| ziltmilt |
[Mid-Morning, Inside Sandpoint Glassworks, Third Day After Goblin Raid]
Several burly farmhands have corralled the cowering goblins in a corner while Lleidr checks out the storeroom door that the little monsters have indicated. No traps are visible, and the door opens with a slight creak. Just beyond the doorway, a staircase leads underneath the factory, into a basement of some sort, if the dank, musty odor is any indication. There’s no noise coming from downstairs either.
The goblins have assured you that your friend, Ameiko, is down there someplace, but they’re quick to note, “We didn’t take the lady no place. We only saw the longshanks take her downstairs.”
| Lleidr |
Lleidr will make a point of checking his daggers and his sword, then his bow and remaining arrows, giving Hakak and Nic room to go down the stairs ahead of him. While he's stalling--I mean making sure he's prepared for a fight, he'll turn to Selia. "Do we know what we might be facing down there? Is Ameiko's brother an adventurer, too?"
| ziltmilt |
That is a great question! What does Selia know about Ameiko's brother? With the Favored Daughter trait, she should know a little from before her travels, correct?
Short answer: yes, she was an adventurer, much to her father's embarrassment, who then retired to a life of tavern keeper, which embarrassed her father even more.
I'll give you a more detail answer later this evening, if you'd like.
| ziltmilt |
Tsuto, being regarded as scandalous, since he was obviously not of his father's lineage, was raised at Turandarok Academy. Ameiko befriended her lost brother for several years, but they had a falling out while he was a teenager, and it was bad enough of a fight that Ameiko felt compelled to leave Sandpoint and begin an adventuring career.
After an altercation at her mother's funeral between Tsuto and Lonjiku, Tsuto left Sandpoint as well, and Ameiko never heard from him, apparently until very recently.
Tsuto's occupation is a mystery to you, but he was never involved in the family business.
| Lleidr |
Lleidr will draw his dagger as he favors Selia with a rakish grin before heading down the stairs after Nicholae. "I do believe our wall of targets is in place, Selia. Hopefully whatever that dihiryn throws at us, they'll get hit first!"
Selia D'Averam
|
"I don't know much about him, Lleidr. He was bad news for Ameiko when they were younger, so I can only imagine what has happened to him since. I agree with Jubrayl, he cannot be a pushover to have taken her without a struggle."
Her eyes stormy, Selia returns the grin with equal fervor. "We shall find out soon enough, Lleidr!" she says in an excited whisper.
| ziltmilt |
[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]
[NOTE: I’ve been referencing North incorrectly. In this map, north is on the right edge. So you’re actually going South-West as you head downstairs.
The basement passage splits. One hallway angles to the right (south west), and another goes east a short distance before rounding a corner. The area shows signs of use as storage for sand; a couple of shovels lie up against a near wall. To your left, the floor is littered with bits of masonry and chips of brick. Both ways betray many footprints in the dust, but none of them appear to be from goblin feet. [NOTE – I took the liberty of making Survival checks for you].
| Lleidr |
"Hunh, I was expecting a big open basement to fight it out in for some reason. But, yes, right sounds good. I can sneak ahead a little and check for trouble."
If he can get down to the tracks before they're too scuffed over, Lleidr would like to take an extra look at them. Zilt, you said you'd made Survival rolls for us, which I'm guessing was to find the tracks? If that's all it was for, Lleidr's looking for the most recent set of prints as well as for a set that might indicate someone struggling or being dragged, maybe even blood?
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
| ziltmilt |
"Hunh, I was expecting a big open basement to fight it out in for some reason. But, yes, right sounds good. I can sneak ahead a little and check for trouble."
If he can get down to the tracks before they're too scuffed over, Lleidr would like to take an extra look at them.
