DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Current Date 15 Calistril, 4719 AR


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RETIRED - Runelord of Altruism

"Nothing I recognise, I'm afraid." Shenuska replies, although she crouches down to examine it anyway.


ADVENTURE PATH COMPLETE

"Just... uh... floppy chunks of flesh," says Rudrik. "Like leftovers from the butcher shop!"

He sheathes the old shortsword. "Kinda glad I didn't have to use this. Imagine what would've happened if it had run into someone who was not armed!"

After a moment he scratches his head, and then says, "Hey, wait. What if there are more of them out there in the night fog?"


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

"Then we will kill them," Calendula says plainly.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

"Much as I'm glad it went down so quickly, I would much prefer that half of us not be dog-tired in the process," Theo said, "on the other hand; this protective spell I cast is going to last for about an hour and I'd hate to waste it on something that never actually attacked me."


Sticking close together in case more monsters emerge, you make your way along the river to the west of town. You start to feel slightly better as you warm up after the haunt's chilling effects.

Everybody heals 1 nonelethal damage if you have any. If this brings you to 0 nonlethal damage, you are no longer fatigued.

Roderic's Wreck is located slightly outside of town around a small bend where the river meets the waters of the Varisian Gulf. Approaching the house, it is immediately apparent that Roderic's Wreck is indeed a wreck. The house slumps visibly toward the water, one corner edging dangerously into the river. Boards in the house's walls have warped and popped free from their nails, peeling back like bark from an old tree. Moss grows over the roof and clings in patches to its walls. A light haze of black mold and thin bubbles of moisture creep across the house's windows, obscuring anything that might reside within. The front door hangs slightly ajar. The sound of buzzing insects, creaking tree branches, and the river flowing by hangs in the moist air.

See the map link at the top of the page!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula walks around, peeking into the house through the popped boards and open door. Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Calendula can't see much between the popped boards. As she approaches the front porch, she spots a glint of silver near the front step. Unfortunately, she also spots the pair of creatures nesting beneath the porch, moments before they crawl out to greet her! These insectoid creatures have two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.

Intiative:
Calendula: 1d20 - 1 ⇒ (6) - 1 = 5
Nime: 1d20 - 1 ⇒ (18) - 1 = 17
Rudrik: 1d20 + 3 ⇒ (5) + 3 = 8
Shenuska: 1d20 + 1 ⇒ (2) + 1 = 3
Theodric: 1d20 + 4 ⇒ (10) + 4 = 14
Stirges: 1d20 + 4 ⇒ (6) + 4 = 10

Nime and Theodric may act before the creatures. Map updated.

Knowledge (arcana) DC 5:
These magical beasts are called stirges. They are vicious, blood-drinking swamp pests that prey on wild animals, livestock, and unwary travelers. While weak individually, swarms of the creatures are capable of draining a man dry in minutes, leaving only a desiccated husk in their wake.


RETIRED - Runelord of Altruism

"Stirges!" Shenuska calls as she catches sight of the creatures. "These shouldn't be much of a threat, but watch out if there are any more!"


Knowledge (arcana): 1d20 ⇒ 7 untrained

"Eww!" Nime exclaims. She waves her hands around in the air as if waving off flies and eddies of air begin swirling around her.

activate Air Barrier - AC is now 13


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Know Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

"Well, could be worse," Theo remarked as he lobbed another blast of acid at one of them.

Is Mage Armour still up or has it been long enough since the last encounter that it's worn off?

Acid Splash Attack: 1d20 ⇒ 17
Damage: 1d3 ⇒ 1


It's been about 30 mins so mage armor is still up.

Theodric's acid sizzles as it strikes a stirge, but doesn't seem to hurt it much.

The creature's buzz forward, one landing on Calendula and the other Rudrik. They jab their proboscises into their victims' necks, barbed legs latching on as they start to drink blood!

Touch: 1d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (11) + 7 = 18

1 Con damage to Calendula and Rudrik. The stirges are effectively grappling them until killed or removed. Everybody is up!


ADVENTURE PATH COMPLETE

Ok so I'm grappled, which means I can't move and take -2 on attacks, and can't use both hands.

Rudrik howls and grabs at the stirge to try to squeeze it between his hands!

Grapple: 1d20 ⇒ 20

I'm now in control of the grapple and hopefully can start doing damage next round.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Spear in hand, Theo moved to stab at the one holding Calendula.

I don't know if it's possible to do this, let me know if it's not.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


RETIRED - Runelord of Altruism

Shenuska, unwilling to risk hitting her new companions, pulls her dagger and slashes at the one biting Calendula.

