DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Current Date 15 Calistril, 4719 AR


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Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula charges in the direction Lullaby was last seen, barreling forth with her sword out until she slams into something or she runs out of breath

Speed while charging is 90 feet

Charge, BR, PA: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
Damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Crit Confirm: 1d20 + 9 ⇒ (6) + 9 = 15
Crit Damage: 1d8 + 7 ⇒ (7) + 7 = 14


ADVENTURE PATH COMPLETE

"Great."

Rudrik stands around waiting, figuring that she will escape to plague them later.


The pain in her ears finally subsides and Nime drops her hands to her sides. She looks about and doesn't even attempt to conceal the sadness she feels.

"Such a waste, Lullaby," she says as she takes in the two bodies on the ground. "Was it worth it?"

She moves to the nearest prone figure and touches him on the forehead.

stabilize via touch if possible


RETIRED - Runelord of Altruism

Shenuska simply rolls her eyes, uninterested in pursuing.

"You're right Nime, a complete waste of time."


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

"Makes me regret using that disarming spell, really."


Miss Chance: 1d100 ⇒ 88

Calendula slams into something solid, her sword finding purchase in flesh. Lullaby cries out in pain as blood stains the grass red. Still, it doesn't seem like the wound is a fatal one. The bleeding abates--presumably, she has pressed her hands to the wound. After the initial cry, all is quiet. Calendula is unsure where the bandit has crept off to.

Her Stealth while invisible is +30, so it's unlikely you will be able to find her.

Neither of the fallen Roadkeepers is dead yet, and Nime is able to stabilize the pair.

Each bandit has a sap, 4 darts, padded armor, a bag of caltrops, a disguise kit, and thieves' tools.


RETIRED - Runelord of Altruism

Shenuska moves to examine the 'magic coin' and see whether Lullaby was lying or not. Detect Magic, and take 10 for 19 on Spellcraft

"Leave her Calendula!" She calls, "She's not worth the effort."


The copper piece is not magical in the slightest.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Stripped of her breath, Calendula collapses against a tree and waits for the party to join her. When they do, she rights herself and speaks, "I apologize. It has been many years since I have laid my weapons on another human. I'd forgotten the chill of battle, forgotten how easy it is. I will not get carried away again."


"Killing beasts of the forest and monstrosities that shouldn't exist is one thing, but it seems so wrong to see men bear arms against one another like this," Nime says, clearly not happy with the situation. "Let's go. The sooner we accomplish our mission, the sooner we return to the village and ... "

She looks around at her friends, lingering on some perhaps longer then others.

"And do whatever else we wish to do."

Everyone took damage from Lullaby's sonic attack. Should I burn through Nime's healing here before we continue on?


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

I forgot to edit her statbar when I had access to my computer earlier today, but Calendula only has 12 HP rn


Nime takes time to place her hands on her friends and pray for Shelyn's healing love on them.

CLW - Calendula: 1d8 + 2 ⇒ (6) + 2 = 8
CLW - Shenuska: 1d8 + 2 ⇒ (5) + 2 = 7
CLW - Theodric: 1d8 + 2 ⇒ (6) + 2 = 8
CLW - Rudrik: 1d8 + 2 ⇒ (1) + 2 = 3
CLW - Nime: 1d8 + 2 ⇒ (7) + 2 = 9


To be clear, Nime has no intention of doing anything else with the unconscious thugs. She's quite happy to leave them where they are.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

"What should we do with these thugs? I suspect Audrani will want a word with them; perhaps we should tie them to a tree until we return?"


RETIRED - Runelord of Altruism

"I wouldn't waste the time or rope, but if you want." Shenuska clearly has no interest in the thugs, now that they are defeated and disarmed.


Leaving the thugs behind (whether tied up or not), you head into the Churlwood. Making your way through the footpaths and trails, you find yourselves following a network of trails that aren’t quite roads. After an hour or so, you stumble into a large clearing.

The borders of this clearing are unusual in that they are well- tended, clear of brush, and strewn with gravel to form a circular road of sorts. A single dead oak tree looms at the center of the clearing, and something silver sparkles from one of the lower branches—what appears to be an amulet hangs there. The mutilated bodies of three recently slain people wearing the armor of the town watch from Roderic’s Cove lie near the tree’s roots.


"Oh, my," Nime says taking in the scene. She steps slightly closer to the dead tree, but still keeping her distance from its branches. "If it killed them then it would be a most unusual tree."

She looks around at the others.

"Does anyone speak tree?" she asks.


ADVENTURE PATH COMPLETE

"You've never stabbed a guy?" says Rudrik incredulously as he puts away his gladius. "Heck I stabbed my first guy before I was ten! He groped my sister, he had it comin'."

He looks down at the subdued thugs and says, "Given the state of affairs here in Rodric's Cove, I don't think anyone is gonna care about these guys or what happens to 'em, and there's not exactly anyone who is gonna sit on 'em if we did drag them back to town."


RETIRED - Runelord of Altruism

"I could read its thoughts if it has any. But no, I don't speak tree." Shenuska replies. "Is getting closer really a good idea?"


