
GM DeadlySecret - society |

Vanna notices a small jade statue of an angelic being among the rubbish under a broken table.
Where to now?

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Appraise: 1d20 + 2 ⇒ (14) + 2 = 16
Lissi glances at the statue and shrugs. "Pretty," she mumbles, and heads off to check the door on the SE wall for traps.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
If it's locked, she'll take 20 on the lock for a 26.

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Appraise: 1d20 + 2 ⇒ (9) + 2 = 11
Paltair shrugs and scoops up the statue. "We can always ask someone back at the Lodge if this is worth anything," he says by way of explanation as he readies his shield.

GM DeadlySecret - society |

You go to open the last door on this floor and it opens up to the portion of the tower that has fallen. The ceiling above this room is intact however.
To the next floor?

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Lissi is ready to head to the next floor. She will actually try to be closer to the front this time. Maybe 2nd or 3rd in line. Crossbow out and loaded.

GM DeadlySecret - society |

The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.
The ceiling is 20 feet high in this room; it is dimly lit by the daylight shining through the archways. This is low light setting. If you don’t have low-light or darkvision, you will need to roll concealment with each attack.
When you first enter, a troglodyte stands at the eastern archway, gazing longingly at the city in the distance. He turns as he notices your party making their way up the stairs. He gives out orders to attack, you turn and look to see a crocodile.
You are going up a stairwell, spiralling in a counterclockwise direction. Vanna is in the front and is at the top, Lissi is last and still further down the stairs. Please keep this in mind when routing your movement.
Initiative
Vanna Therinor 1d20 + 4 ⇒ (5) + 4 = 9
Tiberius M’azora 1d20 + 6 ⇒ (11) + 6 = 17
Lissi DuGal 1d20 + 5 ⇒ (14) + 5 = 19
Magnu the Magus 1d20 + 2 ⇒ (19) + 2 = 21
Jayah Bobbleroth 1d20 + 1 ⇒ (5) + 1 = 6
Paltair 1d20 + 4 ⇒ (16) + 4 = 20
Balnar 1d20 + 2 ⇒ (4) + 2 = 6
Tasskar & Snapjaw 1d20 + 5 ⇒ (7) + 5 = 12
═══════════════
Up first, Magnu, Paltair, Lissi & Tiberius!!
Slides
Round 1
Bold may act
═══════════════
21.02 - Magnu
20.04 - Paltair
19.05 - Lissi
17.06 - Tiberius
12.05 - Tasskar & Snapjaw
09.04 - Vanna
06.01 - Jayah
06.02 - Balnar
-------- Round End --------

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Paltair marches towards the chair and takes up a defensive position, ready to strike at any opponent within reach. He squints, trying to identify his opponents.
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3
Knowledge (local) (?): 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge (nature) (?): 1d20 + 3 ⇒ (10) + 3 = 13

GM DeadlySecret - society |

Magnu will cast shield.
Tiberius moves withdraws his cards.
Lissi double moves.
Paltair moves up and readies an action to attack. When you move up there the stench of the creature is so foul you start to feel ill. Roll a Fortitude save DC 13 or be sickened for unknown amount of rounds. Circle represents aura of stench.
Tasskar moves up and casts a spell. Tiberius, Magnu & Jayah please roll Fortitude save DC 13 or be sickened for unknown amount of rounds.
Spellcraft
Tiberius M’azora 1d20 + 8 ⇒ (3) + 8 = 11
Magnu the Magus 1d20 + 7 ⇒ (12) + 7 = 19
Jayah Bobbleroth 1d20 + 4 ⇒ (1) + 4 = 5
Paltair 1d20 + 6 ⇒ (17) + 6 = 23
Snapjaw will charge Paltair AC 20; Paltair misses the readied action. This will provoke after your readied action as it is moving into your square; it’s tiny.
Melee bite: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 20/x2
Hits
1d4 + 2 ⇒ (3) + 2 = 5 bludgeoning, piercing, slashing, magic damage
Balnar starts up a performance to inspire courage. +1 atk, dmg & vs. fear; Don't forget to add into your rolls. "That's the one who beat me. Let us show him Pathfinders won't tolerate that kind of treatment." He says as he comes up the stairwell.
═══════════════
Up next, Vanna & Jayah!
On the next round
Up next, Magu, Paltair, Lissi & Tiberius!!
Slides
Round 1-2
Bold may act
═══════════════
21.02 - Magnu
20.04 - Paltair
19.05 - Lissi
17.06 - Tiberius
12.05 - Tasskar & Snapjaw
09.04 - Vanna
06.01 - Jayah
06.02 - Balnar
-------- Round End --------

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Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13
Attack of Opportunity: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
Well, if the first one missed the second will as well. But yay for not sickened!
"It's a troglodyte!" Paltair calls out as he tries to shake the small crocodile off his leg. "And a crocodile - young one, so at least we don't have to worry about it grabbing us! Now, we fight, brave and bold like the warriors of old!" His rousing speech mingles with Balnar's song, and his allies' weapons glow with magical light as he steps away from the crocodile.
5 ft step and starting Weapon Song - all allies' weapons have a +1 enhancement bonus!

