GM Tyranius Gameday VII: Assault on Absalom Special (Inactive)

Game Master Tyranius

Preparation boons
Aid Tokens
Tactical Maps


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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yes you would have had time to buff yourselves on the way.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang stares at the invading monsters, and lets out a deep sigh. He reaches for his little-used earth breaker instead of his usual greatsword, and starts to get himself ready for battle.

buff list, in order of activation:

UMD wand of longstrider: 1d20 + 18 ⇒ (11) + 18 = 29
UMD wand of heightened awareness: 1d20 + 18 ⇒ (6) + 18 = 24
lead blades
mirror image: 1d4 + 2 ⇒ (1) + 2 = 3
wand of shield
legacy weapon on warhammer (+1, corrosive)

He then moves forward down the centre, waiting for the monsters to approach. While waiting, he summons resident spirit in his armor to displace the image of his form.

cast displacement

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Heightened awareness

The Exchange

N Dwarf Ranger 9

Theo will cast Barskin on himself for the battle. Stat line adusted

"What are those things?!" Theo exclaims, not recognizing either of them.

He moves down to the lower courtyard, read follows Bambang's lead, of letting the creatures come to them. He readies to smack the first one that gets too near, calling back to Fairbeaks to hold his position for now.

Readied attack: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d10 + 13 ⇒ (6) + 13 = 19 damage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kivuli moves to the south, studying his target as Theo readies an attack if one of the strange flesh warped creatures draws near. Bambang takes off towards the north to cut off their route.

=====================================================================

Round 1
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem
Hungry Flesh
----------------------------

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Buffs:
Will cast shield, from a wand, as he moves toward Theo. If there is another round before immanent danger then he will cast protection from evil, also from a wand. I want to make sure Theo gets bane and whatever vulnerability I can assess. If I can't figure anything out I will just add planar and bane to his weapon. Oh btw planar negates 5 points of DR

know arcana: 1d20 + 9 ⇒ (14) + 9 = 23
know dungeoneering: 1d20 + 6 ⇒ (20) + 6 = 26
Checking for both of the creatures
"Ho there Theo! Let me give ya a gift yer not gonna refuse. Seems those littl'er buggers next tah those really big ugly things be tha ones that really be troubl'en. Argh! By tha holy Gods under the mountain. I have seen prettier look'en things comm'en out oh of the back end of a donkey!"

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will have Nail bless the group and he will delay.

The Exchange

N Dwarf Ranger 9

Think these are an ooze and a construct, Anduris... don't know if any of its extra-planar

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Oh correct...I think just adding an additional +1 to attack/damage is pretty good then

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Theo is correct. You guys have found out about all you can about them already. Just make sure you guys update your stat lines with your buffs to AC.

Crios is up. If nothing by this evening I will DMPC after work.

Tak and Anduris prepare as they move into position while nail blesses the group.

=====================================================================

Active group Buffs
Bless

Round 1
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem
Hungry Flesh
----------------------------

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Crios sticks with the group, drawing his quarterstaff of entwined serpents.

The fiendish demon flesh horde plops down the ramparts, uncaring to their own safety.

Yellow Blood golem fall damage: 1d6 ⇒ 4

====================================================================

Active group Buffs
Bless

Round 2
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

----------------------------
Blood Golem (yellow -4)
Hungry Flesh
----------------------------

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will move up and misfortune the flesh golem (red).

DC 21 will

Su so magical immunity and Sr don't effect it

The Exchange

N Dwarf Ranger 9

If a creature takes damage from falling, it ends up prone typically. Not sure if the that will apply to the golem that walked off the wall.

Gritting his teeth over what's coming, Theo advances on the strange fleshy ooze, and smashing his tetsubo into it as hard as he can.

melee vs ooze: 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 17, 1d10 + 13 + 1 ⇒ (2) + 13 + 1 = 16

Unsure exactly what Anduris did to my weapon... legacy weapon, I assume... but did he put bane vs the ooze or the construct? He made the knowledge check for both =) (If the ooze please add 2 = 2 to the attack roll, and 2 + 2d6 ⇒ 2 + (6, 4) = 12 to the damage above!)

