Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

"I do know! Here I thought I was going to be in a land of tongues I don't understand!" Grinning and shaking everyone's hand, the farmer speaks up, "Mi nombre es Volreg, y estos son mis compañeros. Si bien es posible que los hayamos comprado a todos como esclavos, no lo trataremos como tal, ya que creo que todos tenemos necesidades en las que podemos ayudarnos unos a otros. Nos gustaría zarpar hacia el puerto de El Jadida al sur de aquí. ¿Además, sabes qué barco pirata o quién te capturó? Es posible que cacemos un poco antes de llegar al puerto." While speaking he points to each of the members, "Ese gran hombre del norte es Wulfgar. De vez en cuando habla enloquecido, pero realmente se preocupa por los necesitados. La hermosa mujer oscura es Mwikali, que practica la magia desde su tierra natal mientras que su pájaro es su fiel compañero. La otra mujer, Vanna, es bastante experta en la espada y es bastante encantadora. Él es Altin de Rumania, con una inteligencia más allá de la mayoría. Por último, está el pequeño Lord Perpireen McGibel, que hace lo suyo, pero se las arregla para meternos y salir de los problemas bastante bien. Ahora que somos presentados, ¡bienvenidos a bordo!"

Translations!:
"My name is Volreg, and these are my companions. While we may have bought them all as slaves, we will not treat them as such, since I believe we all have needs in which we can help each other. We would like to sail to the port of El Jadida south of here. Besides, do you know which pirate ship or who captured you? It is possible that we hunt a little before arriving at the port. That great man from the north is Wulfgar. From time to time he talks madly, but really cares for the needy. The beautiful dark woman is Mwikali, who practices magic from her native land while her bird is her faithful companion. The other woman, Vanna, is quite adept at the sword and is quite charming. He's Altin from Romania, with an intelligence beyond the majority. Finally, there's little Lord Perpireen McGibel, who does his thing, but manages to get us in and out of trouble pretty well. Now that we are introduced, welcome aboard!"


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Um, Spaniard Slaves. That is unusual to me?"She says looking at the rable and shrugs."No women. Why couldn't we have gotten some women on the crew? Nevermind I forget about European sensitivities to sex. Almost as bad as the Arabs." She says shaking her head before she laughs.'

"We should also maybe teach these men to speak English? Also maybe if we plan on keeping them and the ship we should cloth them and maybe give them some training in weapons, and well give them weapons?"


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Don't forget, Mwikali, sailing isn't usually a profession for women. A lot of nonsense about superstitions and such. I learned that on my father's forays to sell his wine. I suppose I can teach them a few basics of English. I'll keep it simple and related to the task at hand.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"We should change that and get an all female crew. Think how terrified lesser minded men would be facing a ship full of fierce women!" she said giggling at the imagery of sailors or soldiers coming upon a ship full of women sailors baring weapons on them if they decided to board!


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Turning towards the women, Volreg speaks up with a smile, "Personally, I wouldn't know what to do! It could be quite nightmarish, having a crew of women at sea." Chuckling, he shows the crew their quarters, explaining that they will all be treated fairly and as well as he could provide, as well as trying to calm down those who may not like the fact of being aboard.


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

You had best behave if it is an all woman crew...might not take a big push to make you walk the plank and turn you into chum for the fish... Vanna laughs.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"I don't know the women make take a liking to Volreg he is young and handsome. They might keep him around to do the jobs they don't want to do"She laughs with Vanna as she looks to Kiku.

"Yes I know you are male too. No, I wouldn't let an all-female crew pluck out your feathers"


Mwikali wrote:

"I don't know the women make take a liking to Volreg he is young and handsome. They might keep him around to do the jobs they don't want to do"She laughs with Vanna as she looks to Kiku.

"Yes I know you are male too. No, I wouldn't let an all-female crew pluck out your feathers"

Hmph!! I should hope not!


In response to Volreg, one of the sailors answers: Gracias por liberarnos, señor! ¡Navegaremos en tu barco por ti, donde quieras!

Spanish:
Thank you for freeing us, sir! We will sail your fine ship wherever you like to go!

To his fellow crewmen, in Spanish: We sail to Safi, but first El Jadid!

To Volreg in Spanish: Although we thirst for vengeance against the seadogs who captured us and sold us to the Arabs, we should hate to be the cause of any danger to you, our noble saviors... However, if you insist, I shall do my best to describe their ship and the captain of those pirates...

