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You choose north-west as your starting direction. As soon as climb down the entrance's steps you notice numerous alcoves dug in the walls that hold human remains that seem very old. In many cases, the only remnants are the skulls carefully arranged on shelves. The air is chilly, terribly so. While you advance the clangor of battle Wolfgar mentioned coming from farther ahead grows in intensity...
Suddenly you notice you are not alone! A couple of skeletal beings wearing outdated Ulfen armor advance toward you, while emitting inarticulate rasping sounds, their eyes aflame with cold blue light...
Knowledge(religion) to identify
Enora: 1d20 + 2 ⇒ (4) + 2 = 6
Torean: 1d20 + 4 ⇒ (12) + 4 = 16
Truk: 1d20 + 1 ⇒ (4) + 1 = 5
Wolfgar: 1d20 + 1 ⇒ (2) + 1 = 3
Zaroslav: 1d20 + 3 ⇒ (6) + 3 = 9
Skeletal creatures x2: 1d20 + 4 ⇒ (11) + 4 = 15
Round 01 - Bold may act
Torean
Skeletal creature (blue)
Skeletal creature (red)
Zaroslav
Enora
Truk
Wolfgar

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Heal (heroism): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Knowledge, Religion (Heroism): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Torean is looking at the partial decomposed body parts. "Well, ain't that..." He looks up seeing the skeletal warriors coming towards them.
"Undead!" He points towards the creatures. "Make ready!" The dwarf calls on Torag's might to infuse him as he prepares to ambush the warriors with his warhammer as they come towards them.
Cast Divine Favor. Move near the rock.
Ongoing Effects: Divine Favor, Shield of Faith, Heroism

Enora - Arcanist Iconic |

Cannot make the heal DC 20 with -1 modifier
kn religion : 1d20 + 10 ⇒ (20) + 10 = 30 . Resistance, Immunities, special defense please

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Resistances: None
[b]Immunities: Frozen death, undead traits
Special defenses: None
Frozen Death (Su): A frost wight deals an additional 1d6 points
of cold damage with its slam attack. A creature touching a
frost wight with natural weapons or unarmed strikes takes 1d6
points of cold damage.
Torean casts another spell and waits for the undeads to come get him... yet the two evil creatures keep their distance, apaprently content with the pathfinders making the first move...
Round 01 - Bold may act
Torean
Skeletal creature (blue)
Skeletal creature (red)
Zaroslav
Enora
Truk
Wolfgar

Enora - Arcanist Iconic |

Enora casts 'haste' on the party!
"Be carful! These are Frost Wights, malevolent undead with an affinity for cold. Do not touch it!"

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Wulfgar moves up moving past his ally and his form quickly becomes more ursine as he swings.
"Stay dead creature!"
swift action,form of the bear and power attack
attack haste PA and form of bear: 1d20 + 14 ⇒ (5) + 14 = 19 vs blue
damage enlarge PA: 3d6 + 15 ⇒ (3, 5, 6) + 15 = 29

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Wolfgar turns into a gigantic werebear advances on the undead abomination and smashes it with terrible strength. The dead thing suffers great damage but keeps standing...
Meanwhile Enora makes her companions faster and the Comte prepares himself to get closer with his undead brethen.
Botting Truk
Truk prepares his bardiche and moves near Torean and the Comte...
Round 02 - Bold may act
Torean
Skeletal creature (blue) -29hp
Skeletal creature (red)
Zaroslav
Enora
Truk
Wolfgar

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Torean takes his time waiting for the undead menace to act. His patience is rewarded as the monster decides to rush the living daring to invade its resting place!
Red vs Torean: 1d20 + 11 ⇒ (10) + 11 = 21 → Damage roll: 1d4 + 7 + 1d6 ⇒ (4) + 7 + (1) = 12 1d6 is cold damage, +1 negative level due to energy drain if hit
Its vile companion does the same against Wolfgar, but in doing so it exposes itself to retribution from the ursine pathfinder!
Blue vs Wolfgar: 1d20 + 11 ⇒ (18) + 11 = 29 → Damage roll: 1d4 + 7 + 1d6 ⇒ (2) + 7 + (5) = 14 1d6 is cold damage, +1 negative level due to energy drain if hit
Torean avoids the attack thanks to the magic he just cast while Wolfgar is not so fortunate. He's wounded but he feels more than simple damage as he's hit, the undead's touch burns with unnatural energies and they feel the cold of the grave approaching...
Wolfgar has an AoO against blue, do not apply negative modifiers on this attack
Round 02 - Bold may act
Frost Wight (blue) -29hp
Frost Wight (red)
Torean
Zaroslav
Enora
Truk
Wolfgar -19hp, 1 negative level

