
![]() |

Yes you would have had time to buff yourselves on the way.

![]() |

Bambang stares at the invading monsters, and lets out a deep sigh. He reaches for his little-used earth breaker instead of his usual greatsword, and starts to get himself ready for battle.
UMD wand of longstrider: 1d20 + 18 ⇒ (11) + 18 = 29
UMD wand of heightened awareness: 1d20 + 18 ⇒ (6) + 18 = 24
lead blades
mirror image: 1d4 + 2 ⇒ (1) + 2 = 3
wand of shield
legacy weapon on warhammer (+1, corrosive)
He then moves forward down the centre, waiting for the monsters to approach. While waiting, he summons resident spirit in his armor to displace the image of his form.
cast displacement

![]() |

Theo will cast Barskin on himself for the battle. Stat line adusted
"What are those things?!" Theo exclaims, not recognizing either of them.
He moves down to the lower courtyard, read follows Bambang's lead, of letting the creatures come to them. He readies to smack the first one that gets too near, calling back to Fairbeaks to hold his position for now.
Readied attack: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d10 + 13 ⇒ (6) + 13 = 19 damage.

![]() |

Kivuli moves to the south, studying his target as Theo readies an attack if one of the strange flesh warped creatures draws near. Bambang takes off towards the north to cut off their route.
=====================================================================
Round 1
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem
Hungry Flesh
----------------------------

![]() |

know arcana: 1d20 + 9 ⇒ (14) + 9 = 23
know dungeoneering: 1d20 + 6 ⇒ (20) + 6 = 26
Checking for both of the creatures
"Ho there Theo! Let me give ya a gift yer not gonna refuse. Seems those littl'er buggers next tah those really big ugly things be tha ones that really be troubl'en. Argh! By tha holy Gods under the mountain. I have seen prettier look'en things comm'en out oh of the back end of a donkey!"

![]() |

Oh correct...I think just adding an additional +1 to attack/damage is pretty good then

![]() |

Theo is correct. You guys have found out about all you can about them already. Just make sure you guys update your stat lines with your buffs to AC.
Crios is up. If nothing by this evening I will DMPC after work.
Tak and Anduris prepare as they move into position while nail blesses the group.
=====================================================================
Active group Buffs
Bless
Round 1
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem
Hungry Flesh
----------------------------

![]() |

Crios sticks with the group, drawing his quarterstaff of entwined serpents.
The fiendish demon flesh horde plops down the ramparts, uncaring to their own safety.
Yellow Blood golem fall damage: 1d6 ⇒ 4
====================================================================
Active group Buffs
Bless
Round 2
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -4)
Hungry Flesh
----------------------------

![]() |

If a creature takes damage from falling, it ends up prone typically. Not sure if the that will apply to the golem that walked off the wall.
Gritting his teeth over what's coming, Theo advances on the strange fleshy ooze, and smashing his tetsubo into it as hard as he can.
melee vs ooze: 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 17, 1d10 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Unsure exactly what Anduris did to my weapon... legacy weapon, I assume... but did he put bane vs the ooze or the construct? He made the knowledge check for both =) (If the ooze please add 2 = 2 to the attack roll, and 2 + 2d6 ⇒ 2 + (6, 4) = 12 to the damage above!)
Not wanting to find out what happens if Fairbeaks gets his sharp beak on the fleshy ooze in front of him, he commands the axebeak around behind him, then commands it holds until the small blood-filled construct gets closer.
Fairbeaks to move, then readied action to attack the blood golem when it moves within his reach

![]() |

Bambang is torn between holding back the two groups coming from opposite directions. Finally, he decides to join Theo, hoping to take down the southern group as quickly as possible with their combined might.
Power Attack, Furious Focus, Lead Blades, Legacy Weapon (+1; corrosive), Bless
earth breaker: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (3) + 12 - 2 + 2 + 1 + 1 = 17 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (5, 1) + 9 + 6 + (1) + 1 + (6) = 29 [ooc]Last 1d6 is from acid.
[/ooc]

![]() |

Thanks for the reminder!. Pushed that golem back a couple squares as he would have fallen and stood up.
@Theo- He touched your weapon using his legacy weapon ability. It increased your magical enchantment on your +1 tetsubo so it is now a +2 tetsubo for 1 minute. He was going to put bane but then later mentioned it was just the +1/+1.
Theo rushes the ooze smashing his Tetsubo straight into the mass of tumors.
Bambang smashes his earth breaker into the same pile of goo causing one of the larger tumors to expand and blow out sending a stream of puss behind it.
Will save Dc 21: 1d20 + 4 ⇒ (17) + 4 = 21
Tak attempts some of his voodoo magic on the blood golem but the near mindless tower of blood will have none of it.
====================================================================
Active group Buffs
Bless
Round 2
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 46/48)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -4)
Hungry Flesh (Red -45; acid rnd 2)
----------------------------