The crewman describes the pirate ship that boarded the Córdoban vessel as a Spanish galleon called El Tiburon, The Shark, with black sails bearing a white shark on them... The captain of the pirates was a tall, muscular, albino orc with a peg leg (left leg was bitten off by a shark), who wields an icy cold scimitar...


Another crewman, overhearing the first describe the pirate galleon that captured and sold them into slavery, adds, in Spanish: We were boarded off the coast of Spain near the straits of Hercules (Gibraltar) on the Mediterranean Sea... Far from here, señor!


M Human unchained monk 8/paladin 6

At around 6:00 in the evening of the 11th, the Alanqilis makes port at El Jadid to resupply...

Fresh lemons and limes are brought aboard to prevent scurvy, as well as barrels of freshwater for drinking, salted cod and other fish, and goat cheese... Deduct 10 gp from party funds for food and water...

At around midnight of the 11th, they arrive at the port of Safi...

The harbor master at Safi is a middle-aged Berber man, a bit surly at being awakened to perform his duty at midnight... He charges the adventurers a golden shekel for docking fee for the next seven days...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

During the day
Chuckling at Mwikali's comment, "I may be scared as to what jobs would be given to me. I'm not that strong, but fairly nimble." Turning back to the other Spaniards, he confirms as to the markings and captain of the ship that had taken the sailors to be sold as so he could keep an eye out for the vessel.


M Human unchained monk 8/paladin 6

The adventurers and crew of the Alanqilis spend the night harbored at Safi...

Chance for random encounter is 1 in 6...1d6 ⇒ 3 The night passes without incident...

The sun rises on the 12th of January...

The Alanqilis is docked at Safi, and her crew rise and break fast with the adventurers...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Vanna spends time with the crew on their down time teaching them rudimentary English, enough to get them through life.


M Human unchained monk 8/paladin 6

The Port of Safi

Safi is a fortified monastery controlled by the Muslim Marinid sultans. The Islamic monks of Safi maintain law and order at the port.


M Human unchained monk 8/paladin 6

THE ADVENTURERS AT THE DOCK IN SAFI

Note Lord Perpireen up on the turret in the foreground


M Human unchained monk 8/paladin 6

The trek from Safi to Marrakech is about thirty leagues (85 miles) over hard pan desert. The party will want to purchase plenty of water skins, camels or mules, or Arabian horses, to make the journey, which should take about three days.

Camels cost 150 gp apiece
Ponies cost 30 gp apiece
Combat trained light horse cost 100 gp apiece

What kind of mounts do the party buy, and how many? Also food and water for 3 days travel in the desert for mounts and characters.,.


M Human unchained monk 8/paladin 6

Cost of provender per day is about 9 silver pieces per man/woman. Feed for mounts comes to 6 silver pieces per day per steed.

Total cost of food comes to 22 gold shekels and 5 silver shekels.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

sits around and waits for the others to get there things.

"If you need me to carry anything I have my magic house, nit a lot but you never know"

He offers.


'Spanish reminds me a lot of latin, I should be able to learn it eventually.' Though needing to use Volreg to translate, Wulfgar found the Spanish sailors competent enough and enjoyed being at sea again for a couple of days. Once they arrived in Safi they leave instructions for the seven days. HE then purchases a tall mule and food for it hand himself for the three day travel.

Before they leave, Wulfgar asks, the team. ”Is there any way we can send a message to the crew? We only paid for a seven day berth.”


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Volreg buys:

Mule - 8 gp
Saddle - 10 gp
Feed/water - 22.5 gp
Ship Fees - 1 gp
Crew Food/Water - 30 gp (15 days of common food/water for the Crew)

Leaving him with 26 gold and 3 silver.
The joys on not having to upgrade weapons! Yay!

Talking with the crew as to their stay at the harbor of Safi, the farmer goes out and buys some food and water for the crew, as well as adding in an extra week's worth of port fees before heading off to buy a mule, saddle, and food/water for himself and the group.

"I have no way of doing so, but I had paid for a two week stay at the port in the harbor, if they stay on the boat. There should be enough food and water for them as well, though I don't know as to what there is for them to entertain one another."


As the adventurers are haggling with the stable keeps over the prices of mules, a strange, exotic magical beast arrives at Safi, much to the amazement of the Islamic monks, who give the wondrous creature a wide berth, and gawk as it passes by...

It is a Zebracorn, a unicorn with the black-and-white striped pattern of the African zebra! It seeks out Mwikali with unerring precision, appearing just as she is about to make a decision about a mount...

In Kanuri: Do not spend your gold on one of these mounts, Daughter of the Land! I shall bear thee to Marrakech! The spirits have sent me in your hour of need!