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Vanna bounds forward to catch the reptile between hersekf snd Paltair. She brings her sword down in a vicious arc.
attack: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 121d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12+1 to hut from the bard, akready had a mwk sword, so added +1 dmg from that, right? cam't move token...on phone

Magnu the Magus |

Magnu steps carefully toward the crocodile and tries to bring his morning down on its head.
Fort: 1d20 + 4 ⇒ (3) + 4 = 7
Arcane Pool Enhance weapon +1
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Fort GM reroll: 1d20 + 4 + 3 ⇒ (8) + 4 + 3 = 15

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Fortitude: 1d20 + 2 ⇒ (9) + 2 = 11
Tibreius trys to hold back the vomit in his throat to whispers to his deck of Harrow cards."Ancestors give me strength."as he focus on them to cast mind thrust1 at the troglodyte.
damage: 3d6 ⇒ (1, 6, 5) = 12 Dc15 will to half damage.

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Lissi fires at the troglodyte, then reloads for the next round.
Crossbow vs Troglodyte: 1d20 + 4 ⇒ (7) + 4 = 11
Cold Iron Bolt: 1d6 ⇒ 3

GM DeadlySecret - society |

Vanna moves up into the stench Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19 saves and misses the croc.
Jayah saves, hits and does some damage.
Round 2
Paltair saves, misses, moves and starts a weapon song.
Magnu fails the save and misses the croc. The tiny body is making it hard to hit.
Tiberius fails the save and the troglodyte takes half damage as it saves from the mind thrust.
Lissi misses.
Tasskar begins to cast a spell.
Spellcraft
Tiberius M’azora 1d20 + 8 ⇒ (8) + 8 = 16
Magnu the Magus 1d20 + 7 ⇒ (15) + 7 = 22
Jayah Bobbleroth 1d20 + 4 ⇒ (13) + 4 = 17
Paltair 1d20 + 6 ⇒ (11) + 6 = 17
Snapjaw will attack Paltair after moving into your square AC 20 This provokes from Magnu, Vanna, Jayah & Paltair as it is moving out or into threatened squares.
Melee bite: 1d20 + 6 ⇒ (7) + 6 = 13 20/x2
Miss
═══════════════
Up next, Vanna & Jayah!
On the next round
Up next, Magu, Paltair, Lissi & Tiberius!!
Slides
Round 2-3
Bold may act
═══════════════
21.02 - Magnu
20.04 - Paltair
19.05 - Lissi
17.06 - Tiberius
12.05 - Tasskar & Snapjaw
09.04 - Vanna
06.01 - Jayah
06.02 - Balnar
-------- Round End --------

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"We drive back those who would summon the swarms of night!" Paltair sings as he shakes the crocodile off his leg again and moves around the caster. "Heroes assaulted the darkness from all sides!" He readies his shield to attack once someone flanks with him.
Maintaining Weapon Song, moving (provoking from crocodile) into flanking, then readied action to shield bash once he has a flanking buddy. Dice rolls are in spoiler below.
Bludgeoning damage, IC, WS: 1d4 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

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Attack of opportunity on the departing crocodile.
Attack Scythe: 1d20 + 2 ⇒ (19) + 2 = 21
Piercing or Slashing Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Move into flank with Paltair on troglodyte
Attack Scythe: 1d20 + 2 + 1 + 1 + 2 ⇒ (10) + 2 + 1 + 1 + 2 = 16
Piercing or Slashing Damage: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

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AoO: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12sorry i missed that i had to make a save
if the croc is down, Vanna wi move uo and try to hit the BBG
attack: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 251d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Magnu the Magus |

GM I used a gm reroll of the save based on the other that past I thick Magnu avoided the sickened condition. (Paltair 13, Magnu 15)
AOO: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
Magnu see a dangerous spell being cast and charges over to the caster.
AOO: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9

GM DeadlySecret - society |

Jayah hits with an AoO and does damage to the croc.
Magnu misses the AoO.
Vanna misses the AoO.
Paltair moves and readies an action. The croc bites at you AC 20
Melee bite: 1d20 + 6 ⇒ (16) + 6 = 22 20/x2
Hits
1d4 + 2 ⇒ (3) + 2 = 5 bludgeoning, piercing, slashing, magic damage
Jayah & Paltair both hit with the flank and do damage and he fails to concentrate on his spell.
Tiberius does full damage with the mind thrust and it falls unconscious.
Vanna hits the croc and it falls unconscious.
Magnu hits the unconscious troglodyte.
Lissi moves and loads her crossbow
Out of Combat!
Paltair, Magnu & Jayah roll 2 reflex saves, the floor beneath you starts to give way and fall, your collected weight was too much. You reach out to try and catch yourself.

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It's a trap!
Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
Paltair tries to grab at something, anything!

GM DeadlySecret - society |

The floor gives way and everyone except Magnu jump to safety. Luckily, Magnu caught himself on the floor below and stopped falling.
The large wooden chest holds Tasskar’s treasure, some of it gathered from within the Fallen Fortress: a masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.
Balenar says, "Well wasn't that something. Do you think your party can escort me to Absalom? If you do, or even if you don't, I would like to sponsor you for our membership to the Pathfinder Society if you're not a full fledged members yet."
- The End -