DM-Camris' RotRLAnv 1: Burnt Offerings (Inactive)

Game Master Camris

Sandpoint and Outskirts | Lootsheet

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Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Stripping off his pack, and covering it up with brush.
Morgrym then settles into a spot, putting his axe back in his scabbard.
He then ensures his arrows are back at hand.

well, here goes nothing, as I have a huge negative for stealth
stealth: 1d20 - 7 ⇒ (3) - 7 = -4

He settles in again to wait thinking that he is well covered.


Kassen Battle Maps

GM Screen:

1d20 ⇒ 181d20 ⇒ 111d20 ⇒ 16

Lazur, can you give me a stealth roll? I should have been more clear on that.

The goblins come in from the northeast about two hours after you've settled into your ambush positions. The goblins are noisy and those of you that speak their grating tongue hear the crude jokes and vile cheers about what will become of the foolish gnomes and dwarves that have dared poke their heads out from Sandpoint. A quick count reveals eleven goblins and one giant gecko marching towards the clearing.

Good news is that the ruse seems to have worked. The bad news is that Ripnugget, or someone advising him, is on the paranoid side.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Hearing the goblins approach Lazur drinks his shield extract and settles in a little deeper to make sure he isn't seen.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22


Kassen Battle Maps

The goblins have no idea any of you are there. Have a surprise round


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland will pop up and fire his crossbow at a goblin.
I should have had someone with Lookout adjacent to Wayland to get the full-round action in the surprise round, because then he could move and cast Burning Hands. As it is, he will hope to win initiative and do that on his first regular turn.

Crossbow, vs flat-footed: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 4


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig keeps an eye out for whichever goblin looks the most important out of the group and casts Produce Flames. Once identified, she would throw the small ball of fire at that one, or, failing in identification, at one of the ones in front.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27

Produce Flame ranged touch: 1d20 + 3 ⇒ (12) + 3 = 15
Fire damage: 1d6 + 4 ⇒ (2) + 4 = 6


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur waits for the goblins to get further into the trap.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Round -1
Hearing them coming, Morgrym quietly brings up a blessing from Torag

War Mind (Minor): (DC 14) At 1st Level you can touch an ally and grant it a tactical advantage for 1 minute.
At the start of its turn, it can select one of the following bonuses:
+10’ to base land speed, +1 Dodge Bonus to AC, +1 Insight bonus on attack rolls, or +1 Luck Bonus on saving throws.
Each bonus selected lasts for 1 round.

Surprise
Morgrym stands and taps himself on the bicep

Torag grant me strength

He then launches an arrow at the gecko

Bow Attack: 1d20 + 2 + 0 + 1 + 1 + 1 ⇒ (20) + 2 + 0 + 1 + 1 + 1 = 25
BAB, DEX, Focus, War Mind, Divine Favor
Bow Attack Crit?: 1d20 + 2 + 0 + 1 + 1 + 1 ⇒ (16) + 2 + 0 + 1 + 1 + 1 = 21

damage: 1d8 + 1 ⇒ (1) + 1 = 2
Extra damage: 2d8 + 2 ⇒ (8, 2) + 2 = 12

Swift Fevour Divine Favor, Standard-Attack


Kassen Battle Maps
Lazur Anil wrote:
Lazur waits for the goblins to get further into the trap.

Can you place a marker where you want the goblins to be when the trap springs? I'm going to assume that y'all worked that out beforehand.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Waiting was the toughest part. He needed the goblins to move more into the clearing so he could dash to the back and pincer them in.

Waiting for the goblins to move forward so no surprise action


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

I figure we sprang it when they got to the centre of the clearing.


Kassen Battle Maps

Lazur, Go ahead and post your Surprise round and 1st round actions. Calin, You can do the same if you want.

Shalelu Attack (Long Bow, Favored Enemy) v. Goblin Boss (Chief Ripnugget): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Surprise Round
The waiting was the worst part. Each step tightened your nerves tighter and tighter as the goblins chattered away and took their sweet time getting further into the clearing. Surely they weren't so oblivious. Surely they must have noticed something!

