Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


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male Half-Orc
Spells:
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing;
Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20

I'm flying out to Gen Con tomorrow. I have a packed schedule but will try and post when I can.


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Everyone okay? It's been quiet a few days.


I’m here


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Yup, waiting on GMs I think.


The Man. The Myth. The Mask!

Are youall proposing to take the Castellan with you publicly? If no then we'll need a consensus on whether you actually want to propose a changing of the guard.


male Half-Orc
Spells:
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing;
Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20

I'm back from Gen Con.


Hey guys.

First off, let me apologize for the silence. Like I said on the 22nd, I have been travelling for work, and have been bone tired. Without giving away any proprietary information, I have no idea how some of these other sites make it through daily business without catastrophic failure. My trip has been extended another week just to try to clean up some of these messes.

I'll try to get posts going again, but it may be intermittent or slow for a while. I'll try to get this scene wrapped up, at least. Choon, if you don't mind taking over after that, I would seriously appreciate it.

Going forward, though, I have some uncertainty about the future of this game. Or, at the very least, my part in it. Thanks to the complete and utter deficiencies discovered by this audit, there are going to be some shakeups at my job. People are getting let go, other people are getting trained up and shuffled around, and promotions are happening. I'm in line to take a better position, but it would leave me with limited time to continue this game.

Nothing is set in stone, yet. So don't start crying fire and brimstone. But a discussion needs to begin on contingency plans for if I am not able to continue. I'll be reaching out to Choon behind the scenes to work stuff out, so don't expect it to be in this thread, but I wanted to make you guys aware of what's going on. And I'll keep you in the loop.

In other news, looking at the gameplay thread, we haven't got anything from Madiya or Tamesis in a while. Has anyone hear from either of them?


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Oh, I'd missed the part where they said we'd gotten back to the ship and thought we were still in the castle, so I was waiting for the Lady's reaction. Oops.


Thank you for the transparency, and congratulations on looking at moving up rather than out.


The Man. The Myth. The Mask!

Copy that, boss. I'll take over after this scene.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Oh, hey. Yeah, I'm still here. I think another one of my posts may have been eaten, though. I've been teaching a training class at work, so I haven't been able to get on during the day, and I've been playing the new Fire Emblem game when I get home and my daughter goes to bed. So my attention has been elsewhere. Sorry.

Congratulations on the potential promotion, though, DM! And to echo Sven, thank you for the transparency. Better to explore options ahead of time rather than just dropping without warning...


So, as it turns out, there is only one master bedroom. The only other bedroom belongs to the retainers, an elderly couple. Sergeant McCleagh sleeps in the guard barracks when he is not sharing Lady Agasta's bed.

That said, the map designers at Paizo and the writers seem to have had a disconnect on what is and is not in the castle and on the island. So I'm gonna say there's actually some extra space on the ground floor behind the keep which holds a storeroom, a bunk room for officers, and a door to the greater island.

Here's the full map.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GMs, I was wondering, what are your thoughts about the retraining rules, since we have plenty of downtime?

I'm mostly interested in beefing up by getting more hp, but perhaps will change a feat in the future...


The Man. The Myth. The Mask!

I'm fine with them. Used them myself once, actually.


I am, likewise, fine with them.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus
Sven Olaffson wrote:
Does snowball crit? I know for my Magus Shocking Grasp doesn’t

It absolutely does, and so does your Shocking Grasp. Or it should.

Quote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

This is the text of Spellstrike. Emphasis mine.


Oh! Wow. I’ll be showing that to my GM. :)


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Are we getting a map for this?

GM Choon wrote:
Those catapults are manned and look ready to fire at your deck...

Remember, though, that catapults have a minimum range of 50 feet...not sure that they'd be that useful in a boarding situation ;)


The Man. The Myth. The Mask!

You are getting a map later today. Didn't have time yesterday.


So, as I already informed Choon privately, I had a meeting on Friday with my upper management about the restructuring. I am being fast-tracked for the management position I spoke about earlier. As such, once the transition happens, I won't have the time to keep up on this game.

