GMBP's In Pale Mountain's Shadow (Inactive)

Game Master Fighting Chicken

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Yes, sorry! Last week got away from me a bit. Results coming up in the gameplay thread.

I've got to say, I hate how the playtest is laid out. If there is specific information about what type of information a recall knowledge check produces, I couldn't find it.


GM Belicose Poultry wrote:

Yes, sorry! Last week got away from me a bit. Results coming up in the gameplay thread.

I've got to say, I hate how the playtest is laid out. If there is specific information about what type of information a recall knowledge check produces, I couldn't find it.

I agree, the layout of the rulebook is a disaster. My fear is that this didn't get the alpha and beta like PF1 did, so alot of this was missed. My understanding is that Paizo feels this is ready enough to come out at GenCon. This version is in serious jeopardy - for me - of being a 'pass'. It's too hard to find anything in that book.

I have enough material for PF1 to last me for years, so I'm in no rush to switch.


I'm probably picking up the rulebook regardless, but yeah. Although there's some things that I quite like, the format of this book has made learning the new system pretty frustrating.

I've also got a ton - well at least a few hundred pounds - of PF1 material. Which makes an edition switch less palatable.


Busy day for me. I'll get a post up tomorrow.


GM Belicose Poultry wrote:

I'm probably picking up the rulebook regardless, but yeah. Although there's some things that I quite like, the format of this book has made learning the new system pretty frustrating.

I've also got a ton - well at least a few hundred pounds - of PF1 material. Which makes an edition switch less palatable.

Paizo's official stance seems to be that we can easily convert the old to the new. The current state of the PF2 book organization would tell me there is nothing easy about that conversion.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I think their stance is that it's easy to convert old monsters to second edition and that's pretty much it. I think converting anything else is going to be a fair bit of work, especially classes.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Hey all. I really like this group and the adventure is fairly fun buuut... to be honest I'm having a hard time staying enthusiastic about playing with an obsolete ruleset that everyone agrees with are interesting but very poorly laid out. I've just started tossing anything I don't know to BP to figure out hah!

Does anyone else feel the same way especially since the actual 2e books are going to be out very soon? Maybe it would be an interesting idea to finish off the adventure with the final rules? I think it might be really fun to rebuild our 4th level characters and conclude the story that way? I'd be surprised if it wasn't an easy conversion!


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

I thought I was the only one. I'm totally with you Kith on this.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Persistent Damage
Trying to work this out.

343 wrote:


While affected by persistent damage, at
the end of your turn you take the specified amount and
type of damage, after which you can attempt a DC 20
flat check to remove the persistent damage.
Quote:


You or an ally can spend actions to help you recover
from persistent damage, such as casting healing spells or
using Medicine to Administer First Aid against bleeding,
dousing a flame, or washing off acid; successfully doing
so reduces the DC of that condition’s flat check to 15
and usually lets you immediately attempt an extra flat
check to end that persistent damage. The reduction to
the DC lasts until you remove the persistent damage or
gain another persistent damage condition with the same
damage type.

So, let me see if I have this right. Kalum has taken 17 damage, and at the end of his turn (which I believe is this round) will take 8 more, then make a DC 20 flat check to see if he takes it next round. If he spends actions (rolling on the ground to put out fire, I guess?) the DC drops to 15.

I'm not sure how many actions the stop, drop and roll takes.
I can't find anything that says Kalum can't just push through the fire damage to keep operating, though. Am I missing something?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9
Kith Jeova wrote:

Hey all. I really like this group and the adventure is fairly fun buuut... to be honest I'm having a hard time staying enthusiastic about playing with an obsolete ruleset that everyone agrees with are interesting but very poorly laid out. I've just started tossing anything I don't know to BP to figure out hah!

Does anyone else feel the same way especially since the actual 2e books are going to be out very soon? Maybe it would be an interesting idea to finish off the adventure with the final rules? I think it might be really fun to rebuild our 4th level characters and conclude the story that way? I'd be surprised if it wasn't an easy conversion!

