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***OVERSEER ANNOUNCEMENT***
A sudden gust of wind rushes through the area, riming the trees and rocks with frost that resembles faces of the region’s fey monarchs. “Your Society has requested our aid, and we have agreed to support your endeavors. Carry our token, call upon us in your time of need, and ensure the dragons prey upon this region no more.” With that, the icy faces melt away, and each of you find a tiny crown of pine needles nearby.
Table GMs, the Fey Allies condition on page 18 is in effect.

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Fey Allies: This condition triggers and affects the entire House once enough tables have reported fey successes. When this occurs, all PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (8 at our table) or cold resistance equal to the table’s APL (8 at our table) until the end of that encounter. Each PC and companion creature can select a different benefit.

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Eldritch caster level check for Haste vs Riddy SR 13, elven magic: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Both Undy and Riddy dismiss Heightened Awareness Giving them each a +4 to their initiative checks
Undy steps forward 5' and then sends a fireball into the midst of their unaware foes, with an added bit of alchemist's fire.
fire dmg: 8d6 ⇒ (3, 1, 4, 1, 1, 4, 3, 4) = 21 Reflex DC 20 for half; fail means also catch on fire
on fire dmg from alchemist's fire: 1d6 ⇒ 2

Riddywipple Z. |

Riddy sends two bolts of force from his wand of magic missile at the dire polar bear.
force dmg: 2d4 + 2 ⇒ (3, 4) + 2 = 9

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Arazni advances into battle. (Valoria can still take a move or standard action.)
As Riddywipple sends two black and white serpentine magic missiles rocketing into the dire polar bear, Undiana inches forward and expending a flask of alchemist's fire, casts a fireball into the midst of the kobolds and the dire polar bear. The massive blast sets all of them ablaze. The kobolds scream and the bear roars in outraged pain.
Dire Polar Bear Reflex DC20: 1d20 + 10 ⇒ (2) + 10 = 12
Maroon Kobold Reflex DC20: 1d20 + 10 ⇒ (2) + 10 = 12
Pink Kobold Reflex DC20: 1d20 + 5 ⇒ (13) + 5 = 18
Purple Kobold Reflex DC20: 1d20 + 5 ⇒ (6) + 5 = 11
Conditions:
Haste - Everyone
Invisibility - Alexander
Levitation - Alexander
False Life - Undy & Riddywipple
Heroism - Seren
Longstrider - Seren
Fly - Tessara
Also: Fey Allies effect - Everyone, who chooses to activate it. (See previous post.)
Scaling one of the raised outcroppings requires a successful DC12 Climb check. The frozen ground is not difficult terrain, but it does impose a –2 penalty on Acrobatics checks. The trees provide partial cover and are difficult terrain.
Surprise Round
Bold may take a single move or standard action.
Eldritch
Seren
Valoria
Neptune
Riddywipple
Undiana
---
Purple Kobold (-23; on fire)
Dire Polar Bear (-32; on fire)
Maroon Kobold (-23; on fire)
---
Alexander
Tessara
---
Pink Kobold (-23; on fire)
Everyone may take a single move or standard action in the Surprise Round.
If a buff is missing, please mention it in your next post.
Please post as often as possible; we only have two days to complete this section. There's another encounter possible, if you complete this one quickly.

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Tess selects the cold resistance boon. She then casts Confusion, targeting all of the kobolds, in the spell’s 15’ radius burst.
DC 20 Will to resist Confusion effect.

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Valoria uses her standard action for total defense.

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Astride Arazni, Valoria adopts a defensive posture, daring anyone to attack her.
Flying over the snow, Tessara pulls three nutshells from her spell component pouch, and casts an enchantment.
Although the spell doesn't seem to affect the maroon kobold, the pink kobold gets a confused look on her face.
Maroon Kobold Will DC20: 1d20 + 6 ⇒ (17) + 6 = 23
Pink Kobold Will DC20: 1d20 + 1 ⇒ (18) + 1 = 19
(I drew a 15ft-radius template, and I can only get two of the kobolds in the AoE.)
Alexander begins rising up to the heavens, though not literally. Asmodeus might object.
Conditions:
Haste - Everyone
Invisibility - Alexander
Levitation - Alexander
False Life - Undy & Riddywipple
Heroism - Seren
Longstrider - Seren
Fly - Tessara
Also: Fey Allies effect - Everyone, who chooses to activate it. (See previous post.)
Scaling one of the raised outcroppings requires a successful DC12 Climb check. The frozen ground is not difficult terrain, but it does impose a –2 penalty on Acrobatics checks. The trees provide partial cover and are difficult terrain.
Surprise Round
Bold may take a single move or standard action.
Eldritch & Neptune
Seren
Valoria
Riddywipple
Undiana
---
Purple Kobold (-23; on fire)
Dire Polar Bear (-32; on fire)
Maroon Kobold (-23; on fire)
---
Alexander
Tessara
---
Pink Kobold (-23; on fire; confused)
Everyone may take a single move or standard action in the Surprise Round.
If a buff is missing, please mention it in your next post.
Please post as often as possible; we only have two days to complete this section. There's another encounter possible, if you complete this one quickly.