Not wanting to find out what happens if Fairbeaks gets his sharp beak on the fleshy ooze in front of him, he commands the axebeak around behind him, then commands it holds until the small blood-filled construct gets closer.

Fairbeaks to move, then readied action to attack the blood golem when it moves within his reach

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang is torn between holding back the two groups coming from opposite directions. Finally, he decides to join Theo, hoping to take down the southern group as quickly as possible with their combined might.

Power Attack, Furious Focus, Lead Blades, Legacy Weapon (+1; corrosive), Bless
earth breaker: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (3) + 12 - 2 + 2 + 1 + 1 = 17 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (5, 1) + 9 + 6 + (1) + 1 + (6) = 29 [ooc]Last 1d6 is from acid.

[/ooc]

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thanks for the reminder!. Pushed that golem back a couple squares as he would have fallen and stood up.

@Theo- He touched your weapon using his legacy weapon ability. It increased your magical enchantment on your +1 tetsubo so it is now a +2 tetsubo for 1 minute. He was going to put bane but then later mentioned it was just the +1/+1.

Theo rushes the ooze smashing his Tetsubo straight into the mass of tumors.

Bambang smashes his earth breaker into the same pile of goo causing one of the larger tumors to expand and blow out sending a stream of puss behind it.

Will save Dc 21: 1d20 + 4 ⇒ (17) + 4 = 21

Tak attempts some of his voodoo magic on the blood golem but the near mindless tower of blood will have none of it.

====================================================================

Active group Buffs
Bless

Round 2
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)

Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -4)
Hungry Flesh (Red -45; acid rnd 2)
----------------------------

The Exchange

N Dwarf Ranger 9

His legacy weapon is a +2 bonus... so it would raise it by +1, as well as add a bane ability, I think... which matches what he mentioned. I just don't know which bane he did =)

And because I totally zoned on it, in the previous post:

Readied attack for Fairbeaks:
bite vs blood golem: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20, for 2d6 + 14 ⇒ (1, 1) + 14 = 16 damage (blunt/piercing/slashing)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, He will have to choose on his next post. (ooze or construct).

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Kivuli consumes an extract, causing his limbs to grow.
Long Arm

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Sorry on the road a lot for work... littl'er buggers=constructs and big ugly things= oozes...sorry for the confusion. I thought it would be better to bane and +1 to the constructs...seems they may be more trouble for us. that would equal a total of +3 att/dam with +2d6 against the constructs

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Seeing his friend Kivuli standing conveniently in front of him Anduris enhances his friends weapons as he did Theo's but this time he uses bane and acid enhancements. Let me know if you want constructs or oozes

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Going after whatever GREEN is on the map

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sent Crios a PM as I have not seen or heard from him in a week. Thanks for the update Anduris.

Crios moves in on the ooze and smacks it with his quarterstaff.

+2 Quarterstaff of Entwined Serpents: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

The southern hungry flesh shudders and the tumors begin to burst as the mass collapses.

Kivuli consumes an extract from his belt as his arms double in length.

Anduris pours more of his magic into Kivuli's weapon, further enhancing it against the golem constructs.

The golems shudder forward as Fairbeaks bites down hard on the southern golem. The golem slams into Fairbeaks.

Slam vs Fairbeaks AC 21; charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8 + Bleed + Grab
Bleed Damage: 1d6 ⇒ 6
Grab vs CMD 23: 1d20 + 14 ⇒ (20) + 14 = 34

The blood golem slams into Fairbeak's body, but can't manage to grab ahold of the bird as it is just too big.

