
Brask Ulbreaker |

In case you're worried about it Elias, I have blood sanctuary, which gives me a +2 saving throw bonus against spells thrown by me or my allies. I am a little able to resist AoE's.
Brask turns and chops down at Pink, hoping that he and Elias can pin it down and finish it off before it becomes a problem.
Not raging yet. I'm assuming enough time passed since our last encounter that I'm not fatigued.
Attack!: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage!: 1d6 + 3 ⇒ (4) + 3 = 7
His attack isn't incredibly accurate, with the little spider moving around so aggressively.
Well, if I had hit, he would have felt it!

Euphemia 'Femi' Ferka |

Round: 1
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 2/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (7/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
I think I have four distinct hits over two ‘rounds’ so two saves at DC 11.
Fort: 1d20 + 2 ⇒ (11) + 2 = 13 vs DC 11
Fort: 1d20 + 2 ⇒ (11) + 2 = 13 vs DC 11
Unable to get clear to bring his spells to bear, he tries his staff, trying to squash a spider with it. (Blue, Green, Orange - in that order if any are down already)
Quarterstaff: 1d20 + 0 ⇒ (15) + 0 = 15 damage: 1d6 ⇒ 5

Eliastraza Malifinion |

In case you're worried about it Elias, I have blood sanctuary, which gives me a +2 saving throw bonus against spells thrown by me or my allies. I am a little able to resist AoE's.
Alas, the Channel Energy bypasses that, as it's not a spell. Not to worry though, as soon as I can get my charisma up two more points, I can ignore the whole party.

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The fortitude of the Raven's proved to be stronger than the spiders poison, and as the spiders are crushed, Elias releases a wave of negative energy that kills the last few remaining.
Digging into the pockets of the asmodeon, Femi finds a number of scrolls:
cause fear, doom, inflict light wounds, and remove fear
He also carries a silver unholy symbol of Asmodeus worth 25 gp, along with a vial of silver dust worth 75 gp and clutched in his hand is the object that lured him to his doom —a gold-plated “Hocum’s Fantasmagorium” charm from the gift store that someone must have accidentally dropped into the terrarium decades ago. The charm is worth 25 gp.
Continuing into the museum, the Ravens enter a hallway with a small circular alter of a man with arms stretched toward them. On his chest is winged eye, and on the wall empty frames adorn the wall beside him.
to one of these runes, which are the letters of the Azlanti language.
The room beyond contains a bunch of wax figures, mostly of men and women none of the Raven's have ever heard of, even Elias, in fact they may not be real people at all. One statue has been defaced, almost unrecognizable as a human at all. The plaque bears the name “Professor Mangvhune—Temple Hill Slasher.” Which the Raven's recognize as something of an Urban legend among Kintargans. Most of his face is gone except for a single eye seemingly carved from alabaster and serpentine, potentially a very valuable bauble.

Kalem Riker |

I''m correct in thinking that I can't make an untrained knowledge check higher than DC10 right?
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
"This place is giving me the spooks..." Kalem mumbles as looks about the room.

Euphemia 'Femi' Ferka |

Knowledge Religion: 1d20 + 10 ⇒ (17) + 10 = 27 vs DC 12
”Interesting. This is a shrine to the dead god Aroden.” he muses and mutters a quick blessing to the Aslanti.
He notes the items, and suggests the scrolls for Elias. ”These are more in your vein I think. Or we can sell them. Up to you really.” he catalogues the other items for sale.
”Fascinating sculptures. I wonder who they were?” he walks along with the others, trying to stay more in the back so as not to be overwhelmed by spiders again. When they get to the gem, he looks to others to remove it this time. I should not be the trap detector he reminds himself.

Eliastraza Malifinion |

Elias gathers them up them, and pulls the Remove Fear scroll apart from the rest.
"This one we keep. The rest, we sell, assuming we having gone through any of them before we leave here today. They are of limited utility, for the most part."
Perception aid another: 1d20 + 9 ⇒ (8) + 9 = 17
Seeing Kalem inspecting the room, Elias casts Guidance on him, while offering useful advice on the usual hiding places of traps and treasures.
Ok, that brings your check up to a 27. anyone else want to help get our resident punchmaster over the top?

