A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"My name is Nura," the warrior says trepidatiously, taking a seat.


Shot Putter Funkmeister

Nerim says, "Well met. It is sad but I do not have the privilege of having the grace of the Gods for I am not a prophet but an extremely old man who has lived longer than I really should have but this place is much more inhabitable than the desert and ruins somehow make me feel more comfortable. I cover my face because I need to filter the air slightly with my veil so that I do not cough myself into a frenzy. There are eleven trials to overcome that was installed by Azaltin's and Amakim's Vizier Zeenab representing all facets of Azaltin's personality."

He then hands the skewer of the jerboa to the Agrammar and looks at you group in its entirety both up and down almost like looking into your souls and nods to himself and says,"You look like you are capable and it is time for gifts to help you on your way."

He then takes from out of his robes what looks like an ancient prayer carpet with the designs written in Chun and inside there are three items: an ivory
scroll case; a stout, ebony baton carved with lions and
fitted with a smooth steel head; and a hollow, brass tube,
perforated by two small holes at one end.

He says, "May the Loregiver smile upon you the way she did once me!" and then a cloud of purple smoke fills the warehouse and Nerim is gone.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah smiled a little at the man's theatrics. Sounded like something she would do. She moved forward to look at the items. She trusted the man. He seemed nice, but there was no telling what he had left them, and still no clue about what 11 trials they had to face. She wished he had been a little bit more forthcoming.

She left the scroll case and what looked like an ebony wand for the magic users to figure out for now, but picked up the brass tube to look at it. Was it a flute? A necklace? Another wand? She wasn't sure.


Shot Putter Funkmeister

Zairiah, give me an Appraisal check


Shot Putter Funkmeister

Appraisal or Wisdom check

Spoiler:
The item looks like a wind chime that frequently hang in the shop doorways in most major settlements in Zakhara.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"What the?!" - Aggrammar exclaimed as the man simply disappeared. He still took a bite of the jerboa though.

The he looked over the ebony baton, the lions catching his attention.


Shot Putter Funkmeister

Either Fadilah or eventually Agrammar opens the scroll tube and it becomes obvious that the scroll is a priest scroll and the other side of the scroll there is writing in Chun.

Can I get a Religion check from Agrammar? On the other side of the scroll there is writing in Chun, I think an Intelligence check to decipher the words.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Religion (Wisdom 16): 1d20 ⇒ 3


Shot Putter Funkmeister

Agrammar

Spoiler:
the scroll is a protection from possession spell.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

And the ebony baton? ;)

"This here scroll will protect ye from getting possessed" - he explains the others.


Shot Putter Funkmeister

Intelligence check for translation. :)


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Appraising (Intelligence=13): 1d20 ⇒ 15

I do have that as a proficiency (amazing), but no modifications to the roll that I know of.


Shot Putter Funkmeister

You can give me an INtelligence check to look up the hieroglyphs in Chun to find out what it says, or you can choose to read them before going to bed. Ok, do you guys want to sleep here or go back to the Janni camp?


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

I say sleep here. We are adventurers dammit! :D


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Sleep here.


Shot Putter Funkmeister

Standard sleep/guard order

Your group decides to set up camp in the warehouse and you keep the cookfire stoked all night.

GM Rolls

Spoiler:
1d10 ⇒ 9

Before you go to bed one of you decides to spend time with the dictionary and the scroll I am going to choose Fadilah, I hope you do not mind. 1d20 ⇒ 9

Fadilah feels she has cracked the translation after about ten minutes. Fadilahh

Spoiler:
The other two items are a Rod of Smiting and a Chime of Opening

Feel free to give me either a spellcraft check or an appraisal check to figure out their abilities.


Shot Putter Funkmeister

Feel free to retcon if you wish.

After an unassuming night of little consequence, you wake up in the morning, cooking breakfast getting ready to make your way to Azaltin's palace.

Abdalla the sheikh's husband appears in front of the window where you are and says, "I shall be accompanying you today, it seems you have already met with Nerim and he came by to see my wife last night and said you would probably not join us for dinner and breakfast this morning. As promised I am here to help you searching the city and discover the wonders of Azaltin's palace which lies to the north from here."


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Do you know of the 11 trials that Nerim spoke of?


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Shot Putter Funkmeister

He says, "I know the group which preceded yours were excavating the palace and they all died. They worked for a long time to gain entry through the rubble but shortly thereafter they all killed each other. whether that was the first trial or the eleventh, I have no idea or it might be something else. We, janni, have stayed safely away after those folks died."


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"It may be dangerous, but we should probably start by investigatin' that rubble then" - Aggrammar suggested.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zariah nods and follows Aggrammar's lead.


Shot Putter Funkmeister

The party moves out with Abdalla the Jann walking down the ancient and decrepit boulevard walking by many buildings whose striking resemblance faintly remind you of Muluk but the quarries in this area have different kinds of stone than Muluk.

GM Rolls

Spoiler:
1d10 ⇒ 4

You follow the main boulevard past the Mosque where the former expedition started you grab some extra ropes and pulleys and a pick axe just in case. You then go north of the square of the old mosque and you continue forward. You see in front of you the rubble of a once great palace.

