DM-Camris' RotRLAnv 1: Burnt Offerings (Inactive)

Game Master Camris

Sandpoint and Outskirts | Lootsheet

THISTLETOP MAP


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M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

"I agree, Morgrym.
They may be in a bit of disarray an' we can press our advantage.
But with Nualia there it won't last long."


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur nods and says "Agreed. We hit them while they are disorganized."


Kassen Battle Maps

Okay, sounds like we're moving on to the main event. Stealth and Perception rolls please.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

perception: 1d20 + 4 ⇒ (4) + 4 = 8
stealth: 1d20 + 2 ⇒ (6) + 2 = 8

Haha oof

He was quiet... at least in a speaking fashion. He was distracted by his thought and worries about how he might make a mistake or something here, clearly his head wasnt in the game.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

stealth: 20 - 7 = 13Stealth, what is that. :)
perception: 1d20 + 6 ⇒ (15) + 6 = 21


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Any loot?

Wayland tries to be quiet and observant as the party approaches Thistletop.
Stealth: 1d20 + 2 ⇒ (8) + 2 = 10
Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur tries to lead the group forward quietly while keeping his eyes out for trouble.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17


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Kassen Battle Maps

Loot's been posted in the discussion thread.

Because I'm sure Morgrym meant to roll and not just take 20 ;): 1d20 - 7 ⇒ (2) - 7 = -5

Shalelu Perception (Favored Terrain): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Shalelu Stealth (Favored Terrain): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21

GM Screen:

1d100 ⇒ 68

Goblins: 2d6 ⇒ (1, 5) = 6
Goblin Dogs: 1d4 ⇒ 3
Commandos: 1d4 - 2 ⇒ (1) - 2 = -1
Warchanters: 1d4 - 2 ⇒ (4) - 2 = 2

Goblin 1 HP: 1d10 + 1 ⇒ (4) + 1 = 5
Goblin 2 HP: 1d10 + 1 ⇒ (7) + 1 = 8
Goblin 3 HP: 1d10 + 1 ⇒ (4) + 1 = 5
Goblin 4 HP: 1d10 + 1 ⇒ (6) + 1 = 7
Goblin 5 HP: 1d10 + 1 ⇒ (8) + 1 = 9
Goblin 6 HP: 1d10 + 1 ⇒ (9) + 1 = 10

Warchanter 1 HP: 2d8 + 2 ⇒ (6, 8) + 2 = 16
Warchanter 2 HP: 2d8 + 2 ⇒ (8, 8) + 2 = 18

Goblin Dog 1 HP: 1d8 + 5 ⇒ (7) + 5 = 12
Goblin Dog 2 HP: 1d8 + 5 ⇒ (4) + 5 = 9
Goblin Dog 3 HP: 1d8 + 5 ⇒ (4) + 5 = 9

Goblin Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Warchanter Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Goblin Dog Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Goblin Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Warchanter Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Goblin Dog Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

Shalelu Reflex DC 20: 1d20 + 7 ⇒ (3) + 7 = 10

Status:

Goblin 1 HP: 5
Goblin 2 HP: 8
Goblin 3 HP: 5
Goblin 4 HP: 7
Goblin 5 HP: 9
Goblin 6 HP: 10

Warchanter 1 HP: 16
Warchanter 2 HP: 18

Goblin Dog 1 HP: 12
Goblin Dog 2 HP: 9
Goblin Dog 3 HP: 9

All is eerily quiet as you make your way through the Nettlewood. The fight with Ripnugget has netted some valuable potions as well as some goods that should fill your coffers once you've had a chance to sell them in Sandpoint. For the moment, though, your focus is on what's ahead. As you approach another clearing, this one made by a fallen giant of the forest, an uneasy feeling of being watched falls over you. Looking around, you can find nothing overtly wrong, but you proceed cautiously onward nonetheless. This is goblin territory, you hear Shalelu warn. It is best to be wary.

You enter the clearing and hear a yelp from behind. Shalelu's feet are caught in a snare that whips her up into the air after pulling her ankles together. The leaf litter flies into a flurry as things move quickly underneath.

Everyone give me a DC 20 reflex save to avoid the traps now springing.


