Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan tries to cow the beasts:
Anaconda: 1d20 + 15 ⇒ (20) + 15 = 35 Don't want none
Red Cat: 1d20 + 10 ⇒ (6) + 10 = 16 Fail
Black Cat: 1d20 + 10 ⇒ (9) + 10 = 19 Fail

Chark then goes big and lights up the tent! The wall burns the anaconda a little bit, and elicits the weirdest sounding scream anyone has ever heard from the other side of the curtain.

ROUND 2:
Dendillion (42/78, Grabbed): Go

Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Gate: 1
Black: (Frightened 2)
Red: (Frightened 2)
Snake: 50


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Dendillion desperately tries to escape from the snake's grasp.
Escape: 1d20 + 13 ⇒ (12) + 13 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion feels the coils tighten as he realizes that it'll take a miracle for him to break free.

Despite their fear the cats smash at the gate: 3d20 ⇒ (6, 14, 14) = 34 3d20 ⇒ (6, 6, 16) = 28 and finally tear it off!

The giant anaconda slides Dendillion deeper into its coils, freeing its jaws up to try and get Tiny next:
Bite: 1d20 + 19 ⇒ (4) + 19 = 23 MISS
Bite: 1d20 + 14 ⇒ (5) + 14 = 19 MISS

ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Go
---Þóðᛞrekkr (71/71): Go
Haldan (76/76): Go
Chark: (39/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: (Frightened 1)
Snake: 50


M Dwarf | Monk 7 | HP 86/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny continues his assault against the snake, commanding Þóðᛞrekkr to do the same as he raises his shield.

claw vs snake FF: 1d20 + 16 ⇒ (11) + 16 = 27
slashing: 2d8 + 5 ⇒ (5, 2) + 5 = 12

Flurry vs Snake FF: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
slashing: 2d8 + 5 ⇒ (4, 3) + 5 = 12

Þóðᛞrekkr Bite vs Snake FF: 1d20 + 13 ⇒ (5) + 13 = 18
piercing: 2d8 + 3 ⇒ (1, 6) + 3 = 10

Þóðᛞrekkr Bite vs Snake FF: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17
piercing: 2d8 + 3 ⇒ (6, 2) + 3 = 11

AC 27


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Per Slack, making a couple more Hail Mary rolls

Dendillion continues to struggle to break free...
Escape 2: 1d20 + 8 ⇒ (15) + 8 = 23
Escape 3: 1d20 + 3 ⇒ (18) + 3 = 21


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Only Tiny manages to wound the snake as it continues to crush Dendillion.

ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go

Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go
Chark: (39/71): Go

ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: (Frightened 1)
Snake: 50


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark sends a jolt of fire-red electricity at both the snake and Red. Cast electric arc, DC 25 basic Refl.

electricity: 5d4 ⇒ (4, 4, 1, 2, 1) = 12

She then conjures up a disk of force for protection. Cast shield, hardness 10, AC now 22.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's spell:
Snake: 1d20 + 17 ⇒ (13) + 17 = 30
Red cat: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
shocks the smilodon more than the snake, but with Dendillion's life measured in seconds, every little bit helps.

ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go

Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go

Chark: (39/71): Zap

ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 56


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie watches in awe as the flame red electricity courses through and past the snake. He keeps his bead on the central coiled body as he fires more arrows.

Jaws: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Claws: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

+1 Longbow; Volley: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 2

+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (2) + 16 - 5 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 65/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The snakes curved body deflects most fo the arrows, but Goliath's jaws clamp down.

ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Miss
---Goliath (65/71): Hit
Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go

Chark: (39/71): Zap

ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 72


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+12), Reflex (+14), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +14, DC 25): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3) | Sorcerer Spells (Primal, +14, DC 25): Cantrips (2), 1st (1/1), 2nd (1/1)

Haldan sees the snake crushing his friend, clenches his fist and starts an incantation. With electricity sparkling from his eyes, he sends an Intimidating Glare at the snake, then lets loose a Sudden Bolt at it.

Demoralize the snake: 1d20 + 17 ⇒ (4) + 17 = 21

Sudden Bolt, DC 25 Reflex: 4d12 ⇒ (10, 1, 11, 8) = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan is not really enough to scare the snake, but REF: 1d20 + 17 ⇒ (3) + 17 = 20, but he does shock it a fair bit. When the snake takes the spell and keeps squeezing, the realization of how tough this thing is alerts everyone to how much danger Dendillion is in.

ROUND 3:
Dendillion (42/78, Grabbed): Meep (Go)
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 102


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Driven by desperation, Dendillion tries to break free.
Escape: 1d20 + 13 ⇒ (13) + 13 = 26
Escape: 1d20 + 8 ⇒ (19) + 8 = 27
Escape: 1d20 + 3 ⇒ (19) + 3 = 22

He finds himself incredibly bound by the snake.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Try as he might, Dendillion can't break free. It begins to crush the life out of him. DMG: 1d10 + 7 ⇒ (1) + 7 = 8 FORT DC 26 for half

The scream from the tent to the north turns to frustration. WHAT THE HELL IS GOING ON!?" The voice is fading like it's moving away though.

