Dungeon Master S - 2e |
Haldan tries to cow the beasts:
Anaconda: 1d20 + 15 ⇒ (20) + 15 = 35 Don't want none
Red Cat: 1d20 + 10 ⇒ (6) + 10 = 16 Fail
Black Cat: 1d20 + 10 ⇒ (9) + 10 = 19 Fail
Chark then goes big and lights up the tent! The wall burns the anaconda a little bit, and elicits the weirdest sounding scream anyone has ever heard from the other side of the curtain.
ROUND 2:
Dendillion (42/78, Grabbed): Go
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Dendillion |
Dendillion desperately tries to escape from the snake's grasp.
Escape: 1d20 + 13 ⇒ (12) + 13 = 25
Dungeon Master S - 2e |
Dendillion feels the coils tighten as he realizes that it'll take a miracle for him to break free.
Despite their fear the cats smash at the gate: 3d20 ⇒ (6, 14, 14) = 34 3d20 ⇒ (6, 6, 16) = 28 and finally tear it off!
The giant anaconda slides Dendillion deeper into its coils, freeing its jaws up to try and get Tiny next:
Bite: 1d20 + 19 ⇒ (4) + 19 = 23 MISS
Bite: 1d20 + 14 ⇒ (5) + 14 = 19 MISS
ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Go
---Þóðᛞrekkr (71/71): Go
Haldan (76/76): Go
Chark: (39/71): Go
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
"-Tiny-" |
Tiny continues his assault against the snake, commanding Þóðᛞrekkr to do the same as he raises his shield.
claw vs snake FF: 1d20 + 16 ⇒ (11) + 16 = 27
slashing: 2d8 + 5 ⇒ (5, 2) + 5 = 12
Flurry vs Snake FF: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
slashing: 2d8 + 5 ⇒ (4, 3) + 5 = 12
Þóðᛞrekkr Bite vs Snake FF: 1d20 + 13 ⇒ (5) + 13 = 18
piercing: 2d8 + 3 ⇒ (1, 6) + 3 = 10
Þóðᛞrekkr Bite vs Snake FF: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17
piercing: 2d8 + 3 ⇒ (6, 2) + 3 = 11
AC 27
Dendillion |
Per Slack, making a couple more Hail Mary rolls
Dendillion continues to struggle to break free...
Escape 2: 1d20 + 8 ⇒ (15) + 8 = 23
Escape 3: 1d20 + 3 ⇒ (18) + 3 = 21
Dungeon Master S - 2e |
Only Tiny manages to wound the snake as it continues to crush Dendillion.
ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go
Chark: (39/71): Go
ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Chark Torrefi |
Chark sends a jolt of fire-red electricity at both the snake and Red. Cast electric arc, DC 25 basic Refl.
electricity: 5d4 ⇒ (4, 4, 1, 2, 1) = 12
She then conjures up a disk of force for protection. Cast shield, hardness 10, AC now 22.
Cast a Spell ◈◈, Cast a Spell ◈.
Dungeon Master S - 2e |
Chark's spell:
Snake: 1d20 + 17 ⇒ (13) + 17 = 30
Red cat: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
shocks the smilodon more than the snake, but with Dendillion's life measured in seconds, every little bit helps.
ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go
Chark: (39/71): Zap
ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Mumbling Charlie |
Charlie watches in awe as the flame red electricity courses through and past the snake. He keeps his bead on the central coiled body as he fires more arrows.
Jaws: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 2
Claws: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
+1 Longbow; Volley: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 2
+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (2) + 16 - 5 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 65/71
AC 23
Dungeon Master S - 2e |
The snakes curved body deflects most fo the arrows, but Goliath's jaws clamp down.
ROUND 2:
Dendillion (42/78, Grabbed): Stuck
Smilodons!: Smash
Anaconda: Bite
Charlie (99/99): Miss
---Goliath (65/71): Hit
Tiny (74/108): Hit
---Þóðᛞrekkr (71/71): Miss
Haldan (76/76): Go
Chark: (39/71): Zap
ROUND 3:
Dendillion (42/78, Grabbed): Meep
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Haldan Hadonstar |
Haldan sees the snake crushing his friend, clenches his fist and starts an incantation. With electricity sparkling from his eyes, he sends an Intimidating Glare at the snake, then lets loose a Sudden Bolt at it.
