
mikeawmids |

Hello. Having read the Players Handbook, I am eager to run a game. Hopefully, I can find 4-5 players who would also like to try the new system. I intend to run Hoard of the Dragon Queen, which should see characters reach level 7. If we survive the first adventure and there is enough interest, I would also like to run the second half of the adventure after it has been released.
I am not looking to sift through character applications, the first 4-5 people to post interest in the game are in. I can guarantee at least one long post per day (and likely more than one). This is my first time running D&D.5e, although I have a few games under my belt as a player. Any race / class combo from the PHB is allowed, but none of the player-made content from ENWorld or anywhere else.
Rather uninspiringly, the adventure begins with you guarding a caravan on route to the town of Greenest. You can be a guard, or come up with some other reason that you would be travelling with the caravan.
The game is set within the Forgotten Realms, so if you're playing a godly type, pick your deity from that table.
You can roll your own attribute scores or use the standard array from the character creation chapter of the PHB.
Looking forward to playing!

Rission |

This is haruhiko88's rogue, I just have to get to my phb for all my little quirks and such. Although I think an honest and fair rogue/merchant adventuring for coin might be a good character. I love the realms, by any chance is Waukeen still part of the pantheon? I'm not going cleric or anything, I would just like to worship the Golden Lady who spits molten gold at people.

Krathok |

This shall be Mark's Barbarian
Str: 16, Dex: 13, Con: 16, Int: 8, Wis: 12, Cha: 10
Size: Medium, Speed: 30ft
Darkvision 60ft: see in dim light as though bright, and darkness as though dim light.
Menacing: proficient in Intimidation
Relentless Endurance: when reduced to 0 HP but not killed outright, can drop to 1 HP instead. 1 use, recharged at long rest.
Savage Attacks: when crit with a melee attack, roll an extra damage dice and add to the total.
Languages: Common, Orc
HP: 12+Con = 15; Proficiency Bonus +2
Proficiencies: Light armor, Medium armor, shields, simple weapons, martial weapons
Saving throws: Strength, Constitution
Skills: Perception, Nature
Rage (2/long rest): enter on turn as bonus action. Lasts for 1 minute, ends if knocked unconscious or a turn goes by without making an attack / being damaged. While raging: advantage on Strength checks and Strength saving throws; when making a melee attack add +2 damage; resistance to bludgeoning, piercing, slashing damage.
Unarmored Defense: when not wearing armor, AC equals 10 +Dex +Con. Can also use a shield and maintain benefit.
Background: Outlander:
Skills: Athletics, Survival
Tools: Flute
Language: Goblin
Equipment: Battleaxe, two handaxes, explorer's pack, four javelins.
Staff, hunting trap, animal trophy, set of traveler's clothes, belt pouch with 10gp.
Spend the 10gp to buy a shield.