PFS Module Master of the Fallen Fortress with GM Deadly Secret (Inactive)

Game Master Deadly secret


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Slides: Risen from the Sands | Master of the Fallen Fortress

Tiberius gets the feeling it's more so happy to see someone rather than hostile. It looks like it wants or expects something.

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

If Tiberius lets the party know what he's discovered, Lissi moves closer to the creature and tries to see if she can understand what it's attempting to convey.

Wild Empathy: 1d20 + 2 ⇒ (9) + 2 = 11


Slides: Risen from the Sands | Master of the Fallen Fortress

Wild Empathy doesn't work like sense motive, it's a diplomacy skill that takes 1 minute. Since you're in a combat situation it will take you 10 rounds to influence it's attitude. Also, it's not an "animal" and you will have a penalty. Is this what you want to do? Talk to it for 10 rounds?

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

"Hay i think this little guy friendly it just wants something."

The Concordance

Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Jayah uses her gnome magic ability to cast speak with animals

Hey little guy, how could we help you? Please don't shock us, it hurts!"


Slides: Risen from the Sands | Master of the Fallen Fortress

I'm sure your ally would inform you, it's not an animal but a magical beast and speak with animal won't do any good.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

If it is not attacking while people are trying to 'talking' to it, I'm happy to wait for 10 rounds.

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Ah. Well then I'm out of ideas. If Wild Empathy wouldn't work here then Lissi wouldn't do that. She'll just hold and wait to see what the rest of the party does.

The Concordance

Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Jayah will cast guidance and wait for party consensus

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

"Why don't we just try feeding it."Tiberius says pulling out some of his Trial Rations and placing it in front of the lizard. "There you go have some of this."

Grand Lodge

human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W +3, Init +4, Perc +7(+8 track)

Vanna lowers her sword as she sees the beast not act aggressively.

Might be someone's pet or familiar...looks like he's hungry...and lonely...


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Try to lure it outside with the food."

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

"good idea."Tiderius tries to use some more of his Rations to lead the lizard outside.


Slides: Risen from the Sands | Master of the Fallen Fortress

The lizard eagerly follows Tiberius as he gets shocked a few times when the creature gets close enough to bite at the food he's holding out.

1d8 ⇒ 5 non-lethal damage; min 1 damage.
1d8 ⇒ 2 non-lethal damage; min 1 damage.
DC 12 reflex for half

You lead the lizard outside and give it the food. It seems to be happily enjoying the rations and does not follow you if you return to your allies.

Out of Combat! unless you stay with it.

Your party does not find anything interesting in that room. You get the feeling this room was used to contain this lizard and seems kinda domesticated or just eager for food handouts. Who knows!

Your party opens the door to the center chamber and find that the staircase is whole on this floor above and can be used to access the rest of the tower’s upper levels. You make your way up to the third floor and find that the door is locked to enter this floors rooms.

Would you like to try and unlock the door or move up to the fourth floor?


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

" It might be best to close the door behind you so it does not come back in."

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Lissi watches Tiberius lead the electrical lizard away in rapt fascination, until they disappear from view, at which point her eyes squeeze shut, her lip quivers, and she whispers something desperate to herself under her breath. She appears relieved when the party continues on.

Upon reaching the top of the stairs, Lissi pipes up from the back. "Um... I can t-try the lock. If you want." Spots of color rise to her cheeks and she looks down at the floor.

If the party agrees to try the door, Lissi will check it for traps and then attempt to unlock it if it's clear.

Perception vs Trap: 1d20 + 6 ⇒ (20) + 6 = 26
Disable Device to Unlock: 1d20 + 6 ⇒ (10) + 6 = 16

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

reflex save: 1d20 + 2 ⇒ (9) + 2 = 11

After Tiberius leads the lizard outside he then shuts the door keeping it from coming in and then he joins the other's.


Slides: Risen from the Sands | Master of the Fallen Fortress

Lissi does not believe there are any traps. You're unable to unlock the door.

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Lissi mumbles, "I-I didn't... couldn't... sorry." She hurries back down the stairs to the back of the party.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

There is always breaking down the door if we need to.


Slides: Risen from the Sands | Master of the Fallen Fortress

Of course you're allowed to retry as well. :) just takes more time is all.

Silver Crusade

M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None

Paltair claps Lissi on the shoulder. "You didn't break the lock," he says gently, "so give it another go. We're not in any hurry."

Unless you're pressed for time, it can be quickest (real time, not game time) to just Take 20 on a lock right away.

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Lissi flinches at the touch, then nods and hurries back up to the door.

Lissi will take 20 for a total of 26 if possible. If taking 20 isn't possible, I will attempt another roll.

Disable Device: 1d20 + 6 ⇒ (2) + 6 = 8

Wow. Okay, that is awful.

Grand Lodge

human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W +3, Init +4, Perc +7(+8 track)

Lissi...relax. Take a breath and retry...no rush. This is a tough job... Vanna says as she lays a hand on the rogue's shoulder.

The Concordance

Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Jayah casts Guidance to assist Lissi on retrying the lock.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"You will be fine. You know what you are doing.