Demoralize the snake: 1d20 + 17 ⇒ (4) + 17 = 21
Sudden Bolt, DC 25 Reflex: 4d12 ⇒ (10, 1, 11, 8) = 30
Dungeon Master S - 2e |
Haldan is not really enough to scare the snake, but REF: 1d20 + 17 ⇒ (3) + 17 = 20, but he does shock it a fair bit. When the snake takes the spell and keeps squeezing, the realization of how tough this thing is alerts everyone to how much danger Dendillion is in.
ROUND 3:
Dendillion (42/78, Grabbed): Meep (Go)
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (74/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Dendillion |
Driven by desperation, Dendillion tries to break free.
Escape: 1d20 + 13 ⇒ (13) + 13 = 26
Escape: 1d20 + 8 ⇒ (19) + 8 = 27
Escape: 1d20 + 3 ⇒ (19) + 3 = 22
He finds himself incredibly bound by the snake.
Dungeon Master S - 2e |
Try as he might, Dendillion can't break free. It begins to crush the life out of him. DMG: 1d10 + 7 ⇒ (1) + 7 = 8 FORT DC 26 for half
The scream from the tent to the north turns to frustration. WHAT THE HELL IS GOING ON!?" The voice is fading like it's moving away though.
Unwilling to face the fire, the big cats crouch to pounce.
the snake pulls away from the fire and lashes out at Tiny:
Bite: 1d20 + 19 ⇒ (1) + 19 = 20, but slams it head into the bar.
ROUND 3:
Dendillion (42/78, Grabbed): FORT
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (74/108): Go
---Þóðᛞrekkr (71/71): Go
Haldan (76/76): Go
Chark: (39/71): Go
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
"-Tiny-" |
Tiny bravely heads through the wall of fire to try and claw the snake open.
ouchies: 4d6 ⇒ (5, 5, 1, 5) = 16
claw: 1d20 + 16 ⇒ (7) + 16 = 23
slashing: 2d8 + 5 ⇒ (4, 4) + 5 = 13
flurry: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
slashing: 2d8 + 5 ⇒ (2, 7) + 5 = 14
Tiny also whistles for Þóðᛞrekkr to join the assault.
bite: 1d20 + 13 ⇒ (15) + 13 = 28
piercing: 2d8 + 3 ⇒ (1, 3) + 3 = 7
Dungeon Master S - 2e |
Tiny makes a point to act like a hero +1 Hero Point, but misses the snake. Þóðᛞrekkr gets a good bite in though!
ROUND 3:
Dendillion (42/78, Grabbed): FORT
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Go
Chark: (39/71): Go
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Dendillion |
Fort save: 1d20 + 11 ⇒ (12) + 11 = 23
Full damage
Chark Torrefi |
Chark sees Den turning purple as the snek continues to give hugs. With a scowl, she sends a blazing band of orange-white fire arcing through the air at the anaconda. Cast fire ray.
spell attack: 1d20 + 15 ⇒ (19) + 15 = 34
fire: 8d8 ⇒ (2, 1, 8, 3, 6, 5, 5, 1) = 31
On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares. I'm hoping, with Den inside, he's getting enough damage without getting cooked too.
She then conjures up a disc of force for protection. Cast shield, hardness 10, AC now 22.
Cast a Spell ◈◈, Cast a Spell ◈.
Dungeon Master S - 2e |
Chark fires off a ray of fire that nearly strikes the snake in the face. Still it's a lage and smoking wound. Below the snake the ground catches fire, forcing a decision on the snake...
ROUND 3:
Dendillion (34/78, Grabbed): Meep
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): Go
---Goliath (65/71): Go
Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Go
Chark: (39/71): Cookin
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Haldan Hadonstar |
Haldan stomps on the ground and sends forth a Sea Surge to extinguish the fires. The launches a ball of fire at the snake.
Elemental Toss: 1d20 + 15 ⇒ (11) + 15 = 264d8 ⇒ (3, 4, 8, 1) = 16
Mumbling Charlie |
"Th..th..this snake isn't going down too easy!" Charlie calls out as his breathing gets a bit heavier.