![]() |

His legacy weapon is a +2 bonus... so it would raise it by +1, as well as add a bane ability, I think... which matches what he mentioned. I just don't know which bane he did =)
And because I totally zoned on it, in the previous post:

![]() |

Yup, He will have to choose on his next post. (ooze or construct).

![]() |

Kivuli consumes an extract, causing his limbs to grow.
Long Arm

![]() |

Sorry on the road a lot for work... littl'er buggers=constructs and big ugly things= oozes...sorry for the confusion. I thought it would be better to bane and +1 to the constructs...seems they may be more trouble for us. that would equal a total of +3 att/dam with +2d6 against the constructs

![]() |

Seeing his friend Kivuli standing conveniently in front of him Anduris enhances his friends weapons as he did Theo's but this time he uses bane and acid enhancements. Let me know if you want constructs or oozes

![]() |

Sent Crios a PM as I have not seen or heard from him in a week. Thanks for the update Anduris.
Crios moves in on the ooze and smacks it with his quarterstaff.
+2 Quarterstaff of Entwined Serpents: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
The southern hungry flesh shudders and the tumors begin to burst as the mass collapses.
Kivuli consumes an extract from his belt as his arms double in length.
Anduris pours more of his magic into Kivuli's weapon, further enhancing it against the golem constructs.
The golems shudder forward as Fairbeaks bites down hard on the southern golem. The golem slams into Fairbeaks.
Slam vs Fairbeaks AC 21; charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8 + Bleed + Grab
Bleed Damage: 1d6 ⇒ 6
Grab vs CMD 23: 1d20 + 14 ⇒ (20) + 14 = 34
The blood golem slams into Fairbeak's body, but can't manage to grab ahold of the bird as it is just too big.
====================================================================
Active group Buffs
Bless
Round 3
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 32/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -4)(Green -16)
Hungry Flesh
----------------------------

![]() |

Fairbeaks lets out an angry squawk as the construct slams into him, opening up a huge gash in the axebeak's side that starts to bleed profusely.
He starts to circle around it, leaving a trail of blood as it moves, and snaps his giant beak at it yet again.
5' step, bite!
Fairbeaks bite vs golem, bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22, for 2d6 + 14 ⇒ (2, 2) + 14 = 18 damage.
Theo, seeing his friends wound, scowls angrily, and steps over to help, slamming his giant club into the golem again and again.
5' step, full attack with bane from Anduris
Melee vs golem, bless, PA, bane: 1d20 + 13 + 1 + 3 ⇒ (7) + 13 + 1 + 3 = 24, for 1d10 + 13 + 3 + 2d6 ⇒ (10) + 13 + 3 + (1, 1) = 28
Melee2 vs golem, bless, PA, bane: 1d20 + 8 - 2 + 1 + 3 ⇒ (16) + 8 - 2 + 1 + 3 = 26, for 1d10 + 13 + 3 + 2d6 ⇒ (5) + 13 + 3 + (2, 5) = 28
He then calls a warning as two more creatures come around the building behind the others!

![]() |

Theo's club proves very effective as the blood golem bursts apart at the seams making a fresh pile of gore in the middle of the street.
====================================================================
Active group Buffs
Bless
Round 3
Crios
Kivuli (41/42; +1 Temp hp)
Anduris (52/52)
Theo (74/74)(Fairbeak 32/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -4)
Hungry Flesh
----------------------------

![]() |

" I guess its meh turn tah nock tha nethers outta that Big Ugly right there!' Delaying until it comes in range
Slashing attack, PA, bless lead blades: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 283d6 + 11 ⇒ (5, 2, 6) + 11 = 24

![]() |

The rogue moves to the other side of the courtyard and, taking advantage of his lengthened limbs, attacks the fresh blood golem.
Cold Iron Mace {PA/BANE}: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d4 + 5 + 2 + 2d6 ⇒ (3) + 5 + 2 + (4, 3) = 17