Then the troop is in position for the ambush. Missiles and fire fly as the gleefully malicious chatter of the goblins is replaced by cries of alarm and pain. Trig's spell burns the goblin on the giant gecko bare moments before the beast is slain by a well placed arrow from Morgrym. Shalelu's arrow slices the mounted goblin's leg and distracts him at precisely the wrong time as the lizard rears up in its death throes. One of the warchanters sprouts a bolt from her arm just a moment after Waylon pulls the trigger of his crossbow.

Intiative:

Morgrym: 1d20 ⇒ 7
Calin: 1d20 + 2 ⇒ (19) + 2 = 21
Lazur: 1d20 + 2 ⇒ (6) + 2 = 8
Trig: 1d20 ⇒ 8
Waylon: 1d20 + 7 ⇒ (14) + 7 = 21
Shalelu (Favored Terrain: Forests): 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Goblins: 1d20 + 6 ⇒ (9) + 6 = 15
Wartchanters: 1d20 + 4 ⇒ (11) + 4 = 15
Commandos: 1d20 + 3 ⇒ (2) + 3 = 5
Ripnugget: 1d20 + 2 ⇒ (2) + 2 = 4


Initiative Order:
=======
> Waylon, Calin
- Goblins, Warchanters
- Shalelu, Lazur, trig, Morgrym
- Commandos, Ripnugget

Statuses:

Gob1 - 6/6 HP
Gob2 - 6/6 HP
Gob3 - 6/6 HP
Gob4 - 6/6 HP

WC1 - 9/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance
WC2 - 9/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance
WC3 - 5/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance

GC1 - 12/12 HP
GC2 - 12/12 HP
GC3 - 12/12 HP

Ripnugget - 31/42 HP
Stickfoot - DEAD!

Okay, That's the surprise round. Waylon and Calin are up!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

He looped around the stump and put himself in the path they had been traveling from, He set his shield and brought his flail crashing down on the goblin commando rearguard.

attack gc2: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur steps out of the bushes and attacks one of the goblins.

Mwk. Short Sword: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

He then continues his attacks.

Mwk Short Sword TWF 1: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Mwk Short Sword TWF 2: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 + 1 ⇒ (6) + 1 = 7


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland moves and casts Burning Hands.

Since they are still flat-footed, he isn't going to cast defensively.

Damage, DC 16 Reflex for half: 4d4 ⇒ (2, 1, 4, 3) = 10


Kassen Battle Maps

GM Screen:

Goblins Ref: 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (4) + 2 = 6
Goblin Commando Ref: 1d20 + 5 ⇒ (10) + 5 = 15

Status:

Gob1 - DEAD!
Gob2 - DEAD!
Gob3 - DEAD!
Gob4 - DEAD!

WC1 - 9/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance
WC2 - 9/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance
WC3 - 5/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance

GC1 - 12/12 HP
GC2 - 7/12 HP
GC3 - 2/12 HP

Ripnugget - 31/42 HP
Stickfoot - DEAD!


Initiative Order:
=======
- Waylon, Calin
- Goblins, Warchanters
> Shalelu, Lazur, trig, Morgrym
- Commandos, Ripnugget

The goblin ranks are quickly thinned as Waylon unleashes a torrent of fire. Goblins shriek and die as their clothing and flesh are set alight. Lazur and Calin both take advantage of the display of arcane might and tear into two more goblins, leaving one of them gurgling and drowning in its own blood.

[b]"Kill the mage! Die Mage! DIE!"[b] The warchanters scream, their voices building into a cacophonous hammer of sound that batters the ears of everyone in earshot, but only Waylon feels the insidious magics trying to seep into his mind. They then scatter, going after Calin and Trig. They would claim, if asked, that it is only coincidence that their movements also take them further from Waylon.

Waylon, I need you to make three DC 11 will saves or be hit by the daze spell.