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Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

I cant help but to giggle a little at the great elven ranger Shalelu, sexy elf to all half elfs indeed warning them to be wary of traps.... then stepping into one.

reflex: 1d20 + 3 ⇒ (5) + 3 = 8

He spun about at the sound of Shalelu's yelp and even as his mind said freeze dont move he took several steps torwards the ranger to help her out of her predicament.


Kassen Battle Maps

What can I say? I rolled low for her save and, well, I think you’ll be finding out the rest soon enough. ;)

Calin feels a tug on his leg before he too goes up in the air.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

I suppose that works.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Reflex: 1d20 + 3 ⇒ (14) + 3 = 17


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Reflex, what is that :)

reflex: 1d20 + 0 ⇒ (11) + 0 = 11

What in Torags name is thi.. . . .
As he is also flipped up and into the air

I am assuming that I end up in the air


Kassen Battle Maps

Trig dives out of the way just as she feels the crude rope trying to slip over her feet and snare her. Morgrym and Wayland are not so lucky and are also yanked off their feet and into the air. Wayland does manage to keep a foot out of the snare, but that only puts more pressure on the ankle that is caught.

I believe we're just missing Lazur.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

As Lzaur turns to see what the commotion is behind him he too ends up in the air.

Reflex Save: 1d20 + 5 ⇒ (2) + 5 = 7


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig watches everyone go up in the trap and panics slightly upon realizing she's the only one on the ground. Her eyes darted around in an attempt to find the hidden threat that set this trap.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

"Are you guys okay?" Trig asked, her voice slightly higher in pitch than usual.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

I am fine, just find some way to cut us down.

Morgrym hangs there for a moment as his arrows all slide out of the quiver along with his trusty axe, ending up scattered in a circle around him as he swings back and forth.

He then draws his dagger, and tries to pull himself up to cut the rope around his ankle.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland draws his dagger and slashes at the rope around his ankle.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 ⇒ 3


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur slashes at the rope with his short sword.

Mwk. Short Sword: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

"good thing I have a knife..."

He muttered like the others pulling it and trying to cut himself free.

attack roll?: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland waits...


Dotting...


OK, I've cobbled together a forest clearing map in Roll20 with tokens bearing your images.
If you'll type in the chat box with your username and character name, I can hook them to you so you can move your token around yourself.

Click below
CLEARING MAP

The +1 means you're ten feet off the ground.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

@ DM-Camris, We appreciate you coming in like this. :). Question I have, is can you provide a DC for us trying to cut ourselves free ?


Picking up right after the trap is sprung...

Goblin war drums begin thumping, and you can hear goblin war chanters start their rhyming chants. Springing out of the underbrush come three of the mangy, diseased, mostly hairless creatures most people call 'Goblin Dogs'. They stop and give their creepy warbling yips as their eyes fall on the only hero still on her feet; Trig. They start advancing on her as you can hear more rustling in the undergrowth...

Round 1

Players take their turn in order of posting, enemies will go last.

Those of you still held in the spring traps can get out in a number of ways.
*You can slip out with an Escape Artist roll DC15.
*You can bend up (ST check DC14) and cut the rope with a slashing weapon, AC10, HP 2.
*You can throw a slashing weapon, AC10, 2hp.
*You can spend 2-3 rounds swinging over to a tree, climb DC15 and just unwrap it.

CLEARING MAP


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

To go with my previously stated actions

STR: 1d20 + 2 ⇒ (17) + 2 = 19
Rope cutting attempt: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Morgryms struggles as he bends up to cut the rope, and he misses the swing on the first attempt.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

I don't seem able to move my token on Roll20.
Wayland tries to glimpse the future.
Prescience 1 of 7: 1d20 ⇒ 17

He sees himself escaping from the snare, so that is what he does.
Escape Artist, using Prescience: 17 + 2 = 19

If he lands prone, then he will stand up as a move action.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig looks around for any kind of mechanism she could use to release the rest of the party.

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

If any kind of mechanism or rope is spotted, she'll start heading that way.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur bends up and cuts the rope dropping to the ground.

Str: 1d20 + 1 ⇒ (19) + 1 = 20

Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

Previous rolled attack on rope. Acrobatics is to land on feet.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

STR: 1d20 + 2 ⇒ (20) + 2 = 22
attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d4 + 2 ⇒ (3) + 2 = 5

"haha We've got you now!"

He called out even as he cut the rope and fell down. At least all the goblins were here for them to get.


