Alain

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15 posts (59 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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d20pfsrd, featured races. Here's the specific link:

http://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit


Hello, interested in these zombie survival games. Humans only... thinking of a spell caster, don't know arcane or divine yet. We'll see.


So... Dragonlance flavor + gods but PF rules and creation? Please clarify if that's not correct.

Thinking I'm interested in a rogue/ninja (usual) or cleric (always wanted to play one), but haven't settled on a race yet.


So this means that I get a +1 morale bonus next round, correct?

And I'll leave the bum all his arrows. I got enough of my own.

Man, that was over quicker than I thought. I had no idea that I'd done that much damage!

Oh, and where are we posting the sheets of the defeated combatants?


AoO and charge... twice. If you'd moved at 1/2 speed you would've made the acrobatics check and he'd only been able to whack at you once.


AC currently 24, so Hit, Hit, Miss. Roll damage so that I can apply it and describe it?


DM, you won init, just waiting on you!


Ok, there's just one PC that hasn't posted. If you want to post them getting their number and the setup of the first round of the toruney, I'll be more than happy to get this started.

initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Ah, color me discouraged then. Would've been fun.


Ok, not new to PF or roleplaying, but fairly new to these boards. I have an idea for a fun character (already trying him in another tourney but not this high a level). I gather that PFS rules are stricter, but what exactly does that mean and/or where could I find them?

So, I gather that this is a team tourney? What level would we start at, or is that range what we would advance through? Color me interested but new.


I'm new to these boards, so I don't know if or how you could make a new thread. Sorry, it was just a suggestion for if it were possible.


Is it possible to start another thread in the Gameplay section? If it is possible, we could have one thread per fight (thought that might make it harder for you as DM) and get them all done at once. If not, I would prefer to post chronologically (i.e. wait until everyone has an opening post before starting the next fight).

Also, jumping the gun a bit, but how are we handling consumables? If we drink a potion during the first fight, can we assume it's replenished/replaced before the second fight (or is it just gone)?


Traits, do we get them and if so how many?


Sure, I'll bite. I've always been too late for these PvP tourney's in the past.


I have a question, and in all the internet I haven't found a good, direct answer... so I'm going to ask it here:

In Dawnforge, (specifically for Doppleganger), as you level up you can choose to become a Monstrous Humaniod. The Racial Transformation reads as such:

Quote:

Monstrous Humanoid

When the doppelganger selects this racial transformation, his creature type changes from humanoid to monstrous humanoid.
Prerequisite: Character level 6+.

Nowhere else is this described in the core book. My question is: What do you get and what do you loose by changing your creature type from humanoid to monstrous humanoid?

Here's the description of Humanoid from pfsrd:

Spoiler:
Features

A humanoid has the following features (unless otherwise noted in a creature's entry).
•d8 Hit Die, or by character class.
•Base attack bonus equal to 3/4 total Hit Dice (medium progression).
•One good save, usually Reflex.
•Skill points equal to 2 + Int modifier (minimum 1) per Hit Die or by character class. The following are class skills for humanoids without a character class: Climb, Craft, Handle Animal, Heal, Profession, Ride, and Survival. Humanoids with a character class use their class's skill list instead.

Traits

A humanoid possesses the following traits (unless otherwise noted in a creature's entry).
•Proficient with all simple weapons, or by character class.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
•Humanoids breathe, eat, and sleep.

And here is Monstrous Humanoid:

Spoiler:
Features

A monstrous humanoid has the following features.
•d10 Hit Die.
•Base attack bonus equal to total Hit Dice (fast progression).
•Good Reflex and Will Saves.
•Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for monstrous humanoids: Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.

Traits

A monstrous humanoid possesses the following traits (unless otherwise noted in a creature's entry).
•Darkvision 60 feet.
•Proficient with all simple weapons and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
•Monstrous humanoids breathe, eat, and sleep.

So here's my best guess, please correct me if I'm wrong
Hit Die (and HP), BAB, Saves, Skill points, and Weapon & Armor Proficiencies all stay the same (based on class). So that leaves Darkvision out to 60', and the fact that there are some spells that can't effect you anymore, and a new set that can.

I'm just curious about this, because it seems as though all you get is Darkvision and you have to double check the spells that are cast on you. Since Darkvision is a seperate Racial Transformation (that you can get at 4th lvl), it seems the only difference is the spells. Are they that big of a deal or am I missing something here.

Please chime in.