Myradil Melrani |

Myradil, seeing Femi's reluctance will go check out the gem.
Wait, what gem?
aid perception: 1d20 + 9 ⇒ (7) + 9 = 16

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Since you were so close, tried to give some time for Brask or Femi to weigh in, but I'll move forward.
As Myradil collects the gem that sits in the remaining eye of the defaced statue, it leans forward and crashed to the floor, just barely dodged by the newest raven officer. The eye seems mostly intact and is definitely worth a small sum. Worth 150gp
Perhaps more interestingly, a slight yelp can be heard from further in the museum, one that is quickly silenced. As the Raven's move to investigate they stumble into the next room and are met with yet another gruesome sight.
Here, among more oddities collected for the Fantasmagorium are two badly burnt humans. Their skin is either blackened and warped around bone, or hanging loosely. What's left of their eyes both move toward the party as they step into the room, seemingly scanning them. Each one rises from their spots slumped in the corners.
Brask: 1d20 + 0 ⇒ (11) + 0 = 11
Elias: 1d20 + 1 ⇒ (9) + 1 = 10
Femi: 1d20 + 1 ⇒ (5) + 1 = 6
Kalem: 1d20 + 3 ⇒ (12) + 3 = 15
Myradil: 1d20 + 3 ⇒ (18) + 3 = 21
Zombies: 1d20 + 0 ⇒ (2) + 0 = 2
??: 1d20 + 2 ⇒ (12) + 2 = 14
???: 1d20 + 6 ⇒ (19) + 6 = 25
Since the zombies have not yet acted you may each act in a surprise round. 1 action or 1 move.

Myradil Melrani |

Myradil takes a quick stab at the red one.
power stabbity: 1d20 + 4 ⇒ (19) + 4 = 23 not including cover.
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Eliastraza Malifinion |

level 1 - 2: Bless, Weapons Against Evil, Protection from Evil, Domain: Disguise Self
level 2 - 2: Eagle's Splendor, Domain: Invisibility
A look of disgust passes over Elias's face as idly wonders what manner of monster these creatures are. Undead surely...
K.Religion check, in case they actually are undead: 1d20 + 5 ⇒ (12) + 5 = 17
Regardless, unable to reach the front lines of the fight through the crowd, Elias instead elects to cast Bless on his allies, and keep an eye on their backs for an ambush.
Everyone gets a +1 morale bonus on attacks and saves against fear.

Euphemia 'Femi' Ferka |

Round: 1
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Blessed
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 2/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (6/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
Perception: 1d20 + 1 ⇒ (2) + 1 = 3 Yeah, that would not have helped. :)
”What is this?!” Femi asks, shouting as he looks upon the shambling creatures before them. He tries to identify them.
Knowledge Religion: 1d20 + 10 ⇒ (17) + 10 = 27 Questions: DR? Special Attacks? Special Defenses?
”These look to be zombies of some sort - watch yourselves!”
Trying to reserve his resources, he fires off a single Force Missile targeting red or blue if red is down.
Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Kalem Riker |

Kalem readies himself by gaining improved trip using martial flexibility, and readying a trip attack if anyone gets in range.
Move action for martial flexibility, and I guess standard action for a readied attack?

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Femi and Elias quickl reference everything they knows about Zombies and their combat abilities, which is in Femi's case apparently, a substantial amount.
These are your run of the mill Zombies
"What are you doing! GET! IN! THERE!" You all hear from somewhere deeper in the museum. A scramble of papers of footsteps begin to mobilize and you hear one voice say. "Quick pack as many of the documents as you can!" This one is much closer, likely in the next room, with a number of other people as well.
For his part Myradil strikes hard and fast, it doesn't even matter that Brask is in the way, his spear pierces the female zombies neck, and severs what was left of the muscle holding her head in place. The zombie crashes to the floor, useless.
Femi fires of a bolt of magical energy into the second zombie, striking a hit, though the undead thing hardly seems to feel it, if it feels anything at all.
Kalem and Elias prepare actions, in case they get into combat once again. Brask is too stunned by the sight of the undead to do anything, staring wide-eyed at his foe.
The first voice you heard continues to shout orders, thought it seems to be coming closer. "Get them out! How did they get this far in?"
Round 1
???:
Myradil
Kalem
??:
Brask
Elias
Femi
Zombie - 4 dmg
Myradil and Kalem are up!

