Risen from the Sands with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


151 to 200 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

posting will be spotty the next couple days. Expect to lose power from the Hurricane. Will check in on phone but may need to be botted. Thanks.


Flori doesn’t see any signs of danger. She knows she can cross over on this plank that was set down. move action to perception in combat.

Krixus runs.

Garidan shouts for help.

Dakoa lowers a rope into the pit.

I don’t want to just throw your turn away, what does Garidan do? Or is that all? They pyramid is next. I’ll wait to see what you do first.

Still waiting on, Enjilo & Garidan


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

yes, that's all. I'll sit in the pit and mourn until help arrives


HP: 28/28 | AC: 19; T: 15; FF: 15 | Fort: +5; Ref: +9; Will: +5 | CMB: +4; CMD: 29 | Init: +4 | Perc: +8 | Speed: 30ft ||| Important Abilities: elemental aspect (minor: 6 min./day), track +1, woodland stride ||| Melee scimitar power attack +6 (1d6+6/18-20) | Melee scimitar +7 (1d6+4/18-20) | (use a swift action to add 1d6 fire for elemental strike) ||| Skills: Acrobatics +1 (-3 to jump), Fly +7, Knowledge (nature) +6, Knowledge (planes) +3, Linguistics +2, Lore (Elementals) +5, Perception +8, Perform (dance) +1, Stealth +5 ||| Languages: Common, Ignan, Terran

Sorry about that. Feeder disappeared from my active Chrome apps, so I didn't get notifications that people had posted.

Enjilo pokes his head over the edge of the pit and says, "Give us like ten seconds. Dakoa is securing the rope as we speak. Will you both be able to climb?"


Garidan calls for help.

Enjilo responds with help.

They pyramid double moves.

═══════════════

Up next, everyone!

[spoiler=Combat Tracker]
Combat Tracker
Round 8
Bold may act
═══════════════
08.04 - Flori
14.06 - Krixus
08.02 - Garidan Hemlock'
21.04 - Enjilo Svar
06.02 - Dakoa Lightbridge

04.00 - Rolling Pyramid
-------- Round End --------


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺
Enjilo Svar wrote:
Enjilo pokes his head over the edge of the pit and says, "Give us like ten seconds. Dakoa is securing the rope as we speak. Will you both be able to climb?"

With a surprisingly sad sounding voice, Garidan responds. You can barely understand him. "No. You need to pull Khonn's body up."

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori is saddened to see the lifeless man in the pit. This is an awkward place to meet people for the first time.

I'm Flori, and this is Krixus. I'm sorry to have to meet you in such circumstances. Let us help you.

Flori will help the others with Khonn however she can.


M Half-Orc Magus(Eldritch Archer) 3

Dakoa confirms the rope is secured to a pillar, and then returns to the edge of the pit to help pull the others out.


What is the plan here? Are you going to fight the pyramid? Close the doors? Wait and see if it can jump this pit and attack you on the other side? Let me know as we might be able to exit combat based on your decisions.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

I would close the door. But my decisions have proven unreliable.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Acrobatic/Jump: 1d20 - 1 ⇒ (8) - 1 = 7

Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22

Krixus doesn't manage to make the jump, but grabs the others side of the pit.

"little help." He looks up to the others to help him out of the pit.

Not sure how to close the doors from this side of the pit. Lets just see if it falls in. We should get the others out first though.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺
Krixus, The Ghost in the Dark wrote:


Not sure how to close the doors from this side of the pit. Lets just see if it falls in. We should get the others out first though.

I would like that :)

Accelerated Climb (-5, Rope = DC 5): 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
assuming the pit was 30 ft seep, at least thats what I remember. double move at half speed

After Khonn's body was pulled up, Garidan gathers all his strength and hurries up the rope within one round.

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori runs around to help Krixus up.