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Eldritch, with his enhanced speed, moves closer to the front of the trees 60ft to prepare for a vicious assault.
Someone able move me 60ft diagonally? Its near impossible on this phone to do.

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Even with Eldritch putting a spring in her step, Seren isn't fast enough to get right into the fray around the bits of forest debris. She seems somewhat insulted by a particular branch, and ready to stop and insult it before her attention snaps back into the moment and she follows after her more ambitious allies.
Not surprisingly she begins to dance about in her madly spinning away as she goes, a ghostly chill running through the air as she turns pale and finds a suddenly firm grip on her weapons.
Double move to new location, and free action to begin my champion spirit dance.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

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***OVERSEER ANNOUNCEMENT***
The kobolds continue to mount a frustrating defense, luring Pathfinders into cramped and trap-filled tunnels and unleashing captive monsters on unsuspecting agents. Even so, the kobolds are losing ground with each battle. As another skirmish echoes from elsewhere in the caverns, a tremendous roar reverberates through the cave complex, rattling stalactites and causing snowdrifts to slide down the outside slopes. As the sound dissipates, the voice of a massive creature booms from deep within the kobolds’ warren.
“Long ago my ancestor Grathatonhakis ruled here, and a meager dwarf challenged his might only to become his trophy. Both were fools, and both are now dead. I am neither, and your paltry attacks shall not change that. Fall back, kobolds of the Shiverscale tribe! Let these intruders die in sight of the last fool to challenge Horralydax, the master of the Tusk Mountains. Rally to me, my children. Today we dine on adventurers!”
The kobolds kowtow to the booming voice, scramble to their feet, and begin retreating deeper into the caves. For once they aren’t covering their tracks, so the way to the dragon’s lair is clear. Table GMs, please move to the encounter in area N swiftly.

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Fur and flesh aflame, the dire polar bear flees deeper into the forest, and its Shiverscale kobold tormenters hurry to obey their master with the booming voice.
Your pursuit takes you into the caves and closer to the dread Horralydax, self-styled master of the Tusk Mountains and descendant of ancient white wyrm Grathatonhakis.
You activate the light sources in your possession and proceed deeper into the mountain.
---
The tunnels are only about 10 feet tall. A narrow cavern to the east opens into a larger cave. The ceiling in the larger chamber is 30 feet tall. A gently sloping ramp descends counter clockwise to an elaborately carved column of ice. A vast pile of gold, jewels, furs, and immense bones lie piled around the column. There is a large, open shaft directly above the ice column rising through the ceiling.
As you enter the chamber, you're also able to make out two kobolds mounted on ice newts. They appear to be the ceremonial bodyguards of the huge winged creature with a long wicked tail waiting beyond them. Its scales are a frosty white, and its head is crowned with slender horns, with a thin membrane stretched between them.
Eldritch: 1d20 + 9 ⇒ (9) + 9 = 18
Seren’s Seven: 1d20 + 8 ⇒ (13) + 8 = 21
Undiana Jones: 1d20 + 3 ⇒ (6) + 3 = 9
Riddywipple: 1d20 + 3 ⇒ (20) + 3 = 23
Alexander: 1d20 + 4 ⇒ (5) + 4 = 9
Tessara Omelion: 1d20 + 3 ⇒ (11) + 3 = 14
Valoria Lackland: 1d20 + 3 ⇒ (17) + 3 = 20
??: 1d20 + 5 ⇒ (16) + 5 = 21
Pink Mounted Kobold: 1d20 + 5 ⇒ (16) + 5 = 21
Purple Mounted Kobold: 1d20 + 5 ⇒ (1) + 5 = 6
Conditions:
False Life - Undy & Riddywipple
Heroism - Seren
Longstrider - Seren
Round 1
Bold may act.
Riddywipple
Seren
---
??
Mounted Kobold (pink)
---
Valoria
Eldritch
Tessara
Alexander
Undiana
---
Mounted Kobold (purple)
Riddywipple and Seren, you're up! (If any of you cast buffs before you entered the caverns, please indicate them in your next post.)