There's definite signs of dragging something as you go towards the left passage; you even spot a few drops of blood. All very recent, perhaps within the past day.
| Nicholae Szabo |
What the hell is Jube doing grumbles Nickolae quietly before also picking up the pace, but allowing for about 30 feet between himself and the Paladin.
| ziltmilt |
[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]
I’m assuming movement that you might not have intended, but if you’re checking out the prints along the floor, it seemed reasonable that you’d creep forward a bit to see where the passage goes. There’s not any additional info you can glean from the prints, other than that the dragging keeps going straight. The traces along the stone floor are rather faint, however.
There are two doors along the east wall (to your left); there’s also a door straight ahead.
| Lleidr |
Lleidr looks concerned at all the movement and noise being made. "Hold on a second everyone, alright? The signs of passage are going to get rubbed out if we're not careful, or someone's going to set off a trap, or he's going to hear us coming!"
Lleidr will turn his attention back to the passageway and move up to the first door to the east, stopping to Listen. If the drag marks and/or blood continue on, he'll quietly comment on that to Ned.
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 5 ⇒ (2) + 5 = 7 or Survival: 1d20 - 1 ⇒ (4) - 1 = 3, not sure which you want, to follow the drag marks and/or blood
Perception: 1d20 + 5 ⇒ (1) + 5 = 6 to Listen at the door
| ziltmilt |
Lleidr looks concerned at all the movement and noise being made. "Hold on a second everyone, alright? The signs of passage are going to get rubbed out if we're not careful, or someone's going to set off a trap, or he's going to hear us coming!"
Lleidr will turn his attention back to the passageway and move up to the first door to the east, stopping to Listen. If the drag marks and/or blood continue on, he'll quietly comment on that to Ned.
The drag marks continue straight on towards the door opposite you, at the end of the hall. The hallway is silent.
| Lleidr |
Pointing out the drag marks to Ned, Lleidr will move up towards the doorway at the end of the hall, pausing to peek around the corner before stepping out. If there are no threats, he'll proceed to the doorway and give a listen and check for traps.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 to hear or otherwise detect an ambush or enemy around the corner
Survival: 1d20 - 1 ⇒ (3) - 1 = 2 to see if the tracks go up around the bend or through the doorway
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 to hear anything beyond the door
Perception: 1d20 + 6 ⇒ (14) + 6 = 20 to find traps
| ziltmilt |
[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]
The door is locked from the outside (NOTE – I’m assuming Lleider would try to force the lock. Surprise, surprise, he succeeds easily. Watch your valuables around this one, folks.) As the door swings wide, it reveals a mundane storage area, full of casks and worn iron tools caked with rust. Ameiko is lying on her side on the floor with her eyes closed. She’s bound hand and foot, blind-folded, and several ugly bruises and welts betray a recent episode of violence.
| Lleidr |
I’m assuming Lleider would try to force the lock.
Force? Never. That tactics for bigguns with lots of strength and body mass. Lleidr's more about the subtle art of persuasion. Buy the lock a drink, tell it it's pretty...it'll open up soon enough.
| Lleidr |
Lleidr will swear under his breath when he sees the lovely Ameiko injured and bound. He'll step into the room and to the right of the door to allow our cleric to move in. He'll keep his dagger ready in case any threat presents itself.
| Nicholae Szabo |
Nicholae moves in checking her over with his heal skill while gently rousing her.
Easy now Ameiko... we got you now. You're safe.
Heal 1d20 + 7 ⇒ (6) + 7 = 13
Hakak Bloody Axe
|
Hakak looks to Salia, his face nearly green, his voice just shaking "I...I...I don't know what your talking about" he then musters up all the courage he has left and tries to seem strong and brave before he continues "I could stay down here all day if I needed to." He hopes no one heard the slight quiver in his voice as he said the last part.
| ziltmilt |
Selia, seeing there is no room for her to get to her friend, nods to Hakak and takes a position near to him. "I, too, need the sky above me, Hakak. This small hallway is too much for me."
Keep in mind, the grid is just for combat and general encounter purposes. I'm pretty sure you can move through squares containing friends even in combat. Outside of an encounter, you've got no trouble getting to your friend.