
Jubal Breakbottle |

> > THE BOY KING: A PENDRAGON CAMPAIGN < <
The year is 495. On May 22, King Uther Pendragon, strapped to his horse, led his army of Logres to surprise and slaughter the Saxons who were led by Kings Octa and Eosa at the Battle of St. Albans. As the victorious Britons were celebrating, a treacherous Saxon, masquerading as a doctor, poisoned the water. The king and most the reigning nobility died. Anarchy now reigns as noblemen kill each other to seize positions of power vacated by the mass death of the lords.
Player characters (PCs) begin as young squires between 17 to 19 years of age who were at the battle of St. Albans with the responsibility for their knight’s weapons, armor, horse, and funeral. They all have inherited one of the Salisbury manors from their deceased father, brother, uncle, or cousin who died from their battle wounds or poison.
After the loss of several knights at the Battle of St. Albans and Earl Roderick of Salisbury, who was also poisoned with his king, the county of Salisbury is in a fragile state. Earl Roderick’s widow Lady Ellen of Salisbury attempts to rule as a regent for her five year old son Robert, the heir to Salisbury. Sir Amig and Sir Leo, who are the marshal and constable of Salisbury respectively, plan to knight the PCs before traditional requirement of 20 years of age to bolster their thinned ranks.
Campaign setting
The Feudal World
The Social Classes
The Christian Church
Norms of society
Culture of Salisbury
The Customs of Society
The Customs of the Family
The Customs of Knighthood
Player Maps
Player map of Britain
Another player map of Britain
Player map of Logres
Player map of the County of Salisbury
Player map of travel times
Maps of the World
Regions of Britain
the North
Brittany
France and Gaul
Ireland
Recent History
495 – Battle of St. Albans and current year
493 – Octa and Eosa, the Saxon Kings, escape prison and begin a rebellion. Uther is taken ill and cannot leave his bed.
492 – Cornwall is conquered by Uther. King Uther marries Igraine.
491 – Duke Gorlois of Conrwall rebels against King Uther, and a new civil war begins.
490 – Kings Octa and Eosa, with more Saxons, land in Britain to help their kinsmen but are defeated in battle and captured.
488 – King Uther wars against the Franks on the continent
486 – King Clovis of the Franks conquers Soissons, the last Roman province in the west.
485 – New Saxons from the continent seize Essex
484 – Saxons besiege Eburacum. Uther is defeated in battle, but at Mt. Damen he attacks at night and wins.
483 – High King Aillill of Ireland is killed.
480 - Menevia is seized by Irish who are led by King Guillomaur and Saxons who are led by Pascent, the son of Vortigern. Aurelius Ambrosius is poisoned and dies. His brother, Uther Pendragon, leads the army, defeats the invaders, and is crowned king.
478 – A British fleet, led by Aurelius Ambrosius, attacks the Frisians on the continent, establishing peace for a time.
477 – King Aelle, with more Saxons from the continent, lands and seizes Sussex.
CHARACTER CREATION
To be clear, we are using Pathfinder rules with the following changes.
CLASSES
PCs will be knights and must begin with martial weapon proficiency and medium armor proficiency limiting the starting classes to the following: Barbarian, Fighter, Paladin, Ranger, Cavalier and Magus who takes medium armor proficiency feat. When directed by their lord, they will be obligated to fight from horseback with a shield and at least medium armor.
After 1st level, you can build your characters as you want. However, see the Changes to the Game Mechanics section before you finalize your character concept.
ONLY HUMAN
PCs must be human.
ABILITY SCORES
PCs can place the following six scores how they want: 16, 14, 13, 12, 11, and 10
TRAITS
PCs can take two traits. Besides Paizo-published traits, PCs can create their own trait with the game mechanic benefit of making a skill a class skill with a +1 trait bonus. PCs can take a third trait if they also take a Paizo-published drawback.
SKILLS
PCs will be knights, i.e. mounted warriors, so pay attention to Ride and Handle Animal. Knights are nobles who hunt and attend courts, so pay attention to Survival, Diplomacy, and Knowledge (nobility). Knights like most everyone except Christian clergy start illiterate and can learn to read with a skill rank in Linguistics.
ALIGNMENT
There is Evil in Pendragon taking the form of demons, evil enchanters, and people who have sold their soul to the devil. Both Pagan and Christian can be Good or Evil. PCs must not be Evil. Alignment is your commitment of how you plan to role-play the character. Being Lawful consistently conforms to the norms of society. Playing Good consistently behaves mercifully, generously, and charitably. Chivalry is currently not popular, but it will be popular within a generation.
STARTING EQUIPMENT
PCs begin with the following: hide armor with gauntlets, a lance, a shield, a longsword, a dagger, a courtier’s outfit, a combat-trained light horse, a common riding kit, and their starting class kit.
RECRUITMENT SUBMISSION
When you create a submission, please create a character avatar and include your character information in the form of a bestiary stat block like Karrick's profile. Notice the game mechanics are not in spoilers. Also, include the following information in your profile which can be behind spoilers:
- Appearance
- Personality
- Background Please select a Player’s manor on the Player map of the County of Salisbury
CHANGES TO GAME MECHANICS
Please find some changes in the standard Pathfinder game mechanics to reflect that this is a low magic and low technology campaign.
CLASSES
- The following classes are unavailable: Alchemist, Antipaladin, Gunslinger, Monk, Ninja, Samurai, and Summoner.
- A spell-caster must be either Pagan or Christian
- A divine spell-caster can be either Pagan or Christian
- An arcane spell-caster can only be Pagan
- Non-spell casters can be Pagan, Christian, both, or neither. The median, mean, and majority of commoners are Celtic Christian (see the definitions in the Christian Church description) with tremendous respect for Paganism.
MAGIC
- No magic items are available for purchase.
- No magic item creation feats are allowed.
- No Conjuration spells function.
- No Evocation spells function.
- Positive Channeling and Lay on Hands can only cure Vigor
EQUIPMENT
- No alchemical items are available.
- No heavy armors or Breastplate are available, yet.
- Obviously, no firearms.
- The following weapons are available: any axe, any bow, any mace, any spear, dagger, gauntlets, javelin, light crossbow, lance, longsword, and shortsword.
- Other weapons and armor will be available in later years.
ADDITIONAL VARIANT RULES
We are also using the following variant rules.
Wounds and Vigor
Hero Points
Honor using the Code of Chivalry
ADDITIONAL INFORMATION
- I’m looking for 4 to 6 player characters
- Recruitment deadline depends on quantity and quality of submissions
- I’ll give at least 48 hours notice before closing recruitment
- Posting expectation is at least once per 48 hours

