Risen from the Sands with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


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M Half-Orc Magus(Eldritch Archer) 3

As Garidan says that a mere night's rest will be insufficient Dakoa repeats the procedure that brought him back to consciousness twice more over the course of a few minutes.

3 more charges of infernal healing, one cast now, one in another minute on Garidan, and then once on self.

To Garidan, "Do you or anyone else require additional healing?"


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Almost fully restored Garidan answeres. "Thanks, man. I think I'm good. The pain is all gone. That healing does feel weird though. What is that?"


Unless you leave this chamber, you are free to rest for the day and night as there will be no encounters. Feel free to heal up, rest yourselves, and prepare your spells for the next day and we will carry on. Let me know what direction you plan to go when you're all ready.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus awakes after some rest.

"So which direction? Left?"


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"I agree." Garidan carefully investigates the door.
Trap Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

After you, Garidan.

Flori is visibly spooked after this violent introduction to the adventure.


Garidan does not think they are traps here.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Then he opens the door carefully.
This will be a very tedious game. The recent events suggest death awaits everywhere. I will move only by 5ft steps now.


Awh, is that the impression? lol

Garidan opens the door. You see a tunnel with no light at the end. If you shine light you notice it turns to the west.

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

I'm hoping we just had a little bad luck there, and not every encounter will be that brutal.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Step by step Garidan moves forward his Ioun Torch giving good light. He was both careful about hazards and interested in the architecture and any ancient writing.


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Reporting for duty.


Your party can hear foot steps further down the hall beyond the pyramid. Perhaps you're concerned as you know that pyramid is still there and might animate. You look down the hall and around 70 ft away you see a catfolk approaching.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"More people coming to help? We need to finish the animated pyramid thing. Let's go."

Garidan turned around from the corridor he was in and searched for a flask of Enlarge Person. Then he moved towards the pit obviously ready for a running jump.


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Forsythia pauses as she sees the others. She calls out, "Well met! I'll approach, if it's alright?"

She begins to walk towards the others.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"No! Stop!""


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Forsythia stops where she is, one hand sliding down to the hilt of her shortsword. She peers about, looking for trouble.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


M Half-Orc Magus(Eldritch Archer) 3

Dakoa stands at the side of the pit, and begins firing at the pyramid.

Attack roll: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"That pyramide is dangerous!" Garidan shouts towards the newcomer.


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Forsythia curses herself for not remembering to buy a bow the last time she was in a city. She shouts, "Thank you! I would help, if I can!"

She looks about, trying to figure out how to do just that.


Dakoa starts combat as he fires an arrow at the pyramid, but it just bounces off and does no damage due to the hardness of the stone and they pyramid begins to animate.

Initiative
Garidan 1d20 + 2 ⇒ (19) + 2 = 21
Flori 1d20 + 8 ⇒ (15) + 8 = 23
Dakoa 1d20 + 4 ⇒ (19) + 4 = 23
Krixus 1d20 + 6 ⇒ (11) + 6 = 17
Forsythia 1d20 + 5 ⇒ (18) + 5 = 23
Pyramid 1d20 ⇒ 16

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus

16.00 - Pyramid
-------- Round End --------


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

that's some nice initiative

As the arrow bounces off, Garidan looks desperate.
how should we destroy that thing?“

could it trample me if I was large size?


You know things can typically only trample things smaller than it unless a feature says otherwise.

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori tries another element. It won't do much damage, but it might have more effect.

ranged touch: 1d20 + 3 ⇒ (19) + 3 = 22

Acid Splash: 1d3 + 2 ⇒ (1) + 2 = 3


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"Oh you I could have done this before we rested if you wanted it dead."

Krixus moves to the edge of the pit and lets and arrow fly.

Attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9

Arrows: 90/100


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Garidan observed the acid spray and the arrow still considering going tow to tow with pyramide.


Is Forsythia & Dakoa still with us?


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Yes, I am here. Sorry, holiday stuff. So, I am not sure what she can do right now. If I am understanding it correctly, the pyramid is between her and the rest of the group. She does not currently have a missile weapon, and her "offensive" spells are limited to things like Grease. So unless she runs up and smacks it with her sword... which I am not sure, can she even reach it to do so, if the others are shooting it?


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

@GM, If Flori and Krixus shoot the pyramide from afar, do we see significant progress? If so, we don't need inititative unless it tries to jump the pit.


Yes we have to stay in initiative until Forshythia finds a way to get with you on the other side or other possibilities if you come up with them.

Forsythia, yes the pyramid lifted up as if animated on wheels as soon as you got as close as you are. It looks like it might charge at you. You certainly can put grease under it and send it prone. Knowledge (arcana) to know more about the thing.

Flori hits but does not do enough damage to get past its hardness.