The noble beast lowers itself before Mwikali to allow her to mount it!


To Lord Perpireen, in Sylvan: And you may ride upon my alicorn if you like, Good Lord Perpireen of Fairyland!


M Human unchained monk 8/paladin 6

TRAVELING ACROSS THE MORROCAN DESERT MUSIC


Aboard the Alanqilis, the crewmen decide to be productive and use the dhow as a fishing boat during the days the adventurers are away, in order to supplement their provisions, and sell the surplus fish they catch to cover further berthage should the adventurers fail to return before two weeks have passed.


M Human unchained monk 8/paladin 6

THE TREK TO MARRAKECH

Chance of Random Encounter is 1 in 6, checked once during the day, and once at night. Day of January 12th: 1d6 ⇒ 3 brings no encounter. Night of January 12th: 1d6 ⇒ 6 passes uneventfully.

January 13th, day: 1d6 ⇒ 2 no encounter...
January 13th, night: 1d6 ⇒ 3 no encounter...

January 14th, day: 1d6 ⇒ 1 encounter!
January 14th, night: 1d6 ⇒ 4 no encounter...

On the third day of the trek to Marrakech, the party has a random encounter!


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M Human unchained monk 8/paladin 6

Bursting up out of the sand to surround the adventurers and their mounts are a trio of crafty arachnid hunters of goliath proportions!

A giant scorpion, and two giant spiders, one the size of a man, the other as big as a horse, menace the party!

ARACHNID AMBUSH


M Human unchained monk 8/paladin 6

INITIATIVES:
GIOVANNA 1d20 + 5 ⇒ (3) + 5 = 8
VOLREG 1d20 + 5 ⇒ (10) + 5 = 15
LORD PERPIREEN 1d20 + 4 ⇒ (13) + 4 = 17
ALTIN 1d20 + 3 ⇒ (3) + 3 = 6
GIANT SPIDER 1d20 + 3 ⇒ (6) + 3 = 9
WULFGAR 1d20 + 2 ⇒ (4) + 2 = 6
GIANT BLACK WIDOW 1d20 + 2 ⇒ (9) + 2 = 11
MWIKALI 1d20 + 1 ⇒ (19) + 1 = 20
GIANT SCORPION 1d20 ⇒ 7


ARACHNIDS ATTACK! ROUND 1! FIGHT!! OOH OOH AH!!

MWIKALI!
LORD P!
VOLREG!
GIANT BLACK WIDOW!
GIANT SPIDER!
GIANT SCORPION!
VANNA!
ALTIN!
WULFGAR!

EEEEEKK!!!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P goes vertical, flying strait up 60' than stops and has a look for other danger.

Perception 1d20 + 5 ⇒ (14) + 5 = 19


M Human unchained monk 8/paladin 6
Lord Perpireen McGibel wrote:

Lord P goes vertical, flying strait up 60' than stops and has a look for other danger.

Perception 1d20+5

He sees no other dangers...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin has bought a mule (8 gp) and a saddle (10 gp), and will split the food and water with Volreg (so take back 11 gp, Volreg). Also, I'll wait for the beasts to take their turns before I post my actions.


Mwikali thrusts her dark hand toward the giant black widow menacing her and the zebracorn and a fan of flames roars forth to scorch the monster! Burning hands DC 14 deals 3d4 ⇒ (3, 4, 4) = 11 fire damage...


The giant black widow hisses as the flames caress its exoskeleton... HIIIISSSS!!!

Reflex vs DC 14 1d20 + 3 ⇒ (5) + 3 = 8 fails! It takes the full 11 fire damage!

In retaliation, it aims a strand of sticky webbing at Mwikali! Web ranged 1d20 + 4 ⇒ (20) + 4 = 24 entangles the pretty witch! DC 19 break or Escape Artist to break free or escape the web, entangled condition...


Giant black widow spider wrote:

The giant black widow hisses as the flames caress its exoskeleton... HIIIISSSS!!!

Reflex vs DC 14 1d20+3 fails! It takes the full 11 fire damage!

In retaliation, it aims a strand of sticky webbing at Mwikali! Web ranged 1d20+4 entangles the pretty witch! DC 19 break or Escape Artist to break free or escape the web, entangled condition...

YUCK!! I’m caught like a fly in its web!


Oh dear! I’ll try to free you, ‘Kali!