====================================================================

Active group Buffs
Bless

Round 3
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 32/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

----------------------------
Blood Golem (yellow -4)(Green -16)
Hungry Flesh
----------------------------

The Exchange

N Dwarf Ranger 9

Fairbeaks lets out an angry squawk as the construct slams into him, opening up a huge gash in the axebeak's side that starts to bleed profusely.

He starts to circle around it, leaving a trail of blood as it moves, and snaps his giant beak at it yet again.

5' step, bite!

Fairbeaks bite vs golem, bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22, for 2d6 + 14 ⇒ (2, 2) + 14 = 18 damage.

Theo, seeing his friends wound, scowls angrily, and steps over to help, slamming his giant club into the golem again and again.

5' step, full attack with bane from Anduris

Melee vs golem, bless, PA, bane: 1d20 + 13 + 1 + 3 ⇒ (7) + 13 + 1 + 3 = 24, for 1d10 + 13 + 3 + 2d6 ⇒ (10) + 13 + 3 + (1, 1) = 28
Melee2 vs golem, bless, PA, bane: 1d20 + 8 - 2 + 1 + 3 ⇒ (16) + 8 - 2 + 1 + 3 = 26, for 1d10 + 13 + 3 + 2d6 ⇒ (5) + 13 + 3 + (2, 5) = 28

He then calls a warning as two more creatures come around the building behind the others!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Theo's club proves very effective as the blood golem bursts apart at the seams making a fresh pile of gore in the middle of the street.

====================================================================

Active group Buffs
Bless

Round 3
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)

Theo (74/74)(Fairbeak 32/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

----------------------------
Blood Golem (yellow -4)
Hungry Flesh
----------------------------

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will ready misfortune against orange as soon as it moves, while hoping his allies will get between he and it.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

" I guess its meh turn tah nock tha nethers outta that Big Ugly right there!' Delaying until it comes in range
Slashing attack, PA, bless lead blades: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 283d6 + 11 ⇒ (5, 2, 6) + 11 = 24

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

The rogue moves to the other side of the courtyard and, taking advantage of his lengthened limbs, attacks the fresh blood golem.

Cold Iron Mace {PA/BANE}: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d4 + 5 + 2 + 2d6 ⇒ (3) + 5 + 2 + (4, 3) = 17

The Exchange

N Dwarf Ranger 9

Anduris, remember what we know of the ooze! Slashing might not be the best option.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kivuli rounds the corner and thanks to his lengthy arms his is able to smash the blood golem against the wall with his mace.

Anduris holds his sharp blade at the ready for when they come within range. Hefting his earthbreaker over his shoulder Bambang runs in to assist Kivili.

Tak awaits the ooze to begin moving before cursing it.

Crios tries to catch up as he rushes up the stairs, his quarterstaff in his hands with a fresh tumor still hanging from the end.

The blood golem slides back at Kivuli slamming into the poor unfortunate wayang.

Slam vs Kivuli AC 22: 1d20 + 10 ⇒ (7) + 10 = 17
Slam vs Kivuli AC 22: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 + Bleed + Grab
Bleed: 1d6 ⇒ 6
Grab vs CMD 20: 1d20 + 14 ⇒ (5) + 14 = 19

Kivuli is rocked hard as a large oozing gash opens across his chest. He twists to the side narrowly avoiding getting grabbed.

The hungry flesh then moves in on the wayang. Provoke from Kivuli due to longarm. It's tumors almost seem to gurgle with excitement.

Will save vs Misfortune Dc 21: 1d20 - 4 ⇒ (15) - 4 = 11

Slam vs Kivuli AC 22; Charge: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Misfortune Slam vs Kivuli AC 22; Charge: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

While the creatures continue to tag team Kivuli the wounds on Fairbeak continue to seep.

Fairbeak Bleed Damage: 1d6 ⇒ 3

====================================================================

Active group Buffs
Bless

Round 4
Crios
Kivuli (31/42; Bleed 1d6)
Anduris (52/52)
Theo (74/74)(Fairbeak 27/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

----------------------------
Blood Golem (yellow -21)
Hungry Flesh (Misfortune)
----------------------------

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will stay with his plan and Misfortune the Blood golem and chant. DC=21.

