Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Ouch!


EEK!! EEK!! BATTLE OF BLOOD-LAPPER HILL!! DING!! DING!!
ROUND 2!!

GIOVANNA!
MWIKALI!
LORD PERPIREEN!
WULFGAR!
VOLREG!
ALTIN! (got tripped and is now prone)
SULAYMAN!
HYENAS!
GNOLLS! (Holding actions until the enemy enters their lair)

OOH! OOH! AHH!!


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Vanna drops her bow and draws and slashes at the closest hyena in one fluid motion. She then readies a defensive strike if attacked.

attack: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (6) + 3 = 9p/r: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (2) + 5 = 71d6 + 3 ⇒ (4) + 3 = 7


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin, trying not to panic, sings a weird, wordless Traveller's tune, moving a hand back and forth in front of the slavering hyena that looms over him.

Casting daze (Will DC 13) defensively on the hyena.

Concentration check to cast defensively (DC 15): 1d20 + 4 ⇒ (18) + 4 = 22

Altin manages to hold his nerve and release the magic upon the hyena.


Giovanna di Domenico wrote:

Vanna drops her bow and draws and slashes at the closest hyena in one fluid motion. She then readies a defensive strike if attacked.

[dice=attack]1d20+5; 1d6+3[dice=p/r]1d20+5; 1d20+5; 1d6+3

Vanna’s blade cuts deep into a hyena that already has one of Altin’s arrows sticking in it, and the beast seems to lose the will to fight, squeaking and whimpering...

Reduced to cowering instead of attacking Vanna...


Altin Karela wrote:

Altin, trying not to panic, sings a weird, wordless Traveller's tune, moving a hand back and forth in front of the slavering hyena that looms over him.

Casting daze (Will DC 13) defensively on the hyena.

Altin manages to hold his nerve and release the magic upon the hyena.

Will vs DC 13 daze 1d20 + 1 ⇒ (3) + 1 = 4 fails...

The hyena drools stupidly over Altin, a glazed look in its eyes...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Phew!


M Human unchained monk 8/paladin 6

War Pigs by Black Sabbath seems like appropriate battle music for this fight...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Reloading his crossbow, the farmer attempts to shoot once more, this time at the dazed creature.

"I'll draw this one's attention!"

Attack+Point Blank Shot-Cover: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
Damage+Point Blank Shot: 1d8 + 1 ⇒ (4) + 1 = 5


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Are all the Hyenas fleeing?


Volreg Sundek wrote:

Reloading his crossbow, the farmer attempts to shoot once more, this time at the dazed creature.

"I'll draw this one's attention!"

[Dice=Attack+Point Blank Shot-Cover]d20+4+1-4
[Dice=Damage+Point Blank Shot]d8+1

YARPP!!

Volreg definitely gets its attention, sinking a bolt into its back!


Mwikali wrote:
Are all the Hyenas fleeing?

At this point, the three still standing are looking cowed and ready to flee...


thank you for having him flank

'Blasted, beasts, this should set them running.' Bleeding from the bite in his leg, Wulfgar limps toward the nearest or most wounded hyena, raising his greatsword he slashes at the beast. Burying the tip of his sword in the dirt, he kicks at the mangy beast with his good leg, "Blasted fur-bag"

attack: greatsword: 1d20 + 6 ⇒ (3) + 6 = 9 for damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14 LOL. I don't even think 'flanking' will help this time!


Wulfgar Ivarsson wrote:

thank you for having him flank

'Blasted, beasts, this should set them running.' Bleeding from the bite in his leg, Wulfgar limps toward the nearest or most wounded hyena, raising his greatsword he slashes at the beast. Burying the tip of his sword in the dirt, he kicks at the mangy beast with his good leg, "Blasted fur-bag"

[dice=attack: greatsword]1d20 + 6 for [dice=damage] 2d6 + 6 LOL. I don't even think 'flanking' will help this time!

Despite ganging up on the hyena with Giovanna, Wulfgar’s sword swing misses the cringing beast...


Clearly intimidated by the superior numbers and puissance of the adventurers, the three remaining hyenas flee the battle, withdrawing carefully to avoid attacks of opportunity...
They run over the hard pan, yelping in fear...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali Moves up Next to her companions."I believe that was just a warm-up. Let us take our fight to these Gnolls" She says gripping her spear shaft as she offers a hand to Altin


'Well, at least the beasts were smart enough to run, not as well trained as I thought.' Turning to Mwikali, looking down at his still bleeding leg, and then pointing to Sulayman and Altin's wounds. "We got sloppy and moved forward when we should have shot these beasts at range. Now we must face their masters, wounded. If we go in sloppy and wounded one of us will die."