Attack: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14 Damage: 1d4 - 1 ⇒ (2) - 1 = 1 Assuming I can get a flank with someone...


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Grapple: 1d20 + 4 ⇒ (16) + 4 = 20

Calendula grabs the beastie frantically, trying to pull it off and out of her.


"Ew. Ew. Ew," Nime repeats as she attempts to poke the one on Rudrik with her spear.

Spear Attack: 1d20 ⇒ 17
Spear Damage: 1d8 ⇒ 3


Calendula and Rudrik both pull the stirges off of them, holding them tightly. Shenuska and Nime both hit the beasts, wounding them.

Grapple: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (19) + 3 = 22

The stirges wriggle free of your grasps and start to fly away!

You may take attacks of opportunity on them as they flee, but they won't be coming back.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula swings her sword uselessly in the air at the vermin.

To Hit: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


"Ew," says one final time as the creatures fly away.

She shudders.

"Hopefully, other than Roderick's ghost, those are the worst things we run across. Shall we go inside?"


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

AOO Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

As the insects flew off, Theo taking one last swipe at them as they fled, he turned to Rudrik and Calendula.

”You two alright?”


RETIRED - Runelord of Altruism

Shenuska is too slow to attack the stirges as they fly away, not that she's terribly upset by that.

"Well that was nasty. Shall we push on?"


Rudrik AoO: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (5) + 1 = 6

Theo stabs the stirge that was attached to Calendula, while Rudrik dispatches his own stirge before they can fly off.

Examining the glint of silver Calendula spotted, you discover a silver locket containing the portrait of a young woman.

Knowledge (local) DC 15:
The portrait depicts Caralee Freson, a woman who has since passed away but whose daughter, Julit Freson, now serves as militia commander in Roderic’s Cove.

Once you are ready, you climb onto the porch an enter the front doors. A dank smell pervades this five-foot wide hallway. A set of stairs rises to the next floor, and the hallway turns sharply to the north past the staircase. A small closer under the stairs contains only collapsed shelves and soiled, rotting linens.


ADVENTURE PATH COMPLETE

Taking 10 on Knowledge (local).

Rudrik shudders and wipes the spot of blood off his arm where the stirge punctured him.

"I feel worse and worse," he grumbles.

Glancing at the locket, he adds, "Oh, hey! I recognize that picture! That's Caralee Freson. She's departed but her daughter is a milita commander now. I wonder how it got out here?"


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula glances upstairs but turns round the corner, waiting to make sure the others will follow


Four doors lead off from the first floor hallway into various rooms.

Please let me know which one you want to go on the map.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

If no one else has any opinions

Calendula heads left down the hall, opening the door on her left (south of her icon)


A moldering sofa sits along the south wall of this room, and once-comfortable chairs sit in front of mold-covered windows.

Perception:
Calendula: 1d20 + 5 ⇒ (14) + 5 = 19
Nime: 1d20 + 2 ⇒ (8) + 2 = 10
Rudrik: 1d20 + 5 ⇒ (9) + 5 = 14
Shenuska: 1d20 + 7 ⇒ (2) + 7 = 9
Theodric: 1d20 + 4 ⇒ (2) + 4 = 6
Calendula Initiative: 1d20 - 1 ⇒ (18) - 1 = 17

As Calendula searches through the room, she hears the eerie sound of children giggling. She gets the feeling something bad is about to happen.

A haunt is about to manifest! Calendula made her Perception check, so she can act before it takes effect. Positive energy or holy water can be used to try to neutralize the haunt, or she can move away to avoid its effects.


"Don't go too far, Calendula," Nime says as she looks around the hall in wonder.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula shuts the door and takes a step back. "I hate children," she mutters. "Terrifying."


You can hear a long, gasping shout from beyond the closed door--"Get out!"--but Calendula suffers no other ill effects.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Brave and not afraid of anything, the soldier cracks the door back open, peeking around for the source of the noise.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


"Awww... children are sweet," Nime says with a pout. "There aren't children here are there?"


There's no apparent source of the noise. Nothing stirs in the ruined family room. Whatever might have manifested, it's gone now. Calendula doesn't find anything of value.


A sickeningly sweet scent hangs in this room's otherwise stale air. Mold and fungus grow up the side of the northern walls, and what was once a table lies decayed and slumped to the floor at an angle. A door and a stone hearth occupy the west wall of the room, the oven's door slightly ajar.

