.
--------
Eyes nearly screwed shut, Nerrot moves into some shade in front of the shop and gives a sigh of relief as he opens his eyes again. He sits down and rests for a moment listening to the woman sing, as she comes to a stop he pipes up in a heavily accented dwarven, "Здається, різьблення - це не єдине, що ви досягли в мистецтві. Ця пісня була просто дивовижною."
It seems that carving is not the only thing you have made into an art. That song was simply amazing.
A moment later he remembers why they came and introduces himself and the rest of the group in Dwarven before handing the reigns of the conversation off to someone with more social grace.
Diplomacy (Aid): 1d20 + 1 ⇒ (12) + 1 = 13
| Ivan the Artillerist |
"Yes, and if we can get it done quickly, zen vee can set sails and get our coin!" Ivan chimes in.
Diplomacy aid: 1d20 - 2 ⇒ (15) - 2 = 13
| GM_Starson |
| 1 person marked this as a favorite. |
Dies laughing
The dwarf woman looks the crew up and down.
How much money? Normally I'd say 2 weeks to get a new masthead done... if the pay is extra good though, I can make it 1. For a favor on top of the pay, I'd put a extra rush job on it.
She taps the wood.
I only use a special wood that grows on this island. A few river drakes have put up a nest near the grove. You seem like a strapping bunch to me, so if you can make it so I can get my timber again without having to risk my neck, I'll bump one of my other clients to the end of the line.
| Nerrot Ergaval |
Chef has been killing it with these one liners!
Nerrot gives a snort at Chef's surprisingly pursuasive short overture. He then smiles as the woman asks about the money, quickly bypassing the question and instead pointing out the much larger people in the group. "We'e got enoug'! T'oug' goin' an' takin' care o' t'ose ri'er drakes be smooth sailin' for dem. We'd be glad ta clear dem out!"
He gives a full belly laugh at Chef's expert cooking opinion, "Sounds AMAZIN', we're cookin' some!" before adding in for teh dwarf "We'll bring some bac' if you're a wantin' to try it!"
He does take a second to see if there's anything he's heard about river drakes before.
Knowledge (Nature?, Arcana?): 1d20 + 8 ⇒ (12) + 8 = 20
| GM_Starson |
Nerrot knows that, generally speaking, river drakes are fast predators that can vomit a corrosive mucus that slows down their prey as it burns them. He also knows that tracking them down will probably require a bit of wilderness skill, otherwise you'd have to wait around and act as bait for them to attack, which could certainly be bad.
Survival to track down the drakes... careful, failing means they might get the jump on you!
| Mort Gloomhallow |
Mort cocks an eyebrow when Chef talks about roasted Drake "Let's hope we get to try it out sooner then later. I've spent a fair bit of time trackin' and can hopefully find the trail once ya give us the area ta look." Mort cracks his knuckles and dreams of hacking and gutting some hapless Drakes, whatever those are.
Survival, Tracking: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Meh, guess I should have taken 10.
| Ivan the Artillerist |
Ivan kept quiet while they haggled with the dwarf. Haggling, especially vith a herry dvwarf was not his forte.
survival aid: 1d20 + 1 ⇒ (11) + 1 = 12
"I have heard zat Rivver Drakes are prone to hiding in... rivvers, perhaps a nearby estuary vould be a good place to start?"
| GM_Starson |
| 2 people marked this as a favorite. |
???: 1d100 ⇒ 8
Mort leads the team out into the wilderness, and the others follow Chef going a little slower than most and noticing that Mort seems to just sorta be following the trail straight into the jungle...
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Ivan: 1d20 + 4 ⇒ (18) + 4 = 22
Chef: 1d20 + 7 ⇒ (10) + 7 = 17
Yvonne: 1d20 + 4 ⇒ (18) + 4 = 22
Lorq: 1d20 + 12 ⇒ (5) + 12 = 17
Nerrot: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 3 ⇒ (20) + 3 = 23
Drake: 1d20 + 7 ⇒ (18) + 7 = 25
Drake: 1d20 + 7 ⇒ (16) + 7 = 23
Drake: 1d20 + 7 ⇒ (8) + 7 = 15
Ivan: 1d20 + 6 ⇒ (9) + 6 = 15
Chef: 1d20 + 3 ⇒ (14) + 3 = 17
Yvonne: 1d20 + 2 ⇒ (4) + 2 = 6
Lorq: 1d20 + 10 ⇒ (19) + 10 = 29
Nerrot: 1d20 + 2 ⇒ (10) + 2 = 12
Mort: 1d20 + 2 ⇒ (7) + 2 = 9
As mort begins to cross one of the many deep, swift running streams, he spots a flash of silver out of the corner of his eye! He barely has the chance to shout out a warning before three drakes leap from the water, ready to devour him!