The Exchange

N Dwarf Ranger 9

Theo takes a moment to stop the bleeding on Fairbeaks, the poor bird not quite capable of doing so itself!

pull out a wand, and us it on the axebeak. Healing: CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang steps closer, then slams his earthbreaker twice upon the invaders.

5-foot step, full attack on blood golem. If it goes down, transfer remaining attacks to hungry flesh.
Power Attack, Furious Focus, Lead Blades, Legacy Weapon (+1; corrosive), Bless
earth breaker: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (14) + 12 - 2 + 2 + 1 + 1 = 28 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (4, 5) + 9 + 6 + (2) + 1 + (4) = 31

iterative: earth breaker: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (14) + 7 - 2 + 2 + 1 + 1 = 23 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (1, 3) + 9 + 6 + (6) + 1 + (5) = 31

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

"Move aside there Kavuli my friend. Don't take all the glory now!"
Greatsword: 1d20 + 9 ⇒ (9) + 9 = 183d6 + 11 ⇒ (2, 3, 1) + 11 = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Anduris strikes from the corner of the building, missing the golem due to it's superior cover advantage.

Theo mends Axebeak's horrible wound before he bleeds out. Bambang steps in closer, smashing his earthbreaker into the golem's legs. Both blows strike true. First taking out the constructs leg's then caving the head in.

@Tak- Your misfortune went off last round so you still have a standard action this round if you are cackling.

====================================================================

Active group Buffs
Bless

Round 4
Crios
Kivuli (31/42; Bleed 1d6)

Anduris (52/52)
Theo (74/74)(Fairbeak 33/42)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Hungry Flesh (Misfortune)
----------------------------

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

The blood golem was not dead and not misfortuned (different target than last round) when I tried to misfortune it, but if I get a retcon.

Tak hits the creature with a blast of stardust.

Quote:
This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –3 penalty on attack rolls and sight-based Perception checks. Last for 4 rounds

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

The rogue swings as the creature tries to pass him. He then takes a step back before slamming his weapon into the blobby mass.

AoO: 1d20 + 10 ⇒ (8) + 10 = 181d4 + 5 + 2 + 2d6 ⇒ (2) + 5 + 2 + (4, 4) = 17
Cold Iron Mace {PA}: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 5 ⇒ (2) + 5 = 7
Confirm? {PA}: 1d20 + 10 ⇒ (4) + 10 = 141d4 + 5 ⇒ (4) + 5 = 9

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Gotcha Tak.

Quarterstaff: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Kivuli slams his mace into the mass of tumors just as Crios dives in and smashes his quarterstaff downward into the pile of gore. The ooze ceases to move once more. Though Kivuli continues to bleed.

Kivuli bleed damage: 1d6 ⇒ 4

Combat is over feel free to retcon healing and additional buffs.

As the ooze collapses Siege Lord Wynsal Starborn rides toward the gate accompanied by several mounted soldiers. They help dispatch the last of the enemies in the area before the Siege Lord motions for you to speak with him.

The Siege Lord removes his steel helmet for a moment, shaking out his braided hair beaded with the teal and gold colors of Absalom’s flag. With a respectful nod and congratulatory salute, he introduces himself. “I am Wynsal Starborn, once captain of the First Guard and now the Siege Lord ensuring Absalom’s safety. You fought bravely, and thanks to your help, we’ve got the situation under control here."

“I am less confident about affairs beyond our gates, though we could seize control of the tides of war with a targeted strike by capable operatives like you. As you probably noticed, those fiendish abominations are quite tough, but they’re not very organized. In fact, I saw two groups of them fighting each other until one of the minotaur commanders sorted them out. We might be able to use their lack of discipline against them!"

