Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 1

hp: 22 of 25
3 of 4 1st lvl spells remaining

Lleidr will keep the FoE readied as he moves 1 square SE out of the rush of bodies, trying to see what door Selia is talking about. If an opponent presents itself from that direction, he'll make a ranged attack against it.

Fang of Elyrium, ranged: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d3 ⇒ 2


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Round 1.

Nicholae attacks the gobbo in front of him.

Attack 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37
ziltmilt wrote:
Hakak Bloody Axe wrote:

Hakak will move into the room slamming both doors into the walls their hinged to. "I think I may have heard you all talking of our might a moment ago." Hakak holds out his great axe "Blood Bringer and I just want to make sure you've got all your facts straight."

[dice=Intimidation check]1d20+9
You're trying to make them Shaken?

I'm trying to scare the piss out of them.

ziltmilt wrote:
Nicholae rushes into the chamber to engage an enemy (NOTE - can't do a charge in the surprise round, but you can attack normally next round).

Wouldn't this rule apply to a surprise round?

Charge description wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

Surprise round allows you a move action or a standard action so as I read it he should have been able to charge as long as he was only going his regular speed, but I could be wrong.

In the end though I think Nicholae will be happier with your previous decision.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Round 1
Hakak will charge the nearest goblin.
Attack roll: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage roll: 1d12 + 6 ⇒ (7) + 6 = 13
Current HP=36
Current AC=12


Yeah, looks like i goofed ... i had forgotten that a charge was OK. But since his attack missed, that's OK.


Ranger (guide) 8| AC 18(22) | HP 86/86

bow: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
"Damn thing must have got knocked out of alignment" Ned grumbles, dropping his bow and quickdrawing his greatsword.

perception: 1d20 + 8 ⇒ (10) + 8 = 18


[Noon-time, Thistletop, 7th Day After Goblin Raid, Round 1, Thistletop]

Lleidr deftly steps back out of the room and steels himself for whatever may be approaching from the party's back.

Ned looses another arrow, which slams into a column behind which hides a grinning goblin. Ned also hears the door swinging open; it's from the eastern passage in the foyer behind you.

Nicholae furiously parries with an opposing goblin and lands a blow, eliciting a squel of pain from the creature.

Jubrayl tangles with the same goblin Ned fired at, but with the same result. This goblin appears stronger and more skilled than his more common bretheren.

Hakak joins his friend, and smashes into the goblin fighter, his axe laying the villain low in an instant.

Selia calls upon her deity for strength, and steps into the courtyard. "There are more goblins approaching, my friends, from the eastern passage!"

Near the throne, a gobln warchanter tries to rally the tribe with a chant in their foul tongue. The words are difficult to interpret but the rousing song no doubt appeals to the violence deep within these miserable creatures' dark hearts. Even so, there's a visible pall among your opponents and you all sense that this tune is not quite enough to dispel the effect of Hakak's entrance.

The chieftan chugs down a dark brown elixir , and with a loud, 'Hrah!', leaps onto the giant gecko at his feat. Rider and mount shimmy up the column immediately in front of his throne (10') in the air. "That traitor, Gogmurt! He sent no sign. I'll have his head for this, along with these longshanks'!" (NOTE - he's 15' in the air).

The two surviving commandos hold the line, and draw bows. One arrow flits over Jubrayl's head, the other buries itself into the column in front of Hakak, mere inches from his torso.

Another goblin rushes towards Jubrayl, but only manages to bash at the paladin's thick shield.

Nicholae's opponent has similar success; the cleric proves too much of a challenge for the pitiable creature.

"Longshanks! Gogmurt was right that letting them in here would be trouble" Three goblins come streaming out of the eastern passage, with weapons drawn. Before they can engage Selia, Lleidr launches Elyrium's Fang, and wounds one of the goblins. However, one of the goblins delivers a powerful blow to the cleric, who cries out in pain.

NOTE - I'm treating Lleidr's attack like a readied action, so his initiative order is now immediately before the goblins.