I like the adventure, but I must admit that the rules are the less fun bit, and I do get frustrated with running into problems I know got fixed in later versions of the ruleset. On the other hand, I know Kalum's build got nerfed pretty hard in the final ruleset as well. I'm happy with any option, though.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

We've discussed the Flat DC checks before. Unless something has changed drastically, this is the single-most deadly condition they've put in the game. A 5% chance to end a persistent condition? With damage that's on top of what may already be taking from combat?

And the way it's stated: does casting healing spells end the Persistent condition or change the DC to 15?


I like the idea of picking this up when the final ruleset is out, with one caveat - that everyone is planning on picking up the rules. Is everyone planning on picking up PF2?

Regardless, we should not stop mid-battle, so even if we pause this game, we'll finish this fight.

I'm still traveling and conferencing and have no time. I'll be back on Wednesday.


Re: persistent checks: I think it is one action only? Casting a healing spell reduces the DC to 15 is my reading.

Kalum, how do later iterations of the rules change it?


Rogue 4 | AC 21, TAC20, FF 14 | HP 51/51 | FT, RE, WE, (+1 pot, +1 rec) | Perc +6 (Darkvision)

I'll probably pick PF2 up simply because I like the stuff paizo typically puts out. I don't know how I feel about some of the rogue stuff, but I probably failed at building an interesting version of one and two weapon fighting would have been cool but the rules made it too hard for me to figure out and I gave up. I didn't suppose to just toss it up to BP for his call on it; that was a clever strategy.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

I'd like a good look at it first. I spent quite a bit of money on the first stuff that came out for PF2, trusting it would be solid. Paizo had not let me down before. This time I feel like I got burnt. So caution is the word of the day for me.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I'm going to get it regardless even if I don't ever play it.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Not sure; I remember hearing about something in the forums. Just trying to work out what the rules do in this version though.

I think the healing is for bleed damage. Happy to have that casting a spell works though!

so: 1 action (ding something) to move to DC 15, and can still channel to attack with the remaining 2 without penalty. Is that right?


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I believe that's correct.


Yes, I believe so, Kalum.

I'll be picking up PF2 myself. Not sure if I'll be converting but I'll be buying the main ruleset at least.

So we have most everyone buying the new ruleset (and I assume it goes up on a prd at some point regardless). Vanedar, if we helped rebuild you when the rules come out, would that work?

EDIT: Kalum is up!


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Don't worry about me. I'm committed to the game, so I'll do what I need to in order to hold that commitment.


OK, great! We'll wrap this fight up, see if you all are going to heal, etc., and then pause until the new rule set comes out.


Vanedar's up!


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Still here. Ridiculously busy right now. If you want to just roll my attacks for me - raging and all.


I'm really sick, like lost 3 pounds in two days sick. Be back soon.

Vanedar, I don't think we're in any hurry. Post when you're able.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Wow, hope you feel better.


Hi All,

I'm very sorry that I dropped off the face of the earth (and even moreso now that I realize my last post was about being sick - ugh). I've had a hell of a last couple of months.

Trials and travails:
I got knocked down and out and immediately had to leave to present at a conference while still convalescing. Then I got home and found out I had a proposal for a book chapter accepted (some good news), with a draft now due August 4th (got moved back and the chapter is almost there, some more good news). On the other hand, I also lost a very important employee at work, and have had to pick up the slack while we fill that position, which never goes quickly in academia. And to top everything off, we had our first offer on our house sale for our Texas home fall through, and a second offer find a problem with our roof that cost a lot of money and time, and built a lot of stress. We had to reconfigure our finances and take a loss on our home, which set my wife and I back significantly and caused discord in our relationship.

I kept intending to get back to Paizo, but things kept snowballing, and it became harder and harder to do so, and I felt worse and worse about ghosting, which in turn made it harder and harder to come back the more I felt worse about it. I've come to realize that people who ghost on things - commitments, jobs, whatever - may often feel like they're drowning in stress and responsibility. At least I did.

So I'm back to apologize to everyone I've gamed with, because I value the relationships that I've formed here.

I don't have time to continue on with this game, so I'm going to mark it inactive in a day or so.

Again, my sincere apologies.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Just more than happy that you've got some time to breathe GM!

Life comes first. No need to stress about anything here one bit.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Fair enough! Thanks for coming back to tell us :)


No worries, life comes first!

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