Eliastraza Malifinion |

Elias clears his throat, casts Eagle's Splendor, then speaks up, in the hopes of possibly short circuiting a case of mistaken identities.
"Are you with the Asmodean we found up front? Because we are not. Shall we make sure that we are actually one another's enemy before we begin our attempts to murder one another?"

Myradil Melrani |

Myradil will delay for now, waiting to see the response to Eliastraza's comment rather than rushing into danger.

Brask Ulbreaker |

Whoops! Missed a turn! My bad. Been super stressed out forgot to check the forums

Kalem Riker |

Kalem moves up and to take out the remaining zombie quickly.
Brawler's flurry Power Attack: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Brawler's flurry Power Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 6 ⇒ (1) + 6 = 7
If already dead...
Kalem proceeds to enter the next room, looking for the document thieves.

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While Myradil waits for the voices response, Kalem steps up and pummels the second zombie into submission, crushing whats left of it's bones.
As he steps closer to the next room, Kalem sees five more humans, four of them were already moving towards the door, unarmed. Behind them is a red bearded man wielding two maces and grinning broadly.
"Lord and Lady Victocora have been faithfully commanded to attack anyone not wearing Asmodean colors! I know full well you are no allies of mine! Attack them!" He shouts toward the four others.
And they do. Using similar combat techniques to Kalems, the two foremost Asmodeans lash out with their fists, both of them connect with the tiefling, who wasn't quite quick enough to dodge the attacks.
10 damage
Blue vs Kalem: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 2 ⇒ (3) + 2 = 5
Orange vs Kalem: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 2 ⇒ (3) + 2 = 5
Round 1
Red beard:
Myradil - Delayed
Kalem - 10 damage
Asmodeans:
Brask
Elias
Femi
Myradil, Brask, Elias, Femi are up!

Euphemia 'Femi' Ferka |

Round: 2
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Blessed
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 1/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (6/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (1/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
Faced with another large group, Femi lets fly with his Magic Missile with Toppling Spell boosting it with his Arcane Reservoir to caster level five. He focuses on the two in front as he tries to cut them down to size - or at least lower them to the floor.
Magic Missile on blue: 1d4 + 2 ⇒ (3) + 2 = 5 Trip CMB: 1d20 + 8 ⇒ (2) + 8 = 10
Magic Missile on orange: 2d4 + 2 ⇒ (2, 4) + 2 = 8 Trip CMB: 1d20 + 8 ⇒ (9) + 8 = 17
"Asmodean bastards." he mutters as he attacks.

Brask Ulbreaker |

Brask moves to Kalem's right side, blocking the martial artists from getting past his ally and attacking the less armored members of the group. He takes a swing at Orange, trying to keep them from ganging up on Kalem too.
Power attack, Raging
Cutlass: 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24
Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Myradil Melrani |

Myradil regrets hesistating but steps up and attacks the blue one.
blessed power stab: 1d20 + 5 ⇒ (16) + 5 = 21 not including cover.
damage: 1d8 + 6 ⇒ (8) + 6 = 14

Eliastraza Malifinion |

"Right then. Good to know."
Moving in behind Brask, Elias hoists up his Harp once again. He strums it, letting loose another blast of negatively channeled energy...
dc 18 will save for half, this time only the four bad guys in front of us, because of Eagle's Splendor
Channel Energy Damage: 2d6 ⇒ (1, 3) = 4