Thistletop


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will charge the goblin to his south...
greatsword: 1d20 + 6 + 2 - 1 ⇒ (10) + 6 + 2 - 1 = 17 (charge, power attack)
damage: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11

"Well that's a bit better! Get behind me Selia!"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 2

22 of 25 hp
3 of 4 1st lvl spells

With a worried glance at Selia, Lleidr will move south 4 squares, past Ned and what I presume is a now-dead goblin to stab at goblin to the south of it.

Fang of Elyrium, melee: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d3 ⇒ 2


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Use magic Lleidr, that fang isn't doing as much as your potential spells could, also, arcane strike is a swift action... you can add 1 untyped damage bonus to your throws with that dagger if you use a swift

Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d8 + 2 ⇒ (8) + 2 = 10

After likely missing his foe Nicholae takes a 5ft step backwards, putting him next to Hakak, stopping foes from getting in under the berserker in a move as old as berserkers themselves. Shield-Brother. None would get in Hakaks unprotected side as long as Nicholae drew breath.

It also allowed him a better glimpse of the tatical situation.

Its on you Ned - hold them! We'll take the head off the snake


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Fun to come next round... I SHOULD have 5ft back and cast Bulls Strength instead of attacking but ce le vive. I believe I am nearly out of spells. Bless was used in the hedge, as was shield of faith. Summon monster 2 may also be an option for next round... leave an empty space for me to retreat into to cast. Celestial dogs or horses should really piss them off and drive them mad

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will try and take out the goblin that is engaging Jubrayl with a hack and a head butt.
Axe attack: 1d20 + 8 ⇒ (16) + 8 = 24
Axe damage: 1d12 + 6 ⇒ (12) + 6 = 18
Horn attack: 1d20 + 3 ⇒ (13) + 3 = 16
Horn damage: 1d8 + 3 ⇒ (3) + 3 = 6

Current HP=36
Current AC=14


Jubrayl will continue to press forward; Selia will withdraw, and try to attack from range.

We're just waiting on Hakak and then we can continue ...


that was weird .. i didn't see Hakak's reply when i made that last post.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

If by "reply" you mean cut a goblin's head off and then jammed my horns through its body then yeah I replied.


[Noon-time, Thistletop, 7th Day After Goblin Raid, Surprise Round 2, Thistletop]

Rushing towards the foyer, Ned slams into Selia's assailant, stiking him down.

Nicholae's swings prove a bit too slow for his adversary, who nimbly dodges the cleric's blows. He steps back, to provide a tighter defense for the group.

At a signal from Hakak, Jubrayl works with his friend to bring down their mutual opponent (Aid Another, +2 to Hit for Hakak)

Hakak rips the poor goblin devil from chin to its knees, slaying it and then goring it again before the body hits the floor.

Selia steps back, retrieves her crossbow, and fires at the goblin closest to her, but the shot bounces off the creature's tough leather armor.

Lleidr dashes out in front of Ned, and finds goblins on two sides! He stabs at one, managing to nick it with the magic dagger.

Holding tight to the huge gecko mount, Ripnugget kicks the lizard, who shinnies down the column and scuttles across the floor; the chieftan's blade then smashes into Nicholae (8 dmg). "I can't wait to add your hands to my collection, boy. We'll make stew from the rest of you."

The goblin commandos fire at the paladin and the half-orc to no effect. The arrows sail over Hakak's head.

The chanter's words change and take an oddly measured tone (Hakak, Will save, please).

Both of the remaining goblins in the foyer gang up on Lleidr, one of which manages to strike the halfling with his crude short sword (4 hp dmg).

Thistletop


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

5ft step back, cast summon monster 2

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Will save: 1d20 + 2 ⇒ (11) + 2 = 13
If my will save is successful Hakak will charge the goblin straight in front of him.
Attack roll: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage roll: 1d12 + 6 ⇒ (12) + 6 = 18

Current HP=36
Current AC=12


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

If its fear? Just run to the other battle and send up one of the others :)If its command, you should be ok after 1 round... if its hold person? you're screwed


I probably won't be able to get an update out this evening, as i'm spending an inordinate amount of time getting software installed on my new PC.

However, Hakak is one lucky barbarian. You feel a passing spasm of giggles from the spell, but nothing else. (NOTE - you cleared the DC by a mere 2 points!).