Round 1 completed__________________

Morgryms struggles as he bends up to cut the rope, and he misses the swing on the first attempt.

Wayland tries to glimpse the future.
He sees himself escaping from the snare, so he slips free of the rope and falls to the ground.
Fall damage: 1d6 ⇒ 5
He lands badly and prone, then stands up as a move action.

Trig looks around for any kind of mechanism she could use to release the rest of the party.
She sees where the ropes holding Cailn and Morgrym are rigged and follows their lines back to the trees anchoring them. (Marked on the map.)
She moves to the tree with the rope holding Calin is anchored.

Lazur bends up and cuts the rope dropping to the ground.
He rolls with the fall, taking no damage and rolling to his feet again.

Calin Moonbree called out even as he cut the rope and fell down.
Fall damage: 1d6 ⇒ 6 and also landed badly.

Shalelu, seemingly unable to wiggle free, starts swinging back and forth. She retained her bow and one arrow, but doesn’t shoot as she was waiting for a better target.

Goblin dog Red moves up to Lazur and bites…
bite vs Lazur: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d6 + 3 ⇒ (1) + 3 = 4 piercing damage plus Allergic reaction (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day)

Goblin dog Green moves up to Calin and bites…
bite vs Lazur: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d6 + 3 ⇒ (1) + 3 = 4 piercing damage plus Allergic reaction (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day)

Goblin dog Blue moves up to Trig and bites…
bite vs Lazur: 1d20 + 2 ⇒ (8) + 2 = 10 for a possible 1d6 + 3 ⇒ (6) + 3 = 9 piercing damage plus Allergic reaction (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day)

Goblins rush out of the bushes to the north and south.
Goblin shortbow attack vs Shalelu: 1d20 + 4 ⇒ (18) + 4 = 22 for a possible 1d4 ⇒ 3 piercing damage.
Goblin shortbow attack vs Lazur: 1d20 + 4 ⇒ (16) + 4 = 20 for a possible 1d4 ⇒ 3 piercing damage.
Goblin shortbow attack vs Wayland: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d4 ⇒ 1 piercing damage.
Goblin shortbow attack vs Morgym: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d4 ⇒ 4 piercing damage.
Goblin shortbow attack vs Calin: 1d20 + 4 ⇒ (5) + 4 = 9 for a possible 1d4 ⇒ 1 piercing damage.
Goblin shortbow attack vs Trig: 1d20 + 4 ⇒ (6) + 4 = 10 for a possible 1d4 ⇒ 3 piercing damage.


Round 2

Players take their turn in order of posting, enemies will go last.

Those of you still held in the spring traps can get out in a number of ways.
*You can slip out with an Escape Artist roll DC15.
*You can bend up (ST check DC14) and cut the rope with a slashing weapon, AC10, HP 2.
*You can throw a slashing weapon, AC10, 2hp.
*You can spend 2-3 rounds swinging over to a tree, climb DC15 and just unwrap it.

CLEARING MAP


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

"Go away, you filthy animal," Trig yells at the goblin dog in the Goblin language. She takes a five foot step back and casts Produce Flames Pyromaniac 1/day Spell-like and takes aim at the dog that tried to bite her.

Produce Flames vs touch: 1d20 + 2 ⇒ (5) + 2 = 7
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8

Nada.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland twists an ankle as he lands, but avoids the goblins' arrows.

He moves up and calls on his bonded item (his amulet) to cast Burning Hands at the goblins.

I'm not entirely sure if there is a place I can move to so that I can catch all 3 up north. If there is, I will do that. Otherwise I will just catch 2.

Damage, DC 16 Reflex for half: 4d4 ⇒ (3, 2, 4, 1) = 10


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Ignoring the dog attacking him he got to his feet and moved to the goblin dog attacking Trig sliding his shield out in front of him.

He snarled at the goblin dog trying to get its attention away from the gnome.

I provoke from green dog


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Morgrym curses as he misses, and tries again.

STR: 1d20 + 2 ⇒ (7) + 2 = 9
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 + 2 ⇒ (2) + 2 = 4

You can bend up (ST check DC14) and cut the rope with a slashing weapon, AC10, HP 2.

Only to wiggle violently to avoid taking an arrow.