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Myradil reacts quickly to the new opponents and sticks his spear directly into Blue. The woman's eye's widen and she rocks back on her feet for a second. It looks as though she might fall but she stays up.
Brask strikes quick with his cutlass, cutting deep into Orange. His cutlass leaves a sizable wound and nearly cripples his opponent.
Elias lets loose a burst of negative energy towards the Asmodeans. Most of them seem to shrug off the damage, all but one in the back who takes the full force of the blow. Blue, despite her strength of will, drops to the ground, unconscious.
Blue Orange Red Green: 4d20 ⇒ (15, 18, 1, 17) = 51
Femi fires off a few more bolts of energy, the first flies passed the fallen woman and pelt red in the chest. The next two knock orange on to the floor, as he falls his eyes roll back and he doesn't look like he'll be getting back up anytime soon.
Red beard growls angrily from the back of the room then begins casting a spell. In an instant he disappears from sight. "Keep fighting, bastards!" He shouts angrily, his voice seems to be moving further into the room.
Round 2
Red beard: Invisible
Kalem - 10 damage
Asmodeans:
Blue - 16 damage, unconcious
Orange - 19 damage, Unconcious
Red - 9 damage
Green - 2 damage
Myradil
Brask
Elias
Femi
Kalem is up!

Kalem Riker |

HP: 5/26
Kalem coughs, a bit of blood flying from his mouth. This was not good at all.
"Need some help!" he calls back to his partners.
Kalem calmly gathers his focus, remembering the times when it was better to avoid blows than take the,, gaining Mobility.
He then retreats, hoping that there's a spare healing potion or a healing spell handy.
Effective AC against AoO is 22

Eliastraza Malifinion |

Elias whips out the healing wand and concentrates, touching Kalem in the back.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
"It's the best I've got, make it count!"

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Kalem makes a tactical retreat, not wanting to be knocked unconscious. Since none of the monks are close enough to stop him, he makes it safely to a rear position.
Orange vs Brask: 1d20 + 2 ⇒ (7) + 2 = 9
Green vs Brask: 1d20 + 1 ⇒ (1) + 1 = 2
Green vs Brask: 1d20 + 1 ⇒ (15) + 1 = 16
The two enemies still visible to the group move forward, shifting warily around Brask. Orange strikes out, using the full force of his strength, trying to aim a blow at one of the Half-Orc's few vulnerable areas, but he misses. Green strikes twice, one fist and one foot flying out, both make contact but neither dent the warriors armor.
"Azvernathi, we need help!" One cries, clearly shaken by their inability to even touch Brask. Even as they call for help, Elias steps towards Kalem and heals his wounds, getting the tiefling back in fighting shape.
Round 2
Red beard: Invisible
Kalem - 3 damage
Asmodeans:
Blue - 16 damage, unconcious
Orange - 19 damage, Unconcious
Red - 9 damage
Green - 2 damage
Myradil
Brask
Elias
Femi
Myradil, Brask, and Femi are up!

Euphemia 'Femi' Ferka |

Round: 3
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Blessed
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 1/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (5/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (1/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
Femi, faced with ever dwindling resources, manages merely a Force Missile hurled at Red.
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
”Either we need more healing, or you need to stop getting hit!” Femi jokes with Kalem even as he’s conscious of his own injuries.

Brask Ulbreaker |

Isn't Orange unconscious? Or did I misread that?
Brask swipes at green, trying to take the faster of the two down, but misses terribly.
Still power attacking/raging
Attack!: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9
"Your boss will avail you nothing!" Brask shouts as he keeps the two occupied. "He is WEAK!"

Myradil Melrani |

Myradil gets as much force as he can behind a stab on red.
Blessed Power Attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 6 ⇒ (7) + 6 = 13

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Yes Orange is unconscious, I meant Red
Femi fires another bolt of magic at Red, and is the only Raven that actually hits his target this time around, the other two combatents weave deftly around Myradil and Brask's attacks.
Azvernathi reappears and casts a spell on Brask. "We'll see who is weak, half-breed!"
DC 14 Will save or flee as far as you can away from battle for 1 round.
Round 3
Azvernathi
Kalem - 3 damage
Asmodeans:
Blue - 16 damage, unconcious
Orange - 19 damage, Unconcious
Red - 10 damage
Green - 2 damage
Myradil
Brask DC 14 Will save
Elias
Fem
Kalem is up, Brask can make his save out of turn