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The count next to the creature tries to hit it with his spell Chill touch, 1/8.
Melee touch attack on the defensive: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
If hit, must make a Will save DC19 or be panicked for Rounds: 1d4 + 1 ⇒ (2) + 1 = 3

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@Truk: nope, its movement did not cause it to leave a threatened square
Torean, Enora, Truk and Wolfgar are up

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Torean just grins at the skeletal warrior as its attack is deflected by his magic. He swings his warhammer, hoping to crush the undead's bones.
Swift action: Activate Bane
Attack (PA, FF, DF, heroism, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (14) + 12 + 2 + 2 + 2 = 32
Damage (PA, DF, bane): 1d8 + 14 + 2 + 2 + 4d6 ⇒ (6) + 14 + 2 + 2 + (1, 5, 4, 2) = 36
Attack (PA, FF, DF, heroism, bane): 1d20 + 5 + 2 + 2 + 2 ⇒ (15) + 5 + 2 + 2 + 2 = 26
Damage (PA, DF, bane): 1d8 + 14 + 2 + 2 + 4d6 ⇒ (8) + 14 + 2 + 2 + (6, 4, 6, 5) = 47

Enora - Arcanist Iconic |

HASTE!! ACTIVE BUFF: Truk, Torean did not make haste attacks! ;-)

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Thanks, Enora!
Haste Attack (PA, FF, DF, heroism, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (18) + 12 + 2 + 2 + 2 = 36
Damage (PA, DF, bane): 1d8 + 14 + 2 + 2 + 4d6 ⇒ (8) + 14 + 2 + 2 + (5, 6, 6, 4) = 47

Enora - Arcanist Iconic |

Truk is acting after Torean in initiative so of the undead is gone after Torean’s attacks, Truk could have moved to the other undead to at least make his primary attack?

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AoO
attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 3d6 + 15 ⇒ (3, 2, 5) + 15 = 25
if it's still up if not move towards red
The bear form ranger attacks with his axe.
"Foul undead!"
attack: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 3d6 + 15 ⇒ (4, 3, 6) + 15 = 28
attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 3d6 + 15 ⇒ (5, 2, 2) + 15 = 24
haste
attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 3d6 + 15 ⇒ (4, 3, 1) + 15 = 23

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The Comte's touch misses the monster but fortunately Truk and Torean make short work of the wight with powerful and accurate blows of their own! Meanwhile, Wolfgar connects with 2 solid blows but the undead somehow still stands, if barely!
Round 02 - Bold may act
Frost Wight (blue) -76hp
Torean
Zaroslav
Enora
Truk
Wolfgar -19hp, 1 negative level
@Wolfgar: Checking the map it seems you took a 5 ft step after your full attack was completed. If so please warn me next time you do, it makes my job easier

Enora - Arcanist Iconic |

Enora casts ‘ear-piercing scream’ on the undead.
Sonic damage, Fort save DC 16 half: 3d6 ⇒ (5, 3, 6) = 14

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Enora's magic destroys the last remaining undead.
It had only 3 hp left, so no need to roll anything. It dies again one final time
You quickly check the monsters' remains. Unfortunately they only had their chain shirts on themselves...
What do you want to do or where next?

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Torean inspects the bodies, looking for any insignias or others signs to show who these warrriors were in life.
Then, he moves down towards a passage to the central area. "Keep alert. There can be more undead in here."

Enora - Arcanist Iconic |

Yes, northeast. Enora stays in the middle of the group.

