[PBP Gameday VII] [PACG] Assault on Absalom by Box Runner Dinketry [Tier 2] (Inactive)

Game Master dinketry

During This Campaign:
At the start of this adventure, choose whether you wish to count the adventure for purposes of tier advancement. If you choose not to count this adventure as tier advancement, you do not gain feats as provided in the Guide, but you do gain scenario rewards and deck upgrades as normal.
This adventure does not use traders.
Do not read any scenario’s villains or henchmen before playing it.
If you are dead at the end of a scenario, you may play another character for the next scenario.
If you fail a scenario, immediately replay it.
When playing this adventure in Tier 2, the scourge die is 1d6; in Tier 5, the scourge die is 1d8+1.
Any character may bury a card that has the Healing trait, an ally, or a blessing to give a displayed or buried Reinforcements support card to another Pathfinder Adventure Card Guild table that does
not have one displayed or buried.

During This Scenario:
Before setting out locations, choose the Dark Archive or the Grand Lodge. When possible, choose one that the table has not yet completed.
  • Dark Archive: Add the locations Great Library of Tephu and Guardian Vault, and use the villain Velriana Unborn. If the Great Library of Tephu or the Guardian Vault is open, the difficulty of checks to defeat monsters is increased by the scenario’s adventure deck number. When playing this adventure in Tier 5, the difficulty of checks against Velriana Unborn is increased by 6.
  • Grand Lodge: Add the locations Ghoul Square and Sea Fort, and use the villain Devoted General. At the start of your turn, roll 1d4; if the result is less than the number of characters, you are dealt 2 Ranged Combat damage. When playing this adventure in Tier 2, the difficulty of checks against the Devoted General and Kor-Ahn Tuk are decreased by 6.

  • 9-00B Reward:

    For the rest of the Adventure, 1 character may temporarily replace 1 item in her deck with the loot item Game of Afterlife and 1 character may temporarily replace 1 spell in his deck with the spell Remove Curse. At the end of the scenario, return the cards to the game box.

    Dark Archive Faction Condition Effective!:
    For the rest of the adventure, when you encounter a non-villain bane that has the Undead trait, you may recharge a card to evade your encounter or to ignore its power that happens before you act.

    This table DOES NOT HAVE a Reinforcements card.
    Reinforcements:
    On your check, after the roll, you may bury this card to add 1d8. You may bury this card; each character shuffles a random card from his discard pile into his deck. You may bury this card to shuffle 1d4+1 random cards from your discard pile into your deck. At the end of the scenario, give this card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.


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    Grand Lodge

    Woo-hoo! Feats all around! Aric, you get a Skill Feat. Arabundi and Nok-Nok, you both get to choose a Card Feat.

    Here are the potential deck upgrades that you get from that scenario:

    Apprentice (Ally 2)
    Meehr Zet (Ally B)
    Pahmet Clansman (Ally C)
    Crocodile Skin Shield (Armor B)
    Blessing of the Elements (Blessing B)
    Acid Flask (Item B)
    Shock Glaive +1 (Weapon 1)

    Please list your preferences for these upgrades with a d1000 roll, thanks!

    Don't forget your reward: you get a free upgrade of your choice of your tier or less from your class box. Awesome.

    Lastly, don't forget your convention boon!

    BRs like Boons, too!: 1d20 ⇒ 10

    The plan is to set up and play this same scenario over and over until we move on to the next part. I'll set it up again in a few moments and you can square off against undead sailors once more.


    Male Human Vigilante Deck Handler

    Boon roll: 1d20 ⇒ 16

    Skill Feat:
    - Aric: Intelligence +1
    - The Red Raven: Wisdom +1

    Deck Upgrade:
    1. Ally 2: 1d1000 ⇒ 934
    2. Weapon 1: 1d1000 ⇒ 12
    3. Blessing B: 1d1000 ⇒ 749

    For the extra upgrade, I need a new look at my cards. Probably not Armor or Blessing, maybe a weapon to replace the punching dagger.