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Dotting, going to come up with a ranger.
Not that it pertains to me since I'm making a ranger, but I'm slightly confused on the classes allowed.
CLASSES
PCs will be knights and must begin with martial weapon proficiency and medium armor proficiency limiting the starting classes to the following: Barbarian, Fighter, Paladin, Ranger, Cavalier and Magus who takes medium armor proficiency feat. When directed by their lord, they will be obligated to fight from horseback with a shield and at least medium armor.
CLASSES
The following classes are unavailable: Alchemist, Antipaladin, Gunslinger, Monk, Ninja, Samurai, and Summoner.

Jubal Breakbottle |

To everyone working on character concepts and background, please review the campaign start, which has changed slightly from the previous Interest Check. Also I added a new link describing the Cymric culture of the origin county (Salisbury) of the PCs, in order for us to be aligned.
Answers to new questions:
- Tiasur, Andiemus is correct.
- Cronax Q1: hadn't thought about it. I'm inclined to Vigor, because that's the hit point conversion. Q2: clubs and staves are available but whips and slings are not. Like bows, clubs and staves are not knightly. Unlike bows, they are for commoners, because they are cheap and simple.
- Mike Kimmel Q: maybe. Pendragon has a section for them, which basically comes down to how much modern values do we want in the game. A female PC would have to have a tremendous background to overcome the cultural resistance.
cheers