Riddywipple Z. |

Both Undy and Riddy would have cast Heightened Awareness again before entering the cavern, and dismissed it when rolling initiative. Undy also casts Message on the entire party.
Riddy, Knowledge (Arcana): 1d20 + 13 ⇒ (18) + 13 = 31 Resistances and Immunities
"Gadzooks," Riddy exclaims, "It's an adult white dragon of the cold type. Me granny used to scare me to sleep with tales of these, when I was barely more than a teeny dragon egg meself. We won't get out of this by offering Oppara rolls and seaweed sweets!"
Riddy: free action to activate the Cold Resistance 8 boon
Riddy will delay in order to act on the same initiative count as Undy.
Undy, Knowledge (Arcana): 1d20 + 16 ⇒ (4) + 16 = 20 Rolling this now in advance, just to speed things up, but it's moot in any case

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When the Retreat happens, if we have the chance, Tess wants to renew Mage Armor and False Life. Temporary HP 1d10 + 9 ⇒ (5) + 9 = 14. If she didn’t have a chance, I understand.

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During the transition Seren will cast her other Heroism on Eldritch and cast Whispering Lore on herself. And Seren will activate the damage reduction 8 from our Fey boon.
Seren will begin sweating despite the cold at the sight of what appears to be a large lizard, and lizard people riding more lizards. She may not be the brightest person about, but she can tell when something is probably going to try and punch or eat her. "Hey that's goo' an' all, but how do we kill 'im?" Then she pales and begins empowering her party with a dance of the dead while her warrior spirit hoots in excitement.
Free action to spirit dance Champion, and then readying to strike anything that comes in range for this round after a 5ft adjust.
Ready Attack:
+1 Wakizashi (Spirit Bonuses, Heroism): 1d20 + 17 ⇒ (19) + 17 = 36
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (2) + 17 = 19
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

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If we can activate our Fey boon before the encounter then Valoria and Arazni will do so for DR.

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(If you activated the Fey Allies condition in the last encounter, it's no longer in effect and it's no longer accessible to you. If you haven't yet done so, you may select and activate one of the benefits for this encounter.)
Riddywipple nearly sharts his pants, when he recognizes you're about to face an adult white dragon. His trembling voice squeaks when he warns you, "Only magic weapons can overcome all the dragon's protection from physical attacks. It's mmune to cold, paralysis, and sleep; and it's resistance to spells is pretty high, too." The faerie dragon cracks open the boon he got from the fey, feeling a pleasant, warm sensation now protecting him from the cold. He waits for a cue from Undiana.
Seeing Riddywipple use the boon the party got from their new fey allies, Seren follows his example, protecting herself from cold attacks. Then the medium begins to dance, a rhythmic jerk and twerk to her champion's spirit song. Then she grips her wakizashi, ready for some poor sucker to get within her reach.
Intruders crossing the threshold of her lair, the white worm displays her displeasure with her frightful presence. She leaps up with her massive, muscular legs, and her mighty wings swing down, lifting her up and over the pit. Inhaling as she flies toward you, she pulls up near the ledge next to you, 5 ft away from its rocky lip, releasing a power blast of cold breath that envelops everyone but Undiana and Riddywipple.
The pink kobold stands up in the stirrups, one cheek puffed out like a hillbilly ready to spit, waiting for someone to head his way. His ice newt mount paws the floor of the cavern, eager to charge into battle.
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Riddywipple, Seren
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Round 1
Bold may act.
Riddywipple (Delayed until Undiana's turn)
Seren
---
White Dragon
Mounted Kobold (pink) (Readied Action)
---
Valoria
Eldritch
Tessara
Alexander
Undiana
---
Mounted Kobold (purple)
Valoria, Eldritch, Tessara, Alexander, and Undiana, you're up! (If any of you cast buffs before you entered the caverns, please indicate them in your next post.)

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Will: 1d20 + 14 ⇒ (8) + 14 = 22
Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
Undaunted by the dragon's fearsome display, Valoria still takes the full brunt of the dragon's breath weapon (which is somewhat blunted by her connection to the elemental planes).
She is coated by a rime of ice which she shakes loose as she raises her longsword.
"Dragon, by the Inheritor's might you will be vanquished, as your forebear Grathatonhakis was vanquished by the holy servant of Vildeis, Ivorra!"
Full round action for Iomedae's Inspiring Sword (all allies within 30' of me when I perform the action gain +2 sacred bonus to attack rolls, saving throws, and skill checks for 2 rounds). Swift action to challenge the dragon, I take a -2 AC vs. all other opponents (Arazni takes a -1). I gain my cavalier level in damage vs. the challenged foe (Arazni gains half that), and all allies gain a +2 circumstance bonus to melee attack rolls against the target of my challenge while I threaten it.