Only the front of the structure has
been excavated by the previous expedition, exposing a
pair of massive, bronze portals 20 feet high, flanked on
each side by a tall shedu, carved in bas-relief on the
stone.


Shot Putter Funkmeister

Because of the heft of the doors, I am going to need an Open Doors check


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Before approaching, Aggrammar takes a good look at those shedus, trying to understand if they might pose some sort of unnatural threat, or if they are indeed no more than bas-reliefs.

Not sure if the dwarven affinity with stone is of any use in this case :P


Shot Putter Funkmeister

GM Rolls

Spoiler:
2d6 ⇒ (5, 1) = 6

Agrammar

Spoiler:
You think the left shedu might be trapped but you know for a fact the right one is safe.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"That shedu on the left is lookin' mighty suspicious ta me" - the dwarf grunted, drawing his weapon and shield - "Anyone else sees somethin' outta place? Or mebbe it is just the sun in me eyes?"


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah takes a look at the left door.

Find/Remove Traps (75%): 1d100 ⇒ 35


Shot Putter Funkmeister

Zairiah looks at the left bas relief of the shedu but there are not any traps on it.

The doors are not locked but the doors are extremely heavy.

Can I get a open doors check?


Shot Putter Funkmeister

Abdalla says, "Shall I open the door?"


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah tries to open the heavy door herself

Open Doors (Strength 12): 1d20 ⇒ 10

but if it doesn't work, then she asks for Abdalla's help.


Shot Putter Funkmeister

Abdalla moves in to help out 1d20 ⇒ 16 and eventually the two of you are able to open the heavy bronze doors.

As you open the doors, the air inside is foul and rank with decay.

Abdalla grabs his nose and says, "We should allow this building to air out. It is disgusting."

Inside, you can see in the light shining in through the open doors, and find a large, vaulted foyer, its walls and
floors smeared with dried blood and piled high with the
rotting bodies of Haroushin’s first expedition. At the
center of the grisly scene stands a 12-foot-high black
granite statue of a great ghul, poised as if to spring at the
entrance. Two rubies glint
malevolently in its eye sockets.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah says

Yes, we should let it air out, but also get those bodies out of there and buried if possible. I am also a little worried about that statue, which almost seems alive to me, so let's be very careful.

Zairiah lays her weapons on the sand.

You guys stay here, and I will go in alone and try to pull a body out. If I am possessed and try to kill you, then you can easily subdue me, but don't follow me in, even if I beckon to you. If I do that, it won't be me doing it, but rather something else that has taken me over. My intent is to pull a body out so we can bury it.

Then, as carefully as she is able, she approaches the pile of bodies just long enough to grab the nearest foot or arm to pull it out.

If she is not attacked or possessed, she will drag it a ways away, incidentally searching it for anything valuable or even just individually recognizable (that can be used to identify the body if needed for family members later).

If she is attacked or possessed, then that depends on what happens next I suppose.


Shot Putter Funkmeister

Zairiah goes into the room and because the horrid smell is extremely intense makes haste and sees that there are at least 50 bodies in this room and she grabs the first one of off the pile and drags it back to the entrance and lets out a gasp. In the desert heat the corpse is very heavily decayed.

Palace


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

50? Is that how many Hanoushin sent, or is this additional people beyond that? I thought his group was much fewer like 12 or so, but not sure if I just assumed that or read it somewhere.

Is there space where we can dig a grave here? (I think we discussed this before and the tradition was burial rather than burning or something else, but not sure. Please correct me if I am getting it wrong.

Anyone want to help me dig a hole to bury these? Not fun, but something to do while we wait for it to air out, and we don't want to leave these here unburied to turn into undead or not find their way to the afterlife. I'm sure Hanoushin would appreciate any mundane tokens indicating who they are for their families as well.

If anyone wants to help her, she'll tie a kerchief over her nose to muffle the scent and go in for more, searching each before she buries them.


Shot Putter Funkmeister

The standard burial in the land of fate is to wash the bodies and to bury them. I do not think Hanoushin mentioned how many there were. You could probably bury a few here but there are fifty of them. I guess you can line them up and down the boulevard.

Abdalla goes inside and grabs two bodies and comes outside and he says, "We need to let that room air out it is infested. Maybe we should dig the holes first and then we can more safely pull out the bodies."

GM rolls

Spoiler:
Zairiah searching the first body. 1d100 ⇒ 79 2d6 ⇒ (3, 3) = 6 1d10 ⇒ 5 Saving throw 1d20 ⇒ 15

You find some personal effects on the first body and a purse containing 6 golden dinars.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Yes, we need to tend to these unfortunate souls" - Aggrammar agreed - "But let us wait for it to air first?" - he added.

So... Are we going to bury fifty corpses? That will take at least a day, assuming we have the appropriate tools. Aggrammar is definitely not against it, just pointing out some 'operational' details.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah cleans off the things that she found so they don't have rotting corpse on them, gathering the personal effects into one pile and pocketing the gold.