As Nime steps closer to the tree, a creature shambles forth from beneath its roots. This filthy, pallid figure lurches forward as if it were not entirely in control of its twitching limbs.

Initiative:

Calendula: 1d20 - 1 ⇒ (4) - 1 = 3
Nime: 1d20 - 1 ⇒ (12) - 1 = 11
Rudrik: 1d20 + 3 ⇒ (12) + 3 = 15
Shenuska: 1d20 + 1 ⇒ (1) + 1 = 2
Theodric: 1d20 + 4 ⇒ (16) + 4 = 20
Undead: 1d20 + 2 ⇒ (17) + 2 = 19

Theodric may act before the creature! Map updated later.


"Hello," Nime says. "You don't look well. Is there something we can do for you?"


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

"More undead? Really?"

As he complained, Theo set up another protective barrier around himself.

Casting Mage Armour.


N response to Nime's question, the creature staggers at her and takes a big bite out of her jugular vein! It mutters and moans, blood dripping from its mouth.

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

12 damage to Nime. She must make a DC 16 Fortitude save or become staggered by pain in her legs and feet for 1 round. Anybody that begins their turn within 10 feet of the creature must succeed at a DC 15 Will save or become shaken for 1 minute. Multiple failed saving throws against the mutter do not increase this effect to frightened. This is a mind-affecting sonic fear effect. Everybody may act! Map updated.

Knowledge (religion) DC 18:
This creature is a trailgaunt, form of undead that plagues regions where travelers have long trod the roads. Legends hold that trailgaunts rise from the remains of seasoned travelers who became lost and then perished from exposure or starvation, suffering great shame and humiliation to have come to such unexpected and lonely ends in addition to their physical torment.

It resists weapons that aren't slashing. A trailgaunt cannot cross a well-maintained road.


ADVENTURE PATH COMPLETE

Will save, courageous: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

Unfazed by the creature's odd mutterings, Rudrik moves to try to reach a flanking position. His broad gladius slides easily out of the leather scabbard as he goes, waving the blade in a fast arc.

Gladius attack: 1d20 + 4 ⇒ (17) + 4 = 21 (Add 2 if able to flank)
Gladius damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sneak attack (if flanking): 1d6 ⇒ 2


Will Save: 1d20 + 4 ⇒ (12) + 4 = 16 DC 16

Will Save: 1d20 + 4 ⇒ (7) + 4 = 11 DC 15

Nime puts her hand up to her neck to attempt to staunch the flow of blood as she stumbles back away from the creature.

"That wasn't what I had in mind," she says in a small voice.

withdraw - token moved


ADVENTURE PATH COMPLETE

Is this a "save every round" or a "once you have made your save you are immune for 24 hours" effect?


I think it's a save each round. Nime, the first save was a Fortitude save, not a Will save.


Sorry about that.
Fortitude Save: 1d20 ⇒ 10

That's a fail, but it won't change her action.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

With his magical defence in place, Theo moved in with his spear.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Except withdrawing is a full round action, which you can't do while staggered. You could 5 foot step back and total defense if you don't want to provoke an attack of opportunity from moving.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

On the road, the cut and scarred veteran replies to Rudrik. "You misunderstand me, Rudrik. I am no stranger ta battle." She displays her scarred and calloused hand, and barely visible on the palm, the outline of a sword and shield is burnt in. The thickest and whitest scar on her hand is cut through the brand. "Have I showed you this one before, kid?" She coughs and covers her mouth with her sleeve.

"That there's a Oath Mark, pledging me as a citizen of Lastwall. The shield was burnt inta my hand when I was jus' five years old and the sword ten years later. That one means I pledge myself to die for my country, either by the orcs of Belkzen or the undead hordes of Tar Baphon. And then Iomedae called me to serve on the front lines, the battle for Good and Evil, to die at the Worldwound. Hard to ignore a call from God, I tell you hwat. So no, t'weren't my first time, Rudrik. I slayed legions o orcs and demon cultists, plunged my family's sword through the hearts of many a man. I been stabbing people since'n afore you were born. But I came here to get away from all that. Been near twenny years, and in all that time, I never needed to raise my weapon against someone with sense or thoughts in their heads."

She stares up at the sky as they walk, in silence for a time. "I was lamentin," she continues. "See, I enjoy killin more than a good person should, I figure. It makes me feel alive again. Lullaby wronged us and I wanted to bring her down, to see her pay. It was rash, and foolhardy, and I regret my actions. 'Tis not for me to decide who needs killin."

---

K. Religion: 1d20 + 2 ⇒ (9) + 2 = 11
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Calendula, caught off guard by the sudden appearance of the creature, draws her sword and swings.

To Hit, PA, Shaken: 1d20 + 6 - 1 - 2 ⇒ (5) + 6 - 1 - 2 = 8

But her swing goes wide.


DM Brainiac wrote:
Except withdrawing is a full round action, which you can't do while staggered. You could 5 foot step back and total defense if you don't want to provoke an attack of opportunity from moving.

You're right, it would be a Restricted Withdraw, which you can do if you're limited to just a standard action in a round. You can't move twice your movement, but I'm pretty sure she only moved four squares.


