
Seamus Passeri |
xp=80 zombies
xp=120 traps
XP=120 dragon
XP=120 fairies
XP=160 elementals
XP=160 trap
XP=80 bandits
XP=120 badger
xp=80 trap
XP=180 bandits, main room
XP=120 for Rokhar
XP=120 for rescuing the lady
I may have missed something, but I double checked and didn't find XP for the skeletons or the zombies.

brvheart |

The skeletons were 80 XP each and there were a lot of bandits. That 180 was basically for two rooms of bandits that you fought in one room. The zombies were raised bandits so that would be getting the xp for them twice. If my math is right that put you at 1520 which is about where you should be at this point, close but not to 2nd yet.

Seamus Passeri |
this is the list of items we have acquired, please identify any other items you want to keep. I will calculate the rest of the items value tonight. Can any one identify the two vials or the three scrolls we found in the closet. Could someone cast detect magic on the cloak, heck if you want to do the whole pile that's fine. I am assuming we are keeping the containers, tools and the horses, we would need to purchase one more.
Items we are using or may want to:
Cold Iron Longsword: Paletress
Breastplate: Paletress
masterwork longsword: Sparhawk
a masterwork chain shirt: seamus
a composite longbow (+1 Str) with 12 arrows; sparhawk
mwk short sword: Autumn
a masterwork dagger: seamus
mwk studded leather
a masterwork handaxe
mwk thieves' tools: Seamus
Lady Argentea's signet ring
consumables:
flasks of alchemist fire @ 10
oil of magic weapon @ 2
greenblood oil
3 scrolls,
2 vials
Trade goods @ resale value all but the diamond were in the Ladies trunk:
a pair of earrings worth 25 gp
a set of pearl-inlaid bracelets worth 90 gp,
assorted gold and silver necklaces worth a total of 75 gp,
one sapphire pendant worth 50 gp.
three courtier's outfits worth a total of 90 gp
a blue quartz "ice diamond" worth 100 gp
430 gp.
Money:
25 pp. + 228 GP. + 245 sp. + 18 cp. = 502.68
spell book (contains alarm, chill touch, expeditious retreat. feather fall, identify, locate object, and ray of enfeeblement),
Weapons and armor:
leather armor @ 5
studded leather armor @ 3
padded armor @ 5
Light wooden shields @ 2
bucklers @ 8
Shortswords @ 8
longswords @ 7
spears @ 3
dagger
shortbow @ 8
arrows @ 157
light crossbow @ 5
quarrels @ 35
Other stuff
strongbox: keeping
trunk, (had clothes and jewels in it): keeping
Trunk, (hid armor and weapons): keeping
cloak,
ring of keys,
axe, shovel and hammer: keeping
four horses:keeping

brvheart |

The one the lady brought with her from the lodge. It was one you missed.

Seamus Passeri |
So apparently there is another trunk, Sparhawk, since your haggling with her do you want to get it?
Also we still have a cloak that may be magical, no one has checked yet, and three scrolls and two alchemical vials that need identified,
Autumn he had a spell book would you like to copy the spells?
once we get the loot from the lady are we splitting this four, five or six ways?
Armor and weapons:
Cold Iron Longsword: Paletress
Breastplate: Paletress
masterwork longsword: Sparhawk
a masterwork chain shirt: seamus
a composite longbow (+1 Str) with 20 arrows; sparhawk
mwk short sword: Autumn
a masterwork dagger: seamus
Misc. items
mwk thieves' tools: Seamus
spell book (contains alarm, chill touch, expeditious retreat. feather fall, identify, locate object, and ray of enfeeblement),
cloak, warn by evil necromancer (needs detect magic)
axe, shovel and hammer
four horses
trunk @ 2
strongbox
Lady Argentea's signet ring
consumables:
flasks of alchemist fire @ 10
oil of magic weapon @ 2
greenblood oil
3 scrolls,
2 vials
luxury items
a pair of earrings worth 25 gp
a set of pearl-inlaid bracelets worth 90 gp,
assorted gold and silver necklaces worth a total of 75 gp,
one sapphire pendant worth 50 gp.
three courtier's outfits worth a total of 90 gp
a blue quartz "ice diamond" worth 100 gp
sub total: 430 gp.
Weapons and armor:
87.5 mwk studded leather
25 leather armor @ 5
37.5 studded leather armor @ 3
50 chainshirt
12.5 padded armor @ 5
3 Light wooden shields @ 2
20 bucklers @ 8
153 a masterwork handaxe
40 Shortswords @ 8
52.5 longswords @ 7
3 spears @ 3
1.5 dagger @ 3
120 shortbow @ 8
3.5 arrows @ 140
87.5 light crossbow @ 5
1.5 quarrels @ 30
15 thieves tools
Sub total: 713 gp.
Money: 502 gp. 6 sp. 8 cp.
Total money: 1,645 gp. 6 sp. 8 cp.