By the gods, someone cut me down


Round 2 completed__________________

Trig takes a five foot step back and casts Produce Flames Pyromaniac and takes aim at the dog that tried to bite her; but the small ball of fire missed the goblin dog, sailing wide to set a small bush on fire downrange. Another ball of fire swirled to life in her hand.

Wayland moves up and calls on his bonded item (his amulet) to cast Burning Hands at the goblins.
Ref save 1: 1d20 + 2 ⇒ (4) + 2 = 6 Fails. Burns to death.
Ref save 2: 1d20 + 2 ⇒ (19) + 2 = 21 Saves, dodges half of it, so is wounded but still in the fight.

Calin, Ignoring the dog attacking him he got to his feet and moved to the goblin dog attacking Trig sliding his shield out in front of him.
AoO from Goblin Dog green: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d6 + 3 ⇒ (2) + 3 = 5 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).
He snarled at the goblin dog trying to get its attention away from the gnome.

Morgrym curses as he misses, and tries again.
Only to wiggle violently to avoid taking an arrow.
“By the gods, someone cut me down!” He shouted.

(npc) Lazur lashed out with a shortsword in each hand, hitting for 4 points then 5 points and dropping goblin dog red.

Shalelu, swinging even further back and forth and getting close to a tree trunk, heard Morgrym’s call and fired her last arrow. The razor sharp tip neatly cut Morgrym’s rope which then dropped him on his head (prone) on the ground below. fall damage: 1d6 ⇒ 5.

Goblin 2, wrapped in flames, dropped his bow and charged to attack Wayland.
shortsword attack vs Wayland: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 for 1d4 ⇒ 1 slashing damage.
Goblin 3, took a step back and fired at Wayland.
shortbow attack vs Wayland: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for 1d4 ⇒ 3 piercing damage.

Goblin dog blue turned to bite at Calin.
bite from Goblin Dog blue vs Calin: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 for a possible 1d6 + 3 ⇒ (3) + 3 = 6 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).
Goblin dog green charged after Calin to bite him from behind.
flanking bite from Goblin Dog green vs Calin: 1d20 + 2 + 1 + 2 ⇒ (19) + 2 + 1 + 2 = 24 for a possible 1d6 + 3 ⇒ (2) + 3 = 5 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).

Goblin 4, fired at Lazur.
shortbow attack vs Lazur: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 for 1d4 ⇒ 4 piercing damage.
Goblin 5, fired at Morgrym.
shortbow attack vs Morgrym: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for 1d4 ⇒ 4 piercing damage.
Goblin 6 fired at Morgrym.
shortbow attack vs Morgrym: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 for 1d4 ⇒ 4 piercing damage.

The pounding chant of the goblin warchanters, still hidden somewhere in the foliage around you, fills your ears and lends courage and power to the goblins attacks.

A daze spell cast somewhere out of sight is cast against Trig, (Will save DC11 to negate).


Round 3

Players take their turn in order of posting, enemies will go last.

CLEARING MAP


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Prescience 2 of 7: 1d20 ⇒ 3 Not using that.

Wayland dodges both the shortsword and the arrow. He draws his dagger and slashes at the burnt goblin (#2), then steps back towards his companions.

Dagger: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 ⇒ 4

Crit?: 1d20 + 1 ⇒ (6) + 1 = 7
Nope. But 4 damage may be enough to put the goblin down anyway.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Will Save: 1d20 + 6 ⇒ (6) + 6 = 12

Trig barely shakes off the mental attack as her body reacts to Calin's wounds nearby. As Life Link activates, his wounds begin to slowly close while similar bites from the Goblin Dogs appear on Trig. Calin, heal for 5. The other target, Wayland, is out of range.

With a wince, she moves to flank with Calin in order to help him out Provoking from Green because she's slow and tries to swipe at the dog with the orb of fire in her hand.

Melee touch attack: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Fire damage: 1d6 + 4 ⇒ (1) + 4 = 5


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Seeing Wayland in danger Lazur sprints forward and attacks.

Mwk. Short Sword: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

I can't move my token on Roll20. If 2 still stands he stops and attacks it, if not he charges 3.


Round 3 completed_________________________

Wayland dodges both the shortsword and the arrow. He draws his dagger and slashes at the burnt goblin (#2), then steps back towards his companions.
Blood jets from the goblin’s throat and he goes down hard.

