Nok-Nok - Shnik |
I'll start at the Dilapidated Plaza, and head to the Dye Market as soon as I have three different types of boons in hand. I think Nok-Nok will be the only one going there this game, what with the combination of scenario and location special rules.
Should we keep the Ghoul Square for the end? That's up to three monsters we may have to beat twice.
Arabundi - Gimry |
I guess I'll start at the Alchemical Lab. As long as I have a spell, I can reduce the Acid damage for the overkill. We also want this closed before the Sea Fort. The close will be tough for me, I'll need at least 1 blessing.
Nok-Nok - Shnik |
Gimry, why do you say we want the Lab closed before the Fort?
Also, the Overseer just gave us a free weapon, armor, or item when starting the game. If you guys choose armor, it could either help you with the SOT damage or to close the Fort.
BR Dinketry |
Sorry folks, no wonderful options there. So the final upgrade possibilities list is:
Sebti the Crocodile (Ally 1)
Black Kiss (Ally 1)
Pahmet Clansman (Ally B)
Shield Cloak (Armor 1)
Blessing of the Ancients (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of the Ancients (Blessing B)
Crowbar (Item C)
Crowbar (Item C)
Acid Splash (Spell B)
Kopis (Weapon B)
Djinni Quarterstaff (Weapon B)
Chakram (Weapon B)
Corrosive Dagger +1 (Weapon B)
Fire Lance (Weapon C)
Shotel (Weapon B)
Icy Longspear +1 (Weapon C)
It appears that the first deck upgrade is set:
Aric, you didn't roll for the Armor 1 but indicated that it was your preferred first upgrade. Nok-Nok, you indicated that the Ally 1 was your preferred 1st upgrade and hence won it. You did roll for the Armor 1, however. Are you ok with how this sorted out?
I'm not sure what the second upgrade is going to be for all y'all because I need Arabundi to indicate what his second upgrade will be. As there are only 2 items in the list, if he chooses item, then he will need to roll off against Aric.
Arabundi - Gimry |
Making Monsters 2 easier, which is what the fort does on closing, increases the odds that we overkill the monster in the Lab is all. It's not a huge deal because there is only potentially 2 monsters in there and no guarantee either of them is a ship or Aquatic.
Arabundi - Gimry |
I'll take the Item B (Spyglass to replace Flight Arrows) and a Weapon B (Chakram to Replace Dagger) and an Armor from the Exchange
Nok-Nok - Shnik |
Great, Dink. My second upgrade is going to be a Blessing B (since there are 3 of those, no chance of not getting one). Do you need to know the names of the cards I got?
BR Dinketry |
No, no need for specific card names. Just types. All the stuff that goes on your chronicle sheet at the end of this is what I need.
Second upgrade:
Starting locations:
Gift (Exchange Faction) card preferences:
Turn Order??? (as per previously):
I'll post your Exchange faction gift cards in the Gameplay thread once you've all confirmed and clarified the above and posted your starting hands in the Gameplay thread.
Aric - 勝20100 |
going for Ally 1 and Armor 1. Gift will be armor, fine with turn order.
BR Dinketry |
Congrats, all. The 'permanently closed' condition at the Alchemical Laboratory isn't applicable now that the scenario is over, of note.
This success is being reported as a Grand Lodge success, even though the Grand Lodge (and all of the other factions) has completed their faction mission. There's no extra reward for completing the scenario, but it does count for Tier progression.
Aric - by my notes, this was your sixth scenario in Tier 1. You tier up to Tier 2 by default and gain a die bump. The other two have completed 3 scenarios in their tier - no feats for you, sadly.
Everyone can choose a deck upgrade from the below. I'm checking to see if the bonus cards added to your decks from Faction Mission completions add to this list - and oh my, they do! Well, that changes things, slightly...here's the edited list:
*Portable Sarcophagus - Armor P
*Not available to choose as an upgrade due to its promotional status, sorry.
Good luck with that bevy of choice!
Aric - 勝20100 |
Now that Aric is tier 2, I can grab some fancier stuff, even if I wanted an Item.
1. Ally 2 1d1000 ⇒ 903
2. Armor 2 1d1000 ⇒ 856
3. Item B 1d1000 ⇒ 982
boon: 1d20 ⇒ 4
Nok-Nok - Shnik |
I thought replaying scenarios didn't advance Tier progression for characters?
Con Boon: 1d20 ⇒ 1
Deck upgrades, in order:
Blessing 2: 1d1000 ⇒ 198
Ally 2: 1d1000 ⇒ 545
Armor 2, otherwise.
BR Dinketry |
Oops - Nok-Nok is correct about Tier advancement.
Aric, you can still choose to Tier up at this point, but you wouldn't get the Die Bump.
If you don't choose to Tier up, then you wouldn't be able to take an AD2 card. Nok-Nok, are you already Tier 2? You couldn't take an AD2 card as an upgrade if you weren't. Congrats on the boon!
BRs Deserve Boons, Too!: 1d20 ⇒ 4 Guess not...
Arabundi - Gimry |
Boon Me: 1d20 ⇒ 8
Oh well.
I'd like to request:
Armor 2 (As an Armor 1): 1d1000 ⇒ 427
Blessing 1: 1d1000 ⇒ 796
Aric - 勝20100 |
So, as Aric is not tier 2, I’ll pick this instead : Item B (no roll since no one wants it). I’ll replace Signal Whistle with a Spyglass.
Arabundi - Gimry |
Roger that. I'll be replacing my Gambeson with Wolfhide Armor. I'll update my deck this evening. I assume it's only the 1 card upgrade for the scenario?