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You quickly make your way through the strangely lit caverns until you meet a new set of short steps and you notice some sort of encampment hidden into a side section of the maze like galleries.
Much like the previous area, this one contains numerous alcoves to store skulls and bodies. However, all that’s left of these remains are smashed fragments. From here, the sounds of battle deeper in the cave are audible with no effort from your part. In the middle of the makeshift encampment you notice a tall man like figure. It wears ulfen armor and brandishes an oversized spiked axe of some sorts, yet it misses something. Its head.
As you come near you hear some sort of gurgling noise coming from the weird corpse:"Seeeervaaaants offfff theeee Linnorrmmmm, never leaving meeee be! LEAVE ME ALONE" then it attacks!
Torean: 1d20 + 4 ⇒ (13) + 4 = 17
Truk: 1d20 + 1 ⇒ (2) + 1 = 3
Wolfgar: 1d20 + 1 ⇒ (20) + 1 = 21
Zaroslav: 1d20 + 3 ⇒ (9) + 3 = 12
Headless corpse: 1d20 + 6 ⇒ (14) + 6 = 20
Round 01 - Bold may act
Wolfgar
Knowledge (religion) to identify
Headless corpse
Torean
Zaroslav
Enora
Truk

Enora - Arcanist Iconic |

kn(religion): 1d20 + 10 ⇒ (1) + 10 = 11
"Be careful! This is a ... " Resistances, Special Defenses, Immunities

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Neither Enora nor Torean can reliably identify the headless corpse.
Wolfgar on the other hand does not waste time thinking about its nature and slashes at the creature with wild abandon. He manages to hit and wound it... but not enough to even slow it down!
So the undead creature steps forward... making it clear that,dead or not, this is not an enemy you can afford to understimate...
Before being attacked Wolfgar has an AoO vs the undead monster
Attack roll vs Wolfgar 01: 1d20 + 20 ⇒ (10) + 20 = 30 → Damage roll: 3d6 + 12 ⇒ (2, 4, 2) + 12 = 20This also causes the target to gain 1 negative level
Attack roll vs Wolfgar 02: 1d20 + 15 ⇒ (18) + 15 = 33 → Damage roll: 3d6 + 12 ⇒ (4, 2, 4) + 12 = 22
Round 01 - Bold may act
Wolfgar-52hp, 2 negative levels
Headless corpse -17hp
Torean
Zaroslav
Enora
Truk

Enora - Arcanist Iconic |

Enora casts HASTE!!
”Bring this thing down fast!!“ she shouts.

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The dwarf uses his magically enhanced speed to move around the undead creature for better positioning. He rushes into the melee, swinging his hammer again.
Attack (PA, FF, Haste, Bane): 1d20 + 12 + 1 + 2 ⇒ (2) + 12 + 1 + 2 = 17
Damage (PA, Bane): 1d8 + 14 + 2 + 4d6 ⇒ (7) + 14 + 2 + (2, 1, 3, 2) = 31

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Wolfgar swings as the creature steps towards him but his axe falters as the negative energy hits his body.
AoO with -1 to hit: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 3d6 + 7 ⇒ (2, 2, 2) + 7 = 13

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@Torean: a couple of minutes
Neither Torean nor Wolfgar can hit the undead creature whil Truk punches it straigth into the chest but the amount of damage he deals is somehow reduced.
As this happens Enora and the Comte cast spells to empower themselves and their companions.
People, this thing is nasty. You need to hit it hard if you hope to survive the encounter
The evil creature turns its attention on the second opponent to damage it: Truk!
Headless corpse vs Truk 01: 1d20 + 20 ⇒ (2) + 20 = 22 → Damage roll: 3d6 + 12 ⇒ (1, 2, 3) + 12 = 18
Headless corpse vs Truk 02: 1d20 + 15 ⇒ (6) + 15 = 21 → Damage roll: 3d6 + 12 ⇒ (5, 1, 2) + 12 = 20
Miracolously, both attacks miss!
Round 02 - Bold may act
Headless corpse -31hp
Wolfgar -52hp, 2 negative levels
Torean
Zaroslav
Enora
Truk
I acted before Wolfgar in order to speed things up a little. I highly doubt he can destroy the Draugr alone, but even if that happens nothing will substantially change anyway, since it misses both of its attacks against Truk