Trig barely shakes off the mental attack as her body reacts to Calin's wounds nearby. As Life Link activates, his wounds begin to slowly close while similar bites from the Goblin Dogs appear on Trig.
With a wince, she moves to flank with Calin in order to help him out Provoking from Green because she's slow…
The dog lashed out as she passed (attack 19) for 6 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).
and tries to swipe at the dog with the orb of fire in her hand. She tagged it, scalding it for 5 damage.

Seeing Wayland in danger Lazur sprints forward and attacks, but missed wide.

(npc) Shalelu swung to one of the trees and grabbed on to a branch. Whipping out a long knife, she severed her bonds and dropped lightly to the ground out of sight.

(npc) Morgrym rolled to his feet and kicked his way out of the rope loop, then he started to charge the southern goblins.

(npc) Calin turned and flank attacked goblin dog green.
flail flank attack: 1d20 + 6 ⇒ (5) + 6 = 11 but missed.

goblin 3 attacked Lazur with a shortsword: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11 for a possible 1d4 ⇒ 1 piercing damage.
goblin 4 attacked Morgrym with a shortbow: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for a possible 1d4 ⇒ 2 piercing damage.
goblin 5 attacked Morgrym with a shortbow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for a possible 1d4 ⇒ 1 piercing damage.
...crit confirm?: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 for a possible extra 2d4 ⇒ (3, 4) = 7 piercing damage.
goblin 6 attacked Morgrym with a shortbow: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for a possible 1d4 ⇒ 3 piercing damage.

flanking bite from Goblin Dog blue vs Calin: 1d20 + 2 + 1 + 2 ⇒ (18) + 2 + 1 + 2 = 23 for a possible 1d6 + 3 ⇒ (3) + 3 = 6 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).

bite from Goblin Dog green vs Trig: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 for a possible 1d6 + 3 ⇒ (6) + 3 = 9 piercing damage (DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day).

The pounding chant of the goblin warchanters, still hidden somewhere in the foliage around you, fills your ears and lends courage and power to the goblins attacks.
A daze spell cast somewhere out of sight is cast against Calin, (Will save DC11 to negate).
A Grease spell smears the grass under Wayland, and suddenly it is very hard to keep standing. Ref save DC13 or fall prone.


Round 4

Players take their turn in order of posting, enemies will go last.

CLEARING MAP


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

It looks like it ate my post, I will try to get something up by tonight.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Mine too *shakes fist*

fort save dc 12: 1d20 + 4 ⇒ (10) + 4 = 14

will save dc 11: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

"Trig stay behin."

He began as he shifted his weight to keep a better defense against the goblin dog when his voice trailed off and he shook his head slightly.
Something had clearly affected him for a moment. It took him a moment to shake it off.

17/24 hp no actions do to the daze spell


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur tries to take out the goblin next to him so he can go hunting for the casters.

Mwk Short Sword TWF 1: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Mwk Short Sword TWF 2: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Reflex: 1d20 + 3 ⇒ (20) + 3 = 23

Wayland easily keeps his feet.

Prescience 3 of 7: 1d20 ⇒ 8 Just enough.

Wayland sees himself walking out of the Grease, nearly slipping but not falling, so that is what he does.
He moves south, drawing his crossbow and sheathing his dagger.

Acrobatics DC 10, using Prescience: 8 + 2 = 10


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig grit her teeth as the Life Link activated again, taking 5 points of damage from both Calin and Wayland. -10 hit points to Trig.

Trying to gauge distances and how wounded her fellow party members were, Trig made a decision. Her hair began to glow as she gathered energy, and with a wave of her hand positive energy pulsed out from her, ignoring her enemies Selective Channel and healing her and her allies.

Channel Positive Energy: 2d6 ⇒ (2, 4) = 6 [/ooc]Trig heals for 4 more due to Fey Foundling.[/ooc]

"C'mon, Calin, snamp out of it!" She says, not moving because she didn't want to give up the advantage she gave him.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Can you add one other thing from your GMPC of Morgrym, Would have activated War Mind.

Cursing under his breath at the barrage of arrows, Morgrym taps himself on the bicep.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8 Burning Shield of faith

He then moves closer bringing out his axe as he gets closer to the group on the south.

I cannot move my character on roll 20, but I will be 10' from the2 of 3 archers in the south.

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