
Lazur Anil |

Lazur shrugs and says "lets start on the left then." and then moves up next to the door so Calin can lead the way in. He opens the door for Calin when everyone is ready.

DM-Camris |

Calin steps through the doors into a short hallway. At the West end there is another set of double doors. In the middle of the north side there is a single closed door.

Morgrym Stonestepper |

Watching as he Calin approaches the door with an arrow nocked but bow not drawn until its needed.
You need something to pull the nails ?
He fishes in his belt pouch and pulls out a Travellers Any Tool and offers it to Calin so he can pull the nails

Wayland Egorius |

I would suggest we bot Trig in the hopes that the player may be able to rejoin us at some point in the future.
Wayland follows quietly behind Lazur and Calin, alert for any sounds of goblins.
Perception to listen for goblins: 1d20 + 2 ⇒ (1) + 2 = 3
Well, he is trying to be alert, anyway.
He points to the western doors; he has his Wand of True Strike in one hand and his whip in the other.

DM-Camris |

Assuming the nailed shut door is too much noisy work...
The lead character eased the double doors open, revealing a pool of blood an inch deep. A dead goblin lies on the ground here.
An open flight of wooden stairs winds up to an open trap door in the ceiling, thirty feet above. Blood also trickles down the stairs.
You hear the buzz of flies up towards the trap door.
The double doors to the north here are shut.
You see no live enemies here.

Morgrym Stonestepper |

Morgrym crouches at the body to do a quick check.
heal: 1d20 + 9 ⇒ (14) + 9 = 23
This goblin was killed by others of its kind.
He then regains his feet.
The only issue that I have from the goblins killing themselves, is that the strongest ones will be around to face us.
However, let us continue to see if we can end this threat to Sandpoint.

Wayland Egorius |

"Well, we'd'a had ta fight the strongest ones anyways. 'least this way they don't have as many allies."
"Calin, Lazur, lead on."

DM-Camris |

Curious as to the door that was nailed shut, you take the time to lever the door open (quietly as possible).
This turns out to be a storeroom is half-filled with crates, barrels, and large sacks of grain.
A small hole has been chopped into the lower side of one of the barrels,
allowing pickles and brine to drain out and giving the room a singular stink of vinegar.

DM-Camris |

Pushing through the double doors to the north, you go through a short hallway to another set of double doors.
These doors open onto an Excercise Yard.
This large courtyard is open to the sky.
Tenacious clumps of partially trampled grass grow fitfully here and there in the hard-packed earth, in places stained with blood or scratched with furrows.
To the north, what appear to be many dead goblins laying slumped in various grotesque poses, flies just starting to swarm..
The yips and grunts of Goblin Dogs warn you as you note a pack scrumming about in the middle of the field, playing tug of war with some goblin corpses.

Morgrym Stonestepper |

Heal: 1d20 + 9 ⇒ (4) + 9 = 13
These goblins got stepped on by a horse.
I wonder how they got a horse over here
As Morgrym stands up he notices the dogs. He then stands straighter and unlimbers his bow.

Wayland Egorius |

Knowledge (Local): 1d20 + 9 ⇒ (19) + 9 = 28
"Four different tribes. I reckon that chief kept them in line. Seems we made our job easier by takin' him out."
"Goblins hate horses, don't they? Even have a weapon called 'horsechopper'."
On seeing the dogs, Wayland activates and sheathes his wand of True Strike (now at 45 charged).

Morgrym Stonestepper |

Waiting to see what the others do

Calin Moonbreeze |

He hesistated...then remembered Shalelu. She was the town's protector she would no doubt have attacked. Goblins were foes of the town, so by that logic so were their stupid dogs. With a soundless snarl He hefted his flail and moved (charged)
charging flail: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage: 1d6 + 2 ⇒ (4) + 2 = 6
well that could have went better

Morgrym Stonestepper |

Seeing Calin charge out, Morgrym sighs, and draws his bow back and fires at the one that is not blocked by Calin.
Bow: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
BAB, Focus
damage: 1d8 ⇒ 3