Slides: Risen from the Sands | Master of the Fallen Fortress

Lissi takes 20 min to open this lock. It was probably the hardest lock she has ever attempted. With success you open the door to peer inside.

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. Knowledge (religion) to know who the altar might belong to.

Perception
Vanna Therinor 1d20 + 6 ⇒ (1) + 6 = 7 +7 to track
Tiberius M’azora 1d20 + 5 ⇒ (4) + 5 = 9
Lissi DuGalt 1d20 + 6 ⇒ (3) + 6 = 9
Magnu the Magus 1d20 + 6 ⇒ (7) + 6 = 13
Jayah Bobbleroth 1d20 + 7 ⇒ (6) + 7 = 13
Paltair 1d20 + 2 ⇒ (14) + 2 = 16

Magnu, Jayah & Paltair are able to react in a surprise round.

This happens on the skeletons turn during the surprise round. Some of you might have suspected as the bones start to stir. The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire, their jaws open in soundless screams as they raise their weapons and attack. Knowledge (religion) to know more.

Initiative
Vanna Therinor 1d20 + 4 ⇒ (18) + 4 = 22
Tiberius M’azora 1d20 + 6 ⇒ (10) + 6 = 16
Lissi DuGal 1d20 + 5 ⇒ (12) + 5 = 17
Magnu the Magus 1d20 + 2 ⇒ (4) + 2 = 6
Jayah Bobbleroth 1d20 + 1 ⇒ (17) + 1 = 18
Paltair 1d20 + 4 ⇒ (18) + 4 = 22
Skeletons 1d20 + 6 ⇒ (4) + 6 = 10

═══════════════

Up first, Magnu, Jayah & Paltair! Surprise round, single standard or move action only. Don't forget to warn your allies.

Combat Tracker:

Slides
Round 0
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

The Concordance

Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Burning skeletons! I wish I had prepared a spell for dousing fire!

And I wish I were wielding cold iron

Jayah casts Flare in front of green and readies her shield for defense.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu moves gripping his morningstar tightly.

"The bones move. These folks must have had healthy diets in there lives to have such strong bones."

Silver Crusade

M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None

Knowledge (religion) vs altar: 1d20 + 3 ⇒ (15) + 3 = 18
Knowledge (religion) vs skeletons: 1d20 + 3 ⇒ (16) + 3 = 19

"Watch out!" Paltair says as he strides forward and plants his shield between the group and the skeletons. "Strike them down as they break upon me!" he calls to his companions.


Slides: Risen from the Sands | Master of the Fallen Fortress

Jayah casts flare but it does not seem to affect the undead.

Magnu moves.

Paltair:
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

These skeletons are on fire and you think that if you get to close you'll get hit by the fiery aura and you also think they will explode when killed. It's best to use bludgeoning damage to get past it's DR and they are immune to fire; undead traits.

Round 1

═══════════════

Up next, Paltair, Vanna, Jayah, Lissi & Tiberius!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius

10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Lissi moves to the side and loads a cold iron bolt into her crossbow.

20ft move, loading crossbow.

Silver Crusade

M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None

"To my side!" Paltair loudly says to Vanna and Magnu, his eyes never leaving the undead before him. "Use crushing weapons against their bones, and watch out for their flames - especially when their souls escape their bodies again!"

Paltair readies a defensive shield bash against the first undead to come within range. Rolls below.

Shield bash, Fighting defensively: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

Tiberius casts acid splash at the yellowskeleton

acid range touch: 1d20 + 2 ⇒ (2) + 2 = 4
acid damage: 1d3 ⇒ 1

The Concordance

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Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Jayah also readies a defensive shield bash against the first undead to come within range.

Shield bash, Fighting defensively: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Bludgeoning damage: 1d2 + 1 ⇒ (2) + 1 = 3

Grand Lodge

human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W +3, Init +4, Perc +7(+8 track)

Vanna moves up on Paltair's right and pulls out her morningstar.

on phone...can someone move me please? ty!


Slides: Risen from the Sands | Master of the Fallen Fortress

Paltair misses.

Vanna moves.

Jayah readies an action

Lissi moves and loads.

Tiberius misses

Skeleton (green) moves up Vanna and attacks AC 22 Partial cover, corner of wall
Melee broken scimitar: 1d20 ⇒ 13 18-20/x2
Miss

Skeleton (yellow) moves up to Paltair and he takes his readied action and misses. It then attacks AC 18
Melee broken scimitar: 1d20 ⇒ 19 18-20/x2
Melee broken scimitar: 1d20 ⇒ 19
Hits & Confirms
2d6 ⇒ (3, 1) = 4 slashing damage plus 1d6 ⇒ 6 fire damage

═══════════════

Up next, Magnu

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons

06.02 - Magnu
-------- Round End --------


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu swings his morning start like a baseball bat.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Silver Crusade

M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None

Oh poop. I forgot to update Paltair's stats from fighting defensively. GM, his AC would have been 20 from the +2 bonus from fighting defensively if you're willing to retcon. It was my mistake to forget, so I'm fine if you don't retcon and he takes the hit. Sorry!