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ok...here is the crunch for my character so far. Will add background and such next.
Quintus Decimus Balericus
Male Human Fighter (Dragoon) 1
NG Medium humanoid (human)
Hero Points 1
Init +1; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
Vig 10 (1d10) Wnd 28 (Threshold 14)
Fort +4, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +5 (1d4+4/×2) and
. . bastard sword +5 (1d10+4/19-20/×2) and
. . dagger +5 (1d4+4/19-20/×2) and
. . lance +5 (1d8+6/×3)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (bastard sword), Mounted Combat, Ride-by Attack, Skill Focus (Ride)
Traits crusader tactician (lastwall), influence
Skills Diplomacy +5, Handle Animal +4, Knowledge (local) +2, Knowledge (nobility) +6, Ride +3
Languages Common, Other Language
SQ hero points
Other Gear Hide armor, Heavy wooden shield, Bastard sword, Dagger, Lance, Backpack (empty), Bedroll, Belt pouch (empty), Courtier's outfit, Flint and steel, Mess kit, Pot, Rope, Soap, Torch (5), Trail rations (4), Waterskin, 115 GP
--------------------
Special Abilities
--------------------
Crusader Tactician (Lastwall) (Knowledge [nobility]) +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
--------------------
Augustus
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
Vig 15 (2d8) Wnd 34 (Threshold 17)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3/×2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +6
SQ combat riding, hero points
Other Gear Bit and bridle, Feed (per day) (3), Military saddle, Saddlebags (empty)
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Jubal Breakbottle |

Daniel, please read this: Cymric culture of the origin county (Salisbury) of the PCs,
There are Romans in Britain remaining in Roman cities. Not where the PCs are. If you stay Roman, please explain why you are an outsider in the county. Tomorrow, I can provide some example British locations that are still Roman.
Mike, I see you went ahead with a female PC. Remember you are handicapping yourself for being chosen, right?
I'll research the language question tomorrow.
cheers

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Mike, I see you went ahead with a female PC. Remember you are handicapping yourself for being chosen, right?
I thought it would be fun/interesting to play a female PC in this situation, but if it's too much of a hassle, doesn't really fit, or you simply don't want to deal with the social/cultural implications, I understand. I can easily switch to a male character with a few tweaks of background and description. Let me know what you'd prefer to have in your game.

DM Jelani |

ok...I think I was adding too much real history into this game when I thought up the character. I would still like to be Roman, if that is ok. I will just need to read the background material and figure out why/how he is where he is..
The Romans withdrew form Britain in the 430s AD and Rome fell to the Goths in 476 AD basically ending the Western Empire. This is twenty years after that.
Also, we can't rely too much on real history as none of the stuff mentioned in the intro really happened (at least there's no real evidence). For instance feudalism wasn't so well developed until much later. Western Europe didn't even have stirrups until like the 15th century. Before that you had to grip the horse's mane not to fall off.

DM Jelani |

Can I assume that I've had time to train my dog to his full potential?
In other words, can I give him the maximum amount of tricks for his intelligence under the assumption that I've had time to make the rolls? I want to give him the Combat Training purpose, which would take me a week and a DC 20 roll. I have a 30% chance to make it, so it would eventually get done.

Jubal Breakbottle |

Hello everyone interested in playing
The campaign that we will play is an adaptation to Pathfinder of the Pendragon RPG by Greg Stafford which is an translation of the Authurian legends from Mallory, etc. It is as much about the time of the Angevin Empire as about the last Romans in Britain.
Please read the following culture descriptions which come from the Pendragon RPG:[list]
Mike, as I wrote in the other thread before you submitted your female character, your submission is inherently at a disadvantage. Pendragon RPG provides for female characters, but it requires a significant inclusion of modern values, which I would like to avoid. Let me put it to you this way: if your female character has a concept, background, and submission that I like as much as another male character. I will select the male character.
DM Jelani, yes of course, your dog can be fully tricked out.
I still need to research the language question today.
The Campaign Info tab includes most of the information of the Recruitment with updates from questions here, e.g. slings and clubs. I'm going to add a updated Character Generation section for updates to that, too. Therefore, please refer to the Campaign Info tab for the most up to date information.
cheers
cheers

