Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk holds his position, taunting Fishpork.

"COME TO JRAHK! COME TO YOUR DEATH!"

Intimidate: 1d20 + 19 ⇒ (11) + 19 = 30


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fishpork is a Marsh Giant, though some kind of variant with more spell-likes, as the standard Marsh Giant does not have the ability he just used on Lucy.

They are your typical giant *Large size, high Str, throws rocks) except they can make Fog Clouds, Bestow Curses, use Augury to tell the future, and can speak with all animals.

Unlike some giant-kin, like trolls, Marsh Giants have above average intelligence, and are very perceptive and charismatic.

Jrahk manages to shake the giant.

Wait, are you Raging? That actually matters here.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

does my lightning hit?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Jrahk, Lucy, rage! He'll pelt us with boulders - close and kill!" This command would technically be given the instant Ixrul sees him - Knowledge checks, speaking, and raging are all free actions - adjusting Lucy's save modifier as appropriate.

"He can bestow curse and make fog clouds - and presumably fight in them better than we can. Don't give him the chance - and if he throws a cloud up, fall back!"

Additionally, Ixrul's tiger would act before the giant.

It pounces Fishpork, easily clearing the distance.

Bite: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18
Grab: 1d20 + 17 ⇒ (4) + 17 = 21

Claw: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 17 ⇒ (12) + 17 = 29

Claw: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 17 ⇒ (11) + 17 = 28

Rake: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Rake: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

And despite the giant's reach, he has yet to act, so no AoO barring combat reflexes. And these attacks would be against his Flat-Footed AC.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy and Jrahk cannot Rage when it's not their turn. And your Tiger cannot charge, as he'd have to leap downward from the ship (you're 30 feet up, and you can't summon a creature in mid-air unless it can fly, so it'd have to be on the deck of the ship).

Also, he DOES have Combat reflexes. =)

AoO: 1d20 + 16 ⇒ (17) + 16 = 33

Damage: 2d8 + 27 ⇒ (4, 3) + 27 = 34

How much health does the Tiger have?

The tiger chomps down on the giant, but doesn't grab on.

Reflex vs Lighting Bolt: 1d20 + 10 ⇒ (12) + 10 = 22

Fishpork grunts in pain as he's scorched by the lightning.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I did start raging on my turn, to get the Strength bonus to Intimidate.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It was more a matter of "Are you taking the -4 for being smaller than him?". So he is Shaken. I think a 31 still hits that tiger and a 20 still passes your Lightning Bolt, Ace.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Swift Shift 15 ft down and forward before summoning it, then, followed by a flying move back to previous location.

And 57 HP. Plus DR 5/Good. So it's almost certainly on 28 HP.

Tiger, +4 STR/+4 CON, Fiendish


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay. Though I'm going to nix the Flatfooted thing...if you've all acted at least once, it's not the first round of combat. He acted to come out of the cage if nothing else.

Not that it matters, all the hits that would have hit still hit.

The tiger claws the giant more.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

M-Giant at Banana lit for 57. Stand by for more MLG callouts. Over.

Tiger HP: 28/57


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Jrahk - you have a move action. Use it. We're not gonna beat this guy at a distance, and he has rock throwing. Lucy, Ace, do the same - I'll fly and haste ya'll before he gets his next action.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk moves toward the big guy.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace moves towards the giant, but keeping a distance from his friends.

also drawing his weapon using the shethe's powers (+3 atk/dmg for 3 rounds)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Luuucyyyy


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Remember, he has combat reflexes. So he still has AoOs for all of ya'll - save Jrahk, who can hit him without provoking.

Lucy is probably confused, so she might be best off just hanging back for a bit, using ranged weapons if possible.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I was planning to just move in slightly closer, then fire off another lightning, then toasting him with fire or something


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ok. And because he's large it's easier to smack him without hitting the party.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, except fro Jrahk.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Jrahk has 15 foot reach. He can stay out of the way.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not unless Ace moves in front of him. The dock is only about 10 feet wide.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

hwat. ace is not flying? and he calls himself an arcane spellcaster. disgusting.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Well, I assume you can prepare more if you have a high INT score, so would a headband of +int help?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Depends on what your current score is.

Wait. Just looked at your sheet. You're not wearing any INT headband at all - and we looted one from the transmuter we fought. ASDF. Put it on as soon as this fight is over.

And I think Lucy is just gonna pass her turn - things could go really badly if she attacks Jrahk or something while confused.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

You guys started a fight RIGHT after I go out to spend a night at a friend's house. forgive meeeee


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Corv, I TOLD you not to go outside, and now look what happened!

YOU COULD HAVE PREVENTED THIS


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

She does not know she is confused, so that would be metagaming.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Regardless, only Jrahk can reach Fishpork past the tiger (it's large), and he takes up the entire dock.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Whatever.

Back to Ixrul, then.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul flies or shifts to wherever would be the best location to do so, and Hastes Jrahk and the Tiger (I know I can get both of them in the Haste, since Jrahk moved), as well as himself, Ace, and Lucy if possible.

The tiger mauls the giant once more.