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Will save: 1d20 + 4 ⇒ (12) + 4 = 16
[dice=Reflex save (shaken)]1d20+5-2[/dice]
Cowed by the dragon's imposing presence, Arazni shivers as its breath washes over her. Arazni's celestial heritage partially protects her from the frigid breath.

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Will 1d20 + 11 ⇒ (20) + 11 = 31
Reflex 1d20 + 9 ⇒ (10) + 9 = 19
Tess casts Haste on the group.

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*Retro- casting Divine Favor (+3) and Invisibility*
Activating Fey Allies Boon- Cold Resistance (8).
May Asmodeus protect us...
Will Save: 1d20 + 8 ⇒ (15) + 8 = 23
Reflex Save: 1d20 + 5 ⇒ (11) + 5 = 16, Fails=16 damage.
(Attempting to dart of the way in nearly impossible in his full plate armor, but the magic of the Fey does offer him some protection).
This beast must die...
*Swift Action Bane, Move Action while drawing my Chain-Flail (starting as a reach weapon). Power Attacking the White Dragon +8(base/PA) +3(DF) +2(Varloria) +2(Bane) +2(Invis) +1(Haste).*
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
*Immediate Action Study Target (+2 to hit and damage vs. Dragon until it is dead)*
(Magic Weapon)Damage vs. Flat-Footed (from Invis): 1d10 + 13 + 3 + 2 + 2d6 + 2d6 + 2 ⇒ (2) + 13 + 3 + 2 + (3, 2) + (4, 6) + 2 = 37
*Invisibility ends*
"Valoria... Onward to HONOR and GLORY!"

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Will Save DC 17: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex Save DC 21: 1d20 + 12 ⇒ (14) + 12 = 26
Eldritch shrugs off any and all attempts to harm or hamper him. Neptune remains hidden away on him to prevent any unnecessary combat to befall her.
He then looks to the dragon, takes a step closer 5ft shift and raises both his hands.
"You're so pathetic."
Swift Action Arcane Strike, All Attacks count as Magic
Left Hand Mystic Bolt 1: 1d20 + 14 ⇒ (13) + 14 = 27
Right Hand Mystic Bolt 2: 1d20 + 14 ⇒ (9) + 14 = 23
Left Hand Mystic Bolt 1: 1d20 + 9 ⇒ (6) + 9 = 15
Right Hand Mystic Bolt 2: 1d20 + 9 ⇒ (20) + 9 = 29
Mystic Bolt 1 Shock Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Mystic Bolt 2 Shock Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Mystic Bolt 3 Shock Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Mystic Bolt 4 Shock Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Hasted Mystic Bolt: 1d20 + 14 ⇒ (8) + 14 = 22
Hasted Mystic Bolt Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
4th Bolt Crit: 1d20 + 9 ⇒ (16) + 9 = 25
4th Bolt Crit Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Hits Lowest to Highest: 12(crit),14,21,22,26,28
Damage if previous fails: (1st is if All Hits);67,55,43,32,19,9

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The sinister grin on Eldritch's face when he begins his torrent of charged lightning grows into another fit of maniacal laughter as he lets out his pent up rage and frustration from months of burial.
I messed up, forgot to add haste to all the attacks and that crit is 25 to hit. The real damage/attack order goes...
Hits Lowest to Highest: 15,22,23,25,27,29
Damage if previous fails: (1st is if All Hits);67,55,44,31,19,9
All VS Touch AC
Apologies, posting at work.

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Eldritch, in case it makes a difference, did you add my +2 to hit?

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Eldritch, in case it makes a difference, did you add my +2 to hit?
Nope.
-New Numbers-Hits Lowest to Highest: 17,24,25,27,29,31 (All VS Touch AC)
Damage if previous fails: (1st is if All Hits);67,55,44,31,19,9

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(If you activated the Fey Allies boon in the previous encounter, it's no longer in effect, and it's no longer accessible to you. If you haven't yet done so, you may select and activate one of the benefits for this encounter.)
The dragon's frosty breath coats the party in ice.
Atop her shaken steed, Valoria raises her sword inspiring her allies with the spirit of Iomedae.
Tessara, hoping for a speedy end to combat, casts haste on the party.
Alexander strides to the edge of the pit, whipping out his chain-flail, and lashes out at the dragon before him. The blow lands with a thunderous crack against its scaled ribs.
The Eldritch unleashes a hail of mystic bolts at the dragon that zip past Alexander and slam into the beast with shocking effect.
(Is there something that enables Eldritch to avoid half damage from the cold breath weapon?)
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Riddywipple, Seren
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 1
Bold may act.
Riddywipple (Delayed until Undiana's turn)
Seren
---
White Dragon (-104)
Mounted Kobold (pink) (Readied Action)
---
Valoria (-19)
Arazni (-19; shaken)
Eldritch (-12)
Tessara (-24)
Alexander (-16)
Undiana
---
Mounted Kobold (purple)
Undiana (and Riddywipple), you're up!