Jaws: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 2
Claws: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
+1 Longbow; Volley: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 2
+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 65/71
AC 23
Dungeon Master S - 2e |
Haldan's spell causes the snake to pull back, giving Goliath an opening. The bear closes down just behind the snake's skull. Suddenly Dendillion finds the coils loosening as the snake dies!
ROUND 3:
Dendillion (34/78, Grabbed): Meep
Smilodons!: Ready
Anaconda: ATK
Charlie (99/99): 2 Actions
---Goliath (65/71): Kill
Tiny (58/108): Miss
---Þóðᛞrekkr (71/71): Hit
Haldan (76/76): Toss
Chark: (39/71): Cookin
ROUND 4:
Dendillion (34/78, Grabbed): Go[/b]
Smilodons!: TBD
Anaconda: TBD
Charlie (99/99): TBD
---Goliath (65/71): TBD
Tiny (58/108): TBD
---Þóðᛞrekkr (71/71): TBD
Haldan (76/76): TBD
Chark: (39/71): TBD
-----------------------------
Location: Celestial Menagerie
Tactical Map
Tracker
Party Conditions:
Battle “Medicined”:
Terrain Conditions: Daylight
Enemy Conditions:
Black: (Frightened 1)
Red: 12 (Frightened 1)
Mumbling Charlie |
With the snake dealt with Charlie rushes to the cage and tries to secure it before the Smilodon's get loose and cause more havoc. He looks around for a bar or something to jam across the doors.
Crafting: 1d20 + 15 ⇒ (15) + 15 = 30
Dungeon Master S - 2e |
Charlie quickly kicks one of the bars of the gate so that it bends just right to block the door!
It's enough that the party is confident that they're safe for now. Once the fires die out, a weak voice from the other room can be heard, "Bloody hell this is ridiculous. The level of inconsideration is simply ridiculous."
The victory here covers both the snake and the two cats! You each earn 120 XP and a Hero Point to Charlie for that technique.
Chark Torrefi |
I always hated that snake, Chark says disdainfully, but I love cats.
She touches an arm tattoo, sending forth a burst of bright whitish flame from her hand that washed over the room, the warmth from the flame licking over every wound and knitting flesh together. Cast heal ◈◈◈, x2.
healing: 4d6 ⇒ (2, 3, 1, 2) = 8
healing: 4d6 ⇒ (3, 5, 6, 6) = 20
Dendillion (62/78)
Charlie (99/99)
Goliath (71/71)
Tiny (86/108)
Þóðᛞrekkr (71/71)
Haldan (76/76)
Chark (67/71)
Haldan Hadonstar |
"We should be hasty and head after her."
Mumbling Charlie |
Charlie nods, waiting just long enough for the fire to subside before rushing past. His heart pounds nervously as he has not faced the Mistress in quite some time.
Dungeon Master S - 2e |
Memories of abuse cloud the mind. In the moment though, the choice is merely where to go from here?
Chark Torrefi |
Through the curtain, Chark states firmly.
Dungeon Master S - 2e |
Chark pulls back the curtain. Images of moons and celestial bodies adorn the walls of this small room. A small cage made of wooden bars painted a garish red stands against the north wall. It seems be devoid of any creature, containing only a garrish fuzzy pillow. The disembodied voice coos, “Wait. Customers or firebringertypes? I mean, ohhh ummm.. Shh! Wouldn’t want to wake the Moon Mole!”
Mumbling Charlie |
"You m..m..might call us customers. We are looking for Mistress Dusklight." Charlie looks around as the disembodied voice unnerves him.
Chark Torrefi |
Do those of us with a history in the Celestial Menagerie recognize the Moon Mole?
Dungeon Master S - 2e |
Moon mole is a new one to all of you.
"Ah! Looking for! Interesting interesting..... And what would you DO when you find her?"
Dungeon Master S - 2e |
"Ahem... Excuse me. I asked you a question."
Chark Torrefi |
Chark hesitates, then replies, Why, to give her all the honor her place at the head of this circus is her due, of course. I mean, not a lie, right?
