ZEITGEIST: The Gears of Revolution

Game Master GMEDWIN

"The trouble with science is that it can be perverted."
-Number Twelve


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Shot Putter Funkmeister

I agree that the setting is awesome if it weren't, I wouldn't have been willing to take over this game from your previous GM. Since ZG isn't one of the Paizo APs, it isn't as popular.

Sure, I have been rolling pretty high, which is part of the game. And your group has been unlucky in its rolling.

The truth is you could just evacuate the ship. (Spoiler) Most groups since 2011 weren't able to save the ship, anyway.

My posting on this particular campaign reflects the posting of the players. If they post a lot, I do. Some GMs can be nasty about pacing but I am not. I thank Lynn for her candor.


HP 0/11 | AC 16, T 13, FF 13 | CMD 13 | F +4, R+5, W +0 | Init +3 | Senses DV 60 ft | Percep +4 Acrobatics +3, Alchemy +8, Disable Device +6, Heal +1, Linguistics +4, Perception +4, Stealth +5

It looks as though it's just you, Isabel, and myself now. I'm very sorry I didn't say anything sooner.


Shot Putter Funkmeister

I am here still... but with the other characters disappeared... I am not sure what to do.


Isabel is stable but down so not much she can do IC sorry


HP 0/11 | AC 16, T 13, FF 13 | CMD 13 | F +4, R+5, W +0 | Init +3 | Senses DV 60 ft | Percep +4 Acrobatics +3, Alchemy +8, Disable Device +6, Heal +1, Linguistics +4, Perception +4, Stealth +5

As it stands, I was already leaning very strongly towards just leaving when this scene was over. I'm willing to stick it out if you want to rerecruit (a significant portion of my dislike of the campaign came from the inattentiveness of the other players, as well as the very slow posting and responses). Depending on what Isabel wants, it may be better just to let it go, though. :(


Shot Putter Funkmeister

Well, hopefully this isn't being laid at my feet. I do take a portion of the responsibility being GM and all but I tried to revive a faltering game.

To be absolutely honest, I don't think it would be worth recruiting a whole new team. If we had two out of four maybe but basically to just start completely with new people, may as well start the campaign from the beginning.


HP 0/11 | AC 16, T 13, FF 13 | CMD 13 | F +4, R+5, W +0 | Init +3 | Senses DV 60 ft | Percep +4 Acrobatics +3, Alchemy +8, Disable Device +6, Heal +1, Linguistics +4, Perception +4, Stealth +5

Definitely not being laid at your feet. As I said before I'd already felt like there was a problem with post rates and attentiveness and such long before the first GM performed the vanishing. You ran things as written (I assume!), and other folks just kind of stared off into space during the game; there's not much one can do for that, realistically. That's not at all a DM issue, that's a player issue.


Shot Putter Funkmeister

I feel kind of bad. I love ZG, I actually helped proofread the 1st adventure for the compilation albeit for 4th edition D&D, not the Pathfinder edition. At the time, I was in Sarajevo on vaca... oh well.


HP 0/11 | AC 16, T 13, FF 13 | CMD 13 | F +4, R+5, W +0 | Init +3 | Senses DV 60 ft | Percep +4 Acrobatics +3, Alchemy +8, Disable Device +6, Heal +1, Linguistics +4, Perception +4, Stealth +5

Don't worry too much about it. You tried to help a game that was already in a bad spot. Even I was exceptionally inattentive, flustered, and frustrated (less so with you than myself and the group as a whole :(). The fact that we'd effectively lost two members in hte first week was particularly nasty.


If both of you are willing to keep going I'd be fine with restarting and running it from the top, DM swap mid game kind of messed with it I think.


Shot Putter Funkmeister

I waited till today, just in case, Lynn wanted to add something. I do love Zeitgeist but to be honest I really do not want to start the campaign from the top. And if you think Adventure 1 is involved, Adventure 2 is a killer. What I am saying is Zeitgeist is not a easy to follow AP like say Jade Regent or Mummy's Mask. It needs players who really want to do the work and a GM as well.

So what I will do is close the campaign down in the next day or so.


HP 0/11 | AC 16, T 13, FF 13 | CMD 13 | F +4, R+5, W +0 | Init +3 | Senses DV 60 ft | Percep +4 Acrobatics +3, Alchemy +8, Disable Device +6, Heal +1, Linguistics +4, Perception +4, Stealth +5

Alrighty. Thank you for trying to take it over, and being open about things.


Good luck with your next game.

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