Garidan Hemlock |
"Oh, I think I do. I am kind of a professional. Researcher. Not grave robber. This ain’t my first rodeo, so to say. By the way, Garidan Hemlock is the name." He reached out his hand.
Garidan Hemlock |
Garidan asks the group to halt. "A weird place to put a statue. That pyramide blocks everything. How were people supposed to use this causeway properly? Not usually the ancient Osirians' style..." Garidan focuses his eyes and looks at the suspicous structure.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 +1 if it is a trap
Knowledge-wise I only have Engineering in case that could be relevant.
Would it be possible to climb over the pyramide?
Garidan Hemlock |
Garidan is quite the hobby architect. He is trying to figure out, whether the small model pyramide up front has any resemblence with the one they are trying to enter or any other style feature he might recognize.
Knowledge (Engineering): 1d20 + 7 ⇒ (1) + 7 = 8
"Well, I ain't seeing no trap mechanisms. Doesn't mean there aren't any, though. Let's be careful."
Garidan moved on slowly with his shield strapped.
Khonn Sarks |
Ready to move forward. Eyes forward. Looking at the pyramid.
Knowledge: 1d20 + 4 ⇒ (4) + 4 = 8
Use Recall again
Knowledge: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18 Same roll for dungeoning, Acrana, Engineering, History, and religion. Not sure if I can do a general roll for all of those, or if I have to guess.
GM Deadly Secret |
Garidan finds this unusual architecture for a causeway. You move forward.
Unfortunately Khonn, you’re not able to determine what is going on here. This is a rather unique situation.
As soon as you approach within 40 feet, the pyramid animates and charges, speeding forward on stone rollers. It then tramples over all of you and ends up on the other side. Normally you can take an attack of opportunity with a –4 penalty but you are all flat-footed. If you have any class feature or feat that lets you act go ahead and roll and state the feature. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage.
Everyone roll a Reflex save.
trample: 1d8 + 9 ⇒ (8) + 9 = 17 bludgeoning damage
Knowledge (Aracana)
I already considered Khonn's knowledge but it was not enough.
Initiative
Khonn Sarks 1d20 + 4 ⇒ (9) + 4 = 13
Dakoa Lightbridge 1d20 + 2 ⇒ (4) + 2 = 6
Orin Sarock 1d20 + 4 ⇒ (12) + 4 = 16
Enjilo Svar 1d20 + 4 ⇒ (17) + 4 = 21
Garidan Hemlock' 1d20 + 2 ⇒ (6) + 2 = 8
Rolling Pyramid 1d20 ⇒ 4
Round 1
══════════════
Party Buffs:
══════════════
21.04 - Enjilo Svar
16.04 - Orin Sarock
13.04 - Khonn Sarks
08.02 - Garidan Hemlock'
06.02 - Dakoa Lightbridge
04.00 - Rolling Pyramid
---Round End---
══════════════
Up first, Enjilo!
Garidan Hemlock |
I'll wait with my post till it's my turn, but I have two questions. How far did it roll? And is their now a free, straight way in front of us?
Enjilo Svar |
Sorry for being out of commission for the last week or so. Got laid off and decided basically on a whim to take the time off to travel a little bit away from home. I'm back now.
As the pyramid surges forward, Enjilo only has time for one thought to pass through his head: Son of a b**ch. before his reflexes takes over. Reflex save: 1d20 + 9 ⇒ (14) + 9 = 23 Enjilo is able to vault up the side of the pyramid as it passes over where he was just standing, but it still catches Enjilo's foot and sends him sprawling painfully to the ground, although Enjilo was able to turn it into a roll, negating most of the potential damage. Making a quick decision, Enjilo charges straight up the hallway towards the now-visible double doors in front of them and attempts to push through them and out of the hallway. Charge Bull Rush: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 (The +4 from CMB, the +2 from charge)
Garidan Hemlock |
do we need to post in order of initiative? That'd mean we will take 5 days per round, while it should be 1 round per day
Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 just in case
GM Deadly Secret |
You can post out of initiative but your turn will happen on initiative. So if your decisions are based on others then you can wait or post early.
Enjilo, you're able to get out of the way and take half damage.
Gardian, you're not able to get out of the way and take full damage.
Enjilo, you race forward to bullrush the doors but the closer you get to them the more you realize it's not gonna work. A pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway. Enjilo smashes into them.
Up next, Orin! (don't forget to save)
Garidan Hemlock |
Garidan was fully surprised. He was ready for a lot but not for being attacked by the pyramide. He double moves towards the doors as well, preparing to take out his tools, in case they are locked. "RUN!"