Trig and Morgrym are up. I've already counted Lazur's actions this round.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Will: 1d20 + 3 ⇒ (15) + 3 = 18

Wayland resists the goblins' magic better than they withstood his.

Ain't out of the woods yet, though.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig is going to look at this Warchanter critically before trying to see how far from her Wayland and Calin were. A single goblin wasn't too bad. For now.

Trig shook the hand her flames were on a couple of times before throwing it at the Warchanter in front of her.

Ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9
Fire damage: 1d6 + 4 ⇒ (1) + 4 = 5

After, she'll try to move at least partially into the bushes to give Calin some more room to maneuver inside Life Link. Not that people pay attention to these things. Pah.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Dropping his bow, and pulling his axe as he steps into the fray.

Axes slash, and dwarves hew. Goblin blood flew.
Let me see how many die

Axe attack: 1d20 + 2 + 2 + 1 + 1 ⇒ (20) + 2 + 2 + 1 + 1 = 26
BAB, STR, Divine Favor, War Mind
Axe Damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6
[ooc]2 Hand STR, Divine Favor

Axe attack confirm: 1d20 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11
BAB, STR, Divine Favor, War Mind
Axe Damage: 2d10 + 6 + 2 ⇒ (7, 6) + 6 + 2 = 21
[ooc]2 Hand STR, Divine Favor

Free=drop bow, Move=move into melee & draw axe, standard=attack warchanter 2


Kassen Battle Maps

Trig's fiery missile sails off into the brush where it fizzles out in the damp undergrowth. Morgrym, though, has much more luck. His axe cleaves the unfortunate goblin from crown to navel, killing it instantly.

Shalelu takes aim with her bow and sends another arrow streaking at Chief Ripnugget. Her shot is true and pulls another shriek of pain and anger from the warchief of the goblins.

Attack (Longbow, Favored Enemy): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Statuses:

Gob1 - DEAD!
Gob2 - DEAD!
Gob3 - DEAD!
Gob4 - DEAD!
WC1 - 9/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance
WC2 - DEAD!
WC3 - 5/9 HP, 2 1st Level Spells, 5 Rounds of Bardic Performance

GC1 - 12/12 HP
GC2 - 7/12 HP
GC3 - 2/12 HP

Ripnugget - 22/42 HP
Stickfoot - DEAD!


GM Screen:

GC2 v. Calin: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

GC1 v. Morgrym: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

GC3 v. Lazur: 1d20 + 4 ⇒ (14) + 4 = 18

Ripnugget v. Morgrym: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Initiative Order:
=======
> Waylon, Calin
- Goblins, Warchanters
- Shalelu, Lazur, Trig, Morgrym
- Commandos, Ripnugget

Furious, the goblin commandos attack Lazur, Calin, and Morgrym with more fire than effectiveness, none of them managing to do more than scratch the three warrior's armor. Ripnugget spits curses at Shalelu before turning on Morgrym and attack the dwarf with wild abandon that batters aside his defenses and leaves him open for a painful stab at the seam of two armor pieces.

Morgrym takes 8 piercing damage from Ripnugget's attack. Everything else missed.
Waylon and Calin are up!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

With a wild yell of excitement He brought his flail down on the warchanter to the north. The flail came down low near the goblins knees.

attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (4) + 2 = 6

He slipped to the left using the stump as some cover and closing with trig.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Everyone seems to have things in hand, but that leader might give Morgrym some trouble.

Wayland takes a 5' step. He draws and activates his Wand of True Strike (now at 48 charges).


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Kassen Battle Maps

The warchanter shrieks as it's sent stumbling back by Calin's well placed blow. Seeing the fighter as a larger threat to itself, the goblin takes a step back and casts a spell on the half-elf.

"What is the difference between a drunk dwarf and a goat in heat? The goat has higher standards," it says as it grins, well, grimaces, at him.

Calin, I need a DC 12 Will save from you or you fall prone laughing for the next round.