DM Tadpole |

Drust the Red
Rereading recruitment it seems I’ve got a little more time than I thought!
I’d like to submit Drust the Red, so named because of his hair colour. I’m envisaging Drust as a barbarian, the adopted heir of his childless lord, the astoundingly ugly Loegair. My idea is that although Loegair has tried to teach Drust to be a knight, these notions have only taken hold on the most elementary level. Whilst Drust wears the trappings of a knight, he yearns for the wilder life of his true ancestors, and in battle swiftly succumbs to the primal rage of his tribe.
Build wise I’m thinking his initial level might be barbarian, but as he becomes more at ease with his role as a knight, later levels would be taken in fighter, ranger or cavalier depending how he develops. I might add an archetype to the barbarian to make him more suited to the campaign, such as armoured hulk (for when armour must be worn), mounted fury (for when he needs to be on horseback) or even totem warrior, depending on which way his background goes.
Loegair was Christian, and while Drust pays lip service to this new god, at heart he remains a Pagan.
GM Jubal Breakbottle, let me know what you think of this concept. If it’s too far away from your vision let me know and I’ll go back to the drawing board. I’d also appreciate your input with regards to the tribe Drust grew up with. Any suggestions? Perhaps the Picts, though Scotland and Salisbury are quite distant from one another. Maybe the Cornish, or tribes in the mountains of Wales? Are there any groups which might have used horses regularly – allowing the mounted fury barbarian archetype to make sense? Another notion I have is having Drust originally from amongst the people of the Somerset Levels, the marshes which surround the tor of Glastonbury (the mythical isle of Avalon, depending who you ask). Geographically fairly close to Salisbury, it’s easy to imagine that more savage communities made their living in the marshlands (in fact, there’s archaeological evidence to support this).
I haven’t had the chance to fully immerse myself in the source material yet, so I’ll be reading up over the next couple of days, which will of course further inform my submission.

Jubal Breakbottle |

I added an updated Character Creation section to the Campaign Info tab. It includes a new section for Gender and the following section for languages:
LANGUAGES
The following languages are available: Cymric, Frankish, Irish, Pictish, Roman, and Saxon. PCs receive Cymric for free. Knights like most everyone except Christian clergy are illiterate. With each Int bonus, one can be choose to be literate in one language or select another language to speak. PCs can learn to read another language with a skill rank in Linguistics.
Cheers

Degenerous |

Following this thread with great interest. So much so, that I'm even considering a mixed Celtic/Roman ranger.
JB you said Roman was one of the spoken languages. Wouldn't that be Latin? Also, some of the spoken languages might not of had a corresponding written script. I'm sure the Picts were totally illiterate. I doubt the celtic druids wrote anything either. Should check about the Franks and Saxons. The fountain of all knowledge, aka Wiki, could assert that. I'm just too lazy to find out.

Jubal Breakbottle |

Recruitment is still wide open. I will give plenty of warning before closing it.
GM Jubal Breakbottle, let me know what you think of this concept. If it’s too far away from your vision let me know and I’ll go back to the drawing board. I’d also appreciate your input with regards to the tribe Drust grew up with. Any suggestions? Perhaps the Picts, though Scotland and Salisbury are quite distant from one another. Maybe the Cornish, or tribes in the mountains of Wales? Are there any groups which might have used horses regularly – allowing the mounted fury barbarian archetype to make sense? Another notion I have is having Drust originally from amongst the people of the Somerset Levels, the marshes which surround the tor of Glastonbury (the mythical isle of Avalon, depending who you ask). Geographically fairly close to Salisbury, it’s easy to imagine that more savage communities made their living in the marshlands (in fact, there’s...
PCs start as squires and served their knight at the recent Battle of St. Albans, where they did not fight. Therefore your concept must fit that.
For other cultures beyond Cymric, the best information is on this Cultures site, coupled with the maps on the recruitment section. Non-Cymric "barbarians" include Saxon, Irish, and Pictish.
____________________________________________________________________
For everyone who is considering non-Cymric character submissions. Please read all of the customs and norms of society, including Trust Your Kin and Inheritance. For example, adopted & bastard sons can only inherit if their lord accepts it. The lord must have a tremendous reason to allow the inheritance as opposed to giving the manor, which is completely at their discretion, to another noble who could be related to the lord or hold a debt of the lord.