Dakoa Lightbridge |
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Dakoa attempts to leap out of the way. Caught off balance, he quickly recovers, firing a shot with his bow as he continues to move further down the hallway away from the small pyramid.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9
GM Deadly Secret |
Dakoa hits and notices that the hardness of this pyramid prevented most of your damage from going through.
The pyramid stops and returns
Dakoa & Khonn roll a Reflex save.
trample: 1d8 + 9 ⇒ (4) + 9 = 13 bludgeoning damage
Players can take AoO at -4 penalty or Reflex DC 18 for half damage
Round 2
Up next, Enjilo!
Enjilo Svar |
How far back towards the doors does the pyramid roll? Are we squished between them now or is there room for all of us? If there is room, how much?
Enjilo Svar |
My bad, I apparently checked yesterday right before you responded.
Seeing the pyramid come to a stop a short distance away, and Garidan seeming to be more prepared to pick or break the doors open if required, Enjilo steps away looking specifically for rails or anything else that would indicate limits to the pyramid's movement, or a way to block/stop it from moving in the first place. Perception: 1d20 + 8 ⇒ (7) + 8 = 15
If nothing obvious is revealed by the search, Enjilo runs to and attempts to hop onto the pyramid in order to prevent himself from being bowled over the next time it moves.
Enjilo Svar |
Do I take that as not seeing anything that would help the situation?
Garidan Hemlock |
Independently of what the others do, Garidan retrieved his mw thieves tools and began working at the lock. But not after checking, whether it was actually locked.
GM Deadly Secret |
Dakoa hits and notices that most of the damage was reduced by the pyramids stone hardness. But some of it chips away.
The pyramid will roll back over Dakoa & Khonn. This will provoke from Enjilo if you choose to take it.
trample: 1d8 + 9 ⇒ (2) + 9 = 11 bludgeoning damage
DC 18; player can take AoO at -4 penalty or Reflex for half damage
Round 3
Up next, Enjilo!
Garidan Hemlock |
Dakoa attempts to leap out of the way. Caught off balance, he quickly recovers, firing a shot with his bow as he continues to move further down the hallway away from the small pyramid.Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9
Did we overlook this potential critical hit?
It's not my turn yet, but I'll roll the check anyways. So you can go on, in case I miss my spot.
Garidan quickly found a flaw in the ancient lock, probably wear.
Disable Device with mw tools: 1d20 + 12 ⇒ (16) + 12 = 28
Enjilo Svar |
Enjilo twitches briefly, preparing to jump out of the way as the pyramid rumbles again, signalling its movement, but as the pyramid inches away from Enjilo, he relaxes minutely and lets the pyramid gather up its speed and roll away. After judging the distance to be approximately the same as it moved in both previous instances, Enjilo holds his ground and waits for the pyramid to return to its spot in front of him, hoping that his hunch - that the limits to the pyramids movement prevent it from going any further than immediately in front of him - pay off and he can just wait for the construct to return to its position. "Everyone get between me and the doors. Call it a hunch, but I don't think it can move past this point."
I delay my action this turn until either the pyramid forces me to dodge (at which point Reflex: 1d20 + 9 ⇒ (11) + 9 = 20 and CMB to climb onto/grapple the pyramid: 1d20 + 4 ⇒ (12) + 4 = 16), or Garidan gets the doors open.
Krixus, The Ghost in the Dark |
Krixus hears the loud grinding of stone and the screams of pain and sounds of combat echoing down the corridor. He speeds up hustling down to find the situation. An arrow ready in his bow he takes aim at the animated pyramid.
I assume coming up from the south or bottom of the map?
Intit: 1d20 + 6 ⇒ (8) + 6 = 14
GM Deadly Secret |
Nope I have not over looked anything. If he didn't crit, none of the damage would go through.
Dakoa hits and notices that the hardness of this pyramid prevented most of your damage from going through.
Enjilo delays his turn.
Yes Krixus, from the south end. I'll add your tokens in a bit. Go ahead and fill out slide 3 for me.
Up next, Khonn!
Flori |
Startled by the sound of battle, Flori rushes after her friend Krixus, and, seeing that he's ready to fire his bow, touches him, giving him a +1 to hit, damage, and will saves.
What is going on? she asks.
percep: 1d20 + 4 ⇒ (11) + 4 = 15
Krixus, The Ghost in the Dark |
"Not sure seems that animated statue thing is rolling over these people."
Filled with rage and inspiration from his ally Krixus takes aim and lets loose a couple arrows.
Rapid Shot: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Rapid Shot: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage Arrow 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
Damage Arrow 2: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11
Enjilo Svar |
Does it matter that Dakoa made is disable device check on his last turn since it only took him 1 round to make it through?