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(Is there something that enables Eldritch to avoid half damage from the cold breath weapon?)
He took damage, hes just a psychopath with bravado. Shrug off more like "Yeah, you hit me. I'm still gonna slaughter you."
Though a gem he has from a very obscure book is now fully charged from all the cold damage he took. Check out these cool gimmicks.
Elemental Storing Stone

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If you activated the Fey Allies boon in the previous encounter, it's no longer in effect, and it's no longer accessible to you. If you haven't yet done so, you may select and activate one of the benefits for this encounter.
(No BOT ME instructions for Undiana, so he'll be placed on Delay. Don't want to hold up everyone else.)
The purple kobold spurs his mount, and the ice note trots forward and turns near the stones along the eastern edge of the pit. The kobold stands in his stirrups, spitting a lightning bolt at Alexander.
Electricity Damage (Reflex DC14 for half): 2d6 ⇒ (2, 6) = 8
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Riddywipple, Seren
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Riddywipple (Delay)
Seren
---
White Dragon (-104)
Mounted Kobold (pink) (Readied Action)
---
Valoria (-19)
Arazni (-19; shaken)
Eldritch (-12)
Tessara (-24)
Alexander (-16)
Undiana (Delay)
---
Mounted Kobold (purple)
Seren (Undiana and Riddywipple Delayed), you're up!

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Valoria (-19)
Arazni (-19; shaken)
BTW these damage totals are incorrect. The dragon did 24 points of cold damage. Valoria and Arazni both failed their saving throws. Valoria has cold resistance 4, and Arazni has cold resistance 10. So Valoria has taken 20 damage and Arazni has taken 14 damage.

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Sorry for the delay in posting - yesterday was playing Eyes of the Ten tabletop (with Seren as the great and deadly GM) and today have been on childcare duties all day to make up for it!
Undy also takes the Cold Resistance fey boon
Undy Will DC 17 vs Frightful Presence: 1d20 + 9 ⇒ (16) + 9 = 25 Passed
Riddy Will DC 17 vs Frightful Presence: 1d20 + 8 ⇒ (10) + 8 = 18 Passed
Tess Caster Level check vs Riddy SR 13 for Haste: 1d20 + 9 ⇒ (6) + 9 = 15
Undy and Riddy move into the room together. Riddy casts Greater Invisibility on himself, while Undy uses his final fireball spell to try to catch the dragon and one of the kobolds.
CL check vs SR: 1d20 + 8 ⇒ (12) + 8 = 20
Fireball dmg: 8d6 ⇒ (1, 5, 4, 2, 6, 5, 3, 3) = 29 Reflex DC 20 for half

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Undiana pulls a ball of bat guano and a pinch of sulfur out of his spell component pouch. He points a finger at a point over the pit, and a glowing, pea-sized bead streaks from his finger and blossoms into the fireball, engulfing the dragon and the purple kobold and his ice newt mount.
Purple Kobold Reflex DC20: 1d20 + 4 ⇒ (4) + 4 = 8
Ice Newt Reflex DC20: 1d20 + 7 ⇒ (11) + 7 = 18
When the smoke clears, you see the scorched purple kobold and his mount scorched but still standing. However, the unscathed dragon opens his giant maw and roars a belly laugh. "MOOOAHHAHA! Mightier wizards than you have tried and failed to cook me, mageling! You'll have better luck throwing your shoes at me!"
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Alexander, Undiana, Riddywipple, Seren
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Greater Invisibility - Riddywipple
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Undiana & Riddywipple
Seren
---
White Dragon (-104)
Mounted Kobold (pink) (Readied Action)
---
Valoria (-20)
Arazni (-14; shaken)
Eldritch (-12)
Tessara (-24)
Alexander (-16)
---
Mounted Kobold (purple) (-29)
Ice Newt (-29)
Seren, you're up!