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

I just looked back at the description of rage and I guess I should have had an additional +2 to Will saves so I had a little bit more of a cushion then I thought.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned raises an eyebrow in surprise as Lliedr steps between the goblins and him, "I appreciate the thought lad but I'll not be needin' a bodyguard just yet."
Ned will take a 5' step SW and attack the goblin south of Lliedr
greatsword: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 3

18 of 25 hp
3 of 4 1st lvl spells

"Sorry, Ned, didn't mean to get in the way, but I think my feet got ahead of my brain!"

Lleidr will take a step north, into the square vacated by Ned. When the goblin steps up, Lleidr will attack it with his dagger.

FoE, melee: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d3 ⇒ 2


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Arcane strike? Its an untyped bonus


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Nicholae Szabo wrote:
Arcane strike? Its an untyped bonus

Is it? I kept trying to decide. The description of the feat uses "arcane" and "magical," and since the Fang already has a +1 magical bonus, I couldn't figure out if the feat bonus would stack. Zilt, can I get an official ruling?


Hakak Bloody Axe wrote:
Hakak will charge the goblin straight in front of him.

It looks like you're referring to the goblin on the north wall, since the chieftain is too close for you to charge.


Nich sounds right to me, about the arcane bonus.


[Noon-time, Thistletop, 7th Day After Goblin Raid, Round 3, Thistletop]
Ned lunges forward and slashes at a wounded goblin, but the critter mad dances prove a bit too fast for Ned.

Nicholae steps back, closer to Hakak, and begins whispering a sacred chant.

"Your surrender or your lives, fiends." With this heroic cry, Jubrayl flings himself forward in a charge towards one of the gobln archers, who nimbly dodges the attack and laughs in return.

Hakak joins his friend in the charge, narrowly missing his prey. Only ducking at the last instant saved the goblin from decapitation.

Selia steps back to give her companions more room, and lets go with another shot from her crossbow, but it seems she missed.

Lleidr pops back inside the hallway, delivering a blow to a goblin rushing up to attack Ned.

The two remaining goblins in the courtyard are in a real fury, and they surround the ranger on two sides, stabbing and stamping, their mouths foaming in anger. Despite Ned's best efforts to parry, they land 2 blows (7 hp dmg).

The door at the end of the east hallway opens (not sure if this was obvious to you or not, but this door is at the base of the 2nd guard tower). "You be seein' good, Ribba. We be making jerky outta them longshanks tonight!" You can see two goblin faces, their eyes glinting with a fell light inside the gloom. One goblin rushes out, while his companion holds the door. "Hey, me first!"

Nicholae's goblin opponent follows him, charging headlong at the pentient cleric. Two steps into his powerful charge, he trips over the giant gecko's tail and goes spinning, lying splayed out in front of Nich's feet.

Those of you in the throne room can hear several goblins, marching and singing, on the other side of the south-east door. It sounds as if they're about to open the door and start spilling into the room.

The goblin commandos drop their bows and draw their swords, closing in on the massive half-orc. (NOTE - the one East of Hakak draws via his Move action, 5' steps West, and attacks; the one North of Hakak does Aid Another: 2 dmg total).

You can see the goblin warchanter moving behind the commandos making arcane gestures and sounds. He ends up in front of a door on the east wall.

Chief Ripnugget kicks his gecko and speeds across the room, trying to surround Hakak (7 dmg from his nasty looking short sword). "End of the line, boys. Drop yer blades and we'll kill you quick-like. Keep fightin, and it's gonna get real ugly."

Thistletop


Ranger (guide) 8| AC 18(22) | HP 86/86

did Ned's attack hit?


Ned Rodan wrote:
did Ned's attack hit?

Almost!


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae summons up 1d3 ⇒ 3 barking celestial dogs.

And then hits the goblin at his feet
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d8 + 2 ⇒ (7) + 2 = 9

any ideas on position the dogs? They also get an attack.


Ranger (guide) 8| AC 18(22) | HP 86/86
Nicholae Szabo wrote:

Nicholae summons up 1d3 barking celestial dogs.

And then hits the goblin at his feet
Attack 1d20 + 5
Damage 1d8 + 2

any ideas on position the dogs? They also get an attack.

