Faerie Dragon

Riddywipple Z.'s page

52 posts. Alias of Abraham Z..


Race

| Init: +3 | Perc: +15 (darkvision), SM: +8 | Speed 10ft, Fly 60 (Perfect), Swim 30 |

Classes/Levels

Active conditions: Good Hope, Inspired Rage | Constant: SR 13

Gender

Tiny Male CG Faerie Dragon | HP 39/40 | AC 23 T 16 FF 19 (+4 vs AoO) | CMB +6, CMD 16 | F: +4, R: +6 (imp. evasion), W: +9

About Riddywipple Z.

Riddywipple CR –
Male faerie dragon (Pathfinder RPG Bestiary 3 91)
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15
--------------------
Defense
--------------------
AC 23, touch 16, flat-footed 19 (+3 Dex, +1 dodge, +7 natural, +2 size; +2 deflection vs. evil)
hp 40 (3d12+3)
Fort +4, Ref +6, Will +9; +2 resistance vs. evil
Defensive Abilities improved evasion; Immune paralysis, sleep; SR 13
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee unarmed strike +6 (1 nonlethal) or
. . bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 16 negates, usable every 1d4 rounds), deliver touch spells
Spell-Like Abilities (CL 3rd; concentration +6)
. . 3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)—dancing lantern[APG], grease, icicle dagger[UM], shock shield[UC], silent image (DC 14), sleep (DC 14), stone fist[APG]
. . 0 (at will)—dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close (DC 13)
--------------------
Statistics
--------------------
Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +5; CMB +6; CMD 16 (20 vs. trip)
Feats Dodge, Extra Item Slot, Mobility
[b]Skills
Acrobatics +6 (-2 to jump), Bluff +9, Climb +8, Craft (Sushi) +8, Diplomacy +9, Disable Device +11, Fly +21, Heal +6, Knowledge (arcana) +14, Knowledge (dungeoneering) +12, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +12, Knowledge (nobility) +7, Knowledge (planes) +14, Knowledge (religion) +13, Linguistics +7, Perception +15, Sense Motive +8, Spellcraft +14, Stealth +19, Survival +6, Swim +17, Use Magic Device +16
Languages Common, Draconic, Elven, Sylvan; speak with animal (same kind only), speak with master, telepathy 100 ft.
SQ empathic link, spirit animal (waves)
Combat Gear scroll of comprehend languages, wand of cure light wounds, wand of haste (1 charges), wand of mage armor (50 charges), wand of magic missile (CL 5th, 25 charges), wand of protection from evil (50 charges); Other Gear page of spell knowledge (dancing lantern)[UE], page of spell knowledge (icicle dagger)[UE], page of spell knowledge (shock shield)[UE], page of spell knowledge (stone fist)[UE], ring of tactical precision[UE], shinobi shozoku, silk rope (50 ft.)
--------------------
Tracked Resources
--------------------
Euphoria (Su) 5' cone, DC 12 Fort, 1d6 rnds dur, use every 1d4 rnds - 0/1
Invisibility, Greater (self only, 3/day) - 0/3
Wand of cure light wounds - 0/50
Wand of haste (1 charges) - 0/1
Wand of mage armor (50 charges) - 2/50
Wand of magic missile (CL 5th, 25 charges) - 4/25
Wand of protection from evil (50 charges) - 9/50
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Euphoria (Su) 5' cone, DC 12 Fort, 1d6 rnds dur, use every 1d4 rnds 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 16 negates, usable every 1d4 rounds
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Spell Resistance (13) You have Spell Resistance.
Spirit Animal (Waves) The spirit animal can breathe underwater.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
--------------------
Breath Weapon (Su)
5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.