Unwilling to face the fire, the big cats crouch to pounce.

the snake pulls away from the fire and lashes out at Tiny:
Bite: 1d20 + 19 ⇒ (1) + 19 = 20, but slams it head into the bar.

ROUND 3:
Dendillion (42/78, Grabbed): FORT
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Go
---Þóðᛞrekkr (71/71): Go
Haldan (76/76): Go
Chark: (39/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 102


M Dwarf | Monk 7 | HP 86/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny bravely heads through the wall of fire to try and claw the snake open.

ouchies: 4d6 ⇒ (5, 5, 1, 5) = 16

claw: 1d20 + 16 ⇒ (7) + 16 = 23
slashing: 2d8 + 5 ⇒ (4, 4) + 5 = 13

flurry: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
slashing: 2d8 + 5 ⇒ (2, 7) + 5 = 14

Tiny also whistles for Þóðᛞrekkr to join the assault.

bite: 1d20 + 13 ⇒ (15) + 13 = 28
piercing: 2d8 + 3 ⇒ (1, 3) + 3 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny makes a point to act like a hero +1 Hero Point, but misses the snake. Þóðᛞrekkr gets a good bite in though!

ROUND 3:
Dendillion (42/78, Grabbed): FORT
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go

Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Go
Chark: (39/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 109


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Fort save: 1d20 + 11 ⇒ (12) + 11 = 23
Full damage


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark sees Den turning purple as the snek continues to give hugs. With a scowl, she sends a blazing band of orange-white fire arcing through the air at the anaconda. Cast fire ray.

spell attack: 1d20 + 15 ⇒ (19) + 15 = 34
fire: 8d8 ⇒ (2, 1, 8, 3, 6, 5, 5, 1) = 31
On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares. I'm hoping, with Den inside, he's getting enough damage without getting cooked too.

She then conjures up a disc of force for protection. Cast shield, hardness 10, AC now 22.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark fires off a ray of fire that nearly strikes the snake in the face. Still it's a lage and smoking wound. Below the snake the ground catches fire, forcing a decision on the snake...

ROUND 3:
Dendillion (34/78, Grabbed): Meep
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go

Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Go

Chark: (39/71): Cookin

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)
Snake: 140


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+12), Reflex (+14), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +14, DC 25): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3) | Sorcerer Spells (Primal, +14, DC 25): Cantrips (2), 1st (1/1), 2nd (1/1)

Haldan stomps on the ground and sends forth a Sea Surge to extinguish the fires. The launches a ball of fire at the snake.

Elemental Toss: 1d20 + 15 ⇒ (11) + 15 = 264d8 ⇒ (3, 4, 8, 1) = 16


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Th..th..this snake isn't going down too easy!" Charlie calls out as his breathing gets a bit heavier.

Jaws: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Claws: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

+1 Longbow; Volley: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 2

+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 65/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's spell causes the snake to pull back, giving Goliath an opening. The bear closes down just behind the snake's skull. Suddenly Dendillion finds the coils loosening as the snake dies!

ROUND 3:
Dendillion (34/78, Grabbed): Meep
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): 2 Actions
---Goliath (65/71): Kill
Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Toss
Chark: (39/71): Cookin

ROUND 4:
Dendillion (34/78, Grabbed): Go[/b]
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (58/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Black: (Frightened 1)
Red: 12 (Frightened 1)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

With the snake dealt with Charlie rushes to the cage and tries to secure it before the Smilodon's get loose and cause more havoc. He looks around for a bar or something to jam across the doors.

Crafting: 1d20 + 15 ⇒ (15) + 15 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie quickly kicks one of the bars of the gate so that it bends just right to block the door!

It's enough that the party is confident that they're safe for now. Once the fires die out, a weak voice from the other room can be heard, "Bloody hell this is ridiculous. The level of inconsideration is simply ridiculous."

The victory here covers both the snake and the two cats! You each earn 120 XP and a Hero Point to Charlie for that technique.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

I always hated that snake, Chark says disdainfully, but I love cats.

She touches an arm tattoo, sending forth a burst of bright whitish flame from her hand that washed over the room, the warmth from the flame licking over every wound and knitting flesh together. Cast heal ◈◈◈, x2.

healing: 4d6 ⇒ (2, 3, 1, 2) = 8
healing: 4d6 ⇒ (3, 5, 6, 6) = 20

Dendillion (62/78)
Charlie (99/99)
Goliath (71/71)
Tiny (86/108)
Þóðᛞrekkr (71/71)
Haldan (76/76)
Chark (67/71)


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+12), Reflex (+14), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +14, DC 25): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3) | Sorcerer Spells (Primal, +14, DC 25): Cantrips (2), 1st (1/1), 2nd (1/1)

"We should be hasty and head after her."


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie nods, waiting just long enough for the fire to subside before rushing past. His heart pounds nervously as he has not faced the Mistress in quite some time.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Memories of abuse cloud the mind. In the moment though, the choice is merely where to go from here?