    Arabundi Deck Handler

    Boon Roll: 1d20 ⇒ 11

    Deck Upgrade:
    Weapon 1: 1d1000 ⇒ 759
    Blessing B: 1d1000 ⇒ 769

    Before I take my Card feat, what exactly is the reward? Does this allow me to replace any card in my current deck with a Deck 1 card since my current tier is 1?


    Nok-Nok's Deck Handler

    Reward: Weapon 2, Menacing Backsword +1, replaces Kama

    Card Feat: Ally

    Deck upgrades:
    Ally 2: 1d1000 ⇒ 985
    Item B: 1d1000 ⇒ 830
    Ally B otherwise

    Con Boon: 1d20 ⇒ 9


    Nok-Nok's Deck Handler

    Might as well start at the Fringes of the Eye again.

    Grand Lodge

    Arabundi, the reward allows you to replace any existing card in your deck with a card of your Tier or lower from your box (for you, Tier 1).

    The card feat just gets you an extra card (of the type you choose) to your deck.

    Deck Upgrades:

  • Nok-Nok - Ally 2
  • Arabundi - Weapon 1
  • Aric - Blessing B


  • Arabundi Deck Handler

    Thanks Dink.

    OK. I'll upgrade one of my Items to an Item 1 (Replace Banner with Archers Bracers) and take an Item card feat (Take Banner as new Item Card).

    I'll start at the Fog Bank again.


    Male Human Vigilante Deck Handler

    My free deck upgrade will be ally 2 if I get a blessing, replacing Blessing of the Ancients by Blessing of Abadar for the blessing and Lookout by Shy Ratani.

    I will start at Fog Bank.

    Grand Lodge

    Aric gets a blessing as his deck upgrade and an Ally 2 as his scenario reward.

    Ready to start! It is Arabundi's turn.

    Grand Lodge

    Ok, this is the second time we've succeeded at this scenario, so you don't get any Tier advancement or rewards, but you do get a deck upgrade.

    Available Deck Upgrades:
    Embalmer (Ally C)
    Pard (Ally B)
    Splint Mail (Armor C)
    Mystic Silk Coat (Armor 2)
    Burglar's Buckler (Armor 1)
    Blessing of Abadar (Blessing C)
    Blessing of Ra (Blessing B)
    Mummified Cat (Item 1)
    Magnifying Glass (Item B)
    Flash Freeze (Item B)

    Don't forget your Boon roll!

    BRs like Boons: 1d20 ⇒ 4


    Nok-Nok's Deck Handler

    Ooh - "your comrades fighting the demon-flesh army" - sounds like a fun RPG scenario!

    Con Boon: 1d20 ⇒ 12

    Deck Upgrade:
    Ally B/C: 1d1000 ⇒ 334
    Item B otherwise


    Arabundi Deck Handler

    BOOOOOON: 1d20 ⇒ 14

    Upgrade Item 1: 1d1000 ⇒ 290
    Upgrade Blessing B: 1d1000 ⇒ 327


    Male Human Vigilante Deck Handler

    Boon: 1d20 ⇒ 16 Maybe next time

    I banished a rapier, as this is a basic weapon, I think I can get another back (unless I grab one from Deck Upgrade but there are none).

    1. Armor 2 1d1000 ⇒ 813
    2. Item 1 1d1000 ⇒ 516
    3. Blessing B 1d1000 ⇒ 177

    Grand Lodge

    Aric, you're right about getting the Rapier back.

    I've got upgrades all sorted:

    Aric - Armor 2
    Arabundi - Item 1
    Nok-Nok - Ally B

    Starting locations are set. Aric, are you taking Game of Afterlife in place of something again? It does seem to be quite useful.

    You can start, Arabundi, when you are available to do so.

    Game ON!

    Grand Lodge

    Alright! This is the third time that you've succeeded at this scenario, so no rewards or tier advancement, but you do have a nice selection of potential deck upgrades to sort through.

