Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae moves to stand diagonally north of the creature (likely incurring ANOTHER AoO) and attempts to hammer the monster as well as letting his allies in to close on it.

Longsword 1d20 + 3 ⇒ (12) + 3 = 15
Longsword 1d8 + 2 ⇒ (5) + 2 = 7

Can't wait until I can get some better armour and weapons but getting there is also half the fun


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr wrote:


With Hakak and Nicholae in the front, I doubt his movement will carry him into threat range of the polearm, but just in case, Lleidr has Acrobatics to try and avoid attacks of opportunity.

[dice=Acrobatics]1d20+7

After reviewing his 2nd lvl character sheet, turns out the bonus to this roll should have been +10, so the end result is 17.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will change his way into the nearest space available for an attack.
Attack roll: 1d20 + 5 ⇒ (2) + 5 = 7
I don't think that will cut it.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia readies her crossbow for an attack, but within the tight confines of the tunnel she doubts she will be able to get a shot off on the beast.

Round 1 | Ready Action - Attack Sinspawn when there is clear line of sight

Attack Roll: 1d20 + 2 ⇒ (14) + 2 = 16
Damage Roll: 1d8 ⇒ 5


[Mid Afternoon, Tunnels Under Sandpoint, Round 1, Third Day After Goblin Raid]

As Jubrayl rushes towards the front (NOTE – the sinspawn creature has a 10’ reach, and by leaving the threatened square and coming in close, Jub has triggered an AoO. So, the sinspawn failed at a Disarm attempt; this should also trigger an AoO, but since Jub’s reach is 5’, there’s no target till he finishes his move action), the ransuer flashes out to push the axe blade out of the aasimar’s hands, but to no avail. Jubrayl strikes true.

The creature flings its weapon down which crashes with a hollow clang onto the smooth tunnel floor. Consumed with wrath, it tears into Jubrayl with claws and slavering jaws. His armor shelters him from the worst, but one claw manages to get through (4 dmg).

Nicholae is the first to come to his friend’s aid, and his weapon also smashes into the gibbering creature.

Ned’s arrow missing the creature (you’ve got precise shot, which negates the -4 for firing into melee, but not the +4AC the creature would get from cover provided by Selia & Hakak. Let me know if you disagree. I could be misinterpreting the rules.)

Lleidr rockets forward like a shot, and skids underneath arms of the front fighters locked into a fierce battle with this living nightmare. Turning around, he fires towards the creature’s back, who bellows in pain.

Hakak steps forward and also swings at the sinspawn, but the nimble thing ducks under the blade.

Selia doesn’t have a clear shot at the creature.

Tunnel


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Jubrayl is seemingly completely unfazed by the monster's claws. He steps to the side and swings his axe again.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Ranger (guide) 8| AC 18(22) | HP 86/86
ziltmilt wrote:

[Mid Afternoon, Tunnels Under Sandpoint, Round 1, Third Day After Goblin Raid]

Ned’s arrow missing the creature (you’ve got precise shot, which negates the -4 for firing into melee, but not the +4AC the creature would get from cover provided by Selia & Hakak. Let me know if you disagree. I could be misinterpreting the rules.)

Nope, you have it right :-(


Jubrayl Elhan wrote:
Jubrayl is seemingly completely unfazed by the monster's claws.

True, but you did take 4 hp dmg. I may not have been clear about that.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Yup. 16/20.


Ned Rodan wrote:


Nope, you have it right :-(

It's a confusing rule. So, if you fire into melee, you're very often going to have an 8 point penalty, right? So, in most cases, your Precise Shot feet is only getting rid of the half of that penalty, unless you happen to be lined up on a perfect diagonal. Ugh ...


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

You are playing it right. Few GM do


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Tunnel, Sinspawn, Round 1

Since the sinspawn moved before Lleidr, once Lleidr managed to slide through the melee, he ended up flanking and within 30' of the sinspawn, so his arrow can count as a sneak attack.

Sneak Attack: 1d6 ⇒ 1

Tunnel, Sinspawn, Round 2

Not wanting to risk harming his companions with friendly fire, Lleidr will keep hold of his bow in his right hand and free-action draw his short sword with his left. With a reckless grin, he'll 5 foot SE into melee range. Hopefully that will help flank with more than one member of the group as his sneak attack stabs at the monster's back.