Perception:
Calendula: 1d20 + 5 ⇒ (8) + 5 = 13
Nime: 1d20 + 2 ⇒ (20) + 2 = 22
Rudrik: 1d20 + 5 ⇒ (10) + 5 = 15
Shenuska: 1d20 + 7 ⇒ (17) + 7 = 24
Theodric: 1d20 + 4 ⇒ (3) + 4 = 7

Nime, Rudrik and Shenuska all spot the danger here a few moments before it presents itself. Blending in among the fungi and mold is a mass of acidic, protoplasmic ooze. It slithers towards you menacingly.

Initiative:
Calendula: 1d20 - 1 ⇒ (7) - 1 = 6
Nime: 1d20 - 1 ⇒ (16) - 1 = 15
Rudrik: 1d20 + 3 ⇒ (5) + 3 = 8
Shenuska: 1d20 + 1 ⇒ (11) + 1 = 12
Theodric: 1d20 + 4 ⇒ (6) + 4 = 10
Ooze: 1d20 + 3 ⇒ (16) + 3 = 19

The ooze is surprisingly swift, moving up to attack Calendula. It slams her with a psuedopod, and her flesh bubbles and burns at its touch! She falls to the floor, unconscious.

Slam: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1d8 ⇒ (4) + (7) = 11

4 physical and 7 acid damage to Calendula! Thanks to her previous nonlethal damage, she is unconscious. Everybody may act! Updating map now.


ADVENTURE PATH COMPLETE

"Whoa!" shouts Rudrik, drawing his old sword once more. "Uhhh... I hope this thing can be stabbed!"

Shortsword attack, fatigued: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Shortsword damage: 1d6 + 1 ⇒ (5) + 1 = 6


"Oh my! Calendula!" Nime exclaims.

She stumbles to her knee and reaches out to touch the scarred woman.

"Oh Sheyln, touch this woman with your love."

cast cure light wounds

Healing: 1d8 + 1 ⇒ (7) + 1 = 8


RETIRED - Runelord of Altruism

"Brainless twits!" Shenuska mutters before flinging a handful of former table at the ooze. Whether this is refering to the monsters they've encountered so far or her companions is not entirely clear.

Attack: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2 Damage: 1d6 ⇒ 4


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

With no way into the room, and this creature looking to be a little too acidic for his only combat spell to really work, he instead moved around the girls to Shenuska and placed a layer of protective energy around her.

"You might need that," he said as the spell solidified around her.

Casting mage armour on Shenuksa, +4 armour bonus to AC.


Nime already has the air oracle version of mage armor already in effect. Thanks though.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Damn, missed that. Guess he'll shuffle past and cast it on Shenuksa then. I'll make the edit now.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula stands up and simply stabs out at the ooze, angry at its prior attempt to injure her.

To Hit: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Nime heals Calendula, rousing her to consciousness. Theo wards Shenuska with mage armor before the psychic hurls a projectile at the ooze, missing by a wide margin. Rudrik stabs the ooze with his sword, then Calendula stands and slices off a chunk of its protoplasmic body.

AoO: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Damage: 1d4 + 1d8 ⇒ (2) + (4) = 6

The ooze lashes out at the scarred woman as she stands, burning her with more acid. Then it exudes a foul-smelling stench that threatens to overpower those nearby!

2 physical and 4 acid damage to Calendula. Calendula and Rudrik must make a DC 13 Fortitude save or be sickened for 1d3 rounds. This is a poison effect. Everybody is up!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

If one of you guys could make just a five-foot-step to open up a space for Theo to get in some good stabbing, it'd be appreciated.


Nime calls out another prayer to Sheyln and touches Calendula. She then steps back out of the way of the doorway and watches the engagement.

cure light wounds
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


RETIRED - Runelord of Altruism

Shenuska hurls another piece of rubble and then steps back too, opening the way for Theo to assault the creature.

Attack: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 Damage: 1d6 ⇒ 3


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

I could've gotten in with you two there, assuming that we can move freely through allies like we can in War for the Crown, it's really just Calendula who's in the way and that can be fixed with a quick step to the west.


You can post assuming Calendula will step over for you, Theo, to keep things moving.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Ahk.

With the way clear, Theo moved in to deal with the creature more directly. Sadly, most of the spells he knew were more meant for dealing with brigands on the road, something he would have to rectify in the future.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Crit Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
Crit Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Nobody say this bodes well - you'll jinx it. :P


The ooze is immune to crits, but it didn't have many HP left!

As Calendula steps aside, Theodric moves in and thrusts his spear deep into the ooze's central mass. It quivers and pops, more foul gases filling the air as it collapses into an inert puddle of sizzling protoplasm.

That went pretty well for you, I think!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Theo coughed and spluttered as the gases poured out of the creature. "Oh bloody hell," he coughed out before checking his weapon. "Hope that stuff doesn't eat through my spear."

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