The remaining warchanter, already hurt and wary of the group decides to test the waters with Trig before wading in.

"What do you call a fat gnome with no fashion sense? A dwarf!"

Trig, need a DC 12 Will save from you or you fall prone laughing for the next round.

Statuses:

Gob1 - DEAD!
Gob2 - DEAD!
Gob3 - DEAD!
Gob4 - DEAD!
WC1 - 3/9 HP, 1 1st Level Spells, 5 Rounds of Bardic Performance
WC2 - DEAD!
WC3 - 5/9 HP, 1 1st Level Spells, 5 Rounds of Bardic Performance
GC1 - 12/12 HP
GC2 - 7/12 HP
GC3 - 2/12 HP

Ripnugget - 22/42 HP
Stickfoot - DEAD!

Initiative Order:
=======
- Waylon, Calin
- Goblins, Warchanters
> Shalelu, Lazur, Trig, Morgrym
- Commandos, Ripnugget

Lazur, Trig, and Morgrym are up. Morgrym, you did hear those cracks about dwarves if you want to do something about them. ;)


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

will save: 1d20 + 2 ⇒ (17) + 2 = 19


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Trig scowled. "This kind of juvenile behavior is exactly why goblins are only taken seriously when violent," Trig snorts. She makes it to the other side of the bush, next to Calin, and tosses another ball of fire at the Warchanter.

Produce Flames: 1d20 + 3 ⇒ (18) + 3 = 21
Fire: 1d6 + 4 ⇒ (2) + 4 = 6


Kassen Battle Maps

The warchanter screams as the flames consume its flesh. It's a little hard to tell if they are screams of fear, pain, anger, or joy before they cease altogether.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur takes two swings at the gobins as he chuckles at the jokes told.

Mwk Short Sword TWF 1: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Mwk Short Sword TWF 2: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Kassen Battle Maps

Waiting on Morgrym.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Sorry, got tied up with reno's

Morgrym grimaces slightly, but hollers back.
Ah that is because we have standards you oversized self propelled latrine brush

He then reverses his axe in an attempt to hack the legs out from under the boss

Axe attack: 1d20 + 2 + 2 + 1 + 1 + 1 ⇒ (6) + 2 + 2 + 1 + 1 + 1 = 13
BAB, STR, Divine Favor, War Mind, hatred
Axe Damage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7
2 Hand STR, Divine Favor

only to have him jump over the blade.

HP 19/27, Divine favour 29/30, War Mind 8/10


Kassen Battle Maps

Shalelu v. Ripnugget: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Shalelu lands another shot just as Ripnugget jumps over Morgrym's swing, Lazur has about as much luck, but Trig takes down another of the warchanters with her flames.

Status:

Gob1 - DEAD!
Gob2 - DEAD!
Gob3 - DEAD!
Gob4 - DEAD!
WC1 - 3/9 HP, 1 1st Level Spells, 5 Rounds of Bardic Performance
WC2 - DEAD!
WC3 - DEAD!
GC1 - 12/12 HP
GC2 - 7/12 HP
GC3 - 2/12 HP

Ripnugget - 12/42 HP
Stickfoot - DEAD!

The goblin commandos look to each other and then to the chief to see what he says. The goblin chieftain isn't one to back down from a fight, but he also hasn't made it this long without knowing when to stay and when to run.

"RETREAT!" He cries and he and his commandos bolt.

All are taking a withdrawal action. They can get out without taking any AoOs from y'all. There's the Warchanter still left, but they are going to book it as soon as they are able. What do you want to do? Give chase? Capture the last goblin for interrogation? Something else?


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

"Take him down!"

Wayland reloads his crossbow and takes a shot at Ripnugget.

Ranged Attack, True Strike: 1d20 + 3 + 20 ⇒ (9) + 3 + 20 = 32
Damage: 1d8 ⇒ 5


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Will do my best

Morgrym in his effort to get to Ripnugget moves after him and brings his axe down on the remaining Warchanter.

