| Mort Gloomhallow |
Mort's squinted, half drunk eyes light up as the chance to become rich presents itself on the end of a pistol Holy s*$@, time to make some cash Mindy! He spins on his heels and hollers at the others "Let's moooove!" He pushes and prods the others, their reaction times slowed thanks to the copious amounts of booze they've drank then yacked.
As he approaches the blockade he draws out Mindy and raises her high into the air and shouts "MOVE OR MEET MINDY!" His seriousness is stone cold.
Intimidate: 1d20 + 17 ⇒ (2) + 17 = 19 Wow that roll sucks! Maybe its still enough.
| Ivan the Artillerist |
Ivan rushes to follow Mort to the prize; When he makes to create path, Ivan tries his best to help by firing his own pistol in the air and using his rapid reload feat to reload an alchemical cartridge as a free action before waving the pistol around and saying,
"I AM VEEING VERY SURE YOU KNOW WHAT A PISTOL IS YESS?" he yells immediately after the gun fires and while he is reloading, " Zat is how fast they put a giant hole in a man, and ziss is how fast I get it ready to do it again.' as he finishes his rapid reload. "Now, you will all be getting zee hell out of our way now."
intimidate: 1d20 - 2 ⇒ (3) - 2 = 1 ouch... guess his pants were down or something haha
| Nerrot Ergaval |
Nerrot jumps up at the chance for fortune. A fartune? Ce'ld it be enugh to buy back the family mansion? He scrambles slightly off balance to catch up to Mort, Chef, and the one with the pistols.
As he gets close to the rush of the crowd, he gives a few people a malicious look, trying to slow their movements and mess up their luck, before cackling in surprisingly dark way. "What're all ye lily-liver'd land lubb'rs doing in our way? Move aside!"
Throwing an evil eye (now with added Jinx bonus if they fail the DC 16 save) on as many people as you'd allow and then cackling to keep them going!"
Intimidate, Chef Aid unless he needs to make his own: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
| GM_Starson |
Mort raises Mindy into the air and terrifies a group into moving out of his way.
Chef doesn't even need to do that much, people scattering away from the hulk of a man.
Ivan... has less luck. Apparently, more gunshots don't even draw attention at this point. He gets stuck in the crowd and the throng of people, unable to move.
Nerrot isn't as commanding as Chef is, but with Chef already clearing his own way Nerrot is able to follow close behind, scaring off the last couple.
Lorqinor ducks and bobs and weaves like a fish in water... or he would have if he didn't run smack into someone running away from Chef. Lorqinor gets the failing if it weren't for that bit of bad luck, he would have been fine. But he's stuck here for the moment...
Mort, Chef, and Nerrot rush along with the crowd, but the narrow streets are forming a choke point. They'll either need to spy a shortcut in the crowd Perception or... make their own. Strength
Ivan and Lorqinor must retry their checks to proceed.
| Mort Gloomhallow |
Mort smiles and sheathes Mindy once more "Sorry Mindy, maybe later. Pirates are always doin' somethin' stupid." He rushes along through the crowd. Seeing the crowd start to back up he puts his head down and gets a running start, lowering his shoulder into the back of a bowling ball of a woman. "Outta the way skank, we got places ta go!"
Strength: 1d20 + 4 ⇒ (20) + 4 = 24
| Ivan the Artillerist |
feeling rather beaten now, Ivan decides to play to his strengths and duck and dodge his way through the crowd.
reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Yvonne Crownsilver
|
Yvonne tries to dodge out of the way.
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
- - - -
She then scopes out the crowd.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
"Over there you lubbers!" She smiles.
| Nerrot Ergaval |
Ahh, I kept everyone waiting. blah!