Kalem Riker |

Hp: 12
Kalem nods a brief thanks to Elias before jumping back into the frey.
Trip attempt on red: 1d20 + 7 ⇒ (11) + 7 = 18

Eliastraza Malifinion |

Eliastraza channels negative energy again, blasting the remaining enemies.
DC18 will for half
Negative Energy Damage: 2d6 ⇒ (6, 4) = 10

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Kalem steps back into the fray and tries to knock red to the floor, unfortunately the foe steps out of the way at the last minute. Brask throws off the magical influence pushed forward by Azvernathi and the ginger man curses in anger.
Red steps up toward Kalem and retaliates, landing two quick blows and nearly batters him into submission.
Red vs Kalem: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 2 ⇒ (3) + 2 = 5
Red vs Kalem: 1d20 + 1 ⇒ (18) + 1 = 191d6 + 2 ⇒ (5) + 2 = 7
Green tries the same against Brask but isn't quite as capable as his companion. Both compatents step back toward Azvernathi, trying to lure the Ravens forward.
Red vs Kalem: 1d20 + 1 ⇒ (8) + 1 = 91d6 + 2 ⇒ (6) + 2 = 8
Red vs Kalem: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 2 ⇒ (1) + 2 = 3
Red/Green: 2d20 ⇒ (20, 3) = 23
Red resists Elias energy as the Cleric released another wave of negative energy, but is still overwhelmed and crumples into a heap on the floor. Green takes the full force of the blow but is still standing.
Round 4
Azvernathi
Kalem - 15 damage
Asmodeans:
Blue - 16 damage, unconcious
Orange - 19 damage, Unconcious
Red - 15 damage, unconcious
Green - 12 damage
Myradil
Brask
Elias
Femi
Femi, Brask and Myradil are up!

Myradil Melrani |

Not having a clear shot at stabbing one of the close Asmodeans, Myradil drops his spear and draws his bow, trying to disrupt their leader's spellcasting.
blessed bow, not including cover: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 2 ⇒ (3) + 2 = 5
crit confirm: 1d20 + 6 ⇒ (11) + 6 = 17
extra crit damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12

Brask Ulbreaker |

Brask roars through the spell as it fails to affect him, swinging his cutlass at Orange.
Power attack, raging.
Attack: 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 20
Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
"What was that, a tickle?" Brask shouts. "I'm coming for you, weakling!" Brask bellows at Azvernathi, cutting into one of his men.

Euphemia 'Femi' Ferka |

Round: 4
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Blessed
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 1/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (4/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (1/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
Femi fires off another Force Missile at green, hoping to drop him at last.
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Eliastraza Malifinion |

Elias switches back to the wand, running another charge of healing energy into the Brawler.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
He then calls out to the remaining opposition, "Gentlemen, I'd rather this did not last all day. Surrender, and you will be spared."

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Since Orange is down, Brask I assume you mean green, I've moved you up, correct me if needed.
Brask and Femi take out the remaining opposition, other than Azvernathi. The bearded man glares at the Ravens and steps back and begins casting. Myradil strikes him in the leg with a well placed arrow, but it does not interrupt his spell casting. Crit did not confirm.
Concentration: 1d20 + 7 ⇒ (12) + 7 = 19
Burning Hands: 3d4 ⇒ (4, 4, 2) = 10
From his hands comes a burst of fire that engulfs both Kalem and Brask, and burns what's left of the other Asmodeans.
.
DC 14 Reflex save to halve damage. Kalem Please Note Elias goes after the spell, so the heal does not count until after you calculate this damage. If you pass you're at 6hp after the heal. If you fail you are at 1 hp. In either case you start your turn Prone
Round 5
Azvernathi - 5 damage
Kalem - DC 14 Reflex Save
Myradil
Brask - DC 14 Reflex save
Elias
Femi
Everyone is up except Elias.