Diplomacy: 1d20 + 13 ⇒ (10) + 13 = 23
Dungeon Master S - 2e |
"Eww.... I was much more hopeful when you were all burny downy. Eh... Okay, move along."
Mumbling Charlie |
"Thank you Moon Mole." Charlie gives a small sigh of relief as he urges the others onward before the creature changes its mind. "Let's hurry."
Dungeon Master S - 2e |
"So wait, which is it? Are you the burny downy type or the give her honor type? Inquiring minds need to know."
Chark Torrefi |
Chark purses her lips as she considers a heartbeat. Some honors earned are accolades. Other honors earned are flames; "burny-downy", if you will. Chark looks about, trying to identify the source of the disembodied voice, but continues. Tell me, then, which honor do you feel Mistress Dusklight may have earned?
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Dungeon Master S - 2e |
"Ohhhhhhhhhh...." Suddenly the garrish fuzzy pillow shakes a bit.... Then a creature unlike anything any of you have ever seen unfurls a thing. It's a thing, a .... it's something.
"Well, you should definitely burn it down. All of it. I think there are some supplies under my cage. Oh wait.... I mean... if you free me I'll tell you where to find some treasure. Awwwww shoot. Please unlock me."
Dendillion |
Dendillion takes in the sight of this thing, trying to recall if he's heard something like it described in all the bits of stories he's heard.
Can I Recall Knowledge? Bardic Lore is +10
Dungeon Master S - 2e |
1d20 ⇒ 4
This one is way beyond him, and none of the others recall such an oddity being part of the menagerie.
Chark Torrefi |
We see things with Mistress Dusklight much the same, then. Of course we will free you, Chark says, looking to see whether the cage is simply latched or bears a lock. Just a moment while we work on that.
Dendillion |
Dendillion shrugs, then retrieves a set of tools to deal with any lock. If necessary.
Thievery, if needed: 1d20 + 12 ⇒ (3) + 12 = 15 Assuming that it's not a critical failure, he continues to try
Thievery, if needed: 1d20 + 12 ⇒ (16) + 12 = 28
Thievery, if needed: 1d20 + 12 ⇒ (10) + 12 = 22
Thievery, if needed: 1d20 + 12 ⇒ (12) + 12 = 24
He'll then open the cage.
Dungeon Master S - 2e |
Dendillion moves to open the cage, and breaks his tools in the process. Fortunately, it's easy enough to the others to rip open the door.
"Ah! Thank you. Thank you. Unfortunately since you didn't ask my name, I'm going to have to melt your brains... KIDDING! My name is Ź̶̧͓̖͎͇͗́̏̽͒͌̈́̐u̷̪͛͛́̑̀͂̌̓͝i̸͇̖̲͍̻̫͈̥̻̩̠̦̩͉̋̾̌̈̽̆̌͜p̷̛̩̥̘̱͚̠̗̲̋͌̍̀̽̐͊̽̒͠͝ͅ ͙͚n̴̪̆͗̍̅͘y̴̛̼̓́̃̏̈́̾̊̈́̊́̽͘͘͠r̴̨̛͈̤̞͈̐̎̇̽̏̄̓̕͝ñ̸̗̖͍̗̗̂͜." Your head hurst just hearing it.
The creature then gives a couple of hops before hopping into another dimension...
Mumbling Charlie |
Charlie pulls his hands away from his ears as a trickle of fluid flows from them. "That's a name I c.c..c..could not hear again." He wipes the fuid on his cloak before nodding towards the enxt room.
Dendillion |
I would like to spend a hero point to reroll the crit fail please.
Dendillion shakes his head, trying to clear his mind after having heard the creature's... name. As the thing leaves he manages to say, "Good luck out there."
"Ditto, Charlie. I don't have near enough wax build-up in my ears to hear that again."
Dungeon Master S - 2e |
Go ahead and reroll To the next room?
Dendillion |
Thievery reroll: 1d20 + 12 ⇒ (3) + 12 = 15
Sigh
Angry that he broke his picks, Dendillion tries to distract himself with the task at hand. "Let's keep moving. I don't think we want to keep the mistress waiting."