
![]() |

Woo-hoo! Feats all around! Aric, you get a Skill Feat. Arabundi and Nok-Nok, you both get to choose a Card Feat.
Here are the potential deck upgrades that you get from that scenario:
Apprentice (Ally 2)
Meehr Zet (Ally B)
Pahmet Clansman (Ally C)
Crocodile Skin Shield (Armor B)
Blessing of the Elements (Blessing B)
Acid Flask (Item B)
Shock Glaive +1 (Weapon 1)
Please list your preferences for these upgrades with a d1000 roll, thanks!
Don't forget your reward: you get a free upgrade of your choice of your tier or less from your class box. Awesome.
Lastly, don't forget your convention boon!
BRs like Boons, too!: 1d20 ⇒ 10
The plan is to set up and play this same scenario over and over until we move on to the next part. I'll set it up again in a few moments and you can square off against undead sailors once more.

Aric - 勝20100 |

Boon roll: 1d20 ⇒ 16
Skill Feat:
- Aric: Intelligence +1
- The Red Raven: Wisdom +1
Deck Upgrade:
1. Ally 2: 1d1000 ⇒ 934
2. Weapon 1: 1d1000 ⇒ 12
3. Blessing B: 1d1000 ⇒ 749
For the extra upgrade, I need a new look at my cards. Probably not Armor or Blessing, maybe a weapon to replace the punching dagger.

Arabundi - Gimry |

Boon Roll: 1d20 ⇒ 11
Deck Upgrade:
Weapon 1: 1d1000 ⇒ 759
Blessing B: 1d1000 ⇒ 769
Before I take my Card feat, what exactly is the reward? Does this allow me to replace any card in my current deck with a Deck 1 card since my current tier is 1?

Nok-Nok - Shnik |

Reward: Weapon 2, Menacing Backsword +1, replaces Kama
Card Feat: Ally
Deck upgrades:
Ally 2: 1d1000 ⇒ 985
Item B: 1d1000 ⇒ 830
Ally B otherwise
Con Boon: 1d20 ⇒ 9

Arabundi - Gimry |

Thanks Dink.
OK. I'll upgrade one of my Items to an Item 1 (Replace Banner with Archers Bracers) and take an Item card feat (Take Banner as new Item Card).
I'll start at the Fog Bank again.

Aric - 勝20100 |

My free deck upgrade will be ally 2 if I get a blessing, replacing Blessing of the Ancients by Blessing of Abadar for the blessing and Lookout by Shy Ratani.
I will start at Fog Bank.

![]() |

Ok, this is the second time we've succeeded at this scenario, so you don't get any Tier advancement or rewards, but you do get a deck upgrade.
Available Deck Upgrades:
Embalmer (Ally C)
Pard (Ally B)
Splint Mail (Armor C)
Mystic Silk Coat (Armor 2)
Burglar's Buckler (Armor 1)
Blessing of Abadar (Blessing C)
Blessing of Ra (Blessing B)
Mummified Cat (Item 1)
Magnifying Glass (Item B)
Flash Freeze (Item B)
Don't forget your Boon roll!
BRs like Boons: 1d20 ⇒ 4

Nok-Nok - Shnik |

Ooh - "your comrades fighting the demon-flesh army" - sounds like a fun RPG scenario!
Con Boon: 1d20 ⇒ 12
Deck Upgrade:
Ally B/C: 1d1000 ⇒ 334
Item B otherwise

Arabundi - Gimry |

BOOOOOON: 1d20 ⇒ 14
Upgrade Item 1: 1d1000 ⇒ 290
Upgrade Blessing B: 1d1000 ⇒ 327

Aric - 勝20100 |

Boon: 1d20 ⇒ 16 Maybe next time
I banished a rapier, as this is a basic weapon, I think I can get another back (unless I grab one from Deck Upgrade but there are none).
1. Armor 2 1d1000 ⇒ 813
2. Item 1 1d1000 ⇒ 516
3. Blessing B 1d1000 ⇒ 177

![]() |

Aric, you're right about getting the Rapier back.
I've got upgrades all sorted:
Aric - Armor 2
Arabundi - Item 1
Nok-Nok - Ally B
Starting locations are set. Aric, are you taking Game of Afterlife in place of something again? It does seem to be quite useful.
You can start, Arabundi, when you are available to do so.
Game ON!