Jubal Breakbottle |

JB you said Roman was one of the spoken languages. Wouldn't that be Latin? Also, some of the spoken languages might not of had a corresponding written script. I'm sure the Picts were totally illiterate. I doubt the celtic druids wrote anything either. Should check about the Franks and Saxons. The fountain of all knowledge, aka Wiki, could assert that. I'm just too lazy to find out.
I call it Roman for the same reason that it's called Italian today. It's like Latin but not.
All the languages have a written component. The Picts have symbols that will mean words.
cheers

Jubal Breakbottle |

What would have to happen for a nephew to inherit the knighthood? Are these grants or gifts we’re inheriting?
As I read the rules of inheritance here, 1) no other male heir must have a better claim, 2) a will specifies the nephew, and 3) the lord has no reason to disapprove the inheritance.
I believe that you are making the distinction of grants as being in perpetuity and gifts as being just for the life time, right? I don't think that they have gifts in Pendragon. Gifts came into fashion when the crown wanted more control over land and provided an option for not giving something away forever.
cheers

Transylvanian Tadpole RPG Superstar 2013 Top 32 |

PCs start as squires and served their knight at the recent Battle of St. Albans, where they did not fight. Therefore your concept must fit that.
Cool. As far as I can see, there's nothing in my proposal that seems to contradict that, so I'll forge ahead.
Do the squires inherit all the inheritance, or just the manor? If it's the latter, it may be a little easier to develop a convincing backstory.
Are Picts only considered to be in the North, or could they be considered to survive in remoter areas closer to Salisbury? What are your thoughts on a barbarian tribe (perhaps left over Picts) still surviving in the marshy Levels to the West of Salisbury - the area north of Jagent on the player map?
It seems the Irish are known for their horsemanship, so that might go well with the mounted fury archetype.
As a general rule, when it comes to background lore not covered in the source material posted, would you prefer we go with something from history, make something up, or ask you? :-)

Jubal Breakbottle |

Do the squires inherit all the inheritance, or just the manor? If it's the latter, it may be a little easier to develop a convincing backstory.
Are Picts only considered to be in the North, or could they be considered to survive in remoter areas closer to Salisbury? What are your thoughts on a barbarian tribe (perhaps left over Picts) still surviving in the marshy Levels to the West of Salisbury - the area north of Jagent on the player map?
It seems the Irish are known for their horsemanship, so that might go well with the mounted fury archetype.
As a general rule, when it comes to background lore not covered in the source material posted, would you prefer we go with something from history, make something up, or ask you? :-)
Q1: What other inheritance? A manor is a lot. As I read the rules of inheritance here, your one manor would not be separate from any other inheritance.
Q2: No. Picts are only in the North.
Comment about the Irish: please reread the bottom of my post here.
Q3: It's better to ask, because you might not be aware of all the source material.
2 question regarding armor:
1. Is chainmail available?
2. Can we use our starting funds towards upgrading our hide armor to something else?
Q1: Yes
Q2: What starting funds? Your PCs have none.
cheers

Transylvanian Tadpole RPG Superstar 2013 Top 32 |

What other inheritance? A manor is a lot.
My apologies, I misread an earlier post. It's clear now.
Comment about the Irish: please reread the bottom of my post here.
I must admit I'm a little lost at what you're getting at. :-) Are we supposed to read between the lines here and conclude non Cymric characters won't get selected? As for barbarians in the Somerset swamplands, Picts or not, my vibe is you're not keen on it, so I'll scratch that particular idea.
Would a different character concept work better?

Jubal Breakbottle |

I must admit I'm a little lost at what you're getting at. :-) Are we supposed to read between the lines here and conclude non Cymric characters won't get selected? As for barbarians in the Somerset swamplands, Picts or not, my vibe is you're not keen on it, so I'll scratch that particular idea.
Would a different character concept work better?
No worries. No reason to read between the lines, just read the lines.
Your characters are specifically squires inheriting a manor in the county of Salisbury. I've provided links describing the customs and cultures of the county of Salisbury and the maps showing where the cultures dominate. The vast majority of the Salisbury culture is Cymric. However, there are always outsiders with interesting stories, so I've provided links to Romans, which is close, and others. Regardless of culture, one of the specific customs is Inheritance, which has very strict rules.
May I suggest that you read the documents behind the links that I've provided, so we align ourselves first? Then, we can discuss how to interpret them. Yes, this is more complicated than straight up Earth or Golarion, because we want to play in the legends of Arthur.
cheers