Euphemia 'Femi' Ferka |

Round: 5
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Blessed
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 1/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (3/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (1/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage
Seeing they face another wizard at least as strong as himself, he readies himself as the wise Myradil has. If Azvernathi casts another spell, Femi matches it with a Force Missile.
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Brask Ulbreaker |

Reflex save: 1d20 + 3 ⇒ (13) + 3 = 16
Down 5 hit points
Brask jukes, avoiding the bulk of the flames with a snarl as he steps up to the caster and slices at him with his cutlass.
power attack, raging
Cutlass attack: 1d20 + 7 + 2 - 1 ⇒ (4) + 7 + 2 - 1 = 12
The first swing goes a little bit wide, but the bloodrager looks like he's not intending on giving the man any quarter.

Myradil Melrani |

Myradil grabs his discarded spear off the ground, leaving his bow in its place.
He will ten try and get to the far side of Azv, vaulting over the man's blow with his spear.
tumble: 1d20 + 7 ⇒ (10) + 7 = 17
not enough movement to get all the way to a flanking spot with his spear.

Kalem Riker |

Reflex Save: 1d20 + 6 ⇒ (7) + 6 = 13
Wow...
HP: 1
Kalem is knocked down and in serious damage, just barely holding onto consciousness.
He pulls himself to a side room out of the way of any spell attacks he hopes, and tries to concentrate on not passing out. He also stands, leaning against the wall to prop himself up.

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With the rest of their foes down, the Ravens attempt to push forward on Azvernathi. Most of them anyway. Kalem, once again on his last legs, retreats to catch his breath.
Brask attacks with his blade. He doesn't hit, but it distracts Azvernathi long enough to allow Myradil the opening he needs to move into a more advantageous position. Femi fire a bolt of magical energy and starts whittling away the final foe.
The bearded man grins as he's surrounded and quickly mutters a prayer while holding a holy symbol of Asmodeus. Elias recognizes the action almost immedietly, as a wave of negative energy bursts from the man and washes over the entire party.
Channel Energy: 2d6 ⇒ (5, 6) = 11
DC 13 Will save for Half Damage
Round 5
Azvernathi - 8 damage
Kalem - 17 damage
Myradil
Brask - 5 damage
Elias
Femi
The whole party is up! Remember to roll your will saves first!

Brask Ulbreaker |

will save: 1d20 + 5 ⇒ (17) + 5 = 22
So 6 more damage
The half orc doesn't even flinch from the wave of negative energy, lunging to the side, putting Azvernathi between him and Myradil. His cutlass lashes out in a bright arc as he roars in rage.
Power Attack, Raging, Flanking, last use of Destined Strike for the day
Attack: 1d20 + 7 + 2 + 2 + 1 - 1 ⇒ (9) + 7 + 2 + 2 + 1 - 1 = 20
Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Myradil Melrani |

will: 1d20 + 4 ⇒ (7) + 4 = 11
Myradil cries out in pain as the negative energy washes over him.
Myradil staggers back and stabs with all his might.
blessed power flanking stab: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 6 ⇒ (8) + 6 = 14

Eliastraza Malifinion |

Will save: 1d20 + 5 ⇒ (10) + 5 = 15
Elias grunts as the wave of sickening, flesh twisting energy rolls through the group, but doesn't respond in kind. Instead, he reaches forward to grant Brask a Bit of Luck through his connection with the Lady, and the ducks off to the side room to check on Kalem.
Brask, next time you roll a d20, roll it twice and take the best result. This will last till you use it, or one round passes.

Kalem Riker |

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7
Welp...
Kalem is slammed by the wave of energy and sends him onto the ground. Just a moment before consciousness slips from him, he can swear he hears a working tune that he remembers the tieflings sing while working on rebuilding the Devil's Nursery.
I can hear the people singing...
Death save: 1d20 + 2 - 10 ⇒ (18) + 2 - 10 = 10
Kalem is dying and currently at -10 hp, 4 more and he's gone. Hit the Con DC of 10 so I'm stable I think