I'd drop them where they will provide flanking bonuses, especially for Lleidr so he can get his sneak attacks in


Ranger (guide) 8| AC 18(22) | HP 86/86

greatsword: 1d20 + 6 ⇒ (2) + 6 = 8

"Stand still you little bugger."

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will attack the goblin in front of him again.
Attack roll: 1d20 + 8 ⇒ (10) + 8 = 18
Damage roll: 1d12 + 6 ⇒ (5) + 6 = 11
Horn attack: 1d20 + 3 ⇒ (8) + 3 = 11


Nicholae Szabo wrote:


any ideas on position the dogs? They also get an attack.

did you want to go ahead and roll attacks for them or would you rather me do it?


We're missing Lleidr's actions this round and i'm not sure how to adjudicate the dogs yet, so it may be tomorrow before I can post an update.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sorry for the late post, long day at work blah blah blah...

Round 4

18 of 25 hp
3 of 4 1st level spells

Lleidr will cast a quick glance over his shoulder back at the mass of combat in the throne room.

"We've got to get back in there, Ned, or they'll be surrounded."

"Selia! Can you summon your eagle to help flank these smelly bastardiaid?"

Lleidr will begin to mutter, apparently to himself, but then his monkey familiar, Arg, will appear at Lleidr's feet. Free action: direct familiar to appear (familiar's Move action) and fight defensively (-4 to hit, +2 AC, temp AC: 17) while Aiding Another (target AC 10) to provide +2 AC bonus, Lleidr as the target.

Arg's Aid Another: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20

If successful, Lleidr's AC vs that one goblin is 19 instead of 17.

As Arg screeches and bites at the goblin to the south of Lleidr's starting position, the little halfling will throw himself into the mass of goblins, hopefully dodging and tumbling through the group to end up two squares south of his starting position.

Acrobatics, move through enemy space: 1d20 + 13 ⇒ (9) + 13 = 22, DC=5+opponent's CMD
Acrobatics, move through threatened space: 1d20 + 13 ⇒ (6) + 13 = 19, DC=opponent's CMD+2/extra AoO avoided

If I'm understanding things correctly, the first 5' of movement (the Acrobatic move into the goblin's square) doesn't provoke AoO's. The second 5', however, does, 3 altogether from all the adjacent goblins. So the DC goes up by 4. Is that right?

Assuming all that works out, Lleidr will finish his tumble, use Arcane Strike (swift action) on the FoE, and stab the goblin now to his north, which should be flanked between Arg and Lleidr.

You never said for sure if the AS bonus did or didn't stack, so I'm gonna throw it in til you say otherwise :)

FoE, melee: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Sneak Attack damage: 1d6 ⇒ 4


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Dog 1 - space behind the gobbo in front of Ned - flanking
Smite evil 1d20 + 2 + 2 + 2 ⇒ (20) + 2 + 2 + 2 = 26
Damage 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Dog 2 - space behind the gobbo fighting me - flanking

Smite evil 1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
Damage 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

- these add 2 to my and Neds rolls.

Dog 3 - space diagonally across from Jubrayl flanking that one in between.

Smite evil 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12
Damage 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Adds flanking for Jub


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Confirming dog 1 crit
Smite evil 1d20 + 2 + 2 + 2 ⇒ (11) + 2 + 2 + 2 = 17
Damage 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Ned Rodan wrote:
Nicholae Szabo wrote:

Nicholae summons up 1d3 barking celestial dogs.

And then hits the goblin at his feet
Attack 1d20 + 5
Damage 1d8 + 2

any ideas on position the dogs? They also get an attack.

I'd drop them where they will provide flanking bonuses, especially for Lleidr so he can get his sneak attacks in

Oops - still my 9 + 2 on a prone gobbo MAY hit. The dog should hit and may kill it as it's already taken a hit - dog 1 should have crit and may kill Neds one. Not sure on 3. Big plus is the dogs will drive the gobs nuts


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:
Nich sounds right to me, about the arcane bonus.

Sorry, missed this post earlier, but thanks for the ruling!


[Noon-time, Thistletop, 7th Day After Goblin Raid, Round 4, Thistletop]

Ignoring his fatigue from a long day, Ned delivers a furious assault , but again fails to wound his adversary.