Slides: Risen from the Sands | Master of the Fallen Fortress

That's fine, it misses... but dodge this :)

Magnu hits and kills the skeleton. It explodes in a ball of fire. Magnu & Paltair roll a Reflex save; DC 11 halves damage 1d6 ⇒ 6 fire damage

Round 2

═══════════════

Up next, Paltair, Vanna, Jayah, Lissi & Tiberius!

Combat Tracker:

Slides
Round 2
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius

10.06 - Skeletons
06.02 - Magnu
-------- Round End --------


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

REF: 1d20 + 2 ⇒ (7) + 2 = 9

"Ouch they explode."

Grand Lodge

human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W +3, Init +4, Perc +7(+8 track)

Vanna swings at the undead fiend with her morningstar. She licuses her strike at its ribcage.

attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 111d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13studied target added in as a move action.

Dark Archive

male Human | HP 10/10 | NL Damage: 0 | AC 13, touch 12, flat-footed 11| CMB -2, CMD 10 | Fort +2, Ref +2, Will +3 | Init +6 | Perception +5, Sense Motive +1 Level 1 psychic

Tiberius casts acid splash at the skeleton

acid range touch: 1d20 + 2 ⇒ (6) + 2 = 8

acid damage: 1d3 ⇒ 3

The Concordance

Gnome (Taldan) Female HP: 11/11, AC: 16/12/15, F +4, R +3, W +3, Init +1, Per +7 Druid/1 (Feyspeaker Archetype)

Jayah continues to ready a defensive shield bash against the undead should it come within range.

Shield bash, Fighting defensively: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Bludgeoning damage: 1d2 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Female Bleachling Gnome Unchained Rogue (Sylvan Trickster)/1
Spoiler:
[HP 9] [AC 17 | T 14 | FF 14] [CMB -2 | CMD 11]
Spoiler:
[F +1 | R + 5 | W + 1] [Init +5 | Per +7]

Lissi tries to shift to get a better shot, but seeing no good openings, she fires away and immediately starts cranking the loading mechanism again.

5ft step. Hopefully my shot isn't quite as blocked from there. Then firing and reloading.

Crossbow: 1d20 + 4 ⇒ (1) + 4 = 5
Cold Iron Bolt: 1d6 ⇒ 2

Silver Crusade

M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Paltair manages to deflect the worst of the explosion with his shield, though he is still scorched. "Haha!" he cries. "Again!" He takes a careful step towards the remaining skeleton and tries to bash it with his shield.

Shield bash: 1d20 + 1 ⇒ (1) + 1 = 2
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2


Slides: Risen from the Sands | Master of the Fallen Fortress

Paltair falls unconscious after the skeleton explodes. You have taken 13 damage in total and I see your HP is only 10.

Vanna takes 1d6 ⇒ 3 fire damage as the flames leap from the skeleton touching you as you’re standing next to it at the start of your turn and you miss. No save!

Jayah readies an action.

Lissi misses

Tiberius misses.

Paltair takes 1d6 ⇒ 4 more fire damage as the flames leap from the skeleton touching you as you’re standing next to it at the start of your turn. No save!
You are unconscious bleeding DC10 CON: 1d20 + 2 - 7 ⇒ (15) + 2 - 7 = 10
You stabilize!

Skeleton (green) attacks Vanna with a full round AC 22 Partial cover, corner of wall
Melee broken scimitar: 1d20 ⇒ 1 18-20/x2
Miss
Melee claw: 1d20 - 3 ⇒ (11) - 3 = 8 18-20/x2
Miss

═══════════════

Up next, Magnu

Combat Tracker:

Slides
Round 2
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons

06.02 - Magnu

-------- Round End --------


Slides: Risen from the Sands | Master of the Fallen Fortress

Paltair misses.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"This might KO me. Wake me up with my wand."

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Slides: Risen from the Sands | Master of the Fallen Fortress

Magnu hits and kills the skeleton. It explodes!
Magnu, Paltair & Vanna roll a Reflex save; DC 11 halves damage 1d6 ⇒ 4 fire damage

Out of Combat!

The altars still contain their silver altar services.

Appraise DC 20:
worth 100 gp altogether

As well as two silver holy symbols.
Knowledge (religion) DC 10:
These are holy symbols of Nethys.

In addition, each shrine has a piece of parchment upon it.
Read Magic:
A scroll of shatter on the black altar, and a scroll of shield other on the white altar.

Perception
Vanna Therinor 1d20 + 6 ⇒ (1) + 6 = 7 +7 to track
Tiberius M’azora 1d20 + 5 ⇒ (19) + 5 = 24
Lissi DuGalt 1d20 + 6 ⇒ (11) + 6 = 17
Magnu the Magus 1d20 + 6 ⇒ (5) + 6 = 11
Jayah Bobbleroth 1d20 + 7 ⇒ (14) + 7 = 21
Paltair 1d20 + 2 ⇒ (8) + 2 = 10

Tiberius & Jayah both find a secret door that opens to the east chambers wall. marked by a door It appears to be locked.

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