Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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[Mid-Morning, Inside Sandpoint Glassworks, Third Day After Goblin Raid]

Several burly farmhands have corralled the cowering goblins in a corner while Lleidr checks out the storeroom door that the little monsters have indicated. No traps are visible, and the door opens with a slight creak. Just beyond the doorway, a staircase leads underneath the factory, into a basement of some sort, if the dank, musty odor is any indication. There’s no noise coming from downstairs either.

The goblins have assured you that your friend, Ameiko, is down there someplace, but they’re quick to note, “We didn’t take the lady no place. We only saw the longshanks take her downstairs.”

Glassworks


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Jubrayl turns to Hakak and begins his descent.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will follow Jubrayl down the stairs, bow at the ready.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will make a point of checking his daggers and his sword, then his bow and remaining arrows, giving Hakak and Nic room to go down the stairs ahead of him. While he's stalling--I mean making sure he's prepared for a fight, he'll turn to Selia. "Do we know what we might be facing down there? Is Ameiko's brother an adventurer, too?"

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak hurries after Jubrayl and Ned hoping he won't miss any of the action this time.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

That is a great question! What does Selia know about Ameiko's brother? With the Favored Daughter trait, she should know a little from before her travels, correct?


Selia D'Averam wrote:
That is a great question! What does Selia know about Ameiko's brother? With the Favored Daughter trait, she should know a little from before her travels, correct?

Short answer: yes, she was an adventurer, much to her father's embarrassment, who then retired to a life of tavern keeper, which embarrassed her father even more.

I'll give you a more detail answer later this evening, if you'd like.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Sorry, I was looking for information on her brother, who's name has escaped me... Was he an adventurer as well or did he stick more to their father's mercantile/noble ways? Thanks!


Tsuto, being regarded as scandalous, since he was obviously not of his father's lineage, was raised at Turandarok Academy. Ameiko befriended her lost brother for several years, but they had a falling out while he was a teenager, and it was bad enough of a fight that Ameiko felt compelled to leave Sandpoint and begin an adventuring career.

After an altercation at her mother's funeral between Tsuto and Lonjiku, Tsuto left Sandpoint as well, and Ameiko never heard from him, apparently until very recently.

Tsuto's occupation is a mystery to you, but he was never involved in the family business.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

I'd imagine if he subdued Ameiko, even with surprise, he's reasonably capable.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Lets keep moving, the cleric says quietly as the group goes down the stairs.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will draw his dagger as he favors Selia with a rakish grin before heading down the stairs after Nicholae. "I do believe our wall of targets is in place, Selia. Hopefully whatever that dihiryn throws at us, they'll get hit first!"

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"I don't know much about him, Lleidr. He was bad news for Ameiko when they were younger, so I can only imagine what has happened to him since. I agree with Jubrayl, he cannot be a pushover to have taken her without a struggle."

Her eyes stormy, Selia returns the grin with equal fervor. "We shall find out soon enough, Lleidr!" she says in an excited whisper.


Hi folks, i've had router problems today, but they're finally fixed now. I'll get an update for you tomorrow afternoon. Sorry for the delay.


[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]

[NOTE: I’ve been referencing North incorrectly. In this map, north is on the right edge. So you’re actually going South-West as you head downstairs.

The basement passage splits. One hallway angles to the right (south west), and another goes east a short distance before rounding a corner. The area shows signs of use as storage for sand; a couple of shovels lie up against a near wall. To your left, the floor is littered with bits of masonry and chips of brick. Both ways betray many footprints in the dust, but none of them appear to be from goblin feet. [NOTE – I took the liberty of making Survival checks for you].

Glassworks


Ranger (guide) 8| AC 18(22) | HP 86/86

"Shall we continue straight? That would be SW unless I miss my guess."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Hunh, I was expecting a big open basement to fight it out in for some reason. But, yes, right sounds good. I can sneak ahead a little and check for trouble."

If he can get down to the tracks before they're too scuffed over, Lleidr would like to take an extra look at them. Zilt, you said you'd made Survival rolls for us, which I'm guessing was to find the tracks? If that's all it was for, Lleidr's looking for the most recent set of prints as well as for a set that might indicate someone struggling or being dragged, maybe even blood?

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

The cleric casts light on his shield.

Straight it is.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Sorry. I forgot you guys can't see in the dark like me and Hakak.


Nicholae Szabo wrote:

The cleric casts light on his shield.

Straight it is.

Yeah, I assumed you'd put Light someplace. I do miss the old days, when you had to carry torches & lanterns ... *sigh*


Lleidr wrote:

"Hunh, I was expecting a big open basement to fight it out in for some reason. But, yes, right sounds good. I can sneak ahead a little and check for trouble."

If he can get down to the tracks before they're too scuffed over, Lleidr would like to take an extra look at them.

There's definite signs of dragging something as you go towards the left passage; you even spot a few drops of blood. All very recent, perhaps within the past day.

Grand Lodge

ziltmilt wrote:
Nicholae Szabo wrote:

The cleric casts light on his shield.

Straight it is.

Yeah, I assumed you'd put Light someplace. I do miss the old days, when you had to carry torches & lanterns ... *sigh*

Where you harvested fire beetle glands for cheap lanterns?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Hold on. Hey, Ned, take a look here. This looks like blood, fairly recent I think, and these look like drag marks down this way."

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak looks a little nervous and jittery. "I don't care which way we go lets just get out of these dambed little halls."