![]() |

Alright! This is the third time that you've succeeded at this scenario, so no rewards or tier advancement, but you do have a nice selection of potential deck upgrades to sort through.
Potential deck upgrades:
Fire Gecko (Ally B)
Camel (Ally B)
Giant Slug (Ally B)
Vented Plate Mail (Armor C)
Tussah Silk Coat (Armor B)
Blessing of the Ancients (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of the Elements (Blessing B)
Glyphbane Gloves (Item 2)
Potion of Energy Resistance (Item B)
Ring of the Godless (Item B)
Speak with Dead (Spell 1)
Remove Curse (Spell B)
Bolas (Weapon C)
I've checked with the Overseers, and we're still a few days away from shifting to another part of this scenario. To give you a glimpse behind the curtains, the RPG folks are battling minotaurs (and getting their butts kicked). Nevertheless, we can continue with another repeat of the scenario if you'd like, or we could cool our jets for a bit.
I'm up for either. Don't forget your boon roll!
BRs like Boons, too!: 1d20 ⇒ 6

Arabundi - Gimry |

Boon ME!: 1d20 ⇒ 20
BOON BOON BOON!
Guess it looks like I'll take Sea Legs boon. The Gunslinger one seems useful for a Ranger, but I don't have that deck so I'll pass.
I'll take a Blessing upgrade. There are 3, so I shouldn't have to roll.
I'll replace a BotG with a Blessing of Erastil.

Aric - 勝20100 |

Boon: 1d20 ⇒ 2
Deck upgrade:
1. Item 2: 1d1000 ⇒ 761
2. Blessing B (plenty of them for everyone)
I’ll grab Candle of Comity instead of Flawless Monocle.

Aric - 勝20100 |

Next run of the scenario, I will start at Fog Bank and trade Spyglass for Game of Afterlife.
I play in the RPG part, we managed one minotaur without too much difficulty then went to the ship part and got into a fight with a Captain that is also a wight. Nasty critter that inflicts negative levels (tier 3-4). We just managed to get the wight.

Nok-Nok - Shnik |

Replacing my Magnifying Glass with a Spyglass. Starting at the Fringes of the Eye again.
Good choice on the Candle of Comity, that would have been my Item 2 also. :¬P

![]() |

Alright, you've got some juicy potential deck upgrades, but as this is the 4th time you've completed this successfully, no Tier advancement or rewards.
Potential deck upgrades:
Qasin (Ally 2)
Azaz Arafe and Zazu (Ally 1)
Blessing of the Ancients (Blessing B)
Helpful Haversack (Item 1)
Potion of Energy Resistance (Item B)
Wing of Horus (Item B)
Mummified Cat (Item 1)
Augury (Spell B)
Cure (Spell B)
Fireblade (Spell B)
Immolate (Spell B)
Blowgun (Weapon B)
(added via edit - thanks, Nok-Nok)
Flask Thrower (Weapon 2)
Greatclub +1 (Weapon 2)
Djinn Quarterstaff (Weapon C)
Don't forget your boon roll!
BRs love boons, too!: 1d20 ⇒ 11
There appears to be a full week left to this part of the scenario, so I'll set us up to run again. Do let me know where you'd like to start the next (repeat) scenario. I'll have it up in a half-a-tick.

![]() |

Good indication, Nok-Nok!
Also, did we ever pass along our spent Reinforcements card from a few scenarios ago? I don't think that we did. If that's the case, we pass it along now.
ANd, I've just checked in with the Overseer - we're a lot closer to part D (our next step) than we thought, so we're going to cool our jets for now.
Cheers! No need to tell me locations right now.

Nok-Nok - Shnik |

The only time someone wants to roll a 1: 1d20 ⇒ 19
Deck upgrade:
Weapon 2: 1d1000 ⇒ 188
I think that's the only thing I'm interested in, I'll look further if I don't get one.

Aric - 勝20100 |

[ooc=Boon roll]d20[/ooc]
Deck upgrade:
1. Weapon 2: 1d1000 ⇒ 193
2. Ally 2: 1d1000 ⇒ 980
3. Item 1: 1d1000 ⇒ 365

![]() |

Aric, your dice roll didn't come through. Arabundi, we are awaiting your preferences and boon roll.
We got the call to advance to Part D! - getting that set up now.
You'll all notice that I removed all of the rules that reference ships apart from the [b]Sunken Ships]/b] condition - it's highly unlikely that you'll encounter any further ships, but I will eat my words and re-address this if it comes up.
Choose your starting locations, and let's lay waste to a siege castle!

Nok-Nok - Shnik |

Oof, those scenario special rules!
We probably want to close all three starting locations permanently before getting onto the next three?
I can start/ work through the Walled Oasis to begin with if no one else intends to go there; the Acid damage isn't too bad for me. Otherwise, I'll start at the Earthworks, but plan on moving if I don't draw my Armor.