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Nothing fancy, I'm sneaking this in on my way to work so you guys don't have to wait. Move and attack!
Will Save: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
Reflex Save: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Seren dances her way forward along the edge of the pit and takes a swing with one of her swords at the purple kobold, putting her weight behind the swing.
+1 Wakizashi (Spirit Bonuses): 1d20 + 17 + 2 + 2 ⇒ (8) + 17 + 2 + 2 = 29
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (4) + 17 = 21

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As Seren prances up to the purple kobold, the pink one spits out a bolt of lightning.
Electricity Damage, Reflex DC14 for half: 2d6 ⇒ (6, 6) = 12
Hair standing on end from the jolt she aborbed, Seren slips her wakizashi between the kobold's ribs.
The dragon's massive wings flap, and the giant creature slips into a better position. Once again, it opens its maw and unleashes a cone of freezing breath, and the plume coats everyone but Seren in another layer of ice.
Fly Check: 1d20 + 11 ⇒ (13) + 11 = 24
Cold Damage, Reflex DC21 for half: 12d4 ⇒ (3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 4, 3) = 30
The pink kobold raises her lance, displaying her banner, as she challenges Seren. Digging her spurs into her ice newt's flanks, she charges. Squeezing her knees together in the saddle, she orders her mount to attack. The newt takes a bite out of the human.
Lance, Cavalier's Charge, Banner, Challenge; Damage: 1d20 + 11 + 4 + 1 ⇒ (8) + 11 + 4 + 1 = 241d6 + 2 + 7 ⇒ (4) + 2 + 7 = 13
Ride Check DC10: 1d20 + 5 ⇒ (17) + 5 = 22
Bite, Charge, Banner, Challenge; Damage: 1d20 + 2 + 8 + 1 + 2 ⇒ (17) + 2 + 8 + 1 + 2 = 301d6 + 6 ⇒ (5) + 6 = 11
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Alexander, Undiana, Riddywipple, Seren
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Greater Invisibility - Riddywipple
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Undiana & Riddywipple (Reflex DC21)
Seren (-15)
---
White Dragon (-104)
Mounted Kobold (pink)
---
Valoria (-20; Reflex DC21)
Arazni (-14; shaken; Reflex DC21)
Eldritch (-12; Reflex DC21)
Tessara (-24; Reflex DC21)
Alexander (-16; Reflex DC21)
---
Mounted Kobold (purple) (-50)
Ice Newt (-29)
Valoria, Eldritch, Tessara, and Alexander, you're up!

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Reflex Save: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17
This time the Cold is more than Eldritch was expecting. Standing on his last limbs, he looks towards the dragon, taking a step forward.
"Too bad. You didn't kill me."
He raises his hands and unleashes a torrent of Lightning Bolts once again!
Swift Action Arcane Strike
1st Mystic Bolt Shock VS Touch AC: 1d20 + 11 + 2 + 1 + 2 ⇒ (5) + 11 + 2 + 1 + 2 = 21
2nd Mystic Bolt Shock VS Touch AC: 1d20 + 11 + 2 + 1 + 2 ⇒ (18) + 11 + 2 + 1 + 2 = 34
3rd Mystic Bolt Shock VS Touch AC: 1d20 + 6 + 2 + 1 + 2 ⇒ (4) + 6 + 2 + 1 + 2 = 15
4th Mystic Bolt Shock VS Touch AC: 1d20 + 6 + 2 + 1 + 2 ⇒ (3) + 6 + 2 + 1 + 2 = 14
Hasted Mystic Bolt Shock VS Touch AC: 1d20 + 11 + 2 + 1 + 2 ⇒ (1) + 11 + 2 + 1 + 2 = 17
1st Mystic Bolt Shock Damage: 1d6 + 5 ⇒ (3) + 5 = 8
2nd Mystic Bolt Shock Damage: 1d6 + 5 ⇒ (5) + 5 = 10
3rd Mystic Bolt Shock Damage: 1d6 + 5 ⇒ (5) + 5 = 10
4th Mystic Bolt Shock Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Hasted Mystic Bolt Shock Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Lowest to Highest Attacks:14,15,21,34
Damage from Attacks above:37,29,19,9
Hasted Bolt Missed. Nat 1
Eldritch will activate his Cold Resistance 8 Boon from the Fey
Eldritch turns to Alexander, knowing the Asmodean is more than capable. "If the smoke clears and its still around, I hope you can finish it. That last breath has me on fumes."