    Potential deck upgrades:

    Fire Gecko (Ally B)
    Camel (Ally B)
    Giant Slug (Ally B)
    Vented Plate Mail (Armor C)
    Tussah Silk Coat (Armor B)
    Blessing of the Ancients (Blessing B)
    Blessing of the Elements (Blessing B)
    Blessing of the Elements (Blessing B)
    Glyphbane Gloves (Item 2)
    Potion of Energy Resistance (Item B)
    Ring of the Godless (Item B)
    Speak with Dead (Spell 1)
    Remove Curse (Spell B)
    Bolas (Weapon C)

    I've checked with the Overseers, and we're still a few days away from shifting to another part of this scenario. To give you a glimpse behind the curtains, the RPG folks are battling minotaurs (and getting their butts kicked). Nevertheless, we can continue with another repeat of the scenario if you'd like, or we could cool our jets for a bit.

    I'm up for either. Don't forget your boon roll!

    BRs like Boons, too!: 1d20 ⇒ 6


    Arabundi Deck Handler

    Boon ME!: 1d20 ⇒ 20

    BOON BOON BOON!

    Guess it looks like I'll take Sea Legs boon. The Gunslinger one seems useful for a Ranger, but I don't have that deck so I'll pass.

    I'll take a Blessing upgrade. There are 3, so I shouldn't have to roll.

    I'll replace a BotG with a Blessing of Erastil.


    Nok-Nok's Deck Handler

    Deck upgrade:
    Item 2: 1d1000 ⇒ 148
    Item B otherwise

    Con Boon: 1d20 ⇒ 7

    Grand Lodge

    Congrats, Arabundi!

    Season of Tapestry’s Tides Reward #3
    Sea Legs:
    When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


    Male Human Vigilante Deck Handler

    Boon: 1d20 ⇒ 2

    Deck upgrade:

    1. Item 2: 1d1000 ⇒ 761
    2. Blessing B (plenty of them for everyone)

    I’ll grab Candle of Comity instead of Flawless Monocle.


    Male Human Vigilante Deck Handler

    Next run of the scenario, I will start at Fog Bank and trade Spyglass for Game of Afterlife.

    I play in the RPG part, we managed one minotaur without too much difficulty then went to the ship part and got into a fight with a Captain that is also a wight. Nasty critter that inflicts negative levels (tier 3-4). We just managed to get the wight.


    Nok-Nok's Deck Handler

    Replacing my Magnifying Glass with a Spyglass. Starting at the Fringes of the Eye again.

    Good choice on the Candle of Comity, that would have been my Item 2 also. :¬P


    Arabundi Deck Handler

    I will start at the Fog Bank again.

    Grand Lodge

    Alright, you've got some juicy potential deck upgrades, but as this is the 4th time you've completed this successfully, no Tier advancement or rewards.

    Potential deck upgrades:

    Qasin (Ally 2)
    Azaz Arafe and Zazu (Ally 1)
    Blessing of the Ancients (Blessing B)
    Helpful Haversack (Item 1)
    Potion of Energy Resistance (Item B)
    Wing of Horus (Item B)
    Mummified Cat (Item 1)
    Augury (Spell B)
    Cure (Spell B)
    Fireblade (Spell B)
    Immolate (Spell B)
    Blowgun (Weapon B)

    (added via edit - thanks, Nok-Nok)

    Flask Thrower (Weapon 2)
    Greatclub +1 (Weapon 2)
    Djinn Quarterstaff (Weapon C)

    Don't forget your boon roll!

    BRs love boons, too!: 1d20 ⇒ 11

    There appears to be a full week left to this part of the scenario, so I'll set us up to run again. Do let me know where you'd like to start the next (repeat) scenario. I'll have it up in a half-a-tick.


    Nok-Nok's Deck Handler

    We also have the three Weapons we got from the Broken Horns condition.

    Grand Lodge

    Good indication, Nok-Nok!

    Also, did we ever pass along our spent Reinforcements card from a few scenarios ago? I don't think that we did. If that's the case, we pass it along now.

    ANd, I've just checked in with the Overseer - we're a lot closer to part D (our next step) than we thought, so we're going to cool our jets for now.

    Cheers! No need to tell me locations right now.


    Nok-Nok's Deck Handler

    The only time someone wants to roll a 1: 1d20 ⇒ 19

    Deck upgrade:
    Weapon 2: 1d1000 ⇒ 188

    I think that's the only thing I'm interested in, I'll look further if I don't get one.