Jubal Breakbottle |

Would it be reasonable to have ocassional armed conflict in a squire’s past if they were on the anti-Saxon campaigns of 493-495 even if they technically weren’t meant to be fighting in the battles?
Sure. They would be young. Maybe even a hairy situation at the Battle of St. Albans. It would be the experience to go between level zero to level 1. There were rules for that sort of thing, back in the day.
Also how old was earl Roderick when he died and how long had he been ruling? If a short time, who was lord before him?
Earl Roderick died in the current at the age of 45. He was already earl in 480 when Uther was crowned king.
cheers

Woodsmoke |

Not 100% done, and still need to sit down and craft the backstory and such, but here's the bones of it - Eamund Blackwood, of mixed Cymric and Irish parentage, a Tactician archetype fighter with a focus on disarming and sociability. Mostly pagan but likes to learn about Christianity and holds it no ill-will.
Eamund Blackwood
Male Human Fighter (Tactician)
NG Medium Humanoid (Human)
Init: +0 Senses: Perception +0
-----------------
DEFENSE
-----------------
AC 16, Touch 10 , Flat-Footed 16 (10 + 4 armor + 2 shield)
HP 11
Fort +1, Ref +0 , Will +0
-----------------
OFFENSE
-----------------
Speed 20 ft. (30 ft. unarmored)
Melee -
Longsword + 4 (1d8+3 / 19-20/x2) Slashing
Dagger + 4 (1d4+3 / 19-20/x2) Piercing or Slashing
Lance + 4 (1d8+3 / x3) Piercing
Gauntlet + 4 (1d3+3 / x2) Bludgeoning
Ranged -
Dagger +1 (1d4+3 / 19-20/x2) Piercing
-----------------
STATISTICS
-----------------
Str 16 Dex 10 Con 12 Int 13 Wis 11 Cha 16
Base Atk; +1 CMB; +4 (Disarm +6, or +8 with heirloom weapon) CMD; 14 (16 vs. disarm)
Feats: Combat Expertise, Improved Disarm
Traits: Heirloom Weapon, Armor Expert
Skills (4+1 human +1 int + 1 favored class)
Diplomacy +7 (1 rank + 3 cha + 3 trained)
Handle Animal +7 (1 rank + 3 cha + 3 trained)
Intimidate +7 (1 rank + 3 cha + 3 trained)
Knowledge (Nobility) +5 (1 rank + 1 int + 3 trained)
Linguistics +5 (1 rank + 1 int + 3 trained)
Ride +0 (1 rank + 3 trained -4 armor check penalty)
Survival +4 (1 rank + 3 trained)
Languages Cymric (Speak and Write), Irish
Equipment
-----------------
SPECIAL ABILITIES
-----------------
Heirloom Weapon: +2 on Disarm rolls with heirloom weapon
Armor Expert - Reduce check penalty of any armor worn by 1.

cuatroespada |

so if i understand correctly, a magus, being an arcane caster, must be pagan. would hexcrafter be an acceptable archetype?
also, are there no bastard swords? because in the real world (which this is obviously not so i'm asking) "long sword" is a general term for swords longer than gladii many of which were "hand-and-a-half" swords. on that note, it's silly that they require exotic proficiency to use in one hand, but if the weapon is available i'll deal.

Jubal Breakbottle |

so if i understand correctly, a magus, being an arcane caster, must be pagan. would hexcrafter be an acceptable archetype?
also, are there no bastard swords?
Q1: Yes. Don't forget to take Medium Armor Proficiency at 1st level
Q2: No, bastard swords are not available. Maybe later.
cuatroespada |

cuatroespada wrote:so if i understand correctly, a magus, being an arcane caster, must be pagan. would hexcrafter be an acceptable archetype?Q1: Yes. Don't forget to take Medium Armor Proficiency at 1st level
cool. related query. i'm not sure how high level we're expected to get, but if this is the case, would i be wasting a feat when i get to 7th and would have gotten the proficiency anyway, or would i be able to retrain something?