
GM DeadlySecret - society |

Tiberius gets the feeling it's more so happy to see someone rather than hostile. It looks like it wants or expects something.

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If Tiberius lets the party know what he's discovered, Lissi moves closer to the creature and tries to see if she can understand what it's attempting to convey.
Wild Empathy: 1d20 + 2 ⇒ (9) + 2 = 11

GM DeadlySecret - society |

Wild Empathy doesn't work like sense motive, it's a diplomacy skill that takes 1 minute. Since you're in a combat situation it will take you 10 rounds to influence it's attitude. Also, it's not an "animal" and you will have a penalty. Is this what you want to do? Talk to it for 10 rounds?

GM DeadlySecret - society |

I'm sure your ally would inform you, it's not an animal but a magical beast and speak with animal won't do any good.

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Ah. Well then I'm out of ideas. If Wild Empathy wouldn't work here then Lissi wouldn't do that. She'll just hold and wait to see what the rest of the party does.

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"Why don't we just try feeding it."Tiberius says pulling out some of his Trial Rations and placing it in front of the lizard. "There you go have some of this."

GM DeadlySecret - society |

The lizard eagerly follows Tiberius as he gets shocked a few times when the creature gets close enough to bite at the food he's holding out.
1d8 ⇒ 5 non-lethal damage; min 1 damage.
1d8 ⇒ 2 non-lethal damage; min 1 damage.
DC 12 reflex for half
You lead the lizard outside and give it the food. It seems to be happily enjoying the rations and does not follow you if you return to your allies.
Out of Combat! unless you stay with it.
Your party does not find anything interesting in that room. You get the feeling this room was used to contain this lizard and seems kinda domesticated or just eager for food handouts. Who knows!
Your party opens the door to the center chamber and find that the staircase is whole on this floor above and can be used to access the rest of the tower’s upper levels. You make your way up to the third floor and find that the door is locked to enter this floors rooms.
Would you like to try and unlock the door or move up to the fourth floor?

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Lissi watches Tiberius lead the electrical lizard away in rapt fascination, until they disappear from view, at which point her eyes squeeze shut, her lip quivers, and she whispers something desperate to herself under her breath. She appears relieved when the party continues on.
Upon reaching the top of the stairs, Lissi pipes up from the back. "Um... I can t-try the lock. If you want." Spots of color rise to her cheeks and she looks down at the floor.
If the party agrees to try the door, Lissi will check it for traps and then attempt to unlock it if it's clear.
Perception vs Trap: 1d20 + 6 ⇒ (20) + 6 = 26
Disable Device to Unlock: 1d20 + 6 ⇒ (10) + 6 = 16

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reflex save: 1d20 + 2 ⇒ (9) + 2 = 11
After Tiberius leads the lizard outside he then shuts the door keeping it from coming in and then he joins the other's.

GM DeadlySecret - society |

Lissi does not believe there are any traps. You're unable to unlock the door.

GM DeadlySecret - society |

Of course you're allowed to retry as well. :) just takes more time is all.

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Paltair claps Lissi on the shoulder. "You didn't break the lock," he says gently, "so give it another go. We're not in any hurry."
Unless you're pressed for time, it can be quickest (real time, not game time) to just Take 20 on a lock right away.

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Lissi flinches at the touch, then nods and hurries back up to the door.
Lissi will take 20 for a total of 26 if possible. If taking 20 isn't possible, I will attempt another roll.
Disable Device: 1d20 + 6 ⇒ (2) + 6 = 8
Wow. Okay, that is awful.

GM DeadlySecret - society |

Lissi takes 20 min to open this lock. It was probably the hardest lock she has ever attempted. With success you open the door to peer inside.
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. Knowledge (religion) to know who the altar might belong to.
Perception
Vanna Therinor 1d20 + 6 ⇒ (1) + 6 = 7 +7 to track
Tiberius M’azora 1d20 + 5 ⇒ (4) + 5 = 9
Lissi DuGalt 1d20 + 6 ⇒ (3) + 6 = 9
Magnu the Magus 1d20 + 6 ⇒ (7) + 6 = 13
Jayah Bobbleroth 1d20 + 7 ⇒ (6) + 7 = 13
Paltair 1d20 + 2 ⇒ (14) + 2 = 16
Magnu, Jayah & Paltair are able to react in a surprise round.
This happens on the skeletons turn during the surprise round. Some of you might have suspected as the bones start to stir. The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire, their jaws open in soundless screams as they raise their weapons and attack. Knowledge (religion) to know more.
Initiative
Vanna Therinor 1d20 + 4 ⇒ (18) + 4 = 22
Tiberius M’azora 1d20 + 6 ⇒ (10) + 6 = 16
Lissi DuGal 1d20 + 5 ⇒ (12) + 5 = 17
Magnu the Magus 1d20 + 2 ⇒ (4) + 2 = 6
Jayah Bobbleroth 1d20 + 1 ⇒ (17) + 1 = 18
Paltair 1d20 + 4 ⇒ (18) + 4 = 22
Skeletons 1d20 + 6 ⇒ (4) + 6 = 10
═══════════════
Up first, Magnu, Jayah & Paltair! Surprise round, single standard or move action only. Don't forget to warn your allies.
Slides
Round 0
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

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Knowledge (religion) vs altar: 1d20 + 3 ⇒ (15) + 3 = 18
Knowledge (religion) vs skeletons: 1d20 + 3 ⇒ (16) + 3 = 19
"Watch out!" Paltair says as he strides forward and plants his shield between the group and the skeletons. "Strike them down as they break upon me!" he calls to his companions.