Nerrot tries to climb the back of Chef to actually get up high enough to see anything above the lower abdomens of everyone around him.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
He instead getys knocked off and finds a face full of dirt. Standing up he glares around and shouts out, "All rig'ty, Which o' ye gods damn'd basterds did that?"
| GM_Starson |
Mort Chef and Yvonne keep moving the fastest of the lot as Lorqinor and Ivan try to catch up, Nerrot falling behind with a unlikely to be accidental trip. Perception or Strength to proceed
The racers continue through the town, suddenly reaching an area where two bridges cross a river... one of them is a mass of people, the other is down for repairs as people diligently work on it. You can either climb the railings, bluff your way past, jump across the broken bridge, or jump in the water and swim for it! At the bridge, you can either climb, bluff, acrobatics for jump, or swim across!
| Mort Gloomhallow |
Swim: 1d20 + 10 ⇒ (8) + 10 = 18 Mort in one fluid motion, dives off the bridge and starts pulling himself through the water with practiced ease. Sorry Mindy, I'll be sure to oil you up real nice tonight...
| Nerrot Ergaval |
Nerrot decides to head for the sides of the street hoping to find an alley way or some where he can slip away from the crowd and put his fast legs to work.
Perception, please!: 1d20 + 3 ⇒ (6) + 3 = 9
He of course is instead trampled in the rush, unable to get anywhere.
Curses dice, the exact same result? *Evil eyes the dice*
| Ivan the Artillerist |
Ivan Tries to keep up wit hate faster party members, not wanting to be seen as a laggard. He looks around for a quicker way to the bridges,
Wheres that shortcut??: 1d20 + 10 ⇒ (16) + 10 = 26
Zere it iz! he finds the shortcut and barrels right to the broken bridge and leaps to jump over!
Jump It!: 1d20 + 10 ⇒ (14) + 10 = 24
"Vell I had a Minor Setback, But at least I vill not be zee last one zere hahahahaha" he yells as he lands on the other side.
| GM_Starson |
Loriqor and Ivan both hurry along as fast as they can (1 round behind) moving towards the bridge. (You both pass your checks, but will be 1 round behind.)
Nerrot cannot seem to find his way out of the crowd!
The others rush into founder's square and run along the edge of the bay when they see shadows peeking out from house corners up ahead! Do they Sense the Ambush? Or knock the attackers flat as they keep going! Bull Rush
| Mort Gloomhallow |
Bull Rush: 1d20 + 8 ⇒ (13) + 8 = 21 Mort drops his shoulder on another woman, this one a little more ornery and apparently bitter over his treatment of her bestie back at the bottleneck. "Get over it witch, that treasaah is OURS!"
| Ivan the Artillerist |
Lead with the shoulder now!: 1d20 + 6 ⇒ (16) + 6 = 22
Ivan runs as fast as he can, seeing Mort and the Chef just a little bit ahead of him as he bowls over one of the would be ambushers. "Hhehe sometimes I surprise even myself zese days!"
| Nerrot Ergaval |
Nerrot gives a frustrated sound. He was a... okay not born sailor, but he knew how to sail a ship and how to navigate it, he just couldn't get to the g@%*%$nable thing!
He ferociously tears his way up the backs of thhe people thronging around him, trying to get enough height to see where he needed to go.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
==============
Hopefully seeing a path way out of there, he rushes towards the bridge and climbs the balistrade. On the precarious ledge, he cracks his neck, and leaps over the edge trying to sink/swim his way past the bottle necked bridge.
This might be the place that gives Nerrot the most trouble, someone didn't take any ranks in those skills. Could he use his water lung hex and just completely bomb the swim?
Swim: 1d20 ⇒ 10
| GM_Starson |
Mort and Chef slam their attackers back as they plow through, though one matches hands with Yvonne, pushing her back as Ivan runs up behind to join her!
Nerrot finally manages to escape and plunges into the river... hexing himself, he bobs along, swimmingly slowly, but surely across.
Chef and mort can see the inn perched along a cliff that overlooks the city, the trail up running along the harbor. Their attackers follow close behind, reaching out to try to grab them! They react... Trip them over the cliff into the harbor, or distract them with a bluff check!
| GM_Starson |
Chef and Yvonne continue forward, tossing their pursuers off the cliff and into the bay with a splash. They arrive almost at the front door of the Inn, but the inn is packed with revelers from the punch drunk festival... just getting to the door will be a challenge, and other racers are closing in! You'll either need to... Dodge the drunks Acrobatics or go over them! Climb check
Last one! If either Chef or Yvonne pass the team wins the race!
| Mort Gloomhallow |
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Bluff: 1d20 + 9 ⇒ (10) + 9 = 19 "Is that Black Beard the Pirate? I heard he was giving away 100g to first person to grab his hat. Its down there!" Mort tosses a rock down the trail and weaves his way past. Suckers.