M Half-Orc Magus(Eldritch Archer) 3

No interest in fighting the pyramid. Dakoa is gambling that because it moves on rollers, it likely wont be able to make it over the pit. So just helping the others up and only fighting the pyramid if it jumps the pit.


So it appears you all made the move to get on the other side of the pit? if so then...

The pyramid races forward but stops at the double doors then resets back to a few squares south.

Out of Combat!

What do you do?


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"That was a fun introduction. We are here to help. Everyone alright? He doesn't look so good." Krixus looks at the unconscious fellow.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"He...he...he didn't make it...He stopped to fight and heal us. Then he was trampled to death by the thing." Garidan stuttered. He looks at Khonn than back to the rest and pauses. Then he continues even quieter. "Maybe he was still alive, when we fell. I don't know....Oh Zyphus, you son of a b%*~$!

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

I'm sorry that happened. That thing is dangerous! Let's get the departed's corpse somewhere safe and find another way out of here.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"I can safely shoot the thing from hear if we are just trying to leave. We should check this place out though. I am sorry about your friend."


Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.

Do you attempt to close the double doors? It might be tricky with the pit there. You many also roll perceptions for examining this room.

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

perception: 1d20 + 4 ⇒ (20) + 4 = 24


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

we probably leave the door open
Perception: 1d20 + 7 ⇒ (8) + 7 = 15 (+1 traps)


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Yeah leave the doors open.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Flori, Garidan & Krixus:
The three of you scout out the room a bit and you notice there are two concealed doors that exit this chamber. Left and right, I revealed on map.

You don't notice any traps.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"Ahh, the wonders of ancient Osiriani." Garidan spent several minutes investigating the sarcophagus. He took much longer than actually needed, because he wanted to get over the sudden loss and used this time to gather himself.
If there were any inscriptions, Garidan would have read them out loud and explained the meaning to the rest of the group.
Similarly, he thoroughly investigated the walls trying to distract himself.

Eventually, without asking anyone, he tried to open the left secret door.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Flori watches Garidan do his thing, hoping he doesn't get zapped or something.


Post in progress!! It would be easier for me if "all" of you filled out slide 4. But now I will have to spend extra time setting up the post as I have to dig through your sheets to pull the info I need. Sorry I will have to update your post later today when I have the time to do so.

Your characters may take no more actions until I post as you spawned an encounter.


Slide 1 & Slide 5

Just as Garidan gets near the sarcophagus, it slams at him. It’s surprise action FF AC 16
Melee slam: 1d20 + 10 ⇒ (13) + 10 = 23 20/x2
Hits
1d8 + 6 ⇒ (1) + 6 = 7
An thick slime exudes from this creature and Garidan is now stuck to it and in the grappled condition. This is a tricky thing to express to the player without them knowing what's happening. But basically it's like an adhesive and you can't free yourself from it until perhaps it's dead or you have a way to dissolve the adhesive.

Knowledge (dungeoneering) to see if you know anything about this creature.

Initiative
Garidan 1d20 + 2 ⇒ (11) + 2 = 13
Flori 1d20 + 8 ⇒ (12) + 8 = 20
Dakoa 1d20 + 4 ⇒ (18) + 4 = 22
Krixus 1d20 + 6 ⇒ (19) + 6 = 25
Creature 1d20 + 5 ⇒ (8) + 5 = 13

═══════════════

Up next, Krixus, Dakoa & Flori!

Combat Tracker:

Round 1
Bold may act
═══════════════
25.06 - Krixus
22.04 - Dakoa Lightbridge
20.04 - Flori

13.05 - Creature
13.02 - Garidan Hemlock'
-------- Round End --------

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori casts a cone of flame at the creature, aiming it so as to not harm Garidan.

fire: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10


burning hands? What's the DC?


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Knowledge Dungeoneering: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

DC 15


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"Another animated object. Everything in here is going to try and kill us."

Krixus draws and fires arrows as the situation unfolds.

Pointblank Rapid Shot: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Pointblank Rapid Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Damage shot 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
Damage shot 2: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13


Dakoa?