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Truk whistles in appreciation when his armor deflects the blows from the dangerous undead.
Suddenly taking the fight seriously, the big orc grips his weapon tightly. "Okay ugly, you're goin' down!"
Using a swift to activate tactician and share lastwall phalanx with everyone. Group up!
Benefit: You gain a sacred bonus to your AC against the attacks of evil creatures and a sacred bonus to saves against the spells and abilities of evil creatures equal to the number of adjacent allies who also have this feat.
Attack (haste, power attack): 1d20 + 19 + 1 - 3 ⇒ (4) + 19 + 1 - 3 = 21
Damage: 1d10 + 10 + 9 ⇒ (9) + 10 + 9 = 28Iterative: 1d20 + 14 + 1 - 3 ⇒ (18) + 14 + 1 - 3 = 30
Damage: 1d10 + 10 + 9 ⇒ (10) + 10 + 9 = 29
Extra Attack: 1d20 + 19 + 1 - 3 ⇒ (8) + 19 + 1 - 3 = 25
Damage: 1d10 + 10 + 9 ⇒ (10) + 10 + 9 = 29

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@Truk: How many people have the feast besides you? Also please complete the character information in your header. What kind of weapon are you using? I was under the impression you were punching the monster

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My apologies. Has that been missing this whole time? It should be accurate now.
Tactician grants the feat to allies within 30 feet for 7 rounds. Truk is still using his bardiche because this guy is undead. He doesn't get monk progression on unarmed strikes when dealing lethal damage.

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Then the headless creature suffered 5hp of extra damage
Truk's bardiche slices the corpse twice, causing huge amounts of gore as it hacks at the creature.
Round 02 - Bold may act
Headless corpse -94hp
Wolfgar -52hp, 2 negative levels
Torean
Zaroslav
Enora
Truk

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The count casts bestow curse then moves next to the headless man and delivers the spell on the defensive.
Be cursed, again!
Touch attack on the defensive: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Will DC22 or -6 to charisma

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Thunder claps in the confined cavern as Torean pronounces a judgement on the undead. "I will crush your bones, you walking corpse!" He whirls his hammer at the creature again and again.
Swift action Judgement (Justice/Destruction)
Attack (PA, FF, Judgement, haste, heroism, bane): 1d20 + 12 + 3 + 1 + 2 + 2 ⇒ (1) + 12 + 3 + 1 + 2 + 2 = 21
Damage (PA, judgement, bane): 1d8 + 14 + 3 + 2 + 4d6 ⇒ (4) + 14 + 3 + 2 + (3, 5, 1, 3) = 35
Attack (PA, FF, Judgement, haste, heroism, bane): 1d20 + 12 + 3 + 1 + 2 + 2 ⇒ (20) + 12 + 3 + 1 + 2 + 2 = 40
Damage (PA, judgement, bane): 1d8 + 14 + 3 + 2 + 4d6 ⇒ (3) + 14 + 3 + 2 + (1, 6, 4, 4) = 37
Attack (PA, FF, Judgement, haste, heroism, bane): 1d20 + 5 + 3 + 1 + 2 + 2 ⇒ (7) + 5 + 3 + 1 + 2 + 2 = 20
Damage (PA, judgement, bane): 1d8 + 14 + 3 + 2 + 4d6 ⇒ (2) + 14 + 3 + 2 + (4, 1, 6, 2) = 34
Crit Confirm: 1d20 + 12 + 3 + 1 + 2 + 2 ⇒ (11) + 12 + 3 + 1 + 2 + 2 = 31
Extra Damage: 2d8 + 28 + 6 + 4 ⇒ (4, 4) + 28 + 6 + 4 = 46

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With an astonishing feat of martial prowess Torean's blows the headless corpse away, cutting its unnatural life short.
As it falls it croaks a resigned “Cannot rest. Dragon…”
Roll Heal, Knowledge (arcana), or Knowledge (religion) if you wish to identify what's going on here
While checking the creature's equipment you discover a few very interesting items...
Well done! Where next?

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Heal: 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge, Arcana: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge, Religion: 1d20 + 9 ⇒ (7) + 9 = 16
Torean wipes the undead bits off his warhammer, looking at the items and the twice-dead creature now. "Hey, this is some fine stuff. Must have been quite the fighter in life." He leans down to pick up the axe. "Wow, this is a serous weapon."
Someone should take the talisman and cloak. Torean can use the axe, but he can also put bane on his normal weapon too. Any one else want it?