
Vrog Skyreaver |

Hello all,
So I finally managed to consolidate down some of my ideas for a campaign world and get them written out. For the most part, we will be using the Pathfinder system. The only real changes are to the classes that are allowed, some of which have significant changes.
While the setting is not completely fleshed out yet, it should (hopefully) have enough story hooks or give you at least a basic idea of what the various locales are like.
In elevator pitch format, the campaign has eight gods, each of which have a specific class as specialty priests. There are four nations (plus a barbarian tribal area that is largely considered a 5th nation, though it has no centralized government), which take the place of race in this system (as the only PC race that exists is Human).
I have a link for the setting document (located up top) that I will update during the interest check/recruitment. For now, I'm merely looking at seeing if there is enough interest in this setting to warrant an actual recruitment.
Please feel free to ask questions and chime in if you are interested!

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This looks pretty cool!
I did wonder, when I was reading the nationality entry for PCs from the Arcanamirum, about the caster level for the spell-like abilities gained. "Your caster level is equal to your class level." Should this be character level? If not, which class level is it based on?
And I was wondering this same thing:
What will be the reason for citizens of the disparate nations to adventure together?

Vrog Skyreaver |

I have a story hook and background for if/when the recruitment starts, but the short version is that you will all be in the city of Sartorique. The first "adventure" however, will be more focused (as the group will be hired and brought together for a specific task that spirals somewhat out of control), and then once your group is formed you will have your choice of a variety of story hooks to follow.
I did wonder, when I was reading the nationality entry for PCs from the Arcanamirum, about the caster level for the spell-like abilities gained. "Your caster level is equal to your class level." Should this be character level? If not, which class level is it based on?
Good catch. It should read "your caster level for these spells is equal to your class level", which brings me to another point that I didn't explicitly call out, but which is highly hinted at: this will be a game without multiclassing between base classes.
There will be some options for gaining a prestige class or two, but those will require RP and whatnot (to gain favors with a member of the group or someone that has the training and then convincing them to train you).

Vrog Skyreaver |

You mentioned that anyone can be from any nation. However, a member of a given class must be a specialty priest of the deity mentioned in the write-up, is that correct?
The way I'm reading it is that in this setting, each class is by nature/definition a specialty priest of a certain deity.
That is correct. Each class is a specialty priest of that diety (technically Mercana has two specialty priests, the swashbuckler and the Brawler, but the god of war can get away with that ;D )
1. Will there be campaign traits unique to this setting? Or can we choose those from existing lists?
I plan to do something a bit different with the design space for campaign traits, but I'm not quite ready to reveal it yet =D
2. Do Berzerkers have to be Benthali Wildrunners?
Absolutely not. As I mentioned above, any class can come from any nation/region, it's just that the regions who have those classes listed are the most common place to find that type of priest.
3. What does Hunri demand of his followers? Or priests?
Unlike the priests of the other gods, Berzerkers are actually cursed by Hunri, for whatever reason a god might choose to curse a mortal; While the curse makes them quite powerful, many Berzerkers consider killing themselves at one point or another, as it is better than repeatedly waking up surrounded by the corpses of family and friends. Hunri, however, prevents those he has cursed from taking their own life, as that would rob him of his impetus.
Speaking of the gods (and I will need to check the notes on them) none of the gods actually have alignments, so any deity has aspects of good and evil, law and chaos. Additionally, for purposes of the campaign (which is seeming more and more likely to be a thing) spells and effects based on alignment will not be a thing in the setting. This also means that "Alignment" among players is going to be more based on on the character's reputation than on their belief system. While we will still be using the 9 alignments (for ease of use, if nothing else), your alignment has the potential to fluctuate a greater deal than in a normal Pathfinder game.
As an example, should you run around burning orphanages and bayonetting the orphans who manage to escape, you will quickly gain an "evil" reputation. Likewise, should you spend time and money supporting orphaned children, you will likely get a "Good" reputation.