He heads up the trail and spies the packed Inn ahead "Outta the way fools, Mort n Mindy got places to be!" They vault the motley crew and roll into the Inn. Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
| Nerrot Ergaval |
Sense motive: 1d20 + 0 ⇒ (9) + 0 = 9
Nerrot rushes down the alley way trying to catch up with the rest of the gorup, but in his rush misses the ambush waiting for him.
| GM_Starson |
Mort is the first to arrive, and he knocks open the door to the inn.
The God’s Revel Inn is a two-story building made of old but sturdy wood and the occasional bit of tarnished brass. The interior is brightly lit with oil lamps and smells strongly of unwashed bodies and smoky fires.
Benches are scattered around mismatched tables and crates. In the center of the main room’s floor is a recessed circle of hardpacked earth, ringed by a series of heavy posts connected by fraying rope. A second-floor balcony overlooks the ring and part of the main floor. A wide stairway leads up to a small landing near the earthen ring, then continues up to the second floor.
Standing in that pit is a rather large man and a team of fighters. He points at Mort and smiles.
I'm the last challenge in Captain Lanteri’s race, and anyone who wants to go upstairs has to go through me!
He points to the entrance of the pit.
Lilywhite rules! Nothing lethal, anyone can surrender and leave, and one drink before you step into the ring!
With that, he and his men step in and slam their fists together.
We'll take you, and anyone else who thinks they wanna try it, on!
The single racer behind Mort blanches and shakes his head.
Forget this!
Mort can see chef working his way up the boards, and Yvonne swiftly following!
Initiative order is determined by when you arrive! Yvonne and Chef (assuming he makes his check) will enter on the next round! Best of luck...[ooc]
[ooc]Don't forget a fort save to drink your drink as you head into the ring! We'll call taking that drink a free action this time. ;) Mort, i need a DC 16 or you'll spend the round hurling!
Chef=10 Drunk for the next 3 hours
Nerrot=5 Drunk for the next 2 hours!
Mort=6 Drunk for the next hour!
Ivan=3 Sobering up
Lorqinor=8 Drunk! Drunk for the next 3 hours!
Yvonne=6 Drunk! Drunk for the next 4 hours!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Mort
------------------
Heavy Huldren
Goon 1
Goon 2
[
| Ivan the Artillerist |
I'll assume my bull rush was successful then,
after he bowls over the brawler, Ivan goes to trip someone hot on his tails!
trip: 1d20 + 6 ⇒ (8) + 6 = 14
| Nerrot Ergaval |
Good luck! Nerrot is going to be a while still. Dang CMB heavy checks!
Nerrot is currently 3 rounds behind with the square ambush, right? Next would be the crowded cliff and then the inn entrance? I'm assuming about a DC 15 for all of these checks so let's see how long Nerrot is going to take to gt there!
As the witch that seemed to have a thing out for Mort trips Nerrot. He cries out as he hits the ground. "'old it. M'rcy! M'rcy! I'ma fell'w witch too! See! This's Kanpo!" He holds up the tardigrade while triying to edge his way away from the ambush, though it takes him some time. As he does get away, though, he gives the woman the jinxing stink eye. "***ch"
Sense motive: 1d20 + 0 ⇒ (6) + 0 = 6 4 rounds
Sense motive: 1d20 + 0 ⇒ (9) + 0 = 9 5 rounds
Sense motive: 1d20 + 0 ⇒ (3) + 0 = 3 6 rounds
Sense motive: 1d20 + 0 ⇒ (17) + 0 = 17 6 rounds
He then rushes up to the cliff, completely unable to squeeze into the crowd. He picks up a rock and chucks it down an alleyway. "Look, Bl'ckBeard! I 'ear 'e gives a 100 gold te w'ever can take 'is 'at! .... Ye've 'eard that ane 'aven't ye? Uhhh, anyane int'ested in buyin' a bridge?"
After getting ignored twice, Nerrot takes a deep breath and then in his best pissed off voice screams out. "Alrig't, Ye landlubb'rs! I'm a godf'rsaken witch an' if ye don't want te spend the rest o' ye pit'ful existance as a frog, ye better m've right naw!"