The rocks and forest are difficult terrain! The water is deep enough to require swim checks!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Lorq
-----------------
Drake 1
Drake 2
-----------------
Chef
-----------------
Drake 3
-----------------
Ivan
Yvonne
Nerrot
Mort
Lorqinor Brightcoral
|
Seeing lots of water here he will gather some of it and shoot a blast at the katty corner from him
1d20 + 7 ⇒ (4) + 7 = 11 rta
2d6 + 4 ⇒ (4, 1) + 4 = 9
| GM_Starson |
Lorqinor's blast goes wide as he tries to take the shot, and while one of the drakes continues it's rush towards Mort, the other two have their attention drawn by the water bender.
The first Drake Rushes Mort...
Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8
Bite: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
and scores a wicked bite on his leg as it tries to get at him.
The other two look at the ground and their throats undulate as the first one spews a huge glob through the air...
Acid!: 2d8 ⇒ (3, 1) = 4
As everyone is coated in the sticky, slimy, BURNY goop! Reflex save 14 for half or be entangled!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Lorq (Ref Pend)
-----------------
Drake 1
Drake 2
-----------------
Chef (Ref Pend)
-----------------
Drake 3
-----------------
Ivan (Ref Pend)
Yvonne (Ref Pend)
Nerrot (Ref Pend)
Mort -8 (Ref Pend)
| Nerrot Ergaval |
Nerrot gladly trumps along behind the rest of the group up the river. He gives a small start as the things jump out of the river. "O' course the river d'akes 'ould be in t'e river! Haha!" His laughter gets cut short as one of them tries to spray acid all over him.
Relfex: 1d20 + 4 ⇒ (3) + 4 = 7
"Eeeeeww, gross it sticks!"
| GM_Starson |
Chef steps forward, wading into the water. The sticky mucus restricts his movement and he sinks like a stone, his swing going wide. Now the rushing current is threatening to pull him from the bank!
Chef, I'll need a swim check or else the river is gonna sweep you away!
The other drake undulates it's throat, and another splash of acidic goo covers everyone!
Acid!: 2d8 ⇒ (5, 2) = 7
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Lorq (Ref Pend x2)
-----------------
Drake 1
Drake 2
-----------------
Chef -4 Entangled (Ref Pend)
-----------------
Drake 3
-----------------
Ivan (Ref Pend x2)
Yvonne -4 Entangled (Ref Pend)
Nerrot -4 Entangled (Ref Pend)
Mort -8 (Ref Pend x2)
| Mort Gloomhallow |
Reflex DC14: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex DC14: 1d20 + 6 ⇒ (17) + 6 = 23
Mort ducks and dodges some of the flying acid, dropping down in the water a bit for an advantage. "Looks like they got the drop on us ladies n gents. Time ta return the favor Mindy!"
With a grunt and a ring he draws out Mindy, cleaving down with all his might at the drake that bit into his leg. Time to feast! Rings through his brain.
Draw n hack!
MW Sawback Greatsword, Power Attack: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 262d6 + 6 + 6 ⇒ (5, 1) + 6 + 6 = 18
Crit? MW Sawback Greatsword, Power Attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 122d6 + 6 + 6 ⇒ (4, 3) + 6 + 6 = 19
Her aim is perfect, but a ridge of bone saves the drake from certain death.
Killing Flourish (Combat): You inspire dread in other foes when you slay an enemy. Benefit: When you reduce your target to fewer than 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes within 30 feet who can see your attack.
Be Afraid. Be very Afraid!: 1d20 + 17 ⇒ (13) + 17 = 30
Lorqinor Brightcoral
|
He will gather more power and shoot at the creature he shot at before
1d20 + 7 ⇒ (6) + 7 = 13 rta
2d6 + 4 ⇒ (6, 6) + 4 = 16