Bite: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
2d6 + 8 ⇒ (6, 3) + 8 = 17
G: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25

Claw: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
1d8 + 8 ⇒ (5) + 8 = 13
G: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36

Claw: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
1d8 + 8 ⇒ (2) + 8 = 10
G: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21

I think that last Grab may have succeeded (even though Giants have crazy CMD) so have some rakes.
Rake: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
1d8 + 8 ⇒ (8) + 8 = 16

Rake: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
1d8 + 8 ⇒ (3) + 8 = 11

Haste Claw: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
1d8 + 8 ⇒ (8) + 8 = 16
G: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No Rake. Can't Grapple and Rake in the same turn, you have to start your turn Grappling. Everybody but Lucy is Hasted.

The tiger claws him twice more.

Fishpork punches the tiger in the face.

Slam: 1d20 + 16 ⇒ (16) + 16 = 32

Damage: 1d8 + 18 ⇒ (8) + 18 = 26

Then again, juggling his Ogre Hook.

Slam: 1d20 + 16 ⇒ (1) + 16 = 17


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Tiger HP: 7/57

M-Giant at Banana lit for 39, lastlegs tiger at Banana. #MLG

"Kill him, Jrahk!"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"WELCOME TO THE ABYSS!!

Falchion: 1d20 + 16 ⇒ (12) + 16 = 28
2d6 + 21 ⇒ (6, 6) + 21 = 33
Falchion Haste: 1d20 + 16 ⇒ (8) + 16 = 24
2d6 + 21 ⇒ (5, 1) + 21 = 27
Falchion 2: 1d20 + 11 ⇒ (13) + 11 = 24
2d6 + 21 ⇒ (1, 2) + 21 = 24
Bite: 1d20 + 8 ⇒ (15) + 8 = 23
1d6 + 12 ⇒ (3) + 12 = 15

Cornugon: 1d20 + 19 ⇒ (2) + 19 = 21
EDIT: Just remembered I can roll a Cornugon for every attack. Usually I don't bother, but it seems like it'll matter here.
Cornugon 2: 1d20 + 19 ⇒ (18) + 19 = 37
Cornugon 3: 1d20 + 19 ⇒ (4) + 19 = 23
That'll do.
Hurtful: 1d20 + 16 ⇒ (13) + 16 = 29
2d6 + 21 ⇒ (5, 5) + 21 = 31


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I'm not 100% sure how it works (creatures acting as cover, that is), but if it's necessary for Jrahk to attack without penalty, the tiger would 5-foot-step to the side.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The tiger cannot move, as he is Grappling.

Due to the Tiger providing cover, Jrahk misses with every attack.

Lucy Turn Do Not Read:
Lucy: 1d100 ⇒ 86

Lucy attacks the nearest creature: Ace.

Lucy Smash: 1d20 + 15 ⇒ (20) + 15 = 35

Confirm?: 1d20 + 15 ⇒ (13) + 15 = 28

Damage: 4d4 + 38 ⇒ (4, 4, 1, 4) + 38 = 51

Who drops to the ground.

Ace?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Oh, right.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace fires off more lightning.

7d6 ⇒ (1, 3, 4, 2, 1, 5, 3) = 19

son of a f~%$

sorry about the fried tiger


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

You're still on the boat. Move left or right and hit him from an angle. If you fry the tiger, you damage Jrahk as well - and he gets a cover bonus on his reflex saves.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace moves to get a better angle first, then fires the blast.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ref: 1d20 + 10 ⇒ (5) + 10 = 15

Ace fries the giant. It seems on its last legs.

Lucy doesn't care, however, as she marches to Ace's position and rips him a new a%%&$%~.

Ace, take 51 damage from Falchion crit.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk casts Summon Facepalm IV.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

ded

I had mirror image, so she hit the right one?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I forgot that. That is one buff you guys should list on your bars, since it's complicated. How many images?

High is good: 1d7 ⇒ 3

But a moment later, it turns out is was merely an illusion!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

The tiger finishes the job off.

Free action rakes.
R: 1d20 + 13 ⇒ (5) + 13 = 18
1d8 + 8 ⇒ (1) + 8 = 9

R: 1d20 + 13 ⇒ (14) + 13 = 27
1d8 + 8 ⇒ (1) + 8 = 9

Free action release grapple, full attack.
B: 1d20 + 12 ⇒ (7) + 12 = 19
2d6 + 8 ⇒ (6, 5) + 8 = 19
1d20 + 18 ⇒ (3) + 18 = 21

C: 1d20 + 13 ⇒ (10) + 13 = 23
1d8 + 8 ⇒ (7) + 8 = 15
1d20 + 18 ⇒ (16) + 18 = 34

C: 1d20 + 13 ⇒ (7) + 13 = 20
1d8 + 8 ⇒ (5) + 8 = 13
1d20 + 18 ⇒ (20) + 18 = 38

Haste C: 1d20 + 13 ⇒ (13) + 13 = 26
1d8 + 8 ⇒ (6) + 8 = 14
1d20 + 18 ⇒ (6) + 18 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rakes are not a Free action, they are part of the full attack.

The tiger finishes off Fishpork.

How do you deal with Lucy?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I could bull rush her into the water.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul calls his undead up on deck and has them bodyblock the crazy lady.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What EXACTLY do they do?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Be the closest creature in the event that she tries to attack the nearest creature, mostly.

Lucy, be sure to end your rage if you get a round where you're in control.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk gets back on his ship, placing himself 15 feet away from Lucy and facing the closest side of the ship, and readies to bull rush her if she runs out of undead to kill.

I'M DOING THIS FOR YOU BABE


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

She won't. There's more crappy undead then there are rounds of confusion. No romantic bull rush hugs into the ocean to be attacked by my shark for you.

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