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I'm totally fine with hiding the big stuff (I think we should keep the jewels with us)or taking the cart along, or hiding the stuff in the cart.
brvheart Jul 19, 2015, 01:01 pm
You might consider sharing the wealth on those long swords Paletress as Sparhawk can use one.The cart is not going to make it off road. You can hide it in the trees/bushes with a survival check with your extra gear as was mentioned by Autumn here.
Paletress, the Laughing Blade Jul 20, 2015, 06:50 pm
I'm assuming Sparhawk has taken the MW longsword in my stats.
did we ever get the cart, large amount of treasure is in there
xp=80 zombies
xp=120 traps, XP=120 dragon (did we get skins), XP=120 fairies, XP=160 elementals, XP=160 trap, XP=80 bandits, XP=120 badger, xp=80 trap, XP=180 bandits, main room, XP=120 for Rokhar, XP=120 for rescuing the lady.we have Lady Argentea's signet ring, are we giving it back?In the upstairs storeroom you find 3 scrolls, 2 vials and a strong box previously overlooked, did we identify these scrolls or vials? They were in the closet but not in the strong box.
Thats 1520 and yes, any of her property should be returned to her, then if she wishes to reward us, she can. What kind of scrolls and potions did we find, are they identified?
Going through Items, I believe I got a MW Short sword. 25 pp and other stuff... think it was around 500 gp?
Actually if you add it all up it is worth well over a 1000 GP and you still have yet to open the chest. for sale here, but very limited, one scroll of sleep, a potion and a handful of partially used wands. Seamus is Sick, & needs to find a cleric to cast remove disease.
The two vials are not magical and are greenblood venom. That will not identify the scrolls. I am not sure what else you have not identified. The chest remains locked.
Which is correct? If it is a wand of cure light, should get that, if it is a wand of magic missile, should get that; A potion of Cure disease or a scroll would help. Sleep is ok, I could add it to my book, but resources to healing would be better priority. Also, I will detect magic on the necromancers cloak. I can attempt the potions/scrolls too. We need to help Seamus.
Total money: 1,645 gp. 6 sp. 8 cp. (Each Person or in addition to above)
I printed the list and will add later what I can use from it.

Seamus Passeri |
when brvhrt said "carriage" I heard "cart" which had all the stuff in it. So that is what Seamus was taking to the livery, where we rented it from. Is the carriage the ladies? We do get to keep the horses right, or are they the ladies also?
the 1,645.68 is total, that's why I asked about the split. Please double check the list, but I'm pretty sure I got everything;)

brvheart |

The carriage is the locked carriage from the massacre site. It belonged to the lady and would have returned to Heldar in it. I think the only thing left to be identified is the cloak. And you have yet to open the chest. If you are not going to take it, the lady will take it back.

