Zombies n Krynn (Inactive)

Game Master DEWN MOU'TAIN

HOw long can they survive?


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Ok, i will admit it, the idea for this came from Ghost of hallow's eve short adventure, last stand on hallows eve. I read that and it made me think of an easy and short survival adventure. So i give full credit to ghost for this idea. Thanks!

Basis for adventure is simple: survive.

I will allow the PCs 3 hours to prepare for the onslaught. (hey, you finally get to use the skill Profession Carpenter!)

Setting: You are located within Solace.

character build info
1st level
25 pts
max HPs
Starting wealth=max
since this is dragonlance, i will review any PC that is made with a Dragonlance race. So if you wish to play a minotaur, make it and i may approve it.
Dragonlance dietys

backstory: just what brought you to solace. And please, no "im in a caravan that is traveling with 15 bags of holding where each contains 3 years worth of food and water; and +5 holy avengers".

Character advancement:
Instead of assigning xp, i will instead set goals. Meet the goal, you advance to the next level. Example: to make 2nd level, the group must destroy 10 zombies.
Characters can be leveled on the spot. No waiting to sleep, or a lull in combat. As soon as you meet the prereq, you can level.
Leveling will also refill your HPs, spells, and special ability uses.
As the party advances in levels, i will reveal locations of unique items that would normally come with adventuring, so it is possible to find that +2 Bane mace of undead.
Dragonlance PrCs will be allowed...if you survive that long

Id like to get this party started quickly, so ill have the recruitment open until friday, and will start on friday.

The Exchange

I applied to the other one.
What's this Dragonlance? I don't know it.


Make sure the zombies are Kender, no zombie will get out unalive.


How long are you planning to have this go? You mentioned leveling, so I assume indefinitely? I'm mostly curious if there will be a story or if it's just scavenging / survival / seeing how long you last? I'm into the idea either way.

I kind of had in mind of doing an Oracle (either Dark Tapestry or Bones) with the Wasting Curse, the idea being that the character acquired the zombie disease, but has a certain degree of immunity to it (rotting the body but not the mind).


The zombies raid the caravan and now wield +5 holy avengers.


So... Dragonlance flavor + gods but PF rules and creation? Please clarify if that's not correct.

Thinking I'm interested in a rogue/ninja (usual) or cleric (always wanted to play one), but haven't settled on a race yet.


Thinking about an Urban Ranger.. Ill have to think about race..

If i was to build a minotaur do i use DL stats for them of PF stats for them? Their pretty similar, but in DL minotaurs are medium not large..
DL ones only have +2 NA not +5 as well and their racial skill bonuses are diff.. DL gets +2 intimidate, swim, and use rope(escape artist now), PF ones get +4 perception and +4 survuval..

How bout a mix?

Minotaur:

Stat Modifiers:
+4 str
+2 wis
-2 dex
-2 int
-2 cha

Skill Mods:
+2 intimidate
+2 perception or survival

Medium Size
+3 Natural Armor
Darkvision 60'
Powerful Charge
Immune to Maze spells/Spells that would get them lost


Gerard:
Full Name : Gerard Karl

Race: Human

Classes/Levels Fighter 1 (Squire of the Crown)

Gender M

Size M

Age 18

Special Abilities :
•Heart of the Streets Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces skilled.

Alignment: LG

Deity :Paladine

Location :Solace

Languages Common

Occupation : Soldier/Militia

Strength 18
Dexterity 16
Constitution 12
Intelligence 7
Wisdom 12
Charisma 14
Height: 6'6" Weight: 310 Hair:Blond Eyes: Green
Favored Class: Fighter (Squire of the Crown)
EXP:
Hit Points: 12
Spd: 30
Init: +2
AC: 24 T:14 FF:20 (+7armor,+3Dex,+3shield,+1Dodge)
BAB: +1
CMB: +5
CMD: 18
Saves: Fort +5 Ref +3 Will +1

Weapons:
Bastard Sword +5 1d10+4 19/20x2
Club +5 1d6+4 x2

Skills:
Profession-Soldier +5

Feats: Exotic Weapon Bastard Sword, Shield Focus, Dodge
Equipment:
Bastard Sword (35)
Breastplate (200)
Armored Kilt (20)
Shield Heavy Steel (20)
Gauntlet (locked) (8gp)
Pathfinder Kit (12gp)
x3 Javelin
2gp remaining

Gerard was born and grew up in Solace. He played in the square with other children. He always wanted to be Sturm Brightblade when they played The Tales of the Lance. As he became older he started working at the Inn of the last home as a dishwasher. He always daydreamed of adventure and joining the Knightly Circles.

One day a knight, Sir Gregory came to Solace. Gregory was a knight of the Crown. He stayed at the inn for a bit while he conducted his buisness. Gerard was awe struck with the man and would bring him his dinners and drinks just to have a moment to chat with him. He formed a bond with the knight. It was then that Sir Gregory took Gerard as a squire. Gregory would sponcer Gerard as he seeked entrance into the circle of knights. Gerard received some traing from Gregory. Fortunate for the now young man as tonight something is stiring...