Ah, didn't know that was a thing. Carry on. Shenuska is up.


RETIRED - Runelord of Altruism

Circling the combat Shenuska draws upon her magic and channels a barrage of feeling and sensations. The cold of swimming the river, the pain of the sound burst, the anger at seeing her friend attacked. She launches them all in a wave to wash over the undead creature.

Color Spray using Will of the Dead, to effect the creature as if it were not undead/immune to mind effecting.

Will Save DC 16.


Will: 1d20 + 5 ⇒ (18) + 5 = 23

The undead creature does not seem fazed by Shenuska's color spray. Calendula and Theodric miss with their attacks, but Rudrik scores a good hit, slicing into the creature's back with his gladius.

The monster turns to face the half-orc, snapping and slashing at him. It manages to score a hit with a claw, cutting into Rudrik's arm and inflicting crippling pain in his legs.

Bite, Claw, Claw: 1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

6 damage to Rudrik. He must make a DC 16 Fortitude save or become staggered by pain in his legs and feet for 1 round. Anybody that begins their turn within 10 feet of the creature must succeed at a DC 15 Will save or become shaken for 1 minute. Everybody is up again!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

Forcing through the creature's mutterings clawing at his mind, Theo kept up the pressure, aiming for its throat.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Oh for... this reminds me of that string of 1s and 2s I was rolling on various skill checks in Pathfinder Kingmaker yesterday.


Nime looks down at her hand. "That's a lot of blood," she says, seemingly confused. She shakes her head in annoyance and steps forward to whisper to Calendula, her hand leaving a bloody hand-print on the woman's shoulder.

guidance on Calendula, token moved

HP: 1/13 - shaken


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Nime's touch and the smell of warm blood set Calendula's own sick, slow blood boiling. With unnatural accuracy, she cuts into the creature.

To Hit, Flank, BR, Guidance, PA, Shaken: 1d20 + 8 + 2 + 1 - 2 - 1 ⇒ (20) + 8 + 2 + 1 - 2 - 1 = 28
Damage: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Confirm Crit: 1d20 + 8 ⇒ (14) + 8 = 22
Crit Hit: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Calendula slices the undead in half from shoulder to hip. The two bloodless pieces slough to the ground and it lies still.

The silver amulet hanging from the tree is a magical holy symbol of Desna. Each of the three guards' bodies still wears its chain shirt and carries a short sword, a light steel shield, and a shortbow with 10 arrows, along with a pouch of 5 gp.


ADVENTURE PATH COMPLETE

Rudrik slowly puts his gladius back away as Calendula finishes off the strange undead.

"Wow. This thing got quite a few victims here."


"Those poor men," Nime says as she shuffles forward to say prayers over them. "We should lay them to rest on our way back."


RETIRED - Runelord of Altruism

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

Shenuska takes the amulet and examines it with a critical (and magical) eye.

Detect Magic


Shenuska identifies the amulet as a mind sentinel medallion.


RETIRED - Runelord of Altruism

"This is the kind of item you want to protect yourselves from me." Shenuska says drily. "It will protect your against spells that effect your mind, and has some additional power to defend you if you are effected. But only once - if it has to use this second effect all its magic will be drained. Someone should wear it for now, but it might be worth selling later if we can, while there is still magic there."

Anyone want? Shen will wear it if no-one else wants it, but I have good will and a trait for this so I'm probably going to get the least out of it (but I'm less likely to make it non-magical...)


"Why would I need to be protected from you?" Nime asks.

Pulling her linen vest from where it was tied to her spear, she summons water from the very air to soak it and attempts to wash some of the blood off herself.

"Unless, of course, you're secretly an assassin in disguise sent from Riddleport to murder me in my sleep," she adds. She tips her head. "If so, I won't bother cleaning the rest of this off because that would be futile."

She twists the vest to wring out the bloody water and then soaks it again and continues her ministrations. The Undine looks at Shenuska as if expecting her to confirm her theory.

not sure who has the healing wand, but Nime could really use some.


RETIRED - Runelord of Altruism

The beautiful, violet-eyed human laughs, a pleasing sound. "No Nime. I'm not an assassin and Ieldana never went to Riddleport. Besides, you aren't asleep - so trying to kill you now would go against the assassin code!"

She tosses the amulet to Rurik. "Here. Try this on for size. Should help the next time we meet something scary."

I assumed you had it, since you're the one that can actually use it! :P


ADVENTURE PATH COMPLETE

Rudrik checks out the medallion and says, "What does it do?" He loops it over his neck and eyes it appreciatively. "Aside from being a nice piece of bling, that is!"


RETIRED - Runelord of Altruism

"Were you listening to anything I just said?" The psychic asks with a huff. "I'm not repeating myself just because you didn't pay attention!"

Three posts up :P


Nime nods at Shenuska's logical argument and continues cleaning herself. Once she's finished, she wrings out her top one final time and returns it to hanging from her spear.

"We still need to find the teamster and his wife," she says. "We should continue on."


ADVENTURE PATH COMPLETE

"Uh, what? Sorry, busy waiting for this dumb tingling stabbing pain in my legs to go away."

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