![]() |

Kivuli rounds the corner and thanks to his lengthy arms his is able to smash the blood golem against the wall with his mace.
Anduris holds his sharp blade at the ready for when they come within range. Hefting his earthbreaker over his shoulder Bambang runs in to assist Kivili.
Tak awaits the ooze to begin moving before cursing it.
Crios tries to catch up as he rushes up the stairs, his quarterstaff in his hands with a fresh tumor still hanging from the end.
The blood golem slides back at Kivuli slamming into the poor unfortunate wayang.
Slam vs Kivuli AC 22: 1d20 + 10 ⇒ (7) + 10 = 17
Slam vs Kivuli AC 22: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 + Bleed + Grab
Bleed: 1d6 ⇒ 6
Grab vs CMD 20: 1d20 + 14 ⇒ (5) + 14 = 19
Kivuli is rocked hard as a large oozing gash opens across his chest. He twists to the side narrowly avoiding getting grabbed.
The hungry flesh then moves in on the wayang. Provoke from Kivuli due to longarm. It's tumors almost seem to gurgle with excitement.
Will save vs Misfortune Dc 21: 1d20 - 4 ⇒ (15) - 4 = 11
Slam vs Kivuli AC 22; Charge: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Misfortune Slam vs Kivuli AC 22; Charge: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
While the creatures continue to tag team Kivuli the wounds on Fairbeak continue to seep.
Fairbeak Bleed Damage: 1d6 ⇒ 3
====================================================================
Active group Buffs
Bless
Round 4
Crios
Kivuli (31/42; Bleed 1d6)
Anduris (52/52)
Theo (74/74)(Fairbeak 27/42; Bleed 1d6)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Blood Golem (yellow -21)
Hungry Flesh (Misfortune)
----------------------------

![]() |

Bambang steps closer, then slams his earthbreaker twice upon the invaders.
5-foot step, full attack on blood golem. If it goes down, transfer remaining attacks to hungry flesh.
Power Attack, Furious Focus, Lead Blades, Legacy Weapon (+1; corrosive), Bless
earth breaker: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (14) + 12 - 2 + 2 + 1 + 1 = 28 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (4, 5) + 9 + 6 + (2) + 1 + (4) = 31
iterative: earth breaker: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (14) + 7 - 2 + 2 + 1 + 1 = 23 dmg: 2d6 + 9 + 6 + 1d6 + 1 + 1d6 ⇒ (1, 3) + 9 + 6 + (6) + 1 + (5) = 31

![]() |

"Move aside there Kavuli my friend. Don't take all the glory now!"
Greatsword: 1d20 + 9 ⇒ (9) + 9 = 183d6 + 11 ⇒ (2, 3, 1) + 11 = 17

![]() |

Anduris strikes from the corner of the building, missing the golem due to it's superior cover advantage.
Theo mends Axebeak's horrible wound before he bleeds out. Bambang steps in closer, smashing his earthbreaker into the golem's legs. Both blows strike true. First taking out the constructs leg's then caving the head in.
@Tak- Your misfortune went off last round so you still have a standard action this round if you are cackling.
====================================================================
Active group Buffs
Bless
Round 4
Crios
Kivuli (31/42; Bleed 1d6)
Anduris (52/52)
Theo (74/74)(Fairbeak 33/42)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)
----------------------------
Hungry Flesh (Misfortune)
----------------------------

![]() |

The blood golem was not dead and not misfortuned (different target than last round) when I tried to misfortune it, but if I get a retcon.
Tak hits the creature with a blast of stardust.
This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –3 penalty on attack rolls and sight-based Perception checks. Last for 4 rounds

![]() |

The rogue swings as the creature tries to pass him. He then takes a step back before slamming his weapon into the blobby mass.
AoO: 1d20 + 10 ⇒ (8) + 10 = 181d4 + 5 + 2 + 2d6 ⇒ (2) + 5 + 2 + (4, 4) = 17
Cold Iron Mace {PA}: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 5 ⇒ (2) + 5 = 7
Confirm? {PA}: 1d20 + 10 ⇒ (4) + 10 = 141d4 + 5 ⇒ (4) + 5 = 9

