Plunder and Peril Ship 2 (Inactive)

Game Master Matthais777


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The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

"Well lets head out lubbers lest we be dragon food!"


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

"At ziss point I vould be okay vith fish folk blood on my hands if it means my blood vill stay in me." he says rubbing his head where it crashed into the ship.

He then swipes his cup back from Nerrot and flicks his forehead, "Give it back yee wee git!"

CMB to steal/disarm my cup back: 1d20 + 7 ⇒ (20) + 7 = 27
NL forehead flick : 1d20 + 7 ⇒ (19) + 7 = 261d3 + 2 ⇒ (2) + 2 = 4


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The captain draws the team up alongside the wreck and looks overboard.

Well... somewhere down there is those fish people... um... good luck?

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

"can anyone breathe underwater?"


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

"Eh... Vell not anymore, I shared my last elixer vith you my dear."

Is there any spell you could prep that gives us water breathing?

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1
Ivan the Artillerist wrote:

Is there any spell you could prep that gives us water breathing?

Air bubble.


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

well that would give us 4 minutes each... I imagine our Druid can wild shape and gain waterbreathing so it should just be the 4 of us that need it.

"Corskadai are you and your dino able to do a little scouting for us before we all head in the water?"


NG Male Human Aquatic Druid 5|AC- 18, T- 11,FF- 17| HP 38| CMD- 15| CMB- +4| Fort +7 ; Ref +3; Will +11 +4 vs spells of the water type or the exceptional or supernatural abilities of creatures with the aquatic or water subtype |perc +24/26 in aquatic terrain| init +3 | speed 20ft| Swim 15ft|
Skills:
Skills- Knowledge Nature +11, Perception +24/+26 in aquatic terrain, Profetion Sailor +14,Sense Motive +19, Spelcraft +9, Survival +16/+18 in in aquatic terrain, Swim +15/17+ in in aquatic terrain

“I can, do you just want me to look for the location of the fish people?”
Corskadai mounts Dorvuzak and casts water breathing on himself.
Aquatic druids get wild shape at lv.6


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

"Maybe find out vye zee dragon is so angry vith them?" Ivan says as he takes a seat on a barrel, "and try not to die of course." he adds.


NG Male Human Aquatic Druid 5|AC- 18, T- 11,FF- 17| HP 38| CMD- 15| CMB- +4| Fort +7 ; Ref +3; Will +11 +4 vs spells of the water type or the exceptional or supernatural abilities of creatures with the aquatic or water subtype |perc +24/26 in aquatic terrain| init +3 | speed 20ft| Swim 15ft|
Skills:
Skills- Knowledge Nature +11, Perception +24/+26 in aquatic terrain, Profetion Sailor +14,Sense Motive +19, Spelcraft +9, Survival +16/+18 in in aquatic terrain, Swim +15/17+ in in aquatic terrain

“I could try, but I am not the best with the whole words thing.”
Dorvuzak slinks over the side of the ship with Corskadai saddled in. They start to take a look around to try and find the fish people.
Perception: 1d20 + 26 ⇒ (2) + 26 = 28


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Corskadai looks under the water... but if the fish people are near here, they aren't within sight of the ship. He can see the other wreck, about a thousand feet off under the water (It's as close as the captain could get without risking her own ship on the sand bars and terrain, and about 100 feet down. The water is plentiful with sea life, but nothing that could be described as "Fish people".

He'll probably have to leave the saftey of the boat if he wants to investigate further.


NG Male Human Aquatic Druid 5|AC- 18, T- 11,FF- 17| HP 38| CMD- 15| CMB- +4| Fort +7 ; Ref +3; Will +11 +4 vs spells of the water type or the exceptional or supernatural abilities of creatures with the aquatic or water subtype |perc +24/26 in aquatic terrain| init +3 | speed 20ft| Swim 15ft|
Skills:
Skills- Knowledge Nature +11, Perception +24/+26 in aquatic terrain, Profetion Sailor +14,Sense Motive +19, Spelcraft +9, Survival +16/+18 in in aquatic terrain, Swim +15/17+ in in aquatic terrain

Corskadai heads up to the surface.
“I did not find any fish people close by, but I did see a wrecked ship about a thousand feet away.”

Grand Lodge

M Kellid Human Barbarian (Dreadnaught) 5

"Seems way more reasonable."


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay guys... what do you do? Your gonna have to go swimming...


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

well if we don't another rowboat, seems odd the ship would have only the 1...

Ivan jumps over board after making sure he has a dry load cartridge loaded up.

swim : 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

Yvonne casts air bubble and light then tries to head underwater.

Swim: 1d20 + 7 ⇒ (19) + 7 = 26


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I mean... you can grab a rowboat if you want. It's just a rowboat though, not a submarine. You wanna paddle it out a ways then dive down, I won't stop you.


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

I say we do that then.

Grand Lodge

M Kellid Human Barbarian (Dreadnaught) 5

"Don't like leaving the air or my armor, but the job's the job." Chef starts stripping.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The team takes a small boat and paddles out from the boat. They reach near the shipwreck... and the water is calm, not much wind today.

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

Yvonne looks around.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


CG Male Elf Gunslinger 5 | HP 44/44 | AC: 20, T: 15, FF: 15 | CMD: 21 CMB: +6 | Grit: 4/4 Fort +6; Ref +9; Will +4 2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol| perc +10 | init +6 | speed 30ft |
Skills:
Acrobatics +10, Climb +6, Craft (alchemy) +9, Escape Artist +5, Intimidate +2, Knowledge (engineering) +9, Perception +10, Stealth +6, Swim +9

"EHHHLLLLOOOOOO!!!!! FIIIIIIISHHHHH FOLKKKKKK???? WHEEEERRREE AAAAARRRRRREEEEEE YYYYOOOOOUUUUUUUU??????" Ivan yells at the top of his lungs before dunking his head underwater and repeating it, producing many, many bubbles in the process.

perception: 1d20 + 10 ⇒ (19) + 10 = 29


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yvonne sees open water, and the sands of the atolle in the distance.

Ivan bubbles under the water, and sees a bunch and not much. Some fish, some seaweed and coral, but the nature of water being that he can only see so far down into the salt water, though he can just make out the ship 40 or 50 feet below the surface.

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

Can we get to the ship in a round or so if we drop into the water?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Very much so not. You are a couple of minutes of swimming away from the ship at this point.

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

Yvonne casts air bubble and light then, intentionally fails her swim check to get near the ship.

I hope this works

does the water breathing hex work on others?


Male Halfling Witch 5 | HP 32/32 | AC: 14, T: 13, FF: 11 | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Spells: 1st 5/5, 2nd 3/3, 3rd 2/2 KD 3/3| Active conditions: None

Nerrot gives a few mumbles and taps everyone on the back, chanting a few words in draconic before they jump into the water. "Now, dere, we shouldn't 'Ave too much difficut'es breadin' down dere. Make sure ya stay close ta me or Kanpo, dough. It only lasts a min or so!"

He then takes a few small things out of his waterproof bag, tosses Kanpo to Chef, and jumps into the water.

Yup, it's pretty undefined but it should work on others. Not sure if he's allowed to have two instances of it running but otherwise he has you covered!

The Exchange

female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 Cleric 4/Ftr 1

Can we bot the druid lol?

Grand Lodge

M Kellid Human Barbarian (Dreadnaught) 5

Chef starts stripping, embarrassed.

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