Lol, kender zombies...i can only imagine the scene im being attacked by 20 zombies, a zombie black dragon, and a zombie irda, but i will ignore all of them for that zombie kender that is sitting on the hill munching on the hand he grabbed from another zombie lol

@werepox: go with pathfinder minotaur.

@stargaizer: use pathfinder ruels and creation.

@yoricks: just a survival game. Not planning a storyline, per say, but knowing me, i may throw in some random survivors at some point to make you guys sweat. And i like your PC concept...id like to see it "fleshed" out so i can look it over.

@Jen: Of course!!! perfect!


GM:

May i reduce his size from large to medium? I dont want the movement problems associated with being large.. Especially when running or hiding..

I also assume you want me to take away the racial HD? Because the base minotaur has 6hd..

Any traits?


RIZZENMAGNUS wrote:
@yoricks: just a survival game. Not planning a storyline, per say, but knowing me, i may throw in some random survivors at some point to make you guys sweat. And i like your PC concept...id like to see it "fleshed" out so i can look it over.

Sound solid. I'll see about getting it written up tonight. Are normal PF races allowed or just things that are specifically mentioned in the Dragonlance book?


Any feedback on Gerard? Thanks.


YoricksRequiem wrote:
I kind of had in mind of doing an Oracle (either Dark Tapestry or Bones) with the Wasting Curse, the idea being that the character acquired the zombie disease, but has a certain degree of immunity to it (rotting the body but not the mind).

Why not Juju?

Look at this profile I made for the original of this game


Can I make a Ragechemist Alchemist and pull off something like Dr. Jekyll and Mr. Hyde?


This is Werepox's submission for this camp..

Skizzor the Minotaur Ranger.. Crunch is under profile, ill come up with a backstory soon..


@were: no traits.

@zotsune: sure, why not.

Gerard looks good.


thanks, will turn into a profile if selected.


Larma wrote:
YoricksRequiem wrote:
I kind of had in mind of doing an Oracle (either Dark Tapestry or Bones) with the Wasting Curse, the idea being that the character acquired the zombie disease, but has a certain degree of immunity to it (rotting the body but not the mind).

Why not Juju?

Look at this profile I made for the original of this game

Ah I'd forgotten Juju. That one would work nicely as well. Your build looks shockingly almost exactly what I had in mind.

The Exchange

I was thinking of putting together a draconian. I've drafted a 10 RP race that seems to be a reasonable facsimile.

Draconian:
Draconian (10 RP)
Draconian Racial Traits
Humanoid, Reptilian (0)
Specialized (1): +2 Strength, +2 Constitution, -2 Wisddom; Draconian are physically strong but are also dull-witted.
Medium (0)
Speed: 20ft (-1): Draconian speed is never reduced by armor or encumbrance.
Natural Armor (4): Draconian have a +3 natural armor bonus.
Darkvision (2): Draconian can see in the dark up to 60 feet.
Low-Light Vision (1): Draconian can see twice as far as humans in dim light.
Bite(1): Draconian possess a bite attack that deals 1d3 damage.
Claws(2): Draconian receive two claw attacks. These are primary natural attacks that deal 1d4 damage.
Languages (0): Draconian begin play speaking Common and Draconic. Draconian with high Intelligence scores can choose from the following: Abyssal, Aklo, Gnoll, Terran, Sylvan, and Undercommon.

What do you think, Rizzen?


not familiar with the RP? what is it?

The Exchange

Racial Points, from the race builder.


I believe I want to dot for interest. Thinking a Minotuar Cavaler


ill allow the draconian build.


Ok, Stargaizer's submission.

Spoiler:
Full Name : Ajah Illumen

Race: Ifrit

Classes/Levels Sorcerer 1 (Crossblooded)

Gender M

Size M

Age 68

Special Abilities :
•Brass Draconic Bloodline: Whenever I cast a spell with the (fire) descriptor, add +1 point of damage per die rolled.
•Elemental Fire Bloodline: Whenever I cast a spell that deals energy damage, I can change the energy to (fire)
•Spell Like Ability: I can use burning hands 1/day as a spell like ability.
•Fire Affinity: Treat my Charisma score as 2 points higher for all sorcerer spells and class abilities.

Alignment: NG

Deity: Sirrion

Location:Solace

Languages: Common, Ignan, Elven

Occupation: Soldier/Militia

Strength 12
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 19

Height: 6'4" Weight: 180 Hair:Orange/Yellow Eyes: Orange
Favored Class: Sorcerer (Crossblooded)
EXP:
Hit Points: 9
Spd: 30
Init: +1
AC: 12 T:12 FF:10 (+1Dex,+1Dodge)
BAB: +0
CMB: +1
CMD: 13
Saves: Fort +2 Ref +1 Will +0

Weapons:
Morningstar +1 1d8+1 x2
Light Crossbow +1 1d8 19-20/x2
Dagger +1 1d4+1 19-20/x2
Ray/Ranged Touch +1 varies x2

Known Spells
0th - Unlimited/day
Ray of Frost
Disrupt Undead
Mending

1st - 4/day
Shield

Skills:
Craft (Traps): +5
Knowledge (Arcana): +5
Spellcraft: +5

Feats: Dodge

Equipment:
Morningstar (8)
Dagger (2)
Light Crossbow (35)
Crossbow Bolts x20 (2)
Pathfinder Kit w/ Masterwork Backpack (60)
Common Artisan's Tools (5)
16 days Trail Rations (8)
0gp remaining

Ajah is a traveling mage. He wanders the countryside helping where he can, performing where he can't, and generally just trying to be a good guy. Of course, there have been some unexplained forest/property fires in places that he has visited, but it's 'purely coincidental'. Would a face like that lie?