Arabundi - Gimry |

Earthworks is bad for all 3 of us I think. Maybe we go ahead and leave that alone until one of us gets our armor and then immediately move there.
If I have a spell, the Walled Oasis only has a 50% chance of doing damage to me.
I'll start at the Trenches I think. I don't have any cards with those traits.
Also we can't necessarily determine when the other 3 locations open since it's based on a henchman encounter.
Looking back, I just realized all 3 had weapons as their top choice, but there are only 2 tier 2 weapons. I would be using that as a weapon 1, so I'll pull my request and take no upgrades.

![]() |

Don't forget your boon roll!
GMs like boons, too!: 1d20 ⇒ 1 YUSSSSSS!
Season of Tapestry’s Tides Reward #1
Season of Tapestry’s Tides Reward #2
Season of Tapestry’s Tides Reward #3
I will take Burgeoning Captain!
Aric's extra cards:
Weapon 1
Traits: Sword Melee Slashing Cold Magic Elite
To Acquire: Strength Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1. If proficient with weapons, you may additionally discard this card to add 2 and the Bludgeoning trait to your check for each die rolled. Recharge this card to ignore a non-villain bane's power that happens after you act.
Ally B
Traits: Animal Mount Basic
To Acquire: Wisdom Survival 7
Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move. Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.
Item B
Traits: Accessory Alchemical
To Acquire: Intelligence Perception 6
Reveal this card to add 1d4 to your Perception check. Discard this card to examine the top 2 cards of your location deck and put them back in any order.

Nok-Nok - Shnik |

The only two upgrades I'm looking for are Item 2 and Blessing 2, so I'll take Item, Blessing, and I guess Weapon, since I believe both of my teammates would like some.

Arabundi - Gimry |

I will advance to Tier 2.
I will take Weapon as my card feat
I will take Blessing, Weapon and Item cards
Rangers like Boons: 1d20 ⇒ 13

![]() |

Nok-Nok's extra cards:
Item B
Traits: Liquid Cold Alchemical Basic
To Acquire: Intelligence Craft 5
Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits. Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.
Blessing B
Traits: Divine Pharasma
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Weapon 2
Traits: Spear Ranged Piercing Magic Elite
To Acquire: Dexterity Ranged 10
For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait. After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.
Arabundi's extra cards:
Blessing B
Traits: Basic
To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.
Weapon B
Traits: Pick Melee Piercing Magic Elite
To Acquire: Strength Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.
Item B
Traits: Accessory Alchemical
To Acquire: Intelligence Perception 6
Reveal this card to add 1d4 to your Perception check. Discard this card to examine the top 2 cards of your location deck and put them back in any order.
So....that means that the below is your potential Upgrades list. Remember, everyone gets two potential deck upgrades. Please roll d1000s just once for all desired choices and I'll try to make sense of it.
Camel (Ally B)
Mumia Smugglers (Ally B)
Shock Lizard (Ally C)
Apprentice (Ally 2)
Kohl of Uncanny Discernment (Item B)
Flash Freeze (Item B)
Kohl of Uncanny Discernment (Item B)
Crocodile Skin Helmet (Armor B)
Vented Plate Mail (Armor C)
Blessing of Pharasma (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Horus (Blessing B)
Glacial Khopesh +1 (Weapon 1)
Javelin of Lightning (Weapon 2)
Flaming Heavy Piece +1 (Weapon B)
Staff of Focus (Weapon B)
Whip (Weapon C)
Explorer's Staff (Weapon B)
Also, Nok-Nok, you haven't rolled for your boon chance yet.
Lastly, since the convention is winding down soon and replays of this scenario are (very) optional, I'm going to call our game as completed - CONGRATULATIONS!!!

Aric - 勝20100 |

boon roll for last game: 1d20 ⇒ 10
Power Feat:
- Aric: the part with [] or for its power (second power
- The Red Raven: after this scenario where I had to use a blessing to go back to Aric, I think the free end of turn examine is more interesting than the monster encounter on examination.
Deck Upgrades
1. Weapon 2: 1d1000 ⇒ 109
2. Ally 2: 1d1000 ⇒ 71
3. Weapon 1: 1d1000 ⇒ 2 Not grabbing 2 weapons if someone wants the 1 or 2
4. Blessing 0: 1d1000 ⇒ 465
Extra card upgrade: if I get a Ally 2 upgrade, I’ll go with Ally, otherwise Weapon.

Nok-Nok - Shnik |

No deck upgrade for me.
Tiering up to 3!
I'll choose Item for my Card Feat. Since I'm Tier 3, I can pick any B or 1 card I want, is that right?
Last roll!: 1d20 ⇒ 13

![]() |

Ok, and with those rolls, here's how the deck upgrades look:
Aric:
Arabundi:
Nok-Nok: None
I'll work on getting chronicles out to all of y'all via your Google Hangout emails. Thanks again for a great game!
Boons won will be distributed after the entire GameDay ends. Keep your eyes out for them a bit later.
Thanks again, y'all!
-BR Dink