Then addressing the witch specifically "Can you heal us before we go in? Or are you going to lead with your spear while we cover the door?"


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

"It looks like those dogs bite pretty hard. It does seem that whoever is controlling the dogs don't want to come out. We could come back later, after everyone has healed up, but then they will be expecting us," lowering his crossbow, he looks at Wulfgar and offers it to the man. "I may not be needing this for a bit, as it seems you need it more than I. We just need to be careful so no one dies." Pointing at the three injured adventurers, the farmer shakes his head, "Just be ready to run if we do this."


M Human unchained monk 8/paladin 6

Potions of cure light wounds would have been a good purchase with that extra 500 gp...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

"So who is hurt, I have 2 last uses of a heal wand."

2x Uses of CLW and, an dthen its dead, CLW1 1d8 + 1 ⇒ (5) + 1 = 6 CLW2 1d8 + 1 ⇒ (3) + 1 = 4 party can pick her gets what.

Then he flies over to the Cave entrance, and in all the languages he knows he calls out while under cover from the Gnolls.

"Gnolls, stay and we burn you out, GO and never comeback and we will not kill you"

he waits to see if they have the wit to understand.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"I prepared for combat, not to heal. Unlike a priest or cleric, I do not pray for the spells or change them to heal.I am more of what many Christians call a Witch" She says as she watches the tiny Lord heal the others.

"I have prepared spells of fire, to burn our foes! Let us get into the cave and kill these gnolls!!" Mwikali says as she smiles gripping her spear and heading into the breach.

"Besides I am more than just a spear Northman"


M Human unchained monk 8/paladin 6

There exists the slightest chance — 1 in 20 — that Saint Moses the Black, patron saint of Africa, sends a healing rain to cure your wounds...1d20 ⇒ 15...narp...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin thanks Mwikali as she helps him up, then looks at his torn leg. "I don't think I can go on without some healing," he gasps in pain.

Who else is wounded? I'm at 3/9 hp, would love at least the 4 hp from the wand if no one else needs it more.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"True that legs has seen better days." She says offering him a chance to lean on her.


Volreg
Waiving off the crossbow, Wufgar observes, "I should be able to do as much damage with my sling as I would the crossbow, I would rather use my sword anyway."

Mwikali
'Prepaired for combat? Sometimes prepairing to heal, when your the only one who can heal, is prepairing for combat.' Resting his greatsword on his shoulder, with his free hand, Wulfgar gestures to the cave enterance. "Well, if you are prepared for combat, don't let me stop you. Lead on. I will watch your 'not spear work' from the door here."


M Human unchained monk 8/paladin 6

New marching order, please? Remember, that cave is pretty wide...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

"The cave looks dark, so if I can get some light on me, I can try to scout ahead, and hopefully lure the critters to come to me." Slinging the crossbow onto his shoulders, the farmer steps out front while focusing on himself for a bit. Touching Altin, Mwikali, Sulayman and Wulfgar, a wind of fresher air seems to flow about their bodies. "That should help with the dogs, and make it a little harder for them to know where you are." Pulling out his dagger, the farmer frowns slightly while stepping forward carefully.

Basic Aerokinesis to make sure Altin, Mwikali, Sulayman and Wulfgar are considered downwind for an hour for all those who have scent. I can roll a Stealth check if you want myself and Lord Perpireen to.


Looking from Volreg to the sprite, then asking. "Why don't we let Lord P. draw them too us, or at least tell us where they are hiding." Nodding toward the healed fighters, he adds. "Move in slow, use spells and ranged when you can. I'll be fine in the rear, I'll keep you from getting flanked and possibly kill anyone trying to retreat. But if they run off that's as good as a death as far as I'm concerned."

Wulfar nods to Mwikali as she 'heads into the breach.' "Now that Lord P has used his wand to heal Altin he will be fine. That little scratch won't slow him down, go ahead, we will follow."


M Human unchained monk 8/paladin 6

McGIBEL'S MAD RECON FLIGHT

Reposting this to remind everyone... Ignore the hyena in the entrance now, of course... Only one of the gnolls doesn’t have near total cover against ranged attacks from outside the cave...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Looks at them all. He takes a stick and in the sand makes a map showing them what is inside.

"You really like to do things the hard way. They'er in an enclosed space. Hiding. So we smoke them out, we have a means to make fire, and we should dos so at the entrance. A burning bed roll or cloak will do the job, just need smoke and lots of it. Once the cave starts filling up they will come out and then you can deal with them"


As the adventurers are gathered around discussing the possibility of smoking the gnolls out of their cave, McGibel drawing a floor plan and marking the gnolls’ positions with a stick in the sand, one of the gnolls emerges from the darkness to peer out the cave entrance and have a look around...

