Seltyiel

Khonn Sarks's page

35 posts. Alias of NeoEvaX.


Full Name

Khonn Sarks

Race

(Dead Character)

About Khonn Sarks

Khonn Sarks
Half-elf cleric of Irori 3
LN Medium humanoid (elf, human)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 21 (3d8+3)
Fort +4, Ref +3, Will +7; +2 vs. enchantments, +2 racial bonus vs. illusion spells and effects
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy mace +1 (1d8-1) or
. . unarmed strike +1 (1d3-1)
Special Attacks channel positive energy 5/day (DC 15, 2d6+2)
Domain Spell-Like Abilities (CL 3rd; concentration +7)
. . 7/day—touch of law
Cleric Spells Prepared (CL 3rd; concentration +7)
. . 2nd—burst of radiance (DC 16), consecrate, memory lapse[D,APG] (DC 16)
. . 1st—bless, burning disarm (DC 15), comprehend languages[D], weapons against evil
. . 0 (at will)—create water, guidance, light, stabilize
. . D Domain spell; Domains Law, Knowledge (Memory[APG] subdomain)
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Statistics
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Str 8, Dex 14, Con 12, Int 10, Wis 18, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Channel Ray, Improved Channel, Improved Unarmed Strike
Traits blessed touch, elven reflexes
Skills Acrobatics -2 (-6 to jump), Heal +8, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (religion) +5, Linguistics +5, Perception +10; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Osiriani
SQ alert for betrayal, elf blood, recall
Combat Gear potion of bull's strength, potion of delay poison, potion of endure elements (4), wand of cure light wounds; Other Gear agile breastplate[APG], light steel shield, heavy mace, muleback cords[APG], 29 gp
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Special Abilities
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Alert for Betrayal +2 racial bonus vs. illusions.
Channel Ray (60 feet) You many channel energy as a ray. Ranged touch to hit unwilling targets. +2 DC.
Cleric Channel Positive Energy 2d6+2 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain (Memory)
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Recall (+4, 7/day) (Su) Touched creature can retry a failed knowledge check with a +4 bonus
Touch of Law (7/day) (Sp) Treat all d20 rolls as 11 for 1 rd.