However, the goblin is so distracted by the ranger, he's taken down by a newly summoned supernatural canine, who's able to rip into the villain's back, and rend his flesh. The goblins in the foyer moan in dismay at the sight of the dog.

The goblin face-planted onto the floor in front of Nicholae is similarly dispatched by another holy beast. At the sound of barking in the hall, the goblins exhibit a shudder of fear and disgust.

The third dog snaps and tears at the massive gecko bearing Ripnugget. The lizard works its snout, delivering a series of loud snorts.

Calling up on divine guidance, Jubrayl lashes out at Ripnugget, and his weapon nearly knocks the chieftan off his mount.

Hakak delivers a massive blow to the commando pinned up against the wall, and yet, still he stands.

Selia slides over a few feet and fires at one of the goblins running down the eastern hallway. From the darkened hall, you hear a yelp of surprise.

Lleidr rolls right though the midst of the two goblins in the hallway, winding up south of the pair. However, the goblin nearest Ned catches the magical dagger on his own sword and wards off the halfling's thrust.

"Back to the tower, boys! Move it!" The lead goblin in the foyer snarls and curses, and both remaining goblins beat a retreat back to the east door at the base of the watchtower. (NOTE - they're using withdraw actions). The remaining goblin inside slams the door, and you can hear something sliding across the back of it.

For those of you inside the hallway, you see a goblin appearing out of the south-east door, howing in dismay at this sight of his chief so besieged, not to be mention the sight of mangy dogs in the middle of a place they assumed was forever secure.

The heavily wounded goblin commando slides by Hakak (again, full withdraw action). With a fearless precision, his partner takes his place, and slashes again at the raging half-orc. But, Hakak's parries are on point and the blade never comes close.

The warchanter steps up to the wounded goblin and, with a prayer in their hateful tongue, heals the fighter of his worse wounds.

Dismayed at seeing himself surrounded, Ripnugget guides the gecko forward, and it leaps onto the column, riding it straight up towards the ceiling , and then across the room. It scuttles back down another column, winding the pair back down to the floor (Withdraw action once again).

Over the baying of the dogs, the Ripnugget speaks. "You've come here for revenge, Men of Sandpoint. I get that. And you've had it. Let us lay down our weapons, and stop acting like animals. Parlay with me, if you would prove yourselves better than murderers and thieves."

Thistletop


Ranger (guide) 8| AC 18(22) | HP 86/86

"He can't be talking to me. I'm more of an exterminator."

I'm not sure if there are any goblins near Ned. Is there supposed to be one down the hallway to his east?


There are 2 dead/dying goblins adjacent to you, Ned. The eastern hallway appears empty (NOTE - it's a bit off the grid because of a problem i had with image resizing, that's why there's some black bleeding over into the north edge of the hallway).

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

So I still have a commando attacking me?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 5

18 of 25 hp
3 of 4 1st level spells

Lleidr will take a moment to stare at the celestial mastiff adjacent to him, its otherworldly beauty marred by the goblin's blood on its face.

"Um, nice doggie?" he mumbles before shifting his attention back towards his companions in the main hall.

"We shouldn't forget why we're here in the first place. That chieftain can probably tell us where to find Tsuto and his demon lover."

Lleidr will keep his weapon readied and move back up to the foyer, 4 squares north to end up behind Nich. Arg will follow, ending in the same square as Lleidr and keeping watch on their backs. If the mass of combatants ignore Ripnugget and keep fighting, Lleidr will begin casting Sleep.


Hakak Bloody Axe wrote:
So I still have a commando attacking me?

Yes, he stands in place of his wounded comrade, in the square directly north of you.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak looks at the remaining goblin "Your chief begged for your safe retreat, but if you still want to fight I will be happy to oblige."
Attack roll: 1d20 + 8 ⇒ (6) + 8 = 14
Damage roll: 1d12 + 6 ⇒ (12) + 6 = 18


Looks like we're still missing Nich's action. I'm not sure what he's planning to do with all those dogs. Pretty cool action ... that really turned the tide of battle. I thought you guys were probably goners before he summoned.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Sorry - out on travel. Looks like we are still fighting on and not parlaying. Gimme a bit.

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