    Male Human Vigilante Deck Handler

    [ooc=Boon roll]d20[/ooc]

    Deck upgrade:

    1. Weapon 2: 1d1000 ⇒ 193
    2. Ally 2: 1d1000 ⇒ 980
    3. Item 1: 1d1000 ⇒ 365

    Grand Lodge

    Aric, your dice roll didn't come through. Arabundi, we are awaiting your preferences and boon roll.

    We got the call to advance to Part D! - getting that set up now.

    You'll all notice that I removed all of the rules that reference ships apart from the [b]Sunken Ships]/b] condition - it's highly unlikely that you'll encounter any further ships, but I will eat my words and re-address this if it comes up.

    Choose your starting locations, and let's lay waste to a siege castle!


    Nok-Nok's Deck Handler

    Oof, those scenario special rules!

    We probably want to close all three starting locations permanently before getting onto the next three?

    I can start/ work through the Walled Oasis to begin with if no one else intends to go there; the Acid damage isn't too bad for me. Otherwise, I'll start at the Earthworks, but plan on moving if I don't draw my Armor.


    Arabundi Deck Handler

    Boon: 1d20 ⇒ 10

    I'll take a weapon 1 upgrade

    Upgrade: 1d1000 ⇒ 799


    Arabundi Deck Handler

    Earthworks is bad for all 3 of us I think. Maybe we go ahead and leave that alone until one of us gets our armor and then immediately move there.

    If I have a spell, the Walled Oasis only has a 50% chance of doing damage to me.

    I'll start at the Trenches I think. I don't have any cards with those traits.

    Also we can't necessarily determine when the other 3 locations open since it's based on a henchman encounter.

    Looking back, I just realized all 3 had weapons as their top choice, but there are only 2 tier 2 weapons. I would be using that as a weapon 1, so I'll pull my request and take no upgrades.


    Male Human Vigilante Deck Handler

    Boon roll: 1d20 ⇒ 11

    Grand Lodge

    Deck upgrade recap:

    Nok-Nok: Weapon 2
    Aric: Weapon 2
    Arabundi: None

    I think I have starting locations for everyone. Aric will be starting us out; let's wait to have Nok-Nok post his starting hand and then we can go go go!


    Male Human Vigilante Deck Handler

    Extra stuff: Weapon, Ally, Item.

    Grand Lodge

    Don't forget your boon roll!

    GMs like boons, too!: 1d20 ⇒ 1 YUSSSSSS!

    The PbP GameDay VII boons (if you don't remember):
    Gameday VII Adventure Card Game Rewards
    Season of Tapestry’s Tides Reward #1
  • Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
    Season of Tapestry’s Tides Reward #2
  • Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.
    Season of Tapestry’s Tides Reward #3
  • Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
  • I will take Burgeoning Captain!

    Aric's extra cards:

  • Glacial Khopesh +1:

    Weapon 1
    Traits: Sword Melee Slashing Cold Magic Elite
    To Acquire: Strength Melee 9
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1. If proficient with weapons, you may additionally discard this card to add 2 and the Bludgeoning trait to your check for each die rolled. Recharge this card to ignore a non-villain bane's power that happens after you act.

  • Camel:

    Ally B
    Traits: Animal Mount Basic
    To Acquire: Wisdom Survival 7
    Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move. Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.

  • Kohl of Uncanny Discernment:

    Item B
    Traits: Accessory Alchemical
    To Acquire: Intelligence Perception 6
    Reveal this card to add 1d4 to your Perception check. Discard this card to examine the top 2 cards of your location deck and put them back in any order.


  • Nok-Nok's Deck Handler

    The only two upgrades I'm looking for are Item 2 and Blessing 2, so I'll take Item, Blessing, and I guess Weapon, since I believe both of my teammates would like some.


    Arabundi Deck Handler

    I will advance to Tier 2.
    I will take Weapon as my card feat
    I will take Blessing, Weapon and Item cards

    Rangers like Boons: 1d20 ⇒ 13

    Grand Lodge

    Nok-Nok's extra cards:

  • Flash Freeze:

    Item B
    Traits: Liquid Cold Alchemical Basic
    To Acquire: Intelligence Craft 5
    Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits. Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.