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Jubrayl starts to jog down the hallway, trusting his darkvision to deal with the darkness.

He's a human so chances are he'll have light somewhere.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

What the hell is Jube doing grumbles Nickolae quietly before also picking up the pace, but allowing for about 30 feet between himself and the Paladin.


Jubrayl Elhan wrote:

Jubrayl starts to jog down the hallway, trusting his darkvision to deal with the darkness.

He's a human so chances are he'll have light somewhere.

If you're referring to Tsuto, just to clarify, he's half-elven. Or is said to be half-elven. None of you have seen him before.


Ranger (guide) 8| AC 18(22) | HP 86/86

"Hmmm"
survival: 1d20 + 7 ⇒ (4) + 7 = 11


[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]

I’m assuming movement that you might not have intended, but if you’re checking out the prints along the floor, it seemed reasonable that you’d creep forward a bit to see where the passage goes. There’s not any additional info you can glean from the prints, other than that the dragging keeps going straight. The traces along the stone floor are rather faint, however.

There are two doors along the east wall (to your left); there’s also a door straight ahead.

Glassworks


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae waves Lleidr over to the door.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will follow the others, gripping the handle of his axe maybe a little too tight and his knuckles start to turn white.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Jubrayl will keep up with Hakak.


Nicholae Szabo wrote:
Nicholae waves Lleidr over to the door.

OK .. which door are you approaching?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr looks concerned at all the movement and noise being made. "Hold on a second everyone, alright? The signs of passage are going to get rubbed out if we're not careful, or someone's going to set off a trap, or he's going to hear us coming!"

Lleidr will turn his attention back to the passageway and move up to the first door to the east, stopping to Listen. If the drag marks and/or blood continue on, he'll quietly comment on that to Ned.

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 5 ⇒ (2) + 5 = 7 or Survival: 1d20 - 1 ⇒ (4) - 1 = 3, not sure which you want, to follow the drag marks and/or blood
Perception: 1d20 + 5 ⇒ (1) + 5 = 6 to Listen at the door


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

The door straight ahead


Lleidr wrote:

Lleidr looks concerned at all the movement and noise being made. "Hold on a second everyone, alright? The signs of passage are going to get rubbed out if we're not careful, or someone's going to set off a trap, or he's going to hear us coming!"

Lleidr will turn his attention back to the passageway and move up to the first door to the east, stopping to Listen. If the drag marks and/or blood continue on, he'll quietly comment on that to Ned.

The drag marks continue straight on towards the door opposite you, at the end of the hall. The hallway is silent.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Pointing out the drag marks to Ned, Lleidr will move up towards the doorway at the end of the hall, pausing to peek around the corner before stepping out. If there are no threats, he'll proceed to the doorway and give a listen and check for traps.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 to hear or otherwise detect an ambush or enemy around the corner
Survival: 1d20 - 1 ⇒ (3) - 1 = 2 to see if the tracks go up around the bend or through the doorway
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 to hear anything beyond the door
Perception: 1d20 + 6 ⇒ (14) + 6 = 20 to find traps


You don't notice anything untoward about the door, and there is nothing to hear. It's difficult to tell if the dragging stopped at this door or went around the bend.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will open the door carefully.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia will maintain position at the rear of the party.


[Mid-Morning, Under Sandpoint Glassworks, Third Day After Goblin Raid]

The door is locked from the outside (NOTE – I’m assuming Lleider would try to force the lock. Surprise, surprise, he succeeds easily. Watch your valuables around this one, folks.) As the door swings wide, it reveals a mundane storage area, full of casks and worn iron tools caked with rust. Ameiko is lying on her side on the floor with her eyes closed. She’s bound hand and foot, blind-folded, and several ugly bruises and welts betray a recent episode of violence.

Glassworks


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:

I’m assuming Lleider would try to force the lock.

Force? Never. That tactics for bigguns with lots of strength and body mass. Lleidr's more about the subtle art of persuasion. Buy the lock a drink, tell it it's pretty...it'll open up soon enough.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Heh


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will swear under his breath when he sees the lovely Ameiko injured and bound. He'll step into the room and to the right of the door to allow our cleric to move in. He'll keep his dagger ready in case any threat presents itself.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae moves in checking her over with his heal skill while gently rousing her.

Easy now Ameiko... we got you now. You're safe.

Heal 1d20 + 7 ⇒ (6) + 7 = 13


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Jubrayl also moves into the room, looking about.

Where's Tsuto?

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Upon seeing the small room Hakak starts to breathe heavily, obviously freaking out. He tries to put on a brave face "I'll...uh...guard the door, yeah that's right, I'll guard the door and make sure no one attacks us from behind."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia, seeing there is no room for her to get to her friend, nods to Hakak and takes a position near to him. "I, too, need the sky above me, Hakak. This small hallway is too much for me."

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak looks to Salia, his face nearly green, his voice just shaking "I...I...I don't know what your talking about" he then musters up all the courage he has left and tries to seem strong and brave before he continues "I could stay down here all day if I needed to." He hopes no one heard the slight quiver in his voice as he said the last part.


Selia D'Averam wrote:
Selia, seeing there is no room for her to get to her friend, nods to Hakak and takes a position near to him. "I, too, need the sky above me, Hakak. This small hallway is too much for me."

Keep in mind, the grid is just for combat and general encounter purposes. I'm pretty sure you can move through squares containing friends even in combat. Outside of an encounter, you've got no trouble getting to your friend.

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