Axeing the question: 1d20 + 2 + 3 + 1 + 1 + 1 ⇒ (12) + 2 + 3 + 1 + 1 + 1 = 20
BAB, Str, Divine Favor, War Mind, hatred,
Axe Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
2 Hand STR, Divine Favor

Get back here you coward.
He hollers after the rapidly retreating Ripnugget.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Trig follows Wayland's lead and throws another small ball of fire at Ripnugget. 120 foot range. Will move first if needed.

Produce Flame: 1d20 + 3 ⇒ (13) + 3 = 16
Fire damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

"Oh.... He's getting..."

He paused and realized that instead of pointing out the obvious he should do something about it maybe. He dropped his flail and shield and pulled out his light crossbow like the others and gave the retreating goblin leader a bolt.

light crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 1


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur runs after the goblins hoping his speed advantage will help.


Kassen Battle Maps

Trig, how do you wanna kill Chief Ripnugget?


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Straight to the back of the head. Nothing fancy, it's just business.

As the rest of the goblins run, Trig will yell out in their tongue, "If any of you idiots return to Thistletop, we'll follow you there and stomp you into the ground!"


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland will fire at any other goblins if he can, but presumably they will move into total cover on their turn.

If Attack is Possible:
Ranged Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Wayland's crossbow bolt goes awry.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Morgrym will go back and grab his bow now that the fighting is over.

He will then clean up his axe, and then go grab any bodies to drag into the clearing.


Kassen Battle Maps

With the fall of Chief Ripnugget and the felling of the last of the warchanters, the remaining goblins make haste in disappearing. Wayland's bolt flies wide as does Shelelu's arrow. As silence returns to the grove, the elven ranger turns to all of you and grins.

"I believe congratulations are in order. You lot have just defeated on of the current goblin heroes!"

What do you wish to do?


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Lazur grins and says "Next time they will think twice about bothering Sandpoint. Let's see if they had anything worthwhile and then head to Thistletop."


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland nods.
"My guess is Ripnugget will have the best stuff."


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Already stated that I was dragging any bodies back to the clearing for easier searching

Fights always seem to go easier when they are on our terms.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

"Not much of a hero," Trig said before she gave everyone a cursory look over for injuries. It looked like most of the group went uninjured, a surprising feat. "You injured, Elf?" she asked, pulling out the want of Cure Light Wounds.

Looks like Morgrym is down 8, anyone else injured? Haven't gone back to check. Anyone can roll it for me.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Take that, Morgrym.


Kassen Battle Maps

"Ripnugget was a goblin hero. They may not be all that great, but they can be nasty handfuls. As for me, I don't think they got close to me, much less hurt me. I have all of you to thank for that," Shalelu says.

I'll get a loot list up tomorrow.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Wayland regards Ripnugget and his dead gecko.
"Mounted foes can be right deadly if you let them get a charge.
Our tactics worked well this time.
We can't get too cocky."


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

As the wounds knit together, Morgrym grins before he heads into the brush to grab his bow.

Appreciated Ms. Trig
He then responds to Wayland.

Agreed, which is why my first shot was to dismount him.
He comes out of the brush with his bow in hand.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

He blushed when Shalelu grinned at them and offered a compliment. He certainly hadnt expected such from her. He did his best to take it in stride though. Surprising and ambushing the goblins had made things easier he was sure.

"Thanks Miss Shalelu. Anything to keep the town safe."

He said as he double checked the bodies of the goblins to make sure they were indeed dead. Even if they were a dangerous nuisance, no sense letting them suffer if they were barely still alive.

"Whats the next move?"

He asked hoping that quelling and killing more goblins was on the agenda.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

"Our options now are to, what? Lean into the violence and keep heading to Thistletop or let them stew for a few days in their missing chief situation?" Trig asked as she finished up looking over the others. She seemed almost... disappointed by how easy the wand made healing.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

I be thinking that we don't give them time to sort out a new leader, and we should push them out as fast as we can.

I think Shalelu took some damage in the fight as well.

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