Seamus Passeri |
so 120 gp. plus the spyglass, 1000 gp, 500 used silver dagger 22 gp. unless its MW so used 11 gp.do we want to keep it just in case? and the portfolio,10 gp. so 5 used. if we sell everything its 636. Gp + 1,645.68 gp = 2,281.68 gp total.
This is not counting the magical cloak, I think we should consider keeping it whatever it is.
I assume we are giving Lady Argentea's signet ring back to her.
Again, that should be everything, is this a four way, five way or six way split?
brvhrt, do we get to keep the four horses? Do we get to keep the carriage? Would it be practical to take a carriage? Or just ride horses?
Armor and weapons:
Cold Iron Longsword: Paletress
Breastplate: Paletress
masterwork longsword: Sparhawk
a masterwork chain shirt: seamus
a composite longbow (+1 Str) with 20 arrows; sparhawk
mwk short sword: Autumn
a masterwork dagger: seamus
Misc. items:
mwk thieves' tools: Seamus
spell book (contains alarm, chill touch, expeditious retreat. feather fall, identify, locate object, and ray of enfeeblement),
axe, shovel and hammer
trunk @ 2
strongbox
consumables:
10 flasks of alchemist fire
2 vials of oil of magic weapon
2 vials of greenblood oil (poison)
3 scrolls lesser animate dead

brvheart |

The four horses you can keep. She will take her carriage back though and it would be impractical to take it anyway. Not sure who would buy the spellbook in Heldren.

Seamus Passeri |
ok total minus boots and silver dagger, the total is now 2,255.68.
I'll ask the third time, need some input here, do we split it four or five or six ways?
I don't if people would contest the split based on alignment or not.
Since Seamus is a thief and he doesn't want to seem overly greedy, he would recommend they give Caan's share to Brocken since Brocken was there and healed people and traveled back with them. That would be a five person split for 451.14 each.
this is not including the magic cloak, which I am assuming we are keeping.

Seamus Passeri |
I didn't want to get ahead of anyone, wasn't sure if there were any more instructions or introductions needed, I assumed we would finish all the shopping on Seamus' sick day and leave the next morning. If it's ok seamus will keep the horse he rode back on and the bear fur rug he and the lady shared.
If we are all going mounted we need to purchase one more horse. Is there a heavy war horse for sale for Sparhawk, it would be a shame if he doesn't have a mean od war horse to ride.
Do we need to buy a pack animal also? would there be a clw wand for sale at the temple? Would there be any other wands or potions for sale to fight the weather?

brvheart |

The temple has some minor divine magic items for sale, including a scroll of aid and a wand of magic weapon (24 charges).

brvheart |

This is a full list of non standard items for sale:
Minor Items: +1 cold iron sling bullets (10), potion of resist energy (cold), scroll of aid, scroll of sleep, wand of magic weapon (24 charges), wand of scorching ray (42 charges), masterwork banded mail
Medium Items: arrow magnet', ring of force shield.

brvheart |

+1 cold iron sling bullets (10) 460 gp
wand of magic weapon (24 charges) 360 gp
wand of scorching ray (42 charges) 3780 gp
masterwork banded mail 400 gp

brvheart |

Ok, the eldar breaks the wand in half and gives you each a part (j/k)!

brvheart |

Potion cost, scroll of sleep?
26 GP case included.

Seamus Passeri |
I was assuming that since we rode the horses back to the attack site and that we had a cavalier that the path may be ok for horses, if the group doesn't want mounts or if brv says it's really to limited for them that's cool too. I just wanted to get the game on the road again..

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Aldern Foxglove
I added a category "loot" to Seamus' page and added the 4 scrolls, can we sell the spell book?
No, you have a wizard who can transcribe it but it cost money, easier to copy my spells into it.
Minor Items: +1 cold iron sling bullets (10), potion of resist energy (cold), scroll of aid, scroll of sleep, wand of magic weapon (24 charges), wand of scorching ray (42 charges), masterwork banded mail
Medium Items: arrow magnet', ring of force shield.
I will take the Ring of force shield and wand of scorching Ray, and the first ring of resistance energy fire we find.
I like horses and chariots.

brvheart |

85 gp for what Seamus? If you are talking about a horse, with tack and saddle try more like 100 GP.