Krixus hits and a tiny chip of rock falls of the pyramid as it negated most of the damage due to the hardness of the stone.

Dakoa fires another arrow at it.
Ranged Composite+1 hornbow: 1d20 + 7 ⇒ (4) + 7 = 11 20/x3
Miss

Up still, Garidian & Forsythia


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Forsythia squints at the pyramid, then nods once. She raises one hand, and lets out a guttural, rapid-fire stream of arcane wording.

Casting Grease under it. DC 14.


GM Screen:
1d20 ⇒ 7

Forsythia moves forward so that she is in range of casting grease. The pyramid fails and somehow.... falls prone!


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

haha. Prone means even more AC against ranged attacks :)
I have been delaying after the archers.

Apparently the ranged attacks of his allies didn't have much affect. So it was him or nothing. He drank the potion of Enlarge Person in his hand that he had been playing with with his fingers for the last few seconds.
Then he took a leap
Acrobatics: 1d20 + 8 - 1 - 1 ⇒ (5) + 8 - 1 - 1 = 11
and landed between the pit and the pyramide. But his new big size and the heavy shield made it more difficult than expected.

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Hey, this new cat's good!


Garidan grows in size and jumps over the pit.

The pyramid stands up and provokes an AoO from Garidan. Depending on if you hit it's actions may change.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

The strange animation tries to get back on his rolls. A good chance to give it a strong shield bash.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 11 ⇒ (4) + 11 = 15
free bull rush if hit: 1d20 + 9 ⇒ (10) + 9 = 19


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

So who's turn?


GM Screen:
1d20 ⇒ 10

Garidan takes the AoO and hits the pyramid and does a decent amount of damage to it. He then bullrushes it back one square. You can follow or stay if you want.

The pyramid succeeds at standing up in the grease and then attacks Garidan AC 18 Is this your adjusted AC after being enlarged?
Melee slam: 1d20 + 9 ⇒ (15) + 9 = 24 20/x2
Hits
1d8 + 9 ⇒ (5) + 9 = 14 bludgeoning damage

Round 2

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 2
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus

16.00 - Pyramid
-------- Round End --------

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Having no effective attack, Flori uses her Touch of Rage on Krixus,
giving him +1 to hit and damage.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

didn't move with
Taking a huge hit Garidan is unsure what to do. He shouts: [b]"Unless someone has an idea, I have to withdraw."[b]


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Round 2

Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24

Damage: 2d6 + 4 + 1 + 1 ⇒ (4, 3) + 4 + 1 + 1 = 13
Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 5) + 4 + 1 + 1 = 12

Arrows: 88/100


Bard (Archaeologist) 3 | Init +5 | HP 18/23 | AC17 T13 FF14 | F3 R7 W5 | CMB 3 CMD 16 | Perception +10, Low-Light

Forsythia will hold, not wanting to be the only one to approach the pyramid from this side. She studies the pyramid, trying to see if it reminds her of anything.

Knowledge Dungeoneering: 1d20 + 8 ⇒ (1) + 8 = 9

If not Dungeoneering, she has most of the other knowledges at +8 as well, except for Arcana which is +4

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Get out of there, Garidan! This thing's not worth it!


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Garidan withdraws, climbing down into the pit. no running start for jumping
Climb: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori goes to the entrance, ready to throw a rope to Garidan, if he needs it.


Dakoa fires an arrow at the pyramid.
Ranged composite hornbow: 1d20 + 1 ⇒ (2) + 1 = 3 20/x3
Miss


GM Screen:
1d20 ⇒ 6

Forsythia delays her turn. She doesn't know what this thing is.

Garidan withdraws down the pit.

Dakoa misses.

Flori casts touch of rage on Krixus.

Krixus hits with bow shots and does some damage to the pyramid chipping it away.

The pyramid attempts to move out of the grease but fails to this round.

Round 3

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 3
Bold may act
═══════════════
23.05 - Forsythia
23.04 - Dakoa Lightbridge
23.04 - Flori
21.02 - Garidan Hemlock'
17.06 - Krixus

16.00 - Pyramid
-------- Round End --------

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori again casts Touch of Rage on Krixus.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Flori thanks for touch of rage, you should always take community minded trait if using that power, makes it last 3 rounds :)

Round 3

Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24

Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 2) + 4 + 1 + 1 = 9
Damage: 2d6 + 4 + 1 + 1 ⇒ (6, 3) + 4 + 1 + 1 = 15

Arrows Remaining: 86


Human Druid (3); HP: 24/24 AC:18/12/16 Fort:6 Ref:7 Will:8 Current effects:

initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Well that's a pretty good start...

You hear complaining coming from the entrance.

"Thrice dammed adventurers finally breaking into the temple. They haven't come out yet so they must have run into trouble.

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