Short sword: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
damage: 1d4 - 1 ⇒ (4) - 1 = 3
Sneak attack damage: 1d6 ⇒ 4

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will use his flanking advantage while he still can and attack the beast.
Attack roll: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage roll: 1d12 + 3 ⇒ (8) + 3 = 11


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Round 2 Attack

1d20 + 3 ⇒ (12) + 3 = 15
1d8 + 2 ⇒ (1) + 2 = 3


Tunnel

[Mid Afternoon, Tunnels Under Sandpoint, Round 2, Third Day After Goblin Raid]

Jubrayl’s axe swing is too slow for this horrific monstrosity.

The sinspawn lashes out, focusing this time on Hakak, and a single claw swipe catches the half-orc by surprise (5 hp dmg).

Nicholae’s next blow takes the creature down, who crumples into a twitching, gasping nest of bony limbs.

(NOTE: I don’t think Lleidr’s prior attack counts as a sneak attack, since flanking has to be melee. The target wasn’t flat-footed, and Lleidr wasn’t concealed, so maybe I’m missing something, but I don’t see how that attack would qualify for the sneak attack bonus. I also didn’t upload a new map image, since this combat is over.)

Other than his ranseur and ragged clothing, the sinspawn carries nothing else.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:


(NOTE: I don’t think Lleidr’s prior attack counts as a sneak attack, since flanking has to be melee. The target wasn’t flat-footed, and Lleidr wasn’t concealed, so maybe I’m missing something, but I don’t see how that attack would qualify for the sneak attack bonus.

I kinda wondered if I was misreading something. The Flanking section starts off describing it as a melee attack, but then the Sneak Attack section states ranged attacks can count as sneak attacks (only if the target is within 30 feet). I'm guessing the correct interpretation is that ranged attacks can count as sneak attacks if the target is denied a DEX bonus (whether they have one or not) and is within 30 feet?


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Precisely.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Tough fiend... That was painful - what is it again? Ive not heard or seen the like before.

He then prays and channels energy for the second time that day.

1d6 ⇒ 4


Ranger (guide) 8| AC 18(22) | HP 86/86

'A sinspawn. Don't know what one is doing here though. Hopefully this is the demon theY was talking about and we're not facing worse further on."


where to next fellas?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

From the look of the map, the sinspawn was lurking in a loop off the main tunnel, but I'd like to poke around it, just to make sure there's no side passage we should be aware of. Lleidr will, of course, keep his eyes peeled for the One True Ring or whatever else might be scattered about :)


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

lol - what Lliedr said


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

We still need to find Tsuto. Come on, this way. Jubrayl heads down the tunnel the Sinspawn came from.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Tsuto? Didn't Ameiko say something about him going to sleep in one of the rooms up in the basement?"

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia looks down at the corpse with a disgusted look on her face. "Tsuto, what are you doing...?"

When Jubrayl heads down the tunnel the creature came through, she follows, lost in her thoughts.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

"We can check this out for a little while, but the longer we dodle around here the colder the trail we were following will become."


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will wait until Llider is finished before following the party, "Shake a leg, I don't think anyone else is waiting."


Sorry for the delay .. I'll get an update posted for you this evening.


[Mid Afternoon, Tunnels Under Sandpoint, Round 2, Third Day After Goblin Raid]

The sinspawn’s cave appears to be a dead-end affair. However, from the main tunnel, the second branch on the right leads to a ledge of sorts, where the stone work is squared and finely finished, although caked with dust. The main tunnel itself continues north beyond the glare of Nicholae’s mystical spell of light.

Tunnel


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will gesture towards the ledge and ask, "Should I go check that out, or do you to press on up the main way?"


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned shrugs, "May as well check it while we're here"


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Agreed


[Mid Afternoon, Tunnels Under Sandpoint, Third Day After Goblin Raid]

(Note – I’ve automatically made PER rolls for you for dangers or other items of interest that may be noticed.)