The lone gnoll is about in the middle of the 20-ft-wide cave entrance, on the threshold... The adventurers are in a group about 20 feet west of the cave entrance when they see the gnoll emerge from the shadows! Go ahead and act in the established initiative order...

Yuk-yuk?


M Human unchained monk 8/paladin 6

Everyone is within a single move of the gnoll, FYI...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Looking up from the plans, he sees the gnoll. Sparks begin to pop around the group for a moment before converging into the man's palm. Raising his hand towards the creature, a bolt of energy flies from his outstretched hand!

"It's rude to listen to others without their permission!"

Electric Blast+Point Blank Shot: Touch: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Electric Blast+Point Blank Shot: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

"I think we need to act a bit quicker!"


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Giovanna advances and tries to run the gnoll through and readies a response if she doesn't.

stabby: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 3 ⇒ (4) + 3 = 7p/r: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (2) + 3 = 5sorry im late...lost power and internet here...stupid ice storm


Volreg’s electric blast and Vanna’s thrust bring the gnoll down!

YEERRRKK!!

1 down, 6 to go...


As the adventurers are igniting a bedroll to smoke the gnolls out, a second gnoll appears in the threshold of the cave entrance to see what’s going on...

Round whatever... second verse same as the first!


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Once again, Volreg blasts at a creature emerging from the smoke. "I do say, that was a grand idea little Lord!"

Electric Blast+Point Blank Shot: Touch: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Electric Blast+Point Blank Shot: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Volreg Sundek wrote:

Once again, Volreg blasts at a creature emerging from the smoke. "I do say, that was a grand idea little Lord!"

[dice=Electric Blast+Point Blank Shot: Touch]d20+3+1
[dice=Electric Blast+Point Blank Shot]d6+2+1

Volreg’s lightning blasts the gnoll! It yelps in pain! NARF!!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Stabs it with a spear attack: 1d20 + 2 ⇒ (14) + 2 = 16

damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord Perpireen see the second Gnoll as well and flicks his hand, A large stone close by flies up and hit it in the forehead.

Telekinetic projectile TH 1d20 + 5 ⇒ (16) + 5 = 21 DMG 1d6 ⇒ 5

Then goes back to his map.


Between Volreg’s electricity, Mwikali’s spear, and Lord P’s telekinetic stone, the beast is undone! It falls next to the other gnoll’s carcass...


seconds ago
Holding the bedroll that they are going to light, Wulfgar tears of strip of cloth off of the doomed bedding, tying it on his leg, "That's a little better."

now
Holding the bedroll for lighting while he watches Lord P. finish the map, Wulfgar smiles as the others dispose of the two Gnolls in quick succession. "See, you guys are doing fine."

MJ66 how are the gnolls armed?


M Human unchained monk 8/paladin 6

The gnolls were armed with spears, wooden shields, and hide armor.


Once a smoky fire has been lit in the cave entrance, the sounds of anxious barking and yapping can be heard from within, followed shortly by choking and coughing...

A moment later, two more gnolls emerge from the cave, gagging, choking and drooling!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

She steps up and utters arcane syllables thrusting her hands out to burn the pair.
Burning Hands: 1d4 ⇒ 2 reflex DC 14 for half


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin fires an arrow at the nearest gnoll.

PBS: 1d20 + 5 ⇒ (6) + 5 = 11

He curses as the shot goes wide, and backs away as he draws another arrow.


M Human unchained monk 8/paladin 6

POSITIONS

The adventurers form a line in front of the gnoll cave, cutting the monsters down as they emerge coughing and choking from the smoke!


Mwikali wrote:
She steps up and utters arcane syllables thrusting her hands out to burn the pair. reflex DC 14 for half

Reflex 1d20 ⇒ 8 and 1d20 ⇒ 1 both fail...

The gnolls are singed by the witch's fire!

YARP!

YARP!


One gnoll thrusts its spear at Sulayman 1d20 + 3 ⇒ (17) + 3 = 20, piercing him for 1d8 + 3 ⇒ (2) + 3 = 5 damage!

The other thrusts at Mwikali 1d20 + 3 ⇒ (15) + 3 = 18, piercing her for 1d8 + 3 ⇒ (8) + 3 = 11 damage!

Yikes! Mwikali is down!


M Human unchained monk 8/paladin 6

POSITIONS

Taking a vicious stab in the side from a gnoll's spear, Mwikali falls senseless in the sand!

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