Thankfully, we do have Choon to take the lead, and we'll be seeking out another co-GM to take over so he won't be going it alone.

I'll still be around for a bit longer to see the hand off, but I want to announce that, officially, I'll be taking my leave of this game. I do appreciate all of your attentiveness and gameplay so far. You guys have been great. And while I do wish that I could continue further, my real life has to take priority. I wish you all nothing but the best in your gaming endeavors.

Also, I'll probably be lurking on the thread to see how things go. ;-)


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Congratulations on the promotion! Thanks for all your hard work on the campaign, and thanks to you and Choon having a plan to keep the game running.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Absolutely, thanks and congratulations Maximus!


male Half-Orc
Spells:
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing;
Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20

Congrats Maximus!


Congrats! Happy for you :)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Congratulations, Max! I hope all goes well for you, but you will be missed.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

what are the base crew's individual stats? specifically their BAB and know(engineering)/INT? for if I want to roll attacks with them instead of me.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Just waiting on the map so I can post. As a rogue, position is really important for Sneak Attacks.


The Man. The Myth. The Mask!

Ya. Sorry. Life hit me pretty hard yesterday and I didn't have time. I'm going to get it up asap, but we'll see if work lets me.


The Man. The Myth. The Mask!

Anyone else want to go?


And bump too, showing I’m here


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

I would, but I just went, so I don't think I'm allowed to. :)


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Yep. My turn for this round has already been posted. Just waiting for the update.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Well, I'm still waiting for that map...


The Man. The Myth. The Mask!

Ya. Sorry. working on that now


The Man. The Myth. The Mask!

Done!


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Yeah, I'm still here, too. Was just awaiting an update, but didn't want to pry.


The Man. The Myth. The Mask!

Oh, poke me. My life can get really volatile at times so don't feel bad for poking me.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Is there anything/anyone else we're still waiting on?


The Man. The Myth. The Mask!

I think we're waiting on me now. I'm working on it. Lets see how fast work lets me get it done.


The Man. The Myth. The Mask!

So, as you may have noticed I've started missing little tiny details. My life is kind of hectic right now and I'm running several games so things are starting to fall through the cracks. If you guys would be so kind as to make note of any special changes in AC or buffs or debuffs at the end of each post that would help me a lot round to round.


The Man. The Myth. The Mask!

So, Life has continued to buffet me. Sorry for the delays.


You’re here! So am I. :)

Don’t burn yourself out. Just let us know and take care of yourself as you need to


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Woot! Well-played Sven! I'll remember this moment whenever I am in a game and a PC complains about getting a "lousy, one-shot, low-powered item".


Thank you! Very grateful for being given that token now. I’m thinking that we might want to buy a few more...so long as they don’t become banned by the GM. ;)


The Man. The Myth. The Mask!

What does the Good Book say? Something about measures you use being measured back? ;)


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Okay, so far we've used 2 chain shot and 1 alchy's fire. I believe we bought 5 of each, does anyone remember?

Also, if we've got the time and resources, we could invest in bigger and better weapons, whether by crafting or purchasing. But, there's really no way we're going to be able to damage a ship enough to actually sink it anytime soon, minus taking everyone off and setting it on fire.


Given the number of us with swim speeds we might be better off swimming under a ship and busting holes in it. Or making a group effort of destroying the rudder so they can’t move, and then sailing behind them for some ballista based Diplomacy.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Well, that wouldn't have worked this time, for example. I figure that for the most part we'll still be disabling and boarding as we have been, but in case we want or need to actually just straight-up destroy a ship in an emergency of some sort, it just won't be possible for a long while (both long-term, until we get better weapons and spells and such, and short-term, there just isn't enough damage that can be done per turn even with better equipment for it to be done quickly).


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

I'm pretty sure that Sven can punch through the hull of any ship if it stays still long enough, and he uses up all of his wild shape for the day. Have to deal with hardness, but eventually, I'm pretty sure he can do it.


Step 1: Buy something adamantine
Step 2: Wildshape
Step 3: Pick it up, and go poke some holes

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