  • Blessing of Pharasma:

    Blessing B
    Traits: Divine Pharasma
    To Acquire: Intelligence Arcane Divine 5
    Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

  • Javelin of Lightning:

    Weapon 2
    Traits: Spear Ranged Piercing Magic Elite
    To Acquire: Dexterity Ranged 10
    For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait. After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.

    Arabundi's extra cards:

  • Blessing of the Elements:

    Blessing B
    Traits: Basic
    To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
    Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.

  • Flaming Heavy Pick +1:

    Weapon B
    Traits: Pick Melee Piercing Magic Elite
    To Acquire: Strength Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

  • Kohl of Uncanny Discernment:

    Item B
    Traits: Accessory Alchemical
    To Acquire: Intelligence Perception 6
    Reveal this card to add 1d4 to your Perception check. Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    So....that means that the below is your potential Upgrades list. Remember, everyone gets two potential deck upgrades. Please roll d1000s just once for all desired choices and I'll try to make sense of it.

    Camel (Ally B)
    Mumia Smugglers (Ally B)
    Shock Lizard (Ally C)
    Apprentice (Ally 2)
    Kohl of Uncanny Discernment (Item B)
    Flash Freeze (Item B)
    Kohl of Uncanny Discernment (Item B)
    Crocodile Skin Helmet (Armor B)
    Vented Plate Mail (Armor C)
    Blessing of Pharasma (Blessing B)
    Blessing of the Elements (Blessing B)
    Blessing of Horus (Blessing B)
    Glacial Khopesh +1 (Weapon 1)
    Javelin of Lightning (Weapon 2)
    Flaming Heavy Piece +1 (Weapon B)
    Staff of Focus (Weapon B)
    Whip (Weapon C)
    Explorer's Staff (Weapon B)

    Also, Nok-Nok, you haven't rolled for your boon chance yet.

    Lastly, since the convention is winding down soon and replays of this scenario are (very) optional, I'm going to call our game as completed - CONGRATULATIONS!!!


  • Male Human Vigilante Deck Handler

    boon roll for last game: 1d20 ⇒ 10

    Power Feat:
    - Aric: the part with [] or for its power (second power
    - The Red Raven: after this scenario where I had to use a blessing to go back to Aric, I think the free end of turn examine is more interesting than the monster encounter on examination.

    Deck Upgrades

    1. Weapon 2: 1d1000 ⇒ 109
    2. Ally 2: 1d1000 ⇒ 71
    3. Weapon 1: 1d1000 ⇒ 2 Not grabbing 2 weapons if someone wants the 1 or 2
    4. Blessing 0: 1d1000 ⇒ 465

    Extra card upgrade: if I get a Ally 2 upgrade, I’ll go with Ally, otherwise Weapon.


    1 person marked this as a favorite.

    Thanks to everyone for a fun game, I’ll hope I’ll see you in another game on the boards in the future.


    Nok-Nok's Deck Handler

    No deck upgrade for me.

    Tiering up to 3!

    I'll choose Item for my Card Feat. Since I'm Tier 3, I can pick any B or 1 card I want, is that right?

    Last roll!: 1d20 ⇒ 13

    Grand Lodge

    That is correct, Nok-Nok. As long as you are Tier 3, you can choose any card of a Tier at least 2 levels below your own (B or 1 in your case, Nok-Nok) for your deck.

    You're turning your back on 2 upgrades, Nok-Nok? OK, then...

    Arabundi, we are just awaiting your rolls.


    Arabundi Deck Handler

    Weapon 2: 1d1000 ⇒ 216
    Weapon 1: 1d1000 ⇒ 388

    Blessing B if all else fails

    Grand Lodge

    Ok, and with those rolls, here's how the deck upgrades look:

    Aric:

  • Ally 2
  • Blessing B

    Arabundi:

  • Weapon 2
  • Weapon 1

    Nok-Nok: None

    I'll work on getting chronicles out to all of y'all via your Google Hangout emails. Thanks again for a great game!

    Boons won will be distributed after the entire GameDay ends. Keep your eyes out for them a bit later.

    Thanks again, y'all!

    -BR Dink


  • Arabundi Deck Handler

    Thanks for the game everyone!

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