Kiku plucks at the sticky webbing entangling his mistress...
Dexterity check 1d20 + 3 ⇒ (15) + 3 = 18 almost succeeds in pulling the webs off, but not quite... Fortunately, Kiku did not fail by 5 or more and become entangled as well!

Confound it! There’s just too much of it! BLEGH!!


While its prey struggles to escape its web, the giant black widow scuttles into biting range... Move action to move within 5 feet of Mwikali...


Leave her alone, you ugly brute! the zebracorn shouts at the giant black widow! It quickly attacks to defend Mwikali...

Gore 1d20 + 8 ⇒ (6) + 8 = 14 misses... hoof 1d20 + 3 ⇒ (18) + 3 = 21 strikes for 1d3 + 2 ⇒ (3) + 2 = 5 bludgeoning...hoof 1d3 + 2 ⇒ (2) + 2 = 4 misses...


HIIISSSS!!!

Down 15 hp...


The giant scorpion leaps at Giovanna’s mule!
Claw 1d20 + 6 ⇒ (17) + 6 = 23 dealing 1d6 + 4 ⇒ (6) + 4 = 10 damage! Claws again 1d20 + 6 ⇒ (12) + 6 = 18 dealing 1d6 + 4 ⇒ (2) + 4 = 6 more damage! Stinging at the already limp mule 1d20 + 6 ⇒ (19) + 6 = 25 and ending its misery with an instantly lethal injection of deadly venom!

The poor mule is ripped asunder by the powerful claws and stung multiple times by the great stinger, killing it almost immediately!


The man-sized spider shoots a web at Wulfgar’s mule...1d20 + 5 ⇒ (6) + 5 = 11...but Wulfgar yanks the beast by its reigns out of harm’s way just in time! The webbing lands harmlessly in the sand nearby...


EEEEEK!!! BUGS!! KILL THEM!! KILL THEM!! EEEEK!!


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Stepping away from the the creature near him, Volreg unleashes a blast of electricity into the monstrosity of a black spider that is after Mwikali!

"I've never seen creatures like this! What are these foul things?!"

Electric Blast+Point Blank Shot:Touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Electric Damage+Point Blank Shot: 2d6 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11


Volreg Sundek wrote:

Stepping away from the the creature near him, Volreg unleashes a blast of electricity into the monstrosity of a black spider that is after Mwikali!

"I've never seen creatures like this! What are these foul things?!"

[dice=Electric Blast+Point Blank Shot:Touch]d20+4+1
[dice=Electric Damage+Point Blank Shot]2d6+2+1

SCREEEEEEEECH!!!

The giant scorpion jerks and twitches as Volreg’s electricity dances along its exoskeleton!


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Volreg was aiming at the spider ;) I'll wait to see if it's still standing, then pick a target...


M Human unchained monk 8/paladin 6
Altin Karela wrote:
Volreg was aiming at the spider ;) I'll wait to see if it's still standing, then pick a target...

Which one? The large black widow or the man-sized spider?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

The black widow that spat web at Mwikali would be my main focus.


Volreg Sundek wrote:
The black widow that spat web at Mwikali would be my main focus.

Down 27/37 hp


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P chuckles, The know how to deal with spider, he dives down right past the eight eyes of the Gaint Black widow spider flips over and lands on the things carapace.

Fly 1d20 + 18 ⇒ (10) + 18 = 28

He lands in the one place where the spider can't attack.

Grabbing some hairs he starts to ride it, like some crazy bug mount.

"Yee haaa Spidee, lets see where you can go."

He kicks his tiny legs into its body, to make it move to the left.

sneeky fey:

So AC is 24 but he really is a place the spider can't directly attack, so it can buck, witch is fine, but Lord P will just fly to stay where he is, it can roll onto its back, with a slime chance of crushing a tiny flying fay, and with the side effect of offering its belly to its lunch. it can burrow back into the ground, witch takes it out of the fight for a round of two, Or it can just ignore him, witch is not a good idea. As he dose have a dagger. So lets ride up cowboy YEeeHaaa hehe"


"Beware, Vermin behind as well!" Realizing a scorpion has joined in the attack from the rear, Wulfgar dismounts drawing his sword and steps toward the red and green scorpion. Raising the greatsword as he begins to rage, his appearance changes, the halo shines dull in the desert sun while his cast shadow dancing in the hot sand has wings like a seraphim. "Aaauuurrrrghhhh." Roaring, he slashes at the poisonous giant vermin.

move action: dismount, 5 ft step, Rage, AC -2 attack: MW great sword, power attack
attack: 1d20 + 8 ⇒ (7) + 8 = 15 for damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18

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