| Dakoa Lightbridge |
As Garidan says that a mere night's rest will be insufficient Dakoa repeats the procedure that brought him back to consciousness twice more over the course of a few minutes.
3 more charges of infernal healing, one cast now, one in another minute on Garidan, and then once on self.
To Garidan, "Do you or anyone else require additional healing?"
| Garidan Hemlock |
Almost fully restored Garidan answeres. "Thanks, man. I think I'm good. The pain is all gone. That healing does feel weird though. What is that?"
| Garidan Hemlock |
"I agree." Garidan carefully investigates the door.
Trap Perception: 1d20 + 8 ⇒ (14) + 8 = 22
| Garidan Hemlock |
Then he opens the door carefully.
This will be a very tedious game. The recent events suggest death awaits everywhere. I will move only by 5ft steps now.
| Garidan Hemlock |
Step by step Garidan moves forward his Ioun Torch giving good light. He was both careful about hazards and interested in the architecture and any ancient writing.
| Garidan Hemlock |
"More people coming to help? We need to finish the animated pyramid thing. Let's go."
Garidan turned around from the corridor he was in and searched for a flask of Enlarge Person. Then he moved towards the pit obviously ready for a running jump.
| Garidan Hemlock |
"No! Stop!""
| Garidan Hemlock |
"That pyramide is dangerous!" Garidan shouts towards the newcomer.
| Forsythia Dorrell |
Forsythia curses herself for not remembering to buy a bow the last time she was in a city. She shouts, "Thank you! I would help, if I can!"
She looks about, trying to figure out how to do just that.
| GM Deadly Secret |
Dakoa starts combat as he fires an arrow at the pyramid, but it just bounces off and does no damage due to the hardness of the stone and they pyramid begins to animate.
Initiative
Garidan 1d20 + 2 ⇒ (19) + 2 = 21
Flori 1d20 + 8 ⇒ (15) + 8 = 23
Dakoa 1d20 + 4 ⇒ (19) + 4 = 23
Krixus 1d20 + 6 ⇒ (11) + 6 = 17
Forsythia 1d20 + 5 ⇒ (18) + 5 = 23
Pyramid 1d20 ⇒ 16
═══════════════
Up next, everyone!
Slides
Round 1
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus
16.00 - Pyramid
-------- Round End --------
| Garidan Hemlock |
that's some nice initiative
As the arrow bounces off, Garidan looks desperate.
how should we destroy that thing?“
could it trample me if I was large size?
| Krixus, The Ghost in the Dark |
"Oh you I could have done this before we rested if you wanted it dead."
Krixus moves to the edge of the pit and lets and arrow fly.
Attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
Arrows: 90/100
| Garidan Hemlock |
Garidan observed the acid spray and the arrow still considering going tow to tow with pyramide.
| Forsythia Dorrell |
Yes, I am here. Sorry, holiday stuff. So, I am not sure what she can do right now. If I am understanding it correctly, the pyramid is between her and the rest of the group. She does not currently have a missile weapon, and her "offensive" spells are limited to things like Grease. So unless she runs up and smacks it with her sword... which I am not sure, can she even reach it to do so, if the others are shooting it?
| Garidan Hemlock |
@GM, If Flori and Krixus shoot the pyramide from afar, do we see significant progress? If so, we don't need inititative unless it tries to jump the pit.
| GM Deadly Secret |
Yes we have to stay in initiative until Forshythia finds a way to get with you on the other side or other possibilities if you come up with them.
Forsythia, yes the pyramid lifted up as if animated on wheels as soon as you got as close as you are. It looks like it might charge at you. You certainly can put grease under it and send it prone. Knowledge (arcana) to know more about the thing.
Flori hits but does not do enough damage to get past its hardness.
Krixus hits and a tiny chip of rock falls of the pyramid as it negated most of the damage due to the hardness of the stone.
Dakoa fires another arrow at it.
Ranged Composite+1 hornbow: 1d20 + 7 ⇒ (4) + 7 = 11 20/x3
Miss
Up still, Garidian & Forsythia
| Garidan Hemlock |
haha. Prone means even more AC against ranged attacks :)
I have been delaying after the archers.
Apparently the ranged attacks of his allies didn't have much affect. So it was him or nothing. He drank the potion of Enlarge Person in his hand that he had been playing with with his fingers for the last few seconds.
Then he took a leap
Acrobatics: 1d20 + 8 - 1 - 1 ⇒ (5) + 8 - 1 - 1 = 11
and landed between the pit and the pyramide. But his new big size and the heavy shield made it more difficult than expected.
| Garidan Hemlock |
The strange animation tries to get back on his rolls. A good chance to give it a strong shield bash.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 11 ⇒ (4) + 11 = 15
free bull rush if hit: 1d20 + 9 ⇒ (10) + 9 = 19
| GM Deadly Secret |
Garidan takes the AoO and hits the pyramid and does a decent amount of damage to it. He then bullrushes it back one square. You can follow or stay if you want.
The pyramid succeeds at standing up in the grease and then attacks Garidan AC 18 Is this your adjusted AC after being enlarged?
Melee slam: 1d20 + 9 ⇒ (15) + 9 = 24 20/x2
Hits
1d8 + 9 ⇒ (5) + 9 = 14 bludgeoning damage
Round 2
═══════════════
Up next, everyone!
Slides
Round 2
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus
16.00 - Pyramid
-------- Round End --------
| Garidan Hemlock |
didn't move with
Taking a huge hit Garidan is unsure what to do. He shouts: [b]"Unless someone has an idea, I have to withdraw."[b]
| Krixus, The Ghost in the Dark |
Round 2
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
Damage: 2d6 + 4 + 1 + 1 ⇒ (4, 3) + 4 + 1 + 1 = 13
Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 5) + 4 + 1 + 1 = 12
Arrows: 88/100
| Forsythia Dorrell |
Forsythia will hold, not wanting to be the only one to approach the pyramid from this side. She studies the pyramid, trying to see if it reminds her of anything.
Knowledge Dungeoneering: 1d20 + 8 ⇒ (1) + 8 = 9
If not Dungeoneering, she has most of the other knowledges at +8 as well, except for Arcana which is +4
| Garidan Hemlock |
Garidan withdraws, climbing down into the pit. no running start for jumping
Climb: 1d20 + 9 ⇒ (11) + 9 = 20
| GM Deadly Secret |
Forsythia delays her turn. She doesn't know what this thing is.
Garidan withdraws down the pit.
Dakoa misses.
Flori casts touch of rage on Krixus.
Krixus hits with bow shots and does some damage to the pyramid chipping it away.
The pyramid attempts to move out of the grease but fails to this round.
Round 3
═══════════════
Up next, everyone!
Slides
Round 3
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus
16.00 - Pyramid
-------- Round End --------
| Krixus, The Ghost in the Dark |
Flori thanks for touch of rage, you should always take community minded trait if using that power, makes it last 3 rounds :)
Round 3
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 2) + 4 + 1 + 1 = 9
Damage: 2d6 + 4 + 1 + 1 ⇒ (6, 3) + 4 + 1 + 1 = 15
Arrows Remaining: 86
| Ardeth Ordo |
initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Well that's a pretty good start...
You hear complaining coming from the entrance.
"Thrice dammed adventurers finally breaking into the temple. They haven't come out yet so they must have run into trouble.