The tunnel leads into a square room, of ancient make, whose west wall was torn down at some point in the past to make access into the tunnel. The smooth square tiles of the floor are covered with mounds of rubble, the pieces of which look like bits of urns and other shards of broken pottery. A decayed door of old wood is set into the north wall. There appears to be nothing else of note in the room.

Tunnel


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

From the dust and the condition of the door, it doesn't look like this way has had any traffic lately, but just to be sure, Lleidr will give the door a once over for traps then try to open it.

Perception/Trapfinding: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

While waiting for Lleidr to finish scouting, Selia strikes up a conversation, "Hakak, I don't remember you being uncomfortable in tight spaces when we were young. If you don't mind my asking, what happened?"


[Mid Afternoon, Tunnels Under Sandpoint, Third Day After Goblin Raid]

The door doesn’t appear to be trapped or dangerous in any way. There’s also no noise to hear. It opens despite decayed hinges, and a corridor opens up in front of you, which turns to the left. The difference in the worked stone making up the walls, floor and ceiling here versus the rough tunnel is striking. The walls are etched with numerous characters from some ancient, unreadable script. The air is thick with disturbed dust stirred up from your footsteps.

Tunnel


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"That writing there looks like just the sort of dychymyg Mervyn could've worked out. Anyone else read ancient sqiggly?"

As more of the group catches up, Lleidr will ask, "So which way do you think we should go? This looks really old but I don't think anything's been down this way ac yn y man."


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

[b]Well, let's continue down the tunnel the way we were going, then. If there are any more demons, sinspawn, whatever, down here they won't be this way.


OK, so you're going back to your original path (5 squares west or so for you Jubrayl, and then north) ?


Ranger (guide) 8| AC 18(22) | HP 86/86

"Let's follow this a bit further, we should at least look around the corner."


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Does anyone have any paper we can take a rubbing of the writing with or a copy? We can seek a lorekeeper to gain some insight into what tongue this is.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia checks through her bag and looks disappointed at the results."Sadly, I do not have any parchment."

"Ned, I'm with you." Selia then hangs her crossbow on her hip and pulls out her buckler and spear. "I don't think I'll do much good in these cramped halls with that thing. If we run into something big, though, I hope one of the more heavily armored can take my position!"


Ranger (guide) 8| AC 18(22) | HP 86/86
Nicholae Szabo wrote:
Does anyone have any paper we can take a rubbing of the writing with or a copy? We can seek a lorekeeper to gain some insight into what tongue this is.

"Stay focused. We can come back later to satisfy our curiosity, but for now we have a rescue to perform."


[Mid Afternoon, Tunnels Under Sandpoint, Third Day After Goblin Raid]

The procession of squared, smooth tiled floors and rune carved walls continues another thirty feet to the west, before turning north, apparently parallel to the earlier roughened tunnel.

(NOTE: just curious, what do you mean by a rescue? )

Tunnel


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr has no paper and, honestly, not much talent when it comes to the written word, but as he leads the way down the worked hallway, he'll keep an eye on the runes, looking for a break or change in them that might indicate a trap.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

The cleric focuses on the wall for a moment as if trying to memorise things then moves on the tunnels.


It sounds like you're all continuing down the current path, but I'm not sure.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Yeah, it looks that way.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Yeah, at least far enough to see what's around the corner.


[Mid Afternoon, Tunnels Under Sandpoint, Third Day After Goblin Raid]

Peering around the corner proves that this ancient complex is proving to be a significant archeological find. To Lleidr’s right, another passage branches off and disappears into the gloom. However, straight ahead, the corridor opens into a chamber, whose size you cannot tell. However, you can see a sliver of a large red shape in the midst of the room. The shape is stationary. The back of this room may also open into a roughened area, possibly the original tunnel, suggesting a similarity with the first room you entered.

Straight ahead, the blessed light beaming from Nicholae’s shield is blocked by another worn, cracked door of wood.

The halls are silent. You hear nothing, nor see anything threatening or otherwise significant. The walls are periodically dotted with small mosaics and paintings, along with the same type of script as before, carved into the stone wall. The artwork alternates between a series of demonic symbols and pictures of tortures inflicted on humans, elves and dwarves.

Tunnel

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