| Buhayra Sarraf |
Never bet what you can't afford to lose. Paying 10 gold for a friend seems acceptable.
| Tamesis Kieran |
My scrolls. They're 25gp each, though. I'll probably just influence those back from Grok...
| Buhayra Sarraf |
Sven. I bought back your armor already. You got it last night along with a healing potion.
| Tamesis Kieran |
Just waking up, won't have a proper post up for a couple of hours. Just wanted to say: Let me get Shortstone during my shift. Apparently I have a bonus with him cuz he thinks Tammy's hot?
| Tamesis Kieran |
Oh, no no. I meant with the influence roll. I asked you guys to let me get Shortstone with my daytime action today, and you did it, instead. That's what I meant.
| Baolus Yeralzery |
GM, just to clarify, Baolus tried to influence Fipps during his nighttime action, so he would be able to get help, right? So unless he has CHA 16+ Baolus should be able to influence him.
| Baolus Yeralzery |
Oh, crap. You're right! I was looking for the DC+5 to jump from Indifferent to Helpful, but you did beat the DC, so he is increased to Friendly. My bad. I'll update.
No problem at all! I just pointed out because I though it was weird for such guy to have a high CHA, differently than the gnome, whom I imagine to have a high one.
| Darth Maximus |
Oh, yeah. Fipps is a generic, so his Cha is 9. Conchobar's, on the other hand, is 17. So Sven's roll was 1 shy if making him Helpful. Tamesis can have her chance with her nighttime action, if she wants it.
Since we're so close to closing these out, I don't mind revealing that info. If you guys are interested, I'll also show you the rebuild I did to Owlbear, when I get home tonight.
| Buhayra Sarraf |
That would be cool. I would need to see the original too though. I have no idea what owlbear looks like to start with.
| Madiya |
Hey, as long as he doesn't turn into an actual owlbear...
| Tamesis Kieran |
Yeah, I'd like to see that.
Ok, so with what DM said, that means Fipps' DC is 9, and Shortstone's is 13. That means if Tammy and Sven both drink the rum, the two of us can finish off the influence (except for Kroop) with our nighttime actions.
Sven's got 5+2 (for winning the fight) and +2 for the rum = 9.
And Tammy has 9+2 (for being female) and +2 for rum = 13.
We literally can not fail.
Then all we need is for Baolus to finish off Kroop, and we're home free!
| Darth Maximus |
[dice=Rum]1d20+4
Unable to stomach the sickly sweet purified rum, Sven opted to drink the rum which was slowly killing the crew. He downed it, but this couldn’t last.
[dice=Stealth]1d20+2
Excluding himself to take a leak he snuck off to where the rum was kept. And then? He poured a bucket of water in to weaken it. He liked his alcohol, but he didn’t want to die over it.
Stupid ship making Sven do something that feels ooc
Each barrel of rum holds 252 gallons. Considering the ship is only 6 days out of port, where they were refilled, and each crewmember is given only 1/8 gallon as the daily ration (before people taking extra), there isn't going to be enough capacity in the barrel to water it down enough to make a difference.
You can take a different nighttime action, if you'd like.
| Darth Maximus |
XP 400
Male human fighter 2
N Medium humanoid (human)
Init –1; Senses Perception –2
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 24 (2d10+9)
Fort +5, Ref –1, Will –2; +1 vs. fear
Defensive Abilities bravery +1
Weaknesses blind in one eye
OFFENSE
Speed 30 feet
Melee unarmed strike +5 (1d3+3 nonlethal) or
club +5 (1d6+3)
Ranged barrel +1 (1d6+3) or
club +1 (1d6+3)
TACTICS
During Combat Owlbear fights with his fists, dealing nonlethal
damage until reduced to 15 hit points or fewer (see Morale
below). If grappled, he attempts to break the grapple, but
goes to back to using his fists as soon as he is free.
Morale If Owlbear is reduced to 15 hit points, Plugg hurls a
club in his direction. Owlbear naturally picks up the club
and continues the fight with the weapon. If reduced to 10
hit points or fewer, Owlbear cries and tries to back away,
but is pushed back into combat by Plugg and his mates.
STATISTICS
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk +2; CMB +5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw
Anything, Toughness
Skills Climb +8, Intimidate +8
Languages Common
Other Gear handful of live crabs
SPECIAL ABILITIES
Blind in One Eye (Ex) A character who makes a DC 10
Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.