“I’ve heard the Pathfinder Society has already done a great deal for the city today. While I’m reticent to ask more, I cannot afford to surrender your expertise. I ask that you sneak past enemy lines, seek out Warchief Mithrakk, and kill that horned beast. The First Guard will be ready to exploit the opening.”

DC 23 Knowledge (local or nature):
Warchief Mithrakk is said to have been killed in a duel, but he rose from his grave and avenged his own death.

====================================================================

Player Status:

Crios
Kivuli (27/42; Bleed 1d6)
Anduris (52/52)
Theo (74/74)(Fairbeak 33/42)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

The Exchange

N Dwarf Ranger 9

Seeing the rest of the foes fall, Theo stays where he is, fixing up Fairbeaks.

Another wand use for Fairbeaks, CLW: 1d8 + 1 ⇒ (5) + 1 = 6 hps

Knowledge (local/nature): 1d20 + 3 ⇒ (7) + 3 = 10

At word of them making a targeted strike on one of the opposing army's leaders, he only nods in agreement... clearly liking the idea, even though he knows little about the one they're being sent after.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

UMD {Infernal Healing}: 1d20 + 14 ⇒ (6) + 14 = 20
Kivuli activates his wand, stopping the bleeding and healing up over time.

Know things: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (3) = 30
"Um..Didn't he deading once already? What am stopping him from coming back again." All this is easily explained by reading the now unlocked spoiler! Enjoy.

EDIT: Activating a second charge off wand to top off.
UMD {Infernal Healing}: 1d20 + 14 ⇒ (8) + 14 = 22

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

After several minutes of healing you set of at once to sneak off behind enemy lines to seek out Warchief Mithrakk and eliminate him.

*****

A black-and-red banner with a bull’s head on it flies above the shattered remains of an ancient siege castle. A group of groaning, hunched creatures stitched together from strange flesh patrol the ruins.

According to the First Guard’s intelligence reports, the presence of a banner indicates an enemy commander is nearby. Circling behind the encampment you approach from the north.

Demon-flesh creatures guard the commander’s position but it may be possible to outmaneuver and sneak past their positioning.

Player Status:

Crios
Kivuli (42/42)
Anduris (52/52)
Theo (74/74)(Fairbeak 39/42)
Bambang (83/83)
Tak and Nail (61/61)

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Obviously, I am good trying for stealth.

The Exchange

N Dwarf Ranger 9

Trying to sneak by works for me! Hell, what's the worst that could happen? We get caught and fight it anyway? *cough*

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

"I'm not a very stealthy person," Bambang says as he look down on his intricatedly carved plate armor, "But I can make myself invisible for brief moments."

Can cast Vanish.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Alright. Need stealth checks from everyone if sneaking.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Stealth: 1d20 - 3 ⇒ (6) - 3 = 3

The Exchange

N Dwarf Ranger 9

Theo watches Tak stomp his way forward with a wince, then turns and whispers to Fairbeaks for a moment, before moving out after the half orc.

Theo Stealth: 1d20 + 12 ⇒ (18) + 12 = 30

He moves like a ghost, making no noise at all, and when he reaches his destination, he turns back, and makes a small motion to the bird.

Fairbeaks, for his part, drops into a low crouch, watching Theo move away with a quiet intensity. When the dwarf motions to him, he takes off as well, staying low to the ground, body stretched out like a large furry missile.

Fairbeaks Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

Despite his large size, he moves quite quietly as well, and eventually comes to a stop beside Theo, and drops quietly into his crouch again, waiting.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Keep in mind, even though Tak rolled a 3 that this stealth portion is not based off of individual failure and more of looking for a group percentage success rate.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Based on the distance to cover, would 5 rounds of invisibility (from casting vanish) make a difference? If so, please add +20 to his check below...

Bambang does what he can to stuff padding at the joints of his armor for cushioning. Just before setting off, he studies the area ahead, summoning his magic to aid if of help.

stealth: 1d20 - 4 ⇒ (12) - 4 = 8

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14

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