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Through the curtain, Chark states firmly.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark pulls back the curtain. Images of moons and celestial bodies adorn the walls of this small room. A small cage made of wooden bars painted a garish red stands against the north wall. It seems be devoid of any creature, containing only a garrish fuzzy pillow. The disembodied voice coos, “Wait. Customers or firebringertypes? I mean, ohhh ummm.. Shh! Wouldn’t want to wake the Moon Mole!”


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"You m..m..might call us customers. We are looking for Mistress Dusklight." Charlie looks around as the disembodied voice unnerves him.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Do those of us with a history in the Celestial Menagerie recognize the Moon Mole?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Moon mole is a new one to all of you.

"Ah! Looking for! Interesting interesting..... And what would you DO when you find her?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Ahem... Excuse me. I asked you a question."


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark hesitates, then replies, Why, to give her all the honor her place at the head of this circus is her due, of course. I mean, not a lie, right?

Diplomacy: 1d20 + 13 ⇒ (10) + 13 = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Eww.... I was much more hopeful when you were all burny downy. Eh... Okay, move along."


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Thank you Moon Mole." Charlie gives a small sigh of relief as he urges the others onward before the creature changes its mind. "Let's hurry."


M Dwarf | Monk 7 | HP 86/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny cracks his knuckles and tongues his gold tooth that he finally got fixed and nods to Charlie.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"So wait, which is it? Are you the burny downy type or the give her honor type? Inquiring minds need to know."


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark purses her lips as she considers a heartbeat. Some honors earned are accolades. Other honors earned are flames; "burny-downy", if you will. Chark looks about, trying to identify the source of the disembodied voice, but continues. Tell me, then, which honor do you feel Mistress Dusklight may have earned?

Perception: 1d20 + 15 ⇒ (8) + 15 = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Ohhhhhhhhhh...." Suddenly the garrish fuzzy pillow shakes a bit.... Then a creature unlike anything any of you have ever seen unfurls a thing. It's a thing, a .... it's something.

"Well, you should definitely burn it down. All of it. I think there are some supplies under my cage. Oh wait.... I mean... if you free me I'll tell you where to find some treasure. Awwwww shoot. Please unlock me."


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Dendillion takes in the sight of this thing, trying to recall if he's heard something like it described in all the bits of stories he's heard.
Can I Recall Knowledge? Bardic Lore is +10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DM:

1d20 ⇒ 4

This one is way beyond him, and none of the others recall such an oddity being part of the menagerie.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

We see things with Mistress Dusklight much the same, then. Of course we will free you, Chark says, looking to see whether the cage is simply latched or bears a lock. Just a moment while we work on that.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Dendillion shrugs, then retrieves a set of tools to deal with any lock. If necessary.
Thievery, if needed: 1d20 + 12 ⇒ (3) + 12 = 15 Assuming that it's not a critical failure, he continues to try
Thievery, if needed: 1d20 + 12 ⇒ (16) + 12 = 28
Thievery, if needed: 1d20 + 12 ⇒ (10) + 12 = 22
Thievery, if needed: 1d20 + 12 ⇒ (12) + 12 = 24

He'll then open the cage.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion moves to open the cage, and breaks his tools in the process. Fortunately, it's easy enough to the others to rip open the door.

"Ah! Thank you. Thank you. Unfortunately since you didn't ask my name, I'm going to have to melt your brains... KIDDING! My name is Ź̶̧͓̖͎͇͗́̏̽͒͌̈́̐u̷̪͛͛́̑̀͂̌̓͝i̸͇̖̲͍̻̫͈̥̻̩̠̦̩͉̋̾̌̈̽̆̌͜p̷̛̩̥̘̱͚̠̗̲̋͌̍̀̽̐͊̽̒͠͝ͅ ͙͚n̴̪̆͗̍̅͘y̴̛̼̓́̃̏̈́̾̊̈́̊́̽͘͘͠r̴̨̛͈̤̞͈̐̎̇̽̏̄̓̕͝ñ̸̗̖͍̗̗̂͜." Your head hurst just hearing it.

The creature then gives a couple of hops before hopping into another dimension...


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie pulls his hands away from his ears as a trickle of fluid flows from them. "That's a name I c.c..c..could not hear again." He wipes the fuid on his cloak before nodding towards the enxt room.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

I would like to spend a hero point to reroll the crit fail please.

Dendillion shakes his head, trying to clear his mind after having heard the creature's... name. As the thing leaves he manages to say, "Good luck out there."

"Ditto, Charlie. I don't have near enough wax build-up in my ears to hear that again."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Go ahead and reroll To the next room?


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 78/78 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3), 4th (2/2)

Thievery reroll: 1d20 + 12 ⇒ (3) + 12 = 15
Sigh

Angry that he broke his picks, Dendillion tries to distract himself with the task at hand. "Let's keep moving. I don't think we want to keep the mistress waiting."

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