Bluff: 1d20 + 1 ⇒ (11) + 1 = 12 7 rounds
Bluff: 1d20 + 1 ⇒ (3) + 1 = 4 8 rounds
Bluff: 1d20 + 1 ⇒ (14) + 1 = 15 8 rounds
Finally past the rude crowd on the cliff, Nerrot stalks up to the crowd around the inn, clearly not happy he's wasted soo much time to get here. He tries to dodge his way through the crowd maliciously glaring at everyone who gets in his way.
Pissed Nerro is going ta evil eye every one!
Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14 9 rounds
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21 9 rounds
| Mort Gloomhallow |
Fort Save DC16: 1d20 + 5 ⇒ (5) + 5 = 10 A bit out of breath and with a belly still full of foamed up beer, Mort downs the beer in a gulp. He starts to say something and try to get tough, but his gag reflex and stomach has another idea. As he opens his mouth he simply sprays the pit with hot, reeking vomit.
As he does so his eyes roll back in his head and show nothing but whites and a sadistic grin gains control of his face once the projectile vomit ends. "Mindy ain't happy she can't play, but I don't mind."
As a swift action Mort can make an intimidate check to demoralize once per day. While puking do I lose my entire action or just my standard action? If I still have a movement I'll study target on the man, and the swift action intimidate rolled below
Intimidate Demoralize: 1d20 + 17 ⇒ (2) + 17 = 19
Yvonne Crownsilver
|
"I'll be nice you lubbers move please!" She shouts to the crowd.
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Yvonne looks around. "I can't let Mort out drink me!" She grabs a beer as well.
Fort: 1d20 + 8 ⇒ (6) + 8 = 14
Lorqinor Brightcoral
|
Does he need any more checks to get up to where the rest of the group is or are we just waiting for him to get there?
| GM_Starson |
You do have a move. And go ahead and finish out your checks, it'll just tell me what order you file into the battle.
The big man looks at mort with a frown.
What the hell is that ugly thing?
He shakes his head and approaches, if a little more hesitant than expected. He then reveals a sap from his waste as he approaches, and attempts to slam it into mort!
Sap: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage NL: 1d6 + 2 ⇒ (6) + 2 = 8
Unfortunatly for mort, the man clocks him HARD with the sap. As he reels back, the other two step to either side of him and attempt to clock him as well.
Sap: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage NL: 1d6 + 2 ⇒ (2) + 2 = 4
Sap: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage NL: 1d6 + 2 ⇒ (6) + 2 = 8
One misses, but the other clobbers Mort upside the other side of his head, making him real in pain... and sobering him up a bit, at least enough that he stops hurling.
Yvonne leaps into help... and proceeds to vomit all over the back of Mort's shoes as she stumbles in her inebriated state.
Chef will also join if he can pass the spot he's stuck at.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Mort -16(NL)
Yvonne Nauseated
?Chef?
------------------
Heavy Huldren
Goon 1
Goon 2
| Ivan the Artillerist |
Going to assume again the trip was successful?
Having successfully tripped another pirate, Ivan attempts to dive over the revelers packing the door.
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
I'm gonna assume that passes, so I think that puts me in the bar at round 2 or 3?
| Mort Gloomhallow |
Mort's head rocks back not once, but twice as the saps slam into him "Three against one? You guys fight like pirates or pussies!" He spits out a tooth and a mouthful of blood.
He draws out Mindy with a ring "Don't worry, so long as ya keep things civil she won't go fer blood.. but if ya don't... head's 'll roll..." Mort takes a step back to avoid being flanked and adopts a fully defensive stance until some backup arrives. Full Defense, AC24 for the round.
| GM_Starson |
Chef makes it into the tavern and sees what's going on... as well as the posting of Lilywhite rules that he must take a drink before jumping into the ring.
| GM_Starson |
Sorry, had a little minicon distract me. Ivan, you'll be in next turn.
Chef survey's the battlefield, two smaller half orc men and one VERY beefy man are currently threatening mort. Yvonne is looks like she's trying to jump in the arena, but has caught a case of the hurls and is currently holding onto a table for dear life. He can step in the pit anywhere he likes to join the fight... he's already demonstrated his drink. The sign clearly says no killing... but clearly, by the saps in the men's hands, there is no rules about using anything else to achieve those means.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Mort -16(NL)
Yvonne Nauseated
Chef
------------------
Heavy Huldren
Goon 1
Goon 2