![]() |

Gotcha Tak.
Quarterstaff: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Kivuli slams his mace into the mass of tumors just as Crios dives in and smashes his quarterstaff downward into the pile of gore. The ooze ceases to move once more. Though Kivuli continues to bleed.
Kivuli bleed damage: 1d6 ⇒ 4
Combat is over feel free to retcon healing and additional buffs.
As the ooze collapses Siege Lord Wynsal Starborn rides toward the gate accompanied by several mounted soldiers. They help dispatch the last of the enemies in the area before the Siege Lord motions for you to speak with him.
The Siege Lord removes his steel helmet for a moment, shaking out his braided hair beaded with the teal and gold colors of Absalom’s flag. With a respectful nod and congratulatory salute, he introduces himself. “I am Wynsal Starborn, once captain of the First Guard and now the Siege Lord ensuring Absalom’s safety. You fought bravely, and thanks to your help, we’ve got the situation under control here."
“I am less confident about affairs beyond our gates, though we could seize control of the tides of war with a targeted strike by capable operatives like you. As you probably noticed, those fiendish abominations are quite tough, but they’re not very organized. In fact, I saw two groups of them fighting each other until one of the minotaur commanders sorted them out. We might be able to use their lack of discipline against them!"
“I’ve heard the Pathfinder Society has already done a great deal for the city today. While I’m reticent to ask more, I cannot afford to surrender your expertise. I ask that you sneak past enemy lines, seek out Warchief Mithrakk, and kill that horned beast. The First Guard will be ready to exploit the opening.”
====================================================================
Crios
Kivuli (27/42; Bleed 1d6)
Anduris (52/52)
Theo (74/74)(Fairbeak 33/42)
Bambang (83/83; MI 3; Displacement)
Tak and Nail (61/61)

![]() |

Seeing the rest of the foes fall, Theo stays where he is, fixing up Fairbeaks.
Another wand use for Fairbeaks, CLW: 1d8 + 1 ⇒ (5) + 1 = 6 hps
Knowledge (local/nature): 1d20 + 3 ⇒ (7) + 3 = 10
At word of them making a targeted strike on one of the opposing army's leaders, he only nods in agreement... clearly liking the idea, even though he knows little about the one they're being sent after.

![]() |

UMD {Infernal Healing}: 1d20 + 14 ⇒ (6) + 14 = 20
Kivuli activates his wand, stopping the bleeding and healing up over time.
Know things: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (3) = 30
"Um..Didn't he deading once already? What am stopping him from coming back again." All this is easily explained by reading the now unlocked spoiler! Enjoy.
EDIT: Activating a second charge off wand to top off.
UMD {Infernal Healing}: 1d20 + 14 ⇒ (8) + 14 = 22

![]() |

After several minutes of healing you set of at once to sneak off behind enemy lines to seek out Warchief Mithrakk and eliminate him.
*****
A black-and-red banner with a bull’s head on it flies above the shattered remains of an ancient siege castle. A group of groaning, hunched creatures stitched together from strange flesh patrol the ruins.
According to the First Guard’s intelligence reports, the presence of a banner indicates an enemy commander is nearby. Circling behind the encampment you approach from the north.
Demon-flesh creatures guard the commander’s position but it may be possible to outmaneuver and sneak past their positioning.
Crios
Kivuli (42/42)
Anduris (52/52)
Theo (74/74)(Fairbeak 39/42)
Bambang (83/83)
Tak and Nail (61/61)

![]() |

"I'm not a very stealthy person," Bambang says as he look down on his intricatedly carved plate armor, "But I can make myself invisible for brief moments."
Can cast Vanish.

![]() |

Alright. Need stealth checks from everyone if sneaking.

![]() |

Theo watches Tak stomp his way forward with a wince, then turns and whispers to Fairbeaks for a moment, before moving out after the half orc.
Theo Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
He moves like a ghost, making no noise at all, and when he reaches his destination, he turns back, and makes a small motion to the bird.
Fairbeaks, for his part, drops into a low crouch, watching Theo move away with a quiet intensity. When the dwarf motions to him, he takes off as well, staying low to the ground, body stretched out like a large furry missile.
Fairbeaks Stealth: 1d20 + 4 ⇒ (16) + 4 = 20
Despite his large size, he moves quite quietly as well, and eventually comes to a stop beside Theo, and drops quietly into his crouch again, waiting.

![]() |

Keep in mind, even though Tak rolled a 3 that this stealth portion is not based off of individual failure and more of looking for a group percentage success rate.

![]() |

Based on the distance to cover, would 5 rounds of invisibility (from casting vanish) make a difference? If so, please add +20 to his check below...
Bambang does what he can to stuff padding at the joints of his armor for cushioning. Just before setting off, he studies the area ahead, summoning his magic to aid if of help.
stealth: 1d20 - 4 ⇒ (12) - 4 = 8