When Abdalla suggests digging first, she nods and starts digging a mass grave.

Shouldn't take a whole day if we bury them together. Also, it seems like the good thing to do. This is part of the job. We came to find the people he sent earlier, and here they are. Although he also wants the scroll, of course, the humanity part of it is also important. As for tools, we can do makeshift, but I bet we don't have to. They excavated this place before they went in. There are probably shovels and picks right here... otherwise they would never have been able to get this far.

Still planning on searching all the bodies before they go into the ground.


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Don't get me wrong. Aggrammar wants to bury these people. I was asking as the player, hence the OOC.


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Shot Putter Funkmeister

Fadilah could probably use something similar to a move earth spell.


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Ever pragmatic, Aggrammar looks around for tools, and then begins digging graves.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Fetch spell: dig (<=40): 1d100 ⇒ 63
Fetch spell: move earth (<=20): 1d100 ⇒ 4

Surprisingly, after a while Fadilah's gen comes back with a powerful move earth spell, not the sort of thing that would normally be just lying around.

"It seems that my companion was able to find a spell of great use," she explains to the team. "How do you want me to excavate the area?"


Shot Putter Funkmeister

40 yards by 40 yards and 10 feet of depth. I am pretty sure you and make the hole and cover the bodies in about two hours of time.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah smiles and explains what she wants to be able to bury everyone.

When they are ready, she proceeds with searching the bodies as they come out and then placing them in the new burial pit.


Shot Putter Funkmeister

[ooc] 1d6 + 1 ⇒ (5) + 1 = 6 1d6 + 1 ⇒ (3) + 1 = 4

The party and Abdalla start shovelling the outline of an area where the group can start burying the previous expedition. Fadi sends her gen away for dig but the gen comes back empty handed however after a longer amount of time the gen comes back with Move Earth.

The party goes into the palace entrance in spite of the statue looking menaceingly proceeds to remove the bodies from the entrance being ready for burial. Zairiah searches the second body for loot and personal effects.

GM Rolls

Spoiler:
1d100 ⇒ 29, 2d6 ⇒ (3, 4) = 7 1d10 ⇒ 7

Zairiah

Spoiler:
Going through these decomposing bodies makes you gag. On the second body you find a gold purse with 7gp in it. Please roll for me a saving throw vs. Poison.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

PPD Save (12): 1d20 ⇒ 5

If she gets poisoned, which seems likely, is it something that is going to stop her and make her sick immediately? If not, maybe we can speed up the search and burial part because she is already poisoned? Of course, if this is what is going to take over her mind and turn her against the others, then nevermind. ;)


Shot Putter Funkmeister

GM Rolls

Spoiler:
1d6 + 1 ⇒ (1) + 1 = 2 10d100 ⇒ (42, 6, 39, 63, 29, 87, 31, 68, 8, 92) = 465 10d10 ⇒ (8, 10, 5, 7, 7, 9, 8, 8, 4, 3) = 69 2d6 ⇒ (4, 6) = 10 2d6 ⇒ (1, 5) = 6 2d6 ⇒ (6, 6) = 12 2d6 ⇒ (3, 1) = 4 2d6 ⇒ (3, 6) = 9 2d6 ⇒ (5, 6) = 11 1d4 ⇒ 1

Zairiah searches 10 bodies and finds purses of 10, 6, 12, 4, 9 and 11 gold pieces and also finds a scroll with arcane runes on it. Afterwards she feels ill and takes 1 point of strength damage.

Who is carrying the rod of smiting


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

I can carry it. Added also the scroll to my loot list.

"Damn it lass, what is going on? Were ye poking around in them corpses?" - Aggrammar looks over Zairiah - "Lemme see here..."

Heal 2 (means my Wis is treated as 18, right?): 1d20 ⇒ 11


Shot Putter Funkmeister

Aggrammar

Spoiler:
You are able to tell that Zairiah has contracted a debilitating disease due to the high level of toxicity and the advanced state of decomposition of the bodies and the desert heat.. [ooc] Aggramar please roll the d6 for me to see how many points of strength damage Zairiah will take over the next 12 hours. Under your care she will be able to recuperate that strength over the course of 1 weeks time unless someone casts a cure disease spell to make the cure instantaneous. Also the scroll that Zairiah pulled off the corpse is Protection from Dao


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"This is not good lass" - Aggrammar shakes his head - "Next time don't go pokin' around corpses!" - he added - "Nice little scroll ye got there, but it will take at least a week for ye to recover fully, unless we find someone who can use divine magic ta remove tha disease. It is beyond me ta do that"

Low is good: 1d6 ⇒ 1


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Shot Putter Funkmeister

Damn Agrammar that is a yahtzee if I have ever seen one. Zairiah's debiliatating disease is a minor problem at best. She will take one more strength point in damage sometime before dinner.

Eventually you throw all of the corpses into the mass grave and Fadilah uses the remainder of her remove earth spell to cover them ups.

So, what do you want to do with that strange statue?

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