Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


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Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Cool. I missed that. Thanks for pointing it out.

Based on the descriptions of Infamy and Disrepute, we probably need to make a habit of (at least one of us) bragging in the local taverns pretty much every time we make port somewhere.

As it is, we apparently aren't considered even marginally notorious until we hit 10.


The Man. The Myth. The Mask!

Right now you're a ragtag crew that's gotten lucky, a side note in drunken conversations.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

We can earn up to 5, right? So lets keep rolling until we get there, and then we can ship out. We can also keep recruiting in the meantime.


Annual Training for national guard has started. Found out that will have no internet from May7th to May22nd. Advance warning given.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

We are 1 point away from the next threshold...


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Can we bank my rolls until there is a target within 120'? I think that is my first crit...I would like to keep it. :)


The Man. The Myth. The Mask!

Yes. I will do that. :)


The Man. The Myth. The Mask!

I'm exhausted and I can't think at the moment. update tomorrow.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Isn't B7 the Captain's Cabin?


The Man. The Myth. The Mask!

Is it? I hadn't noticed... ;)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Oh, I misread the post. Derp.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I did a quick mock up of where the ships might be based on our posts so far and the map from the previous encounter (see slide 2)...I have not placed any of the monsters on the map.

Obviously, if you see it in any way different from this please make changes...but I hope that helps.


The Man. The Myth. The Mask!

map updated

Thanks Buhayra


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Buhayra's really the MVP of the support game, here.


The Man. The Myth. The Mask!

It's true


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I like helping where I can...and I am an old hand at virtual maps using Google products at this point.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I put a blow out of area B7 in the upper left corner of the map. This is Tamesis's quarters. That way we can keep the two areas straight.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

I think we have everyone but Sven, right? He did say he'd be out of contact for a while, you might have to bot him...


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Standing order for Sven was to try to sneak to the bell since he is invis to undead. Hopefully we don't get him killed while he is afk. :\


The Man. The Myth. The Mask!

Sorry for the delay. Today is my elder daughter's ballet recital and the days been busy.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Very disappointed in where your priorities are Choon.

(j/k)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Correct me if I'm wrong, but it looks like we have line of sight to Pilk and his first mate, right?


The Man. The Myth. The Mask!

You do not have line of sight. To much sail/line/etc.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Sorry I wasn't around yesterday...suddenly very busy at work so ability to goof off at my desk is a little bit more limited.

I will try to make some updates today at lunch and then again tonight after dinner. Will still be able to do once per day, but my previous ability to do more than once per day will probably be curtailed quite a bit.

X-Posting to all of my threads.


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Sven won't be finished with his National Guard training until the 22nd, so it looks like our key Bell-killer will be botted for this fight.


The Man. The Myth. The Mask!

Life smacked me a good one. I asked Maximus to do the round today as I'm still very busy today. If I get some surprise time before he gets to it I will.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Aw, man. No good. Sorry to hear it, I hope everything gets less smacky, soon.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Woo! Level 5!


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Level-up complete!


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Level Up! Log:
HP: +5 (Lvl) +5 (Con) +1 (FCB) = 57
Skills: Background: Prof(Sailor): +1 = 6; Craft (Carpentry): +1 = 7
Adventuring: Acrobatics: +1 = 8; Heal: +1 = 11; Perception: +1 = 9;
Feat: Elemental Focus (Cold) - +1 to ST DC on effects with elemental cold damage
Infusion: Entangling Infusion (DC 18)
Kinetic Blast Update: +1d6 = 3d6+2 (+4 from elemental overflow)
Class Abilities: Meta-Empower - +50% to die rolls and bonus damage for 1 burn; Infusion Specialization - -1 Burn on Infusions applied to blast
Racial Ability: Hydrated Vitality: +2 max healing = 10 / day

I think that is everything. Will go update my profile. Spot check from the others, am I missing anything?


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

lv 5 changelog:
+6 hp (total 33 - I messed up last level and forgot the CON bonus)
feat: Siege Engineer
Fervor 2d6
Sacred Weapon damage 1d8
+1 1st level spell (total 4)
+1 2nd level spell (total 2)
+7 skill points
-climb +2 (total 5)
-craft (siege weapon) +1 (total 5)
-knowledge (engineering) +1 (total 5)
-prof (sailor) +1 (total 5)
-prof (siege engineer) +1 (total 5)
-swim +1 (total 5)
favored class bonus: +1/6 bonus combat feat (5/6 total)

will post momentarily then update profile/tagline.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Level up!:

hp +5 lvl +2 Con +1 FCB = 43
rogue's edge (swim)
sneak attack +3d6
Feat - Combat Reflexes
Skills - 8 lvl + 2 background
.Acrobatics +1
.Bluff +1
.Disable Device +1
.Escape Artist +1
.Knowledge (local) +2
.Perception +1
.Profession (sailor) +1 (bg)
.Sleight of Hand +1 (bg)
.Stealth +1

Now I also get a swim speed of 10 ft. thanks to rogue's edge, even if only in waters with DC 15 or less.


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Level-Up Stats:

+4 HP, +1 Con

New Feat: Steadfast Personality (Charisma bonus used for Will Save instead of Wisdom)

Bloodline Spell: See Invisibility

Preferred Class Bonus Spell: Comprehend Language

New Spells: Magic Missile, Aboleth Lung

All skill ranks increased one notch.


The Man. The Myth. The Mask!

poke?


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Sven is on deployment until tomorrow, so we either need to wait for him, or you'll need to bot his actions to finish the round.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Is Sven the only one we are waiting on? Leveled up characters are not up already are we?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Just to make sure it's clear, since I didn't explicitly say it in my post, I'm targeting the first mate, not the captain.


I have my phone back!

JRTC sucked so bad that getting tear gassed was the second best experience here. Fort Polk is Hell. Anyways, I need to do lvl5 I see...


Lvl5 Shifter

BaB: +1
Saves: none
Feat: Furious Focus
Class: Air Aspect (can have cold or electricity damage, can get +2 Str or Dex, can turn into a water or air elemental)


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

For the record, I deliberately targeted Pilk so that he would keep his attention focused on us, and wouldn't double-team Sven.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Boop?


The Man. The Myth. The Mask!

Boop. Will update as soon as I can. Work is monopolizing me today.


1 person marked this as a favorite.

I hope everyone had a great Memorial Day weekend!

And if you live outside the US, I hope you had a great weekend, too. :-)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Meh. I had to work. Still, wasn't terrible.


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

So... for whom does the bell toll?


You’ve been waiting for that one, haven’t you?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

There's one in every group...


The Man. The Myth. The Mask!

Sometimes two.


Well done, folks! I'll get the XP total updated a little later on today.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Hey GMs, up to this point you have been telling us directly when we pick up something that is magical and letting us know what it is. Not RAW, but since it has been in the player's favor and helps move things along without lots of extra posts I haven't complained. :)

Are we moving away from that to a more standard "identify the item" process? If so I will stow the harpoon until we get it to someone that can ID it for us and then we can decide what to do with it.

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