GM Screen:
1d20 ⇒ 15


M Half-Orc Magus(Eldritch Archer) 3

I apologize, I thought I had already posted, and my RSS feeds are on the fritz.

Dakoa fires a shot at the object, muttering a simple incantation to enhance his arrows.

Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Acid damage: 1d3 + 1 ⇒ (3) + 1 = 4


GM Screen:

1d20 ⇒ 16

Garidan does not know what this is.

Krixus hits with both arrows and does a lot of damage to the creature.

Dakoa hits and does some damage. You notice that it didn’t take any of the acid damage.

Flori casts burning hands and the creature dodges and takes half damage.

The creature though you can’t get free from it, it still must maintain to do the following. maintains the grapple gm roll and does automatic slam 1d8 + 6 ⇒ (4) + 6 = 10 bludgeoning damage and then constrics Garidan for an additional 1d8 + 6 ⇒ (5) + 6 = 11 bludgeoning damage.

═══════════════

Up next, Garidan and then everyone else after!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
25.06 - Krixus
22.04 - Dakoa Lightbridge
20.04 - Flori
13.05 - Creature
13.02 - Garidan Hemlock'
-------- Round End --------


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"Wha! What is this! Please someone he... Help mmm."
Garidan drops to the floor still engulfed in the sticky goo.

I'm at 22-7-10-11=-6
Stabilize: 1d20 - 6 ⇒ (12) - 6 = 6
- 7 now

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

It's killing him!

Flori sees that the fire did little, and opts for force.

magic missile: 2d4 + 4 ⇒ (2, 2) + 4 = 8


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Rapid Shot 1: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Rapid Shot 2: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 1150/50 recover low always good: 1d100 ⇒ 33

Damage: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9


M Half-Orc Magus(Eldritch Archer) 3

Dakoa releases the wand from its spring loaded sheath and reaches out to Garidan. As a single drop of blood falls from the tip of the wand to Garidan, his wounds seem to stop bleeding, slowly mending themselves.

Grants fast healing 1 for ten rounds to Garidan.


With the combined efforts Flori & Krixus knock the creature unconscious. However, you think it's still alive. Do you finish it off?

Dakoa casts infernal healing as Garidan's wounds close up.

Out of Combat!


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus will finish off the beast freeing his new companion.

CDG w/ Falchion: 4d4 + 6 ⇒ (4, 2, 2, 3) + 6 = 17

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Flori draws her falchion and takes a round to coup de grace the nasty monster.

falchion: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Die, you evil thing!

One minute apart. Well, that should do it!

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Should have doubled my dmg, too, but I think we're OK. :D


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Stabilize: 1d20 - 6 ⇒ (20) - 6 = 14
A few seconds later, after the healing started and the monster was slain, Garidan's wounds closed. It took him almost a minute to regain consciousness, but finally he awoke at 3 hp.
"What was that?" he asked while searching his pockets for the last potion.
Potion CLW: 1d8 + 1 ⇒ (5) + 1 = 6
He felt much better already, yet not well enough for any great adventures.


Where to next? West, North or East? or rest if you need?

Grand Lodge

F Half Orc Sorcerer 3
stats:
Init +8/ HP 13/23/ AC: 12/T:12/FF:10 - Percep: +4// F +4/R +5/W +3 /CMB +3 - CMD 15

Garidan's down a lot of hp. Rest.


M Half-Orc Magus(Eldritch Archer) 3

Turning to Garidan, Dakoa says "If needed I can provide additional healing to help you return to full strength over the course of a few minutes, or we could rest for you to regain your strength. As you are the worst hurt, I leave for you to decide."


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"The wounds are quite deep. I don't think a night's sleep is gonna help much."


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"I'm fine resting if that is the group decision."

151 to 200 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Risen from the Sands with GM Deadly Secret - Module - Table 1 All Messageboards

Want to post a reply? Sign in.