BR Dinketry |
I'm still unable to edit the 'Campaign Info' tab of our pages, so I've been unable to update and add all of the active conditions, or update the Scenario conditions or the status of the Reinforcements. I'll try to do so in the info at the start of my game post.
Please ignore the header info in the meantime until I tell you that I have updated it (though the Dark Archive Faction Condition is still active).
Thanks!
Arabundi - Gimry |
This looks like it will be painful. I'll start at the Fog Bank since I tend to be pretty slow getting through decks and that has the least ramifications being open the longest.
Nok-Nok - Shnik |
Nok-Nok will also start at the Fog Bank, since that's the only location that doesn't have SoT or painful effects.
I guess we shouldn't go to Tempest Cay at the same time as Raker Shoals/ Shipwreck Graveyard.
If I draw my Spider or if one of you wants to hand me off an Ally, I'm willing to head of to the Sharkskin Reef, the sharks don't really bother me.
Should we try all heading to the Raker Shoals at the same time? That would mean less turns having the SoT Structural damage.
Aric - 勝20100 |
I’ll probably head to Tempest Cay to grab Allies to have some more to banish for the Sharkskin Reef. Aric also has Knowledge at d8+2, that’s 1/2 chance of succeeding on the close. We might want to focus on this location.
Fog Bank just hinder my character too much as he rely on examining to switch to the correct character.
Also, do enemy ships are found as Monsters or Barriers? Or Henchmen-villain maybe?
Nok-Nok - Shnik |
In S&S, there are barriers and henchmen which summon ships, but ships themselves don't count as either monsters or barriers and aren't shuffled directly into decks. Not sure how it'll work out here.
Nok-Nok - Shnik |
Gimry - if Arabundi isn't too attached to his Fox, he could hand it off to Nok-Nok and I can start going through the Sharkskin Reef.
Arabundi - Gimry |
Aric mentioned he might need it to close his location. Swiper's become pretty popular all of a sudden :)
Nok-Nok - Shnik |
masaru, don't forget the Sovereign Court Faction already gives 1d4 or 1d8 to every check to acquire allies (which will be useful at most one more time only in this scenario...)
Nok-Nok will head to Tempest Cay for that Porcupine (and hopefully, won't try to ride it this time). If I get (un?)lucky enough to find a Henchman, I still have my Quick-Change Mask to try and close.
Nok-Nok - Shnik |
Arabundi would have had to recharge the Plunder weapon when closing the location, so your initial hand would have been correct.
Interestingly for Nok-Nok, if all Henchmen are Shipwrecks, he auto-defeats them everywhere except the Tempest Cay (where it's 2+ on a d10).
Arabundi - Gimry |
Nok-Nok speaks the truth. I should have drawn the weapon into my hand before the close check to recharge my hand. So the Khopesh should be recharged and the falcon in hand.
Nok-Nok - Shnik |
Villain time on Nok-Nok's next turn.
I'd ideally like to have a blessing and/or Mogmurch to help on the combat 20 check, but the closing requirements for the Graveyard are random, so do what you need. Feel free to use Mogmurch to help you close, but not if the Storm is at my location, otherwise I could lose my whole hand before getting to the fight.
Arabundi - Gimry |
I'll basically do nothing on my turn and reset everything but the BotG and the Crossbow. I have nothing but Barriers, Monsters and a single Item left in my location so not worth the risk. I have 2 Blessing of the Samurai in my deck that hopefully come up. Also, with the Crossbow, I will be able to provide 2d4 to Combat even if I don't have any Blessings.
BR Dinketry |
Ok, now you have achieved a Tier up (Tier 2), Aric! And a die bump - congrats! The other two advance, but this is your third scenario by my records, so no feats for y'all.
Here are your possible deck upgrades:
Porcupine (Ally B)
Portable Sarcophagus (Armor P)
Burglar's Buckler (Armor 1)
Crowbar (Item C)
Sands of Time (Spell 1)
Acute Senses (Spell B)
Khopesh (Weapon B)
Corrosive Dagger +1 (Weapon B)
Khelru (Ally 1)
Don't forget your convention boon roll!
BRs love Boons, too!: 1d20 ⇒ 9
Let me know what card upgrades you take here, please. d1000 rolls should be posted with your preferences to save time, thanks.
Nok-Nok - Shnik |
Hey, we actually got TWO Porcupines! Seems like they're becoming our team mascot(s)...
Armor 1: 1d1000 ⇒ 785
Armor 1 is pretty much the only thing I'm interested in, so if I don't get it, I'll check through my decks and see if there's anything that's worth it with whatever you guys don't pick.
Con Boon: 1d20 ⇒ 16
Nok-Nok - Shnik |
Finally a scenario with ships (though that makes Nok-Nok cry, with his d4 Wisdom stat - especially since they're required to be able to fight Villains & Henchmen, it seems).
Nok-Nok will start at the Fringes of the Eye - he's usually pretty good against barriers.
Arabundi - Gimry |
Ally B: 1d1000 ⇒ 766
I'll start at the Fog Banks again.
Also, I will be taking Holy Light instead of the Remove Curse
Aric - 勝20100 |
Yes, going to use Game of Afterlife again, instead of Spyglass. Sent images of the chronicle sheet in the hangout.
Nok-Nok - Shnik |
So at this point, do we try to beat the Villain by temp closing the Scar Bay, or do we go through the whole Bay? Only one item and one ally left in there, so not great odds of getting something good. At least we have a lot of turns left.
Nok-Nok has no chance of temp closing and probably few chances of beating a random ship before the Villain, so pretty much not my call.