XP 400
Male human unchained barbarian (fearsome defender) 2
N Medium humanoid (human)
Init –1; Senses Perception –2
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 27 (2d12+9)
Fort +5, Ref –1, Will –2; +2 vs. pain
Defensive Abilities intractable
Weaknesses blind in one eye
OFFENSE
Speed 30 feet
Melee unarmed strike +5 (1d3+3 nonlethal) or
unarmed strike (raging) +7 (1d6+5)
Ranged barrel +1 (1d6+3) or
club +1 (1d6+3)
Rage Powers brawler
STATISTICS
Str 16, Dex 8, Con 14, Int 4, Wis 6, Cha 13
Base Atk +2; CMB +5; CMD 14
Feats Throw Anything, Toughness
Skills Climb +8, Intimidate +8
Languages Common
Other Gear handful of live crabs
SPECIAL ABILITIES
Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
Blind in One Eye (Ex) A character who makes a DC 10
Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.
| Buhayra Sarraf |
Balous, you want to play some more hoglob? More that we have money we can gamble ourselves and make some money off of your skillz.
| Darth Maximus |
Here are some rules for watering down the rum ration. This will need to be done on a cup-by-cup basis, for the reason listed above.
No Cha bonus
Duration is reduced to 1d4
Damage is reduced to 1d4
You can drink twice your Con bonus before risking Con damage, DC for Sickened is reduced to 10
| Baolus Yeralzery |
Balous, you want to play some more hoglob? More that we have money we can gamble ourselves and make some money off of your skillz.
I guess we can try that, but perhaps on the following day, since Baolus is still fatigued from last night. Also, Fipps needs to be influenced so we can lvl up!
| Buhayra Sarraf |
Okay. Maybe tomorrow night then. I'll just do some small stakes tonight if I can find npc betters.
| Buhayra Sarraf |
Gambling? I'm in!: 3d2 ⇒ (2, 1, 2) = 5
| Kehlysch |
HP: Average +1, +1 con = 5
BAB: +1
Saves: +1 Will
Spells/Day: 1 additional first
Spells Known: 1 additional 0-level
Question: Do spells have to be Paizo offical, or may I select one that's 3rd party, such as one of those listed on the d20PFSRD site?
| Baolus Yeralzery |
LVL UP
HP: +8 (+5 class, +2 Con, +1 Fav)
BAB: +1
Saves: +1 Ref
Class: evasion and rogue talent (trap spotter)
Skills:
+1 acrobatics
+1 bluff
+1 disable device
+1 escape artist
+1 k. local
+1 perception
+1 profession (fisherman) (background)
+1 profession (sailor) (background)
+1 sense motive
+1 stealth
| Tamesis Kieran |
Woohooo! I'll level up Tammy once I get back to a proper computer.
| Buhayra Sarraf |
HP increase (avg + 1 + con): 9 +1 (favored class)
BAB increase: 1
Fortitude Save increase: 1
Reflex Save increase: 1
Class Feature: Elemental Defense:
When you change the shroud to grant a shield bonus, any bonus in excess of this limit doesn’t apply, but it remains if you change the shroud’s bonus type again. Whenever you accept burn while using a water wild talent, the water coalescing around you allows your shroud to grant both the armor bonus and the shield bonus for 1 round. You can dismiss or restore this effect as an immediate action.
Class Feature: Utility Wild Talent -
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage (currently 1d6 + 2). Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can’t be healed by any means until the recipient takes a full night’s rest.
Skills (3/ lv + bg)
Heal
Perception
Stealth
BG: Profession Sailor
BG: Craft Carpentry
| Madiya |
+1 BAB (+1 total)
+1 fort/will (+3/+3 total)
Fervor 1d6
I messed up spells/day so no change there - didn't have any real effect, I think
favored class: +1/6 bonus combat feat (+0 total)
+7 skill points:
-acrobatics
-climb
-intimidate
-knowledge (engineering) - background
-profession (sailor) - background
-survival
-swim
| Kehlysch |
Kehlysch And bulge terrify me. They are really creepy. Well done.
Thanks! I've been trying to make him/them interesting.
I figure, what's the point of being an aberrant bloodline sorcerer if one isn't...well...aberrant?
| Darth Maximus |
I almost didn't choose Kel, based on the alien/horror theme. He won me over with the RP in the pre-game, though. Glad I changed my mind.
Also, folks: Please post both your daytime and nighttime actions. And midnight, if you're going for them. If nothing is posted, I'm going to assume Sleep, but I will still need to know what you're doing with your rum.
| Madiya |
Depends on whether or not I get the rapier back, so...