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[dice=Immediate action Ride check (Inspiring Sword) for Indomitable Mount]1d20+13+2[/dice]
Valoria and Arazni both make their saves for 15 cold damage, Valoria resists 4 and takes 11 damage, Arazni resists 10 and takes 5 damage.
The dragon now irrevocably out of her reach, Valoria rides forward and swing her lonsword down in a slicing arc toward the purple kobold.
[dice=+1 longsword (haste, Inspiring Sword)]1d20+13+1+2[/dice]
magic, slashing (spirit bonus): 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage

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Reflex with haste 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
How far away is the dragon from Tess, DM, counting it being in the air?

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Undy Reflex DC 21, Inspiring Sword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Pass. After subtracting Cold Resistance 8, Undy takes 7 dmg, which comes off of his False Life temp hp; he has 4 temp hp remaining.
Riddy Reflex DC 21, Inspiring Sword, Imp. Evasion: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Pass. Due to Improved Evasion, Riddy takes no damage.

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When the fog of the dragon's breath fades, it appears near the center of the open pit, roughly level with the stones beneath your feet. The monster seems quite pleased with itself.
Its self-satisfied toothy grin fades, when another barrage of mystic bolts pummels the creature. Its long, powerful neck whips its massive head toward The Eldritch, the dragon's great eyes focused on its biggest threat. "A worthy opponent, and fluent in Draconic, as well. I look forward to devouring your puny heart. This calls for a Chelaxian red wine. One of my last bottles from Egora, I think."
Valoria guides her steed forward, advancing on the mounted kobolds. The cavalier brings her longsword down in an arc from overhead and cleaves a great gash through the purple kobold's heavy steel shield and banded mail armor. The kobold topples to the stones, its left foot caught in one stirrup.
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Alexander, Undiana, Riddywipple, Seren, Eldritch
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Greater Invisibility - Riddywipple
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Undiana (-7)
Riddywipple
Seren (-15)
---
White Dragon (-141)
Mounted Kobold (pink)
---
Valoria (-31)
Arazni (-19; shaken)
Eldritch (-42)
Tessara (-24)
Alexander (-16; Reflex DC21)
---
Mounted Kobold (purple) (-62; dying)
Ice Newt (-29)
Tessara and Alexander, you're up!

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"You will not escape the Wrath of Asmodeus' faithful!"
Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12, -22 hit points (adjusted), -38 total.
*(Alexander Activates Hand of the Acolyte as a Standard Action, then Banes his weapon again vs. the Dragon and throws his Chain Flail). Same bonus as before (+1 add from Haste, No Power Attack).*
Attack: 1d20 + 23 ⇒ (11) + 23 = 34
Damage(Magic): 1d10 + 14 + 2d6 ⇒ (1) + 14 + (4, 6) = 25
(As his flail magically returns to his hands, Alexander shouts at the top of his voice),
"VICTORY OR DEATH!"
OCC- If this puts the Dragon down, Alexander will move towards Valoria with a brief stop to do some much needed healing next round. If not, Alexander will move back to gain some much needed cover before attacking the Dragon at range again. Will update movement as soon as you advise.

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The inquisitor calls up the hand of Asmodeus's acolyte, sending his baneful chain-flail soaring out over the giant pit. It collides with the white wyrm's skull with an echoing crack. The dragon plummets to the floor of the pit, its broken carcass draped around the strange column at the base.
Alexander 'Dragonslayer' Divyr Incostas strides toward Valoria, pulling up first to heal some of his wounds.
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Alexander, Undiana, Riddywipple, Seren, Eldritch
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Greater Invisibility - Riddywipple
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Undiana (-7)
Riddywipple
Seren (-15)
---
Mounted Kobold (pink)
---
Valoria (-31)
Arazni (-19; shaken)
Eldritch (-42)
Tessara (-24)
Alexander (-38)
---
Ice Newt (-29)
Tessara, you're up!

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Tess uses her evil eye Hex on the kobold, hoping to make it easier for her squad to finish it.
DC 20 Will save to resist. If fails, take -4 to AC.

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The ice newt bolts away from its attackers, climbing up and over the stones, then down into the the pit, dragging the dead purple kobold cavalier, whose boot is still caught in the stirrup.
(This provokes AoOs from Seren, Valoria & Arazni)
Conditions:
False Life - Undy, Riddywipple, Tessara
Fey Allies boon Cold Resistance 8 - Alexander, Undiana, Riddywipple, Seren, Eldritch
Fey Allies boon Damage Reduction 4 - Valoria, Arazni
Heroism - Seren, Eldritch
Longstrider - Seren
Mage Armor - Tessara
Divine Favor - Alexander
Greater Invisibility - Riddywipple
Haste - Everyone
Spirit Aura - All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Iomedae's Inspiring Sword (Allies within 30ft of Valoria gain +2 sacred bonus to attack rolls, saves, and skill checks for 2 rounds)
Round 2
Bold may act.
Undiana (-7)
Riddywipple
Seren (-15; AoO vs Ice Newt)
---
Mounted Kobold (pink)
---
Valoria (-31; AoO vs Ice Newt)
Arazni (-19; shaken; AoO vs Ice Newt)
Eldritch (-42)
Tessara (-24)
Alexander (-38)
---
Ice Newt (-29)
Seren, Undiana & Riddywipple, you're up! Seren, Valoria & Arazni have AoOs.