GM DeadlySecret - society |

Jayah casts flare but it does not seem to affect the undead.
Magnu moves.
These skeletons are on fire and you think that if you get to close you'll get hit by the fiery aura and you also think they will explode when killed. It's best to use bludgeoning damage to get past it's DR and they are immune to fire; undead traits.
Round 1
═══════════════
Up next, Paltair, Vanna, Jayah, Lissi & Tiberius!
Slides
Round 1
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

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"To my side!" Paltair loudly says to Vanna and Magnu, his eyes never leaving the undead before him. "Use crushing weapons against their bones, and watch out for their flames - especially when their souls escape their bodies again!"
Paltair readies a defensive shield bash against the first undead to come within range. Rolls below.
Shield bash, Fighting defensively: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Jayah also readies a defensive shield bash against the first undead to come within range.
Shield bash, Fighting defensively: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Bludgeoning damage: 1d2 + 1 ⇒ (2) + 1 = 3

GM DeadlySecret - society |

Paltair misses.
Vanna moves.
Jayah readies an action
Lissi moves and loads.
Tiberius misses
Skeleton (green) moves up Vanna and attacks AC 22 Partial cover, corner of wall
Melee broken scimitar: 1d20 ⇒ 13 18-20/x2
Miss
Skeleton (yellow) moves up to Paltair and he takes his readied action and misses. It then attacks AC 18
Melee broken scimitar: 1d20 ⇒ 19 18-20/x2
Melee broken scimitar: 1d20 ⇒ 19
Hits & Confirms
2d6 ⇒ (3, 1) = 4 slashing damage plus 1d6 ⇒ 6 fire damage
═══════════════
Up next, Magnu
Slides
Round 1
Bold may act
═══════════════
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

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Oh poop. I forgot to update Paltair's stats from fighting defensively. GM, his AC would have been 20 from the +2 bonus from fighting defensively if you're willing to retcon. It was my mistake to forget, so I'm fine if you don't retcon and he takes the hit. Sorry!

GM DeadlySecret - society |

That's fine, it misses... but dodge this :)
Magnu hits and kills the skeleton. It explodes in a ball of fire. Magnu & Paltair roll a Reflex save; DC 11 halves damage 1d6 ⇒ 6 fire damage
Round 2
═══════════════
Up next, Paltair, Vanna, Jayah, Lissi & Tiberius!
Slides
Round 2
Bold may act
═══════════════
22.04 - Paltair
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

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Jayah continues to ready a defensive shield bash against the undead should it come within range.
Shield bash, Fighting defensively: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Bludgeoning damage: 1d2 + 1 ⇒ (2) + 1 = 3

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Lissi tries to shift to get a better shot, but seeing no good openings, she fires away and immediately starts cranking the loading mechanism again.
5ft step. Hopefully my shot isn't quite as blocked from there. Then firing and reloading.
Crossbow: 1d20 + 4 ⇒ (1) + 4 = 5
Cold Iron Bolt: 1d6 ⇒ 2

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Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Paltair manages to deflect the worst of the explosion with his shield, though he is still scorched. "Haha!" he cries. "Again!" He takes a careful step towards the remaining skeleton and tries to bash it with his shield.
Shield bash: 1d20 + 1 ⇒ (1) + 1 = 2
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2

GM DeadlySecret - society |

Paltair falls unconscious after the skeleton explodes. You have taken 13 damage in total and I see your HP is only 10.
Vanna takes 1d6 ⇒ 3 fire damage as the flames leap from the skeleton touching you as you’re standing next to it at the start of your turn and you miss. No save!
Jayah readies an action.
Lissi misses
Tiberius misses.
Paltair takes 1d6 ⇒ 4 more fire damage as the flames leap from the skeleton touching you as you’re standing next to it at the start of your turn. No save!
You are unconscious bleeding DC10 CON: 1d20 + 2 - 7 ⇒ (15) + 2 - 7 = 10
You stabilize!
Skeleton (green) attacks Vanna with a full round AC 22 Partial cover, corner of wall
Melee broken scimitar: 1d20 ⇒ 1 18-20/x2
Miss
Melee claw: 1d20 - 3 ⇒ (11) - 3 = 8 18-20/x2
Miss
═══════════════
Up next, Magnu
Slides
Round 2
Bold may act
═══════════════
22.04 - Vanna
18.01 - Jayah
17.05 - Lissi
16.06 - Tiberius
10.06 - Skeletons
06.02 - Magnu
-------- Round End --------

GM DeadlySecret - society |

Magnu hits and kills the skeleton. It explodes!
Magnu, Paltair & Vanna roll a Reflex save; DC 11 halves damage 1d6 ⇒ 4 fire damage
Out of Combat!
The altars still contain their silver altar services.
As well as two silver holy symbols.
In addition, each shrine has a piece of parchment upon it.
Perception
Vanna Therinor 1d20 + 6 ⇒ (1) + 6 = 7 +7 to track
Tiberius M’azora 1d20 + 5 ⇒ (19) + 5 = 24
Lissi DuGalt 1d20 + 6 ⇒ (11) + 6 = 17
Magnu the Magus 1d20 + 6 ⇒ (5) + 6 = 11
Jayah Bobbleroth 1d20 + 7 ⇒ (14) + 7 = 21
Paltair 1d20 + 2 ⇒ (8) + 2 = 10
Tiberius & Jayah both find a secret door that opens to the east chambers wall. marked by a door It appears to be locked.