Alright, I threw together Grith, a draconian paladin. Let me know what you think.


Stargazer, where did u find the ifrit racial info?


Ok i got a little backstory up.. Not much but tells his motivations..


d20pfsrd, featured races. Here's the specific link:

http://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit


Not that it'll probably matter all that much, but I forgot to put in Fire Resistance / 5 and Darkvision (60') onto the sheet.

Also just noticed that I forgot to change my occupation to Wanderer/Mage.


Submitted PCs so far:

Skizzor, minotaur ranger
Ajah Illumen: ifrit sorcerer (will he cast magic missile on the darkness?)
Grith: draconian Paladin
Gerard: human fighter


Forgot to ask, are we using traits or no? I don't have any listed but know what two I would take.


yes to traits.


Yesterday you said no to traits here: http://paizo.com/campaigns/v5748p75hoijr/recruiting#16

Just trying to get clarification, traits or no traits.

Also, he doesn't know magic missle, so no using it on the darkness. He will try to light up the night with his fire though (provided it's situationally appropriate... and maybe a little even when it's not!).


yes, you are correct ajah. Thanks for pointing that out to me. when i answered i was thinking to myself wasnt there a question about traits...but couldnt remember where i had seen it.

So, to clarify: No traits.

sorry for the mix up.


no prob, I didn't see the original question either or I would not have asked :)


Still working on my Ragechemist, now I'm thinking of adding on Vivisectionist. It will be Human and depending oh how long he survives will be nearly unkillable.


i wrote up a brief intro to describe the start of the adventure and posted it in the gameplay section.

Also, i will be picking PCs tomorrow at 1200 CST. So finish up those characters and get them posted.

Hmmmm...no clerics...interesting...


If noone posts one by picking time i can redo into a cleric.. This seems impossible without healing..


Raging Vivisectionist Alchemist:

Race: Human Name: (haven't thought of one any ideas?)
Point Buy:
Str: 18 (16 before racial)
Dex: 10
Con: 15
Int: 15
Wis: 14
Cha: 7

Feats: Level 1: Endurance, Human Bonus (Martial Weapon Prof. Greatclub)

Skills: Craft (Alchemy) +7, Knowledge (Engeneering) +3, Knowledge (Nature) +6, Perception +6, Survival +6, UMD +2

Equipment:
Studded Leather (25 G, 20 lbs.)
Greatclub (5 G, 8 lbs.)
Kit, Alchemist's (40 G, 24 lbs.)
Formula Book (free, 3 lbs.)
Adventure's Outfit (free, 5lbs.)
Kit, Dungeoneering, Common (15 G, 25 lbs.)
Kit, Mapmaker's (10 G, 2 lbs.)
Portable Alchemist's Lab (75 G, 20 lbs.)
Gold left: 10 G Total Weight: 107 (medium)
Carrying Cap: Light: 100, Medium: 200, Heavy: 300


Skizzor wrote:
If noone posts one by picking time i can redo into a cleric.. This seems impossible without healing..

but think of how epic it would be to survive without a cleric? hmmm...if no cleric presents itself, i may change the ending from survive, to help is on the way.


Possible names for the alchemist
buffet
breakfast
snack
over-easy
fodder
Lucky

The Exchange

I'm totally not in love with Grith. Maybe I'll do a cleric instead.


I like Lucky, thanks!


note to self, make lucky press himself

i was digging the draconian paladin...

The Exchange

Well I haven't had time to make anything else, so I guess he still exists. But if we're melee heavy, I might switch to a Divine Hunter.


theres still about 20 hours left. im sure you can think of something.


RIZZENMAGNUS wrote:

note to self, make lucky press himself

What do you mean by "press himself?"

Lucky button? (similar to the muffin button but instead of muffins it showers luck from the sky)


"push your luck"


Okay I got two more weapons, I have 2 gold left after buying. I got a Spear and a Sickle, my total weight is now 115


Irda:
Irda 14 rp

humanoid 0 rp

Medium size 0 rp

30 ft speed 0 rp

specialized 1 rp
(+2int, +2cha, -2con)

standard lang 0 rp
(common, high ogre)

change shape gt 6 rp

Spell-like less 6 rp
(dancing lights, detect magic, flare, ghost sound, light, mage hand 1/day)

low-light vision 1 rp


here is my submission

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