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Seren takes a glancing swing at the fleeing ice kobold as she catches sight of it fleeing. "Oh goo'! You guys really bea' up that big one! Don' worry, we'll ge' these lil ones!" "They challenged us honorably, so we will give them worthy deaths." "Righ', tha'." Then she continues to whirl around endlessly, spinning blades passing dangerously close to Arazni but never quite striking the horse as they snake out for the pink kobold's vitals.
She becomes something of a tornado of limbs and sharp objects as she loses herself under the influence of Tessara's haste. Quite dangerous, don't get too close.
AoO on the Ice Newt, then full attacking Pink. Free Action to maintain my dance.
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (6) + 17 = 23
1st MH +1 Wakizashi (Spirit Bonuses, Heroism, IS, Haste, TWF): 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (19) + 17 + 2 + 2 + 1 - 2 = 39
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (4) + 17 = 21
2nd MH +1 Wakizashi (Spirit Bonuses, Heroism, IS, Haste, TWF): 1d20 + 12 + 2 + 2 + 1 - 2 ⇒ (20) + 12 + 2 + 2 + 1 - 2 = 35
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (2) + 17 = 19
Sudden Strike +1 Wakizashi (Spirit Bonuses, Heroism, IS, Haste, TWF): 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (10) + 17 + 2 + 2 + 1 - 2 = 30
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (5) + 17 = 22
OH +1 Wakizashi (Spirit Bonuses, Heroism, IS, Haste, TWF): 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (9) + 17 + 2 + 2 + 1 - 2 = 29
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (4) + 12 = 16
Haste +1 Wakizashi (Spirit Bonuses, Heroism, IS, Haste, TWF): 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (4) + 17 + 2 + 2 + 1 - 2 = 24
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (1) + 17 = 18
AoO Crit: 1d20 + 17 + 2 + 2 + 1 ⇒ (6) + 17 + 2 + 2 + 1 = 28
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (6) + 17 = 23
1st MH Crit: 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (3) + 17 + 2 + 2 + 1 - 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (4) + 17 = 21
2nd MH Crit: 1d20 + 12 + 2 + 2 + 1 - 2 ⇒ (13) + 12 + 2 + 2 + 1 - 2 = 28
Damage(Spirit Bonus, Spirit Aura): 1d6 + 17 ⇒ (1) + 17 = 18

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Holy s*** Seren you are on a rampage!
Eldritch just watches Seren spin into a deadly whirlwind of blade and his jaw drops slightly, and he is experiencing new emotions he never knew.

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As the ice newt leaps up and over the edge of the pit, Seren severs its spine. Its head and fore-quarter spill to the floor of the pit, while its hindquarters and the dangling dead kobold litter the floor near her feet.
Then, Seren sets her sites on the remaining kobold, humming an otherworldly pop tune, Geek in the Pink. Her wakizashis whirl, slicing and dicing kobold cavalier and ice newt mount to ribbons of bloody flesh.
Victory!
The party takes a few moments to recover and search the fallen and the pit below. The casters identify several magic items as you pore over their mundane gear.
The kobolds each carried dust of dryness, +1 banded mail, a masterwork heavy steel shield, a +1 lance, a masterwork short sword, and a cloak of resistance +1.
At the base of the pit, you find the dragon's massive hoard, a vast pile of gold, jewels, furs, and immense bones lying piled around the column. (Reflected in each PC's gold rewards, no specific items of note.)

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Eldritch draws a wand of Cure Light Wounds and looks limply to his companions. "Well that was perhaps one of the most thrilling fights I've been in a long time."
Magical Device: 1d20 + 10 ⇒ (11) + 10 = 21
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Magical Device: 1d20 + 10 ⇒ (16) + 10 = 26
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Magical Device: 1d20 + 10 ⇒ (8) + 10 = 18
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Magical Device: 1d20 + 10 ⇒ (5) + 10 = 15
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Managing to make it work only twice out of four tries, he just sits down and thinks about what he has seen today and what